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PHP game::format_rank方法代码示例

本文整理汇总了PHP中game::format_rank方法的典型用法代码示例。如果您正苦于以下问题:PHP game::format_rank方法的具体用法?PHP game::format_rank怎么用?PHP game::format_rank使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game的用法示例。


在下文中一共展示了game::format_rank方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: get_random_message

 /**
  * Hent ut en tilfeldig melding for en kriminalitet
  */
 public function get_random_message($id, $success, $cash = null, $points = null)
 {
     $id = (int) $id;
     $rank = $success ? game::format_rank($points, $this->up->rank) : null;
     // hent en tilfeldig melding
     $result = \Kofradia\DB::get()->query("\n\t\t\tSELECT text\n\t\t\tFROM kriminalitet_text\n\t\t\tWHERE krimid = {$id} AND outcome = " . ($success ? 1 : 2) . "\n\t\t\tORDER BY RAND()\n\t\t\tLIMIT 1");
     // har melding?
     $row = $result->fetch();
     if ($row) {
         if ($success) {
             return str_replace(array("%cash", "%points", "%rank"), array(game::format_cash($cash), $points, $rank), $row['text']);
         }
         return $row['text'];
     } else {
         if ($success) {
             return "Vellykket! Du skaffet deg {$points} poeng og " . game::format_cash($cash) . ".";
         }
         return "Mislykket! Du klarte det ikke...";
     }
 }
开发者ID:Kuzat,项目名称:kofradia,代码行数:23,代码来源:class.kriminalitet.php

示例2: sykebil

    /**
     * Be som sykebil
     */
    protected function sykebil()
    {
        // kan ikke bruke sykebil?
        if ($this->up->data['up_b_id'] == $this->ff->data['br_b_id'] || $this->up->get_energy_percent() >= self::ENERGY_SYKEBIL_REQ) {
            return;
        }
        // bekreftet?
        if (isset($_POST['confirm']) && validate_sid()) {
            // ikke bekreftet?
            if (!isset($_POST['c'])) {
                ess::$b->page->add_message("Du må bekrefte at du mister 25 % rank for å kunne benytte deg av alternativet.", "error");
            } else {
                if (!$this->form->validateHashOrAlert(null, "Sykehus")) {
                    return;
                }
                // sett ned ranken
                $p = round($this->up->data['up_points'] * 0.25);
                $this->up->increase_rank(-$p, false);
                // flytt til korrekt bydel
                \Kofradia\DB::get()->exec("UPDATE users_players SET up_b_id = {$this->ff->data['br_b_id']}, up_b_time = " . time() . " WHERE up_id = " . $this->up->id);
                $this->up->data['up_b_id'] = $this->ff->data['br_b_id'];
                unset($this->up->bydel);
                // gi  melding
                ess::$b->page->add_message("Du ble hentet av en sykebil og ble fraktet til <b>" . htmlspecialchars($this->up->bydel['name']) . "</b>. Du kan nå kjøpe energi hos sykehuset. Du mistet " . game::format_num($p) . " poeng (" . game::format_rank($p) . " rank).");
                putlog("DF", "%c4%bSYKEBIL:%b%c " . $this->up->data['up_name'] . " benyttet seg av sykebil og mistet " . game::format_number($p) . " rankpoeng. " . $this->up->generate_minside_url());
                redirect::handle();
            }
        }
        echo '
<div class="bg1_c xsmall">
	<h1 class="bg1">Sykehus<span class="left2"></span><span class="right2"></span></h1>
	<div class="bg1">
		<boxes />
		<p class="c"><a href="./?ff_id=' . $this->ff->id . '">Tilbake</a></p>
		<p>Du har svært lite energi. Hvis du føler du står i fare for å dø og ikke har nok energi for å reise via bydeler, kan du få en sykebil til å hente deg.</p>
		<p>Når du blir hentet av en sykebil, vil du bli fraktet til bydelen sykehuset befinner seg i uten å miste noe helse eller energi. Du vil deretter kunne utføre alternativene for å få energi.</p>
		<p>Ved å benytte seg av dette alternativet <b>må du ofre 25 % av din totale rank</b>.</p>
		<form action="" method="post">
			<input type="hidden" name="sid" value="' . login::$info['ses_id'] . '" />
			<input type="hidden" name="sykebil" />
			' . $this->form->getHTMLInput() . '
			<p class="c"><input type="checkbox" id="sykebil_c" name="c" /><label for="sykebil_c"> Jeg bekrefter at jeg mister 25 % av min rank</label></p>
			<p class="c">' . show_sbutton("Be om sykebil", 'name="confirm"') . '</p>
		</form>
		<p class="c"><a href="./?ff_id=' . $this->ff->id . '">Tilbake</a></p>
	</div>
</div>';
        return true;
    }
开发者ID:Kuzat,项目名称:kofradia,代码行数:52,代码来源:index.php

示例3: attack_log

 /**
  * Lagre logg over angrep
  */
 protected function attack_log($ret, $attack_type, $vitner_log, player $up)
 {
     // sett opp vitner
     $vitner = count($vitner_log) > 0 ? \Kofradia\DB::quote(serialize($vitner_log)) : 'NULL';
     // sett opp liste over FF
     $ff_defend = array();
     $list = $this->get_ff_list();
     foreach ($list as $row) {
         if ($row['ff_is_crew'] != 0) {
             continue;
         }
         $type = ff::$types[$row['ff_type']];
         $ff_defend[] = array($row['ff_type'], $row['ff_id'], $type['refobj'], $row['ff_name'], $row['ffm_priority'], $type['priority'][$row['ffm_priority']], $row['ffm_status']);
     }
     $ff_defend = count($ff_defend) > 0 ? \Kofradia\DB::quote(serialize($ff_defend)) : 'NULL';
     // sett opp liste over FF for angriper
     $ff_attack = array();
     $list = $up->get_ff_list();
     foreach ($list as $row) {
         if ($row['ff_is_crew'] != 0) {
             continue;
         }
         $type = ff::$types[$row['ff_type']];
         $ff_attack[] = array($row['ff_type'], $row['ff_id'], $type['refobj'], $row['ff_name'], $row['ffm_priority'], $type['priority'][$row['ffm_priority']], $row['ffm_status']);
     }
     $ff_attack = count($ff_attack) > 0 ? \Kofradia\DB::quote(serialize($ff_attack)) : 'NULL';
     // legg til i loggen
     $cash = isset($ret['penger']) ? $ret['penger'] : 0;
     if (isset($ret['penger_bank'])) {
         $cash = bcadd($cash, $ret['penger_bank']);
     }
     $hitlist = isset($ret['hitlist']) ? $ret['hitlist'] : 0;
     \Kofradia\DB::get()->exec("INSERT INTO drapforsok SET df_attack_up_id = {$up->id}, df_defend_up_id = {$this->id}, df_time = " . time() . ", df_b_id = " . $up->data['up_b_id'] . ", df_outcome = " . ($ret['drept'] ? 1 : 0) . ", df_rankpoints = {$ret['rankpoeng']}, df_type = {$attack_type}, df_cash = {$cash}, df_hitlist = {$hitlist}, df_vitner = {$vitner}, df_attack_ff_list = {$ff_attack}, df_defend_ff_list = {$ff_defend}, df_bullets = {$ret['bullets']}");
     if ($ret['drept']) {
         // logg
         if ($attack_type == self::ATTACK_TYPE_UTPRESSING) {
             putlog("DF", "%c4UTPRESSING DREPT%c: {$up->data['up_name']} ({$up->rank['name']}) presset {$this->data['up_name']} ({$this->rank['name']}). " . $this->generate_minside_url());
         } else {
             putlog("DF", "ANGREP %c4DREPT%c: {$up->data['up_name']} ({$up->rank['name']}) angrep%c3 {$this->data['up_name']}%c ({$this->rank['name']}) med " . $up->weapon->data['name'] . " (" . game::format_number($up->data['up_weapon_training'] * 100, 2) . " % våpentrening) med " . fwords("%d kule", "%d kuler", $ret['bullets']) . ". " . $this->generate_minside_url());
             putlog("DF", " - Angrepstyrke: " . game::format_number($ret['attack_skade'][0] * 100, 2) . ", beskyttelsestyrke: " . game::format_number($ret['attack_skade'][1] * 100, 2) . ", skadeprosent: " . game::format_number($ret['skadeprosent'] * 100, 2) . " % av " . weapon::MAX_ATTACK_HEALTH . " helsepoeng");
         }
         putlog("DF", " - Helse: Hadde " . game::format_number($this->get_health_percent(), 3) . " %");
         putlog("DF", " - Energi: Hadde " . game::format_number($this->get_energy_percent(), 3) . " %");
         if (!$this->protection->data) {
             putlog("DF", " - Hadde ingen beskyttelse");
         } else {
             putlog("DF", " - Beskyttelse: Hadde {$this->protection->data['name']} med " . game::format_number($this->data['up_protection_state'] * 100, 2) . " % styrke");
         }
         putlog("DF", " - Rankpoeng: {$up->data['up_name']} fikk " . game::format_number($ret['rankpoeng']) . " rankpoeng (" . game::format_rank($ret['rankpoeng'], "all") . " % rank) " . $up->generate_minside_url());
         if (count($ret['vitner']) == 0) {
             putlog("DF", " - Ingen vitner");
         } else {
             foreach ($ret['vitner'] as $vitne) {
                 putlog("DF", " - Vitne: {$vitne['up']->data['up_name']} (" . ($vitne['visible'] ? 'ble oppdaget' : 'ble IKKE oppdaget') . ') ' . $vitne['up']->generate_minside_url());
             }
         }
         putlog("DF", " - Penger fra hånda: " . game::format_cash($ret['penger']));
         if (isset($ret['penger_bank'])) {
             putlog("DF", " - Penger fra banken: " . game::format_cash($ret['penger_bank']));
         }
         putlog("DF", " - Penger fra hitlist: " . game::format_cash($ret['hitlist']));
         foreach ($ret['ffm'] as $ffm) {
             putlog("DF", " - Var " . $ffm->get_priority_name() . " i " . $ffm->ff->data['ff_name'] . " " . ess::$s['path'] . "/ff/?ff_id={$ffm->ff->id}");
         }
     } elseif ($attack_type == self::ATTACK_TYPE_KILL) {
         // logg
         putlog("DF", "ANGREP %c8SKADET%c: {$up->data['up_name']} ({$up->rank['name']}) angrep%c3 {$this->data['up_name']}%c ({$this->rank['name']}) med " . $up->weapon->data['name'] . " (" . game::format_number($up->data['up_weapon_training'] * 100, 2) . " % våpentrening) med " . fwords("%d kule", "%d kuler", $ret['bullets']) . ". " . $this->generate_minside_url());
         putlog("DF", " - Angrepstyrke: " . game::format_number($ret['attack_skade'][0] * 100, 2) . ", beskyttelsestyrke: " . game::format_number($ret['attack_skade'][1] * 100, 2) . ", skadeprosent: " . game::format_number($ret['skadeprosent'] * 100, 2) . " % av " . weapon::MAX_ATTACK_HEALTH . " helsepoeng");
         putlog("DF", " - Helse: Mistet " . game::format_number($ret['health_lost_p'] * 100, 3) . " % ({$ret['health_lost']}) og har nå%c4 " . game::format_number($ret['health_new_p'] * 100, 3) . " %");
         putlog("DF", " - Energi: Mistet " . game::format_number($ret['energy_lost_p'] * 100, 3) . " % ({$ret['energy_lost']}) og har nå%c12 " . game::format_number($ret['energy_new_p'] * 100, 3) . " %");
         if ($ret['protection_replaced']) {
             putlog("DF", " - Beskyttelsen ble erstattet med " . $this->protection->data['name']);
         } elseif ($ret['protection_lost_p'] == "") {
             putlog("DF", " - Hadde ingen beskyttelse");
         } else {
             putlog("DF", " - Beskyttelse: Mistet " . game::format_number($ret['protection_lost_p'] * 100, 3) . " % og har nå " . game::format_number($ret['protection_new_p'] * 100, 3) . " %");
         }
         putlog("DF", " - Rankpoeng: {$up->data['up_name']} fikk " . game::format_num($ret['rankpoeng']) . " rankpoeng (offeret mistet " . game::format_num($ret['rankpoeng_lost']) . ") " . $up->generate_minside_url());
         if (count($ret['vitner']) == 0) {
             putlog("DF", " - Ingen vitner");
         } else {
             foreach ($ret['vitner'] as $vitne) {
                 putlog("DF", " - Vitne: {$vitne['up']->data['up_name']} (" . ($vitne['visible'] ? 'ble oppdaget' : 'ble IKKE oppdaget') . ') ' . $vitne['up']->generate_minside_url());
             }
         }
         putlog("DF", " - Penger fra hånda: " . game::format_cash($ret['penger']));
         putlog("DF", " - Penger fra hitlist: " . game::format_cash($ret['hitlist']));
     }
 }
开发者ID:Kuzat,项目名称:kofradia,代码行数:92,代码来源:class.player.php

示例4: page_default

    /**
     * Standard side - viser status for spilleren
     */
    protected static function page_default()
    {
        // kan ikke se?
        if (!page_min_side::$pstats) {
            echo '
	<p class="c">Du har ikke tilgang til å se denne siden.</p>';
            return;
        }
        global $_game;
        // rank
        $rank_need = 0;
        if (page_min_side::$active_player->rank['need_points'] == 0) {
            $rank_prosent = 100;
        } else {
            $rank_prosent = (page_min_side::$active_player->data['up_points'] - page_min_side::$active_player->rank['points']) / page_min_side::$active_player->rank['need_points'] * 100;
            $rank_need = page_min_side::$active_player->rank['need_points'] - page_min_side::$active_player->data['up_points'] + page_min_side::$active_player->rank['points'];
        }
        $rank_prosent_top = page_min_side::$active_player->data['up_points'] / game::$ranks['items_number'][count(game::$ranks['items_number'])]['points'] * 100;
        // hvor mange rankprosent må vi til for å ta igjen neste person?
        $result = \Kofradia\DB::get()->query("SELECT up_points FROM users_players WHERE up_access_level != 0 AND up_access_level < {$_game['access_noplay']} AND up_points > " . page_min_side::$active_player->data['up_points'] . " ORDER BY up_points LIMIT 1");
        $rank_user_next = false;
        $rank_user_prevnext = false;
        if ($next = $result->fetch()) {
            $points = $next['up_points'];
            $to = game::rank_info($points);
            if ($to['need_points'] == 0) {
                // totalt for spillet
                $percent = game::format_rank($points, "all");
                $rank_user_next = '<p>Du må oppnå ' . game::format_num($points) . ' poeng (' . $percent . ' rank for spillet totalt) for å ta igjen neste rangert spiller.</p>';
                // antall prosent vi trenger
                $rank_user_next .= '<p>Du trenger ' . game::format_num($points - page_min_side::$active_player->data['up_points']) . ' poeng (' . game::format_rank($points - page_min_side::$active_player->data['up_points'], $to) . ' rank).</p>';
            } else {
                $percent = game::format_number(($points - $to['points']) / $to['need_points'] * 100, 3);
                // samme rank?
                $same = page_min_side::$active_player->rank['id'] == $to['id'];
                $rank_user_next = '<p>Du må oppnå ' . game::format_num($points) . ' poeng (' . $percent . ' % ' . ($same ? 'på nåværende rank' : 'på ranken ' . $to['name']) . ') for å nå neste rangert spiller.</p>';
                if ($same) {
                    $rank_user_next .= '<p>Du trenger ' . game::format_num($points - page_min_side::$active_player->data['up_points']) . ' poeng (' . game::format_rank($points - page_min_side::$active_player->data['up_points'], $to) . ' rank).</p>';
                }
            }
            // finn ut hvor langt det er til forrige rankerte spiller
            $result = \Kofradia\DB::get()->query("SELECT up_points FROM users_players WHERE up_access_level != 0 AND up_access_level < {$_game['access_noplay']} AND up_id != " . page_min_side::$active_player->id . " AND up_points <= " . page_min_side::$active_player->data['up_points'] . " ORDER BY up_points DESC LIMIT 1");
            if ($row = $result->fetch()) {
                $rank_user_prevnext = round((page_min_side::$active_player->data['up_points'] - $row['up_points']) / ($next['up_points'] - $row['up_points']) * 100, 4);
            }
        }
        // finn ut tidspunkt for de forskjellige funksonene
        $status = array("krim" => page_min_side::$active_player->status_kriminalitet(), "utpressing" => page_min_side::$active_player->status_utpressing(), "gta" => page_min_side::$active_player->status_gta(), "lotto" => page_min_side::$active_player->status_lotto());
        // finn ut når vi kan gjøre forskjellige ting
        $wait = array("kriminalitet" => $status['krim']['wait_time'], "utpressing" => $status['utpressing']['wait_time'], "biltyveri" => $status['gta']['wait_time'], "lotto" => $status['lotto']['wait_time'], "forum_topic" => 0, "forum_reply" => 0, "fengsel" => 0);
        // forumene
        $wait['forum_reply'] = max(0, page_min_side::$active_user->data['u_forum_reply_time'] + game::$settings['delay_forum_reply']['value'] - time());
        $wait['forum_topic'] = max(0, page_min_side::$active_user->data['u_forum_topic_time'] + game::$settings['delay_forum_new']['value'] - time());
        if (page_min_side::$active_player->data['up_weapon_id']) {
            $wait['training'] = max(0, page_min_side::$active_player->data['up_weapon_training_next'] - time());
        }
        // for lav rank til å opprette forumtråder?
        if (page_min_side::$active_player->rank['number'] < 4) {
            $wait['forum_topic'] = -1;
        }
        // fengsel og bomberom
        $wait['fengsel'] = max(0, page_min_side::$active_player->data['up_fengsel_time'] - time());
        $wait['bomberom'] = max(0, page_min_side::$active_player->data['up_brom_expire'] - time());
        $wait['lock'] = max($wait['fengsel'], $wait['bomberom']);
        // sammendrag
        $status = array(array("Kriminalitet", max($wait['kriminalitet'], $wait['lock']), "kriminalitet"), array("Utpressing", max($wait['utpressing'], $wait['lock']), "utpressing"), array("Biltyveri", max($wait['biltyveri'], $wait['lock']), "gta/biltyveri"), array("Lotto", max($wait['lotto'], $wait['lock']), "lotto"), array("Forumemne", $wait['forum_topic'], "forum/"), array("Forumsvar", $wait['forum_reply'], "forum/"), array("Fengsel", $wait['lock'], "fengsel"));
        if (page_min_side::$active_player->data['up_weapon_id']) {
            $status[] = array("Våpentrening", max($wait['training'], $wait['lock']), "angrip");
        }
        // javascript funksjoner for status
        ess::$b->page->add_js_domready('
	var min_side_data = ' . js_encode($status) . ';
	var elm, c;
	for (var i = 0; i < min_side_data.length; i++)
	{
		elm = $("min_side_"+i);
		if (!elm) continue;
		
		c = new Countdown($("min_side_"+i));
		c.timesize = "partial",
		c.complete = function()
		{
			this.element.set("text", "Klar!");
			this.element.removeClass("status_venter").addClass("status_ny");
		};
	}');
        // css
        ess::$b->page->add_css('
.ms_space { margin-top: 2px }
.ms_space_bt { margin-bottom: 1em }
.status dd { text-align: right }
.status dd a { text-decoration: none; color: #CCFF00 }
a.status_ny { font-weight: bold }
a.status_klar:hover, a.status_ny:hover { color: #AAFF00; text-decoration: underline }
.status_venter { color: #888888 !important }
a.status_venter:hover { }
.split { height: 1px; background-color: #222222; overflow: hidden }');
//.........这里部分代码省略.........
开发者ID:Kuzat,项目名称:kofradia,代码行数:101,代码来源:min_side_player.php


注:本文中的game::format_rank方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。