本文整理汇总了PHP中Shadowrun4::getPlayerByName方法的典型用法代码示例。如果您正苦于以下问题:PHP Shadowrun4::getPlayerByName方法的具体用法?PHP Shadowrun4::getPlayerByName怎么用?PHP Shadowrun4::getPlayerByName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Shadowrun4
的用法示例。
在下文中一共展示了Shadowrun4::getPlayerByName方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: msg
public function msg($key, $args = NULL)
{
if ($key === '5086') {
$player = Shadowrun4::getPlayerByName(array_shift($args));
$this->setChatPartner($player);
$word = array_shift($args);
return $this->onNPCWhisper($player, $word, $args);
}
if ($key === '') {
}
}
示例2: getPlayerInLocation
/**
* @param SR_Player $player
* @param string $name
* @return SR_Player
*/
public static function getPlayerInLocation(SR_Player $player, $name)
{
if (false === ($back = Shadowrun4::getPlayerByName($name))) {
return false;
}
# Same party
if ($back->getPartyID() === $player->getPartyID()) {
return $back;
}
if (self::sharesLocation($player, $back)) {
return $back;
}
return false;
}
示例3: onPayOwner
public function onPayOwner(SR_Player $buyer, $amt)
{
$price = $this->getVar('sr4ba_price') * $amt;
$pname = $this->getVar('sr4ba_pname');
if (false === ($seller = Shadowrun4::getPlayerByName($pname))) {
if (false === ($seller = SR_Player::getByLongName($pname))) {
return false;
}
}
if (false === $seller->giveBankNuyen($price)) {
return false;
}
$iname = $this->getVar('sr4ba_iname');
$seller->msg('5035', array(Shadowfunc::displayNuyen($price), $amt, $iname, $buyer->getName()));
// $seller->message(sprintf('%s have been booked to your bank account for selling %s %s to %s.', Shadowfunc::displayNuyen($price), $amt, $iname, $buyer->getName()));
return true;
}
示例4: execute
public static function execute(SR_Player $player, array $args)
{
$bot = Shadowrap::instance($player);
if (count($args) !== 1) {
$bot->reply(Shadowhelp::getHelp($player, 'gmload'));
return false;
}
if (false !== ($target = Shadowrun4::getPlayerByName($args[0]))) {
$bot->reply(sprintf('The player %s is already in memory.', $args[0]));
return false;
}
if (false === ($target = Shadowrun4::loadPlayerByName($args[0]))) {
$bot->reply(sprintf('The player %s is unknown.', $args[0]));
return false;
}
Shadowrun4::addPlayer($target);
$bot->reply(sprintf('The player %s has been loaded into memory.', $args[0]));
return true;
}
示例5: onBan
protected static function onBan(SR_Player $player, array $args, $bool)
{
// $bot = Shadowrap::instance($player);
if (count($args) > 1) {
self::reply($player, Shadowhelp::getHelp($player, $bool === true ? 'ban' : 'unban'));
// $bot->reply(Shadowhelp::getHelp($player, $bool===true?'ban':'unban'));
return false;
}
$p = $player->getParty();
if (count($args) === 0) {
$p->banAll($bool);
$key = $bool === true ? '5065' : '5066';
return self::rply($player, $key);
// if ($bool === true)
// {
// $msg = 'Your party does not accept new members anymore.';
// }
// else
// {
// $msg = 'Your party does accept new members again.';
// }
// $bot->reply($msg);
// return true;
}
if (false === ($target = Shadowrun4::getPlayerByName($args[0]))) {
self::rply($player, '1017');
// $bot->reply('This player is unknown or not in memory.');
return false;
}
$args = array($target->getName());
$key = $bool === true ? '5067' : '5068';
if ($bool === true) {
$p->ban($target);
// $bot->reply(sprintf('%s has been banned from the party.', $target->getName()));
} else {
$p->unban($target);
// $bot->reply(sprintf('%s may now join your party again.', $target->getName()));
}
// return true;
return self::rply($player, $key, $args);
}
示例6: getPlayer
public static function getPlayer($param)
{
return Shadowrun4::getPlayerByName($param);
}
示例7: getHijackTarget
/**
* @return SR_Player
*/
public function getHijackTarget($last = false)
{
return Shadowrun4::getPlayerByName($this->getHijackTargetName($last));
}