本文整理汇总了PHP中Stat::updateNature方法的典型用法代码示例。如果您正苦于以下问题:PHP Stat::updateNature方法的具体用法?PHP Stat::updateNature怎么用?PHP Stat::updateNature使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stat
的用法示例。
在下文中一共展示了Stat::updateNature方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: run
//.........这里部分代码省略.........
$skill_id = 1;
} elseif ($proficiency == "Animal Handling") {
$skill_id = 2;
} elseif ($proficiency == "Arcana") {
$skill_id = 3;
} elseif ($proficiency == "Athletics") {
$skill_id = 4;
} elseif ($proficiency == "Deception") {
$skill_id = 5;
} elseif ($proficiency == "History") {
$skill_id = 6;
} elseif ($proficiency == "Insight") {
$skill_id = 7;
} elseif ($proficiency == "Intimidation") {
$skill_id = 8;
} elseif ($proficiency == "Investigation") {
$skill_id = 9;
} elseif ($proficiency == "Medicine") {
$skill_id = 10;
} elseif ($proficiency == "Nature") {
$skill_id = 11;
} elseif ($proficiency == "Perception") {
$skill_id = 12;
} elseif ($proficiency == "Performance") {
$skill_id = 13;
} elseif ($proficiency == "Persuasion") {
$skill_id = 14;
} elseif ($proficiency == "Religion") {
$skill_id = 15;
} elseif ($proficiency == "Sleight of Hand") {
$skill_id = 16;
} elseif ($proficiency == "Stealth") {
$skill_id = 17;
} elseif ($proficiency == "Survival") {
$skill_id = 18;
}
array_push($skill_ids, $skill_id);
}
// MAKES A RACE VARIABLE, SPEED :
if ($_SESSION['race'] == 1) {
$race = "human";
$speed = 30;
$race_id = 1;
} elseif ($_SESSION['race'] == 2) {
$race = "hill dwarf";
$speed = 25;
$race_id = 2;
} elseif ($_SESSION['race'] == 3) {
$race = "mountain dwarf";
$speed = 25;
$race_id = 3;
} elseif ($_SESSION['race'] == 4) {
$race = "high elf";
$speed = 30;
$race_id = 4;
} elseif ($_SESSION['race'] == 5) {
$race = "wood elf";
$speed = 35;
$race_id = 5;
} elseif ($_SESSION['race'] == 6) {
$race = "lightfoot halfling";
$speed = 25;
$race_id = 6;
} elseif ($_SESSION['race'] == 7) {
$race = "stout halfling";
$speed = 25;
$race_id = 7;
}
// MAKE STAT CLASS :
$stat = new Stat($ac, 1, 1, 1, 1, $cha, $con, 1, $dex, 1, $initiative, 1, $int, 1, 1, $max_hp, 1, 1, 1, 1, 1, 1, 1, $speed, 1, 1, $str, 1, $wis);
$stat->save();
$stat->updateAcrobatics($proficiency_array);
$stat->updateAnimalHandling($proficiency_array);
$stat->updateArcana($proficiency_array);
$stat->updateAthletics($proficiency_array);
$stat->updateDeception($proficiency_array);
$stat->updateHistory($proficiency_array);
$stat->updateInsight($proficiency_array);
$stat->updateIntimidation($proficiency_array);
$stat->updateInvestigation($proficiency_array);
$stat->updateMedicine($proficiency_array);
$stat->updateNature($proficiency_array);
$stat->updatePerception($proficiency_array);
$stat->updatePerformance($proficiency_array);
$stat->updatePersuasion($proficiency_array);
$stat->updateReligion($proficiency_array);
$stat->updateSleightOfHand($proficiency_array);
$stat->updateStealth($proficiency_array);
$stat->updateSurvival($proficiency_array);
$stat_id = $stat->getId();
// CREATE CHARACTER, ADD JOINS :
$character = new Character($description_id, $race_id, $stat_id);
$character->save();
$character->addCharClass($class_id);
$character->addBackground($background_id);
foreach ($skill_ids as $id) {
$character->addSkill($id);
}
return $character;
}