本文整理汇总了PHP中game::create方法的典型用法代码示例。如果您正苦于以下问题:PHP game::create方法的具体用法?PHP game::create怎么用?PHP game::create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game
的用法示例。
在下文中一共展示了game::create方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: process
public function process()
{
$db = db::getInstance();
$user = user::getInstance();
include './models/game.class.php';
// récupérer le gameid si il existe
$game = false;
$this->gameid = isset($_REQUEST['gameid']) ? intval($_REQUEST['gameid']) : false;
if ($this->gameid !== false) {
$game = new game();
if (!$game->read($this->gameid)) {
$this->gameid = false;
trigger_error('Game not found!', E_USER_ERROR);
}
if (!isset($game->userids[$user->id])) {
$this->gameid = false;
trigger_error('Not your game!', E_USER_ERROR);
}
}
/*// fermer toute grille en cours pour cet utilisateur
$sql = 'UPDATE gamesstatus
SET gridstatus = ' . intval(GRIDSTATUS_FINISHED) . '
WHERE userid = ' . intval($user->id) . '
AND gridstatus = ' . intval(GRIDSTATUS_STARTED);
$db->query($sql);*/
// déterminer le type de partie à partir du mode
$gametype = false;
switch ($this->mode) {
case 'game.launch.practice.allwords':
$gametype = GAMETYPE_PRACTICE_ALLWORDS;
break;
case 'game.launch.practice.longest':
$gametype = GAMETYPE_PRACTICE_LONGEST;
break;
case 'game.launch.practice.constraints':
$gametype = GAMETYPE_PRACTICE_CONSTRAINTS;
break;
case 'game.launch.practice.full':
$gametype = GAMETYPE_PRACTICE_FULL;
break;
}
// créer une nouvelle partie
if (!$this->gameid) {
$userids = array($user->id);
$game = new game();
$this->gameid = $game->create($userids, $gametype, $user->get_lang());
}
return $this->display();
}
示例2: rollbackAndDie
}
// change the team profile
if (!$team->changeProfile($gameId, $profile)) {
rollbackAndDie();
}
break;
// ------------------------------
// create
// ------------------------------
// ------------------------------
// create
// ------------------------------
case 'create':
header('Content-Type: application/json');
if (isset($_GET['roundTime'])) {
$game->create(intval(htmlspecialchars($_GET['roundTime'])));
} else {
$game->create();
}
if (!empty($game->getStatus())) {
echo json_encode(array('gameId' => $game->getGameId(), 'gameToken' => $game->getGameToken()), JSON_PRETTY_PRINT);
}
break;
// ------------------------------
// join
// ------------------------------
// ------------------------------
// join
// ------------------------------
case 'join':
// check inputs
示例3: process
public function process()
{
$user = user::getInstance();
$db = db::getInstance();
include './models/game.class.php';
/*// fermer toute grille en cours pour cet utilisateur
$sql = 'UPDATE gamesstatus
SET gridstatus = ' . intval(GRIDSTATUS_FINISHED) . '
WHERE userid = ' . intval($user->id) . '
AND gridstatus = ' . intval(GRIDSTATUS_STARTED);
$db->query($sql);*/
// lire l'invitation
$invitid = isset($_REQUEST['invitid']) ? intval($_REQUEST['invitid']) : 0;
$gameid = isset($_REQUEST['gameid']) ? intval($_REQUEST['gameid']) : 0;
// lire sur invitid
if ($invitid) {
$sql = 'SELECT *
FROM invitations
WHERE invitid = ' . intval($invitid);
$result = $db->query($sql);
$data = ($row = $result->fetch_assoc()) ? $row : false;
if ($data === false) {
trigger_error('No invitation', E_USER_ERROR);
}
// invitation reçue
if (intval($data['touserid']) === $user->id) {
$gametype = GAMETYPE_BATTLE;
$userids = array($user->id, intval($row['fromuserid']));
$game = new game();
$this->gameid = $game->create($userids, $gametype, $user->get_lang());
$sql = 'UPDATE invitations
SET gameid = ' . $this->gameid . '
WHERE invitid = ' . intval($invitid);
$db->query($sql);
} else {
$this->gameid = $row['gameid'];
$sql = 'DELETE FROM invitations
WHERE invitid = ' . intval($invitid);
$db->query($sql);
}
} else {
$this->gameid = intval($gameid);
$game = new game();
if (!$game->read($this->gameid)) {
trigger_error('No game!', E_USER_ERROR);
}
}
// lire les grilles terminées pour trouver le prochain type de grille
$grid_counts = array();
$last_grid = 0;
$sql = 'SELECT userid, COUNT(gridid) AS count_gridid
FROM gamesstatus
WHERE gameid = ' . intval($this->gameid) . '
AND gridstatus = ' . intval(GRIDSTATUS_FINISHED) . '
GROUP BY userid';
$result = $db->query($sql);
while ($row = $result->fetch_assoc()) {
$grid_counts[intval($row['userid'])] = intval($row['count_gridid']);
if (intval($row['count_gridid']) > $last_grid && intval($row['userid']) != $user->id) {
$last_grid = intval($row['count_gridid']);
}
}
if (isset($grid_counts[$user->id])) {
if ($grid_counts && $last_grid < intval($grid_counts[$user->id])) {
redirect('game.result&gameid=' . intval($this->gameid));
exit;
trigger_error('Wait for the other!', E_USER_ERROR);
}
}
return $this->display();
}