本文整理汇总了PHP中Shadowrun4::loadPlayerByName方法的典型用法代码示例。如果您正苦于以下问题:PHP Shadowrun4::loadPlayerByName方法的具体用法?PHP Shadowrun4::loadPlayerByName怎么用?PHP Shadowrun4::loadPlayerByName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Shadowrun4
的用法示例。
在下文中一共展示了Shadowrun4::loadPlayerByName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: execute
public static function execute(SR_Player $player, array $args)
{
$bot = Shadowrap::instance($player);
if (count($args) === 0) {
return self::rply($player, '5088', array(SR_Bounty::displayBountyPlayer($player)));
// return $bot->reply(SR_Bounty::displayBountyPlayer($player));
}
if (count($args) > 1) {
return $bot->reply(Shadowhelp::getHelp($player, 'bounty'));
}
if (false === ($target = Shadowrun4::loadPlayerByName($args[0]))) {
return self::rply($player, '1017');
// return $bot->reply('This player is unknown. Try playername{serverid}.');
}
return self::rply($player, '5089', array(SR_Bounty::displayBountyPlayer($target)));
// return $bot->reply(SR_Bounty::displayBountyPlayer($target));
}
示例2: execute
public static function execute(SR_Player $player, array $args)
{
$bot = Shadowrap::instance($player);
if (count($args) !== 1) {
$bot->reply(Shadowhelp::getHelp($player, 'gmload'));
return false;
}
if (false !== ($target = Shadowrun4::getPlayerByName($args[0]))) {
$bot->reply(sprintf('The player %s is already in memory.', $args[0]));
return false;
}
if (false === ($target = Shadowrun4::loadPlayerByName($args[0]))) {
$bot->reply(sprintf('The player %s is unknown.', $args[0]));
return false;
}
Shadowrun4::addPlayer($target);
$bot->reply(sprintf('The player %s has been loaded into memory.', $args[0]));
return true;
}
示例3: onNPCBountyTalk
public function onNPCBountyTalk(SR_Player $player, $word, array $args)
{
switch (count($args)) {
case 1:
$this->reply("Yes. Try #ttj bounty <player{server}> to see the bounty for a player. Try #ttj bounty <player{server}> <nuyen> to raise the bounty for a player.");
return true;
case 2:
if (false === ($target = Shadowrun4::loadPlayerByName($args[1]))) {
$this->reply("This player is unknown. Try #ttj <nickname{serverid}>.");
} else {
$this->reply(SR_Bounty::displayBountyPlayer($target));
}
return true;
case 3:
if (false === ($target = Shadowrun4::loadPlayerByName($args[1]))) {
$this->reply("This player is unknown. Try #ttj <nickname{serverid}>.");
return true;
}
$nuyen = (int) $args[2];
$min_nuyen = SR_Bounty::getMinNuyen($target);
if ($nuyen < $min_nuyen) {
$this->reply(sprintf('The minimum bounty for %s is %s.', $target->getName(), Shadowfunc::displayNuyen($min_nuyen)));
return true;
}
if (false === $player->pay($nuyen)) {
$this->reply(sprintf("You don't seem to have %s.", Shadowfunc::displayNuyen($nuyen)));
return false;
}
if (false === SR_Bounty::insertBounty($player, $target, $nuyen)) {
$this->reply(sprintf('Database error in %s line %s.', __FILE__, __LINE__));
return false;
}
$bounty = Shadowfunc::displayNuyen($nuyen);
$total = Shadowfunc::displayNuyen($target->getBase('bounty'));
$target->message(sprintf("%s put a bounty on you: +%s = %s!", $player->getName(), $bounty, $total));
$this->reply(sprintf('You put a bounty of %s on %s. This is valid for %s. Total bounty for this chummer is %s now.', $bounty, $target->getName(), GWF_TimeConvert::humanDuration(SR_Bounty::TIMEOUT), $total));
return true;
default:
return false;
}
}