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PHP Stat::updateAcrobatics方法代码示例

本文整理汇总了PHP中Stat::updateAcrobatics方法的典型用法代码示例。如果您正苦于以下问题:PHP Stat::updateAcrobatics方法的具体用法?PHP Stat::updateAcrobatics怎么用?PHP Stat::updateAcrobatics使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Stat的用法示例。


在下文中一共展示了Stat::updateAcrobatics方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: Stat

 function test_updateAcrobatics()
 {
     $str = 2;
     $dex = 2;
     $con = 2;
     $intel = 2;
     $wis = 2;
     $cha = 2;
     $init = 2;
     $max_hp = 2;
     $speed = 2;
     $ac = 2;
     $acrobatics = 2;
     $arcana = 2;
     $animal_handling = 2;
     $athletics = 2;
     $deception = 2;
     $history = 2;
     $insight = 2;
     $intimidation = 2;
     $investigation = 2;
     $medicine = 2;
     $nature = 2;
     $perception = 2;
     $performance = 2;
     $persuasion = 2;
     $proficiency = 2;
     $religion = 2;
     $sleight_of_hand = 2;
     $stealth = 2;
     $survival = 2;
     $test_stat = new Stat($ac, $acrobatics, $animal_handling, $arcana, $athletics, $cha, $con, $deception, $dex, $history, $init, $insight, $intel, $intimidation, $investigation, $max_hp, $medicine, $nature, $perception, $performance, $persuasion, $proficiency, $religion, $speed, $sleight_of_hand, $stealth, $str, $survival, $wis);
     $test_stat->save();
     $six_rolls = [18, 16, 14, 12, 10, 8];
     $classname = "cleric";
     $race = "mountain dwarf";
     $test_stat->assignRolls($six_rolls, $classname, $race);
     $dex = $test_stat->getDex();
     $result = 1;
     $proficiencies = ["insight", "medicine", "acrobatics"];
     $test_stat->updateAcrobatics($proficiencies);
     $acrobatics = $test_stat->getAcrobatics();
     $this->assertEquals($acrobatics, $result);
 }
开发者ID:civilianemail,项目名称:dnd,代码行数:44,代码来源:StatTest.php

示例2: run


//.........这里部分代码省略.........
             $skill_id = 1;
         } elseif ($proficiency == "Animal Handling") {
             $skill_id = 2;
         } elseif ($proficiency == "Arcana") {
             $skill_id = 3;
         } elseif ($proficiency == "Athletics") {
             $skill_id = 4;
         } elseif ($proficiency == "Deception") {
             $skill_id = 5;
         } elseif ($proficiency == "History") {
             $skill_id = 6;
         } elseif ($proficiency == "Insight") {
             $skill_id = 7;
         } elseif ($proficiency == "Intimidation") {
             $skill_id = 8;
         } elseif ($proficiency == "Investigation") {
             $skill_id = 9;
         } elseif ($proficiency == "Medicine") {
             $skill_id = 10;
         } elseif ($proficiency == "Nature") {
             $skill_id = 11;
         } elseif ($proficiency == "Perception") {
             $skill_id = 12;
         } elseif ($proficiency == "Performance") {
             $skill_id = 13;
         } elseif ($proficiency == "Persuasion") {
             $skill_id = 14;
         } elseif ($proficiency == "Religion") {
             $skill_id = 15;
         } elseif ($proficiency == "Sleight of Hand") {
             $skill_id = 16;
         } elseif ($proficiency == "Stealth") {
             $skill_id = 17;
         } elseif ($proficiency == "Survival") {
             $skill_id = 18;
         }
         array_push($skill_ids, $skill_id);
     }
     // MAKES A RACE VARIABLE, SPEED :
     if ($_SESSION['race'] == 1) {
         $race = "human";
         $speed = 30;
         $race_id = 1;
     } elseif ($_SESSION['race'] == 2) {
         $race = "hill dwarf";
         $speed = 25;
         $race_id = 2;
     } elseif ($_SESSION['race'] == 3) {
         $race = "mountain dwarf";
         $speed = 25;
         $race_id = 3;
     } elseif ($_SESSION['race'] == 4) {
         $race = "high elf";
         $speed = 30;
         $race_id = 4;
     } elseif ($_SESSION['race'] == 5) {
         $race = "wood elf";
         $speed = 35;
         $race_id = 5;
     } elseif ($_SESSION['race'] == 6) {
         $race = "lightfoot halfling";
         $speed = 25;
         $race_id = 6;
     } elseif ($_SESSION['race'] == 7) {
         $race = "stout halfling";
         $speed = 25;
         $race_id = 7;
     }
     // MAKE STAT CLASS :
     $stat = new Stat($ac, 1, 1, 1, 1, $cha, $con, 1, $dex, 1, $initiative, 1, $int, 1, 1, $max_hp, 1, 1, 1, 1, 1, 1, 1, $speed, 1, 1, $str, 1, $wis);
     $stat->save();
     $stat->updateAcrobatics($proficiency_array);
     $stat->updateAnimalHandling($proficiency_array);
     $stat->updateArcana($proficiency_array);
     $stat->updateAthletics($proficiency_array);
     $stat->updateDeception($proficiency_array);
     $stat->updateHistory($proficiency_array);
     $stat->updateInsight($proficiency_array);
     $stat->updateIntimidation($proficiency_array);
     $stat->updateInvestigation($proficiency_array);
     $stat->updateMedicine($proficiency_array);
     $stat->updateNature($proficiency_array);
     $stat->updatePerception($proficiency_array);
     $stat->updatePerformance($proficiency_array);
     $stat->updatePersuasion($proficiency_array);
     $stat->updateReligion($proficiency_array);
     $stat->updateSleightOfHand($proficiency_array);
     $stat->updateStealth($proficiency_array);
     $stat->updateSurvival($proficiency_array);
     $stat_id = $stat->getId();
     // CREATE CHARACTER, ADD JOINS :
     $character = new Character($description_id, $race_id, $stat_id);
     $character->save();
     $character->addCharClass($class_id);
     $character->addBackground($background_id);
     foreach ($skill_ids as $id) {
         $character->addSkill($id);
     }
     return $character;
 }
开发者ID:civilianemail,项目名称:dnd,代码行数:101,代码来源:Finalize.php


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