本文整理汇总了PHP中Stat::save方法的典型用法代码示例。如果您正苦于以下问题:PHP Stat::save方法的具体用法?PHP Stat::save怎么用?PHP Stat::save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stat
的用法示例。
在下文中一共展示了Stat::save方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: Stat
<?php
if (Auth::check()) {
// If it is a user do nothing
$hid = 0;
} else {
$hit = new Stat();
$hit->hit = 1;
$hit->vid = $id;
$hit->lp_id = $lp_id;
$hit->save();
$hid = $hit->id;
}
$asmp = '';
$asf = '';
$bseb = '';
$asra = '';
$bsave = '';
$bsgpd = '';
$bsdf = '';
$bsebo = '';
if (!$slug) {
$slug == '';
}
switch ($slug) {
case 'mp':
case 'mp-mobile':
$asmp = 'selected';
break;
case 'film':
case 'film-mobile':
$asf = 'selected';
示例2: Stat
function test_updateAcrobatics()
{
$str = 2;
$dex = 2;
$con = 2;
$intel = 2;
$wis = 2;
$cha = 2;
$init = 2;
$max_hp = 2;
$speed = 2;
$ac = 2;
$acrobatics = 2;
$arcana = 2;
$animal_handling = 2;
$athletics = 2;
$deception = 2;
$history = 2;
$insight = 2;
$intimidation = 2;
$investigation = 2;
$medicine = 2;
$nature = 2;
$perception = 2;
$performance = 2;
$persuasion = 2;
$proficiency = 2;
$religion = 2;
$sleight_of_hand = 2;
$stealth = 2;
$survival = 2;
$test_stat = new Stat($ac, $acrobatics, $animal_handling, $arcana, $athletics, $cha, $con, $deception, $dex, $history, $init, $insight, $intel, $intimidation, $investigation, $max_hp, $medicine, $nature, $perception, $performance, $persuasion, $proficiency, $religion, $speed, $sleight_of_hand, $stealth, $str, $survival, $wis);
$test_stat->save();
$six_rolls = [18, 16, 14, 12, 10, 8];
$classname = "cleric";
$race = "mountain dwarf";
$test_stat->assignRolls($six_rolls, $classname, $race);
$dex = $test_stat->getDex();
$result = 1;
$proficiencies = ["insight", "medicine", "acrobatics"];
$test_stat->updateAcrobatics($proficiencies);
$acrobatics = $test_stat->getAcrobatics();
$this->assertEquals($acrobatics, $result);
}
示例3: run
static function run()
{
// DESCRIPTION :
$description = new Description($_SESSION['name'], $_SESSION['gender'], $_SESSION['age'], $_SESSION['alignment'], $_SESSION['height'], $_SESSION['eye_color'], $_SESSION['hair_color'], $_SESSION['skin_tone'], $_SESSION['other'], null);
$description->save();
$description_id = $description->getId();
// STAT VARIABLES :
$dex = $_SESSION['dex'];
$dex_mod = Stat::getModifier($dex);
$con = $_SESSION['con'];
$con_mod = Stat::getModifier($con);
$str = $_SESSION['str'];
$str_mod = Stat::getModifier($str);
$wis = $_SESSION['wis'];
$wis_mod = Stat::getModifier($wis);
$int = $_SESSION['int'];
$int_mod = Stat::getModifier($int);
$cha = $_SESSION['cha'];
$cha_mod = Stat::getModifier($cha);
$initiative = $dex_mod;
// MAKES A CLASS VARIABLE, MAXHP, AC, BACKGROUND ID :
if ($_SESSION['class'] == 1) {
$class = "cleric";
$class_hp = 8;
$class_id = 1;
} elseif ($_SESSION['class'] == 2) {
$class = "fighter";
$class_hp = 10;
$class_id = 2;
} elseif ($_SESSION['class'] == 3) {
$class = "rogue";
$class_hp = 8;
$class_id = 3;
} elseif ($_SESSION['class'] == 4) {
$class = "wizard";
$class_hp = 6;
$class_id = 4;
}
$max_hp = $con_mod + $class_hp;
$ac = 10 + $dex_mod;
$proficiency_array = $_SESSION['skill'];
$background_id = $_SESSION['background'];
$proficiency_array = $_SESSION['skill'];
$skill_ids = array();
foreach ($proficiency_array as $proficiency) {
if ($proficiency == "Acrobatics") {
$skill_id = 1;
} elseif ($proficiency == "Animal Handling") {
$skill_id = 2;
} elseif ($proficiency == "Arcana") {
$skill_id = 3;
} elseif ($proficiency == "Athletics") {
$skill_id = 4;
} elseif ($proficiency == "Deception") {
$skill_id = 5;
} elseif ($proficiency == "History") {
$skill_id = 6;
} elseif ($proficiency == "Insight") {
$skill_id = 7;
} elseif ($proficiency == "Intimidation") {
$skill_id = 8;
} elseif ($proficiency == "Investigation") {
$skill_id = 9;
} elseif ($proficiency == "Medicine") {
$skill_id = 10;
} elseif ($proficiency == "Nature") {
$skill_id = 11;
} elseif ($proficiency == "Perception") {
$skill_id = 12;
} elseif ($proficiency == "Performance") {
$skill_id = 13;
} elseif ($proficiency == "Persuasion") {
$skill_id = 14;
} elseif ($proficiency == "Religion") {
$skill_id = 15;
} elseif ($proficiency == "Sleight of Hand") {
$skill_id = 16;
} elseif ($proficiency == "Stealth") {
$skill_id = 17;
} elseif ($proficiency == "Survival") {
$skill_id = 18;
}
array_push($skill_ids, $skill_id);
}
// MAKES A RACE VARIABLE, SPEED :
if ($_SESSION['race'] == 1) {
$race = "human";
$speed = 30;
$race_id = 1;
} elseif ($_SESSION['race'] == 2) {
$race = "hill dwarf";
$speed = 25;
$race_id = 2;
} elseif ($_SESSION['race'] == 3) {
$race = "mountain dwarf";
$speed = 25;
$race_id = 3;
} elseif ($_SESSION['race'] == 4) {
$race = "high elf";
$speed = 30;
//.........这里部分代码省略.........