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PHP PlayerUtil::sendMessage方法代码示例

本文整理汇总了PHP中PlayerUtil::sendMessage方法的典型用法代码示例。如果您正苦于以下问题:PHP PlayerUtil::sendMessage方法的具体用法?PHP PlayerUtil::sendMessage怎么用?PHP PlayerUtil::sendMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerUtil的用法示例。


在下文中一共展示了PlayerUtil::sendMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: run

    function run()
    {
        if (Config::get(ROOT_UNI)->ref_active != 1) {
            return null;
        }
        /** @var $langObjects Language[] */
        $langObjects = array();
        $db = Database::get();
        $sql = 'SELECT `username`, `ref_id`, `id`, `lang`, user.`universe`
		FROM %%USERS%% user
		INNER JOIN %%STATPOINTS%% as stats
		ON stats.`id_owner` = user.`id` AND stats.`stat_type` = :type AND stats.`total_points` >= :points
		WHERE user.`ref_bonus` = 1;';
        $userArray = $db->select($sql, array(':type' => 1, ':points' => Config::get(ROOT_UNI)->ref_minpoints));
        foreach ($userArray as $user) {
            if (!isset($langObjects[$user['lang']])) {
                $langObjects[$user['lang']] = new Language($user['lang']);
                $langObjects[$user['lang']]->includeData(array('L18N', 'INGAME', 'TECH', 'CUSTOM'));
            }
            $userConfig = Config::get($user['universe']);
            $LNG = $langObjects[$user['lang']];
            $sql = 'UPDATE %%USERS%% SET `darkmatter` = `darkmatter` + :bonus WHERE `id` = :userId;';
            $db->update($sql, array(':bonus' => $userConfig->ref_bonus, ':userId' => $user['ref_id']));
            $sql = 'UPDATE %%USERS%% SET `ref_bonus` = 0 WHERE `id` = :userId;';
            $db->update($sql, array(':userId' => $user['id']));
            $Message = sprintf($LNG['sys_refferal_text'], $user['username'], pretty_number($userConfig->ref_minpoints), pretty_number($userConfig->ref_bonus), $LNG['tech'][921]);
            PlayerUtil::sendMessage($user['ref_id'], '', $LNG['sys_refferal_from'], 4, sprintf($LNG['sys_refferal_title'], $user['username']), $Message, TIMESTAMP);
        }
        return true;
    }
开发者ID:tatarysh,项目名称:2Moons,代码行数:30,代码来源:ReferralCronjob.class.php

示例2: send

 function send()
 {
     global $USER, $LNG;
     $ticketID = HTTP::_GP('id', 0);
     $message = HTTP::_GP('message', '', true);
     $change = HTTP::_GP('change_status', 0);
     $ticketDetail = $GLOBALS['DATABASE']->getFirstRow("SELECT ownerID, subject, status FROM " . TICKETS . " WHERE ticketID = " . $ticketID . ";");
     $status = $change ? $ticketDetail['status'] <= 1 ? 2 : 1 : 1;
     if (!$change && empty($message)) {
         HTTP::redirectTo('admin.php?page=support&mode=view&id=' . $ticketID);
     }
     $subject = "RE: " . $ticketDetail['subject'];
     if ($change && $status == 1) {
         $this->ticketObj->createAnswer($ticketID, $USER['id'], $USER['username'], $subject, $LNG['ti_admin_open'], $status);
     }
     if (!empty($message)) {
         $this->ticketObj->createAnswer($ticketID, $USER['id'], $USER['username'], $subject, $message, $status);
     }
     if ($change && $status == 2) {
         $this->ticketObj->createAnswer($ticketID, $USER['id'], $USER['username'], $subject, $LNG['ti_admin_close'], $status);
     }
     $subject = sprintf($LNG['sp_answer_message_title'], $ticketID);
     $text = sprintf($LNG['sp_answer_message'], $ticketID);
     PlayerUtil::sendMessage($ticketDetail['ownerID'], $USER['id'], $USER['username'], 4, $subject, $text, TIMESTAMP, NULL, 1, Universe::getEmulated());
     HTTP::redirectTo('admin.php?page=support');
 }
开发者ID:bergi9,项目名称:2Moons,代码行数:26,代码来源:ShowSupportPage.php

示例3: ReturnEvent

 function ReturnEvent()
 {
     $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
     $Message = sprintf($LNG['sys_stat_mess'], GetStartAddressLink($this->_fleet, ''), pretty_number($this->_fleet['fleet_resource_metal']), $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_crystal']), $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_deuterium']), $LNG['tech'][903]);
     PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'], $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
     $this->RestoreFleet();
 }
开发者ID:tatarysh,项目名称:2Moons,代码行数:7,代码来源:MissionCaseStay.class.php

示例4: ShowSendMessagesPage

function ShowSendMessagesPage()
{
    global $USER, $LNG;
    $ACTION = HTTP::_GP('action', '');
    if ($ACTION == 'send') {
        switch ($USER['authlevel']) {
            case AUTH_MOD:
                $class = 'mod';
                break;
            case AUTH_OPS:
                $class = 'ops';
                break;
            case AUTH_ADM:
                $class = 'admin';
                break;
            default:
                $class = '';
                break;
        }
        $Subject = HTTP::_GP('subject', '', true);
        $Message = HTTP::_GP('text', '', true);
        $Mode = HTTP::_GP('mode', 0);
        $Lang = HTTP::_GP('lang', '');
        if (!empty($Message) && !empty($Subject)) {
            require 'includes/classes/BBCode.class.php';
            if ($Mode == 0 || $Mode == 2) {
                $From = '<span class="' . $class . '">' . $LNG['user_level'][$USER['authlevel']] . ' ' . $USER['username'] . '</span>';
                $pmSubject = '<span class="' . $class . '">' . $Subject . '</span>';
                $pmMessage = '<span class="' . $class . '">' . BBCode::parse($Message) . '</span>';
                $USERS = $GLOBALS['DATABASE']->query("SELECT `id`, `username` FROM " . USERS . " WHERE `universe` = '" . Universe::getEmulated() . "'" . (!empty($Lang) ? " AND `lang` = '" . $GLOBALS['DATABASE']->sql_escape($Lang) . "'" : "") . ";");
                while ($UserData = $GLOBALS['DATABASE']->fetch_array($USERS)) {
                    $sendMessage = str_replace('{USERNAME}', $UserData['username'], $pmMessage);
                    PlayerUtil::sendMessage($UserData['id'], $USER['id'], $From, 50, $pmSubject, $sendMessage, TIMESTAMP, NULL, 1, Universe::getEmulated());
                }
            }
            if ($Mode == 1 || $Mode == 2) {
                require 'includes/classes/Mail.class.php';
                $userList = array();
                $USERS = $GLOBALS['DATABASE']->query("SELECT `email`, `username` FROM " . USERS . " WHERE `universe` = '" . Universe::getEmulated() . "'" . (!empty($Lang) ? " AND `lang` = '" . $GLOBALS['DATABASE']->sql_escape($Lang) . "'" : "") . ";");
                while ($UserData = $GLOBALS['DATABASE']->fetch_array($USERS)) {
                    $userList[$UserData['email']] = array('username' => $UserData['username'], 'body' => BBCode::parse(str_replace('{USERNAME}', $UserData['username'], $Message)));
                }
                Mail::multiSend($userList, strip_tags($Subject));
            }
            exit($LNG['ma_message_sended']);
        } else {
            exit($LNG['ma_subject_needed']);
        }
    }
    $sendModes = $LNG['ma_modes'];
    if (Config::get()->mail_active == 0) {
        unset($sendModes[1]);
        unset($sendModes[2]);
    }
    $template = new template();
    $template->assign_vars(array('langSelector' => array_merge(array('' => $LNG['ma_all']), $LNG->getAllowedLangs(false)), 'modes' => $sendModes));
    $template->show('SendMessagesPage.tpl');
}
开发者ID:Reapertonio,项目名称:2Moons,代码行数:58,代码来源:ShowSendMessagesPage.php

示例5: ReturnEvent

 function ReturnEvent()
 {
     $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
     $sql = 'SELECT name FROM %%PLANETS%% WHERE id = :planetId;';
     $planetName = Database::get()->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_start_id']), 'name');
     $Message = sprintf($LNG['sys_fleet_won'], $planetName, GetTargetAdressLink($this->_fleet, ''), pretty_number($this->_fleet['fleet_resource_metal']), $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_crystal']), $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_deuterium']), $LNG['tech'][903]);
     PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'], $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
     $this->RestoreFleet();
 }
开发者ID:sincilite,项目名称:Evermoon,代码行数:9,代码来源:MissionCaseACS.class.php

示例6: ReturnEvent

 function ReturnEvent()
 {
     $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
     $sql = 'SELECT name FROM %%PLANETS%% WHERE id = :planetId;';
     $planetName = Database::get()->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_start_id']), 'name');
     $Message = sprintf($LNG['sys_tran_mess_back'], $planetName, GetStartAddressLink($this->_fleet, ''));
     PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'], $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
     $this->RestoreFleet();
 }
开发者ID:tatarysh,项目名称:2Moons,代码行数:9,代码来源:MissionCaseStayAlly.class.php

示例7: ReturnEvent

 function ReturnEvent()
 {
     $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
     if ($this->_fleet['fleet_resource_darkmatter'] > 0) {
         $message = sprintf($LNG['sys_expe_back_home_with_dm'], $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter']), $LNG['tech'][921]);
         $this->UpdateFleet('fleet_array', '220,0;');
     } else {
         $message = $LNG['sys_expe_back_home_without_dm'];
     }
     PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'], $message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
     $this->RestoreFleet();
 }
开发者ID:bergi9,项目名称:2Moons,代码行数:12,代码来源:MissionCaseFoundDM.class.php

示例8: _activeUser

 private function _activeUser()
 {
     global $LNG;
     $validationID = HTTP::_GP('i', 0);
     $validationKey = HTTP::_GP('k', '');
     $db = Database::get();
     $sql = "SELECT * FROM %%USERS_VALID%%\n\t\tWHERE validationID\t= :validationID\n\t\tAND validationKey\t= :validationKey\n\t\tAND universe\t\t= :universe;";
     $userData = $db->selectSingle($sql, array(':validationKey' => $validationKey, ':validationID' => $validationID, ':universe' => Universe::current()));
     if (empty($userData)) {
         $this->printMessage($LNG['vertifyNoUserFound']);
     }
     $config = Config::get();
     $sql = "DELETE FROM %%USERS_VALID%% WHERE validationID = :validationID;";
     $db->delete($sql, array(':validationID' => $validationID));
     list($userID, $planetID) = PlayerUtil::createPlayer($userData['universe'], $userData['userName'], $userData['password'], $userData['email'], $userData['language']);
     if ($config->mail_active == 1) {
         require 'includes/classes/Mail.class.php';
         $MailSubject = sprintf($LNG['registerMailCompleteTitle'], $config->game_name, Universe::current());
         $MailRAW = $LNG->getTemplate('email_reg_done');
         $MailContent = str_replace(array('{USERNAME}', '{GAMENAME}', '{GAMEMAIL}'), array($userData['userName'], $config->game_name . ' - ' . $config->uni_name, $config->smtp_sendmail), $MailRAW);
         try {
             Mail::send($userData['email'], $userData['userName'], $MailSubject, $MailContent);
         } catch (Exception $e) {
             // This mail is wayne.
         }
     }
     if (!empty($userData['referralID'])) {
         $sql = "UPDATE %%USERS%% SET\n\t\t\t`ref_id`\t= :referralId,\n\t\t\t`ref_bonus`\t= 1\n\t\t\tWHERE\n\t\t\t`id`\t\t= :userID;";
         $db->update($sql, array(':referralId' => $userData['referralID'], ':userID' => $userID));
     }
     if (!empty($userData['externalAuthUID'])) {
         $sql = "INSERT INTO %%USERS_AUTH%% SET\n\t\t\t`id`\t\t= :userID,\n\t\t\t`account`\t= :externalAuthUID,\n\t\t\t`mode`\t\t= :externalAuthMethod;";
         $db->insert($sql, array(':userID' => $userID, ':externalAuthUID' => $userData['externalAuthUID'], ':externalAuthMethod' => $userData['externalAuthMethod']));
     }
     $senderName = $LNG['registerWelcomePMSenderName'];
     $subject = $LNG['registerWelcomePMSubject'];
     $message = sprintf($LNG['registerWelcomePMText'], $config->game_name, $userData['universe']);
     PlayerUtil::sendMessage($userID, 1, $senderName, 1, $subject, $message, TIMESTAMP);
     return array('userID' => $userID, 'userName' => $userData['userName'], 'planetID' => $planetID);
 }
开发者ID:tatarysh,项目名称:2Moons,代码行数:40,代码来源:ShowVertifyPage.class.php

示例9: getACSPageData

 public function getACSPageData($fleetID)
 {
     global $USER, $LNG;
     $db = Database::get();
     $sql = "SELECT fleet_start_time, fleet_end_id, fleet_group, fleet_mess FROM %%FLEETS%% WHERE fleet_id = :fleetID;";
     $fleetData = $db->selectSingle($sql, array(':fleetID' => $fleetID));
     if ($db->rowCount() != 1) {
         return array();
     }
     if ($fleetData['fleet_mess'] == 1 || $fleetData['fleet_start_time'] <= TIMESTAMP) {
         return array();
     }
     if ($fleetData['fleet_group'] == 0) {
         $acsData = $this->createACS($fleetID, $fleetData);
     } else {
         $acsData = $this->loadACS($fleetData);
     }
     if (empty($acsData)) {
         return array();
     }
     $acsName = HTTP::_GP('acsName', '', UTF8_SUPPORT);
     if (!empty($acsName)) {
         if (PlayerUtil::isNameValid($acsName)) {
             $this->sendJSON($LNG['fl_acs_newname_alphanum']);
         }
         $sql = "UPDATE %%AKS%% SET name = acsName WHERE id = :acsID;";
         $db->update($sql, array(':acsName' => $acsName, ':acsID' => $acsData['id']));
         $this->sendJSON(false);
     }
     $invitedUsers = array();
     $sql = "SELECT id, username FROM %%USERS_ACS%% INNER JOIN %%USERS%% ON userID = id WHERE acsID = :acsID;";
     $userResult = $db->select($sql, array(':acsID' => $acsData['id']));
     foreach ($userResult as $userRow) {
         $invitedUsers[$userRow['id']] = $userRow['username'];
     }
     $newUser = HTTP::_GP('username', '', UTF8_SUPPORT);
     $statusMessage = "";
     if (!empty($newUser)) {
         $sql = "SELECT id FROM %%USERS%% WHERE universe = :universe AND username = :username;";
         $newUserID = $db->selectSingle($sql, array(':universe' => Universe::current(), ':username' => $newUser), 'id');
         if (empty($newUserID)) {
             $statusMessage = $LNG['fl_player'] . " " . $newUser . " " . $LNG['fl_dont_exist'];
         } elseif (isset($invitedUsers[$newUserID])) {
             $statusMessage = $LNG['fl_player'] . " " . $newUser . " " . $LNG['fl_already_invited'];
         } else {
             $statusMessage = $LNG['fl_player'] . " " . $newUser . " " . $LNG['fl_add_to_attack'];
             $sql = "INSERT INTO %%USERS_ACS%% SET acsID = :acsID, userID = :newUserID;";
             $db->insert($sql, array(':acsID' => $acsData['id'], ':newUserID' => $newUserID));
             $invitedUsers[$newUserID] = $newUser;
             $inviteTitle = $LNG['fl_acs_invitation_title'];
             $inviteMessage = $LNG['fl_player'] . $USER['username'] . $LNG['fl_acs_invitation_message'];
             PlayerUtil::sendMessage($newUserID, $USER['id'], TIMESTAMP, 1, $USER['username'], $inviteTitle, $inviteMessage);
         }
     }
     return array('invitedUsers' => $invitedUsers, 'acsName' => $acsData['name'], 'mainFleetID' => $fleetID, 'statusMessage' => $statusMessage);
 }
开发者ID:Hetachi,项目名称:2Moons,代码行数:56,代码来源:ShowFleetTablePage.class.php

示例10: SetNextQueueTechOnTop

 public function SetNextQueueTechOnTop()
 {
     global $resource, $LNG;
     if (empty($this->USER['b_tech_queue'])) {
         $this->USER['b_tech'] = 0;
         $this->USER['b_tech_id'] = 0;
         $this->USER['b_tech_planet'] = 0;
         $this->USER['b_tech_queue'] = '';
         return false;
     }
     $CurrentQueue = unserialize($this->USER['b_tech_queue']);
     $Loop = true;
     while ($Loop == true) {
         $ListIDArray = $CurrentQueue[0];
         $isAnotherPlanet = $ListIDArray[4] != $this->PLANET['id'];
         if ($isAnotherPlanet) {
             $sql = 'SELECT * FROM %%PLANETS%% WHERE id = :planetId;';
             $PLANET = Database::get()->selectSingle($sql, array(':planetId' => $ListIDArray[4]));
             $RPLANET = new ResourceUpdate(true, false);
             list(, $PLANET) = $RPLANET->CalcResource($this->USER, $PLANET, false, $this->USER['b_tech']);
         } else {
             $PLANET = $this->PLANET;
         }
         $PLANET[$resource[31] . '_inter'] = self::getNetworkLevel($this->USER, $PLANET);
         $Element = $ListIDArray[0];
         $Level = $ListIDArray[1];
         $costResources = BuildFunctions::getElementPrice($this->USER, $PLANET, $Element);
         $BuildTime = BuildFunctions::getBuildingTime($this->USER, $PLANET, $Element, $costResources);
         $HaveResources = BuildFunctions::isElementBuyable($this->USER, $PLANET, $Element, $costResources);
         $BuildEndTime = $this->USER['b_tech'] + $BuildTime;
         $CurrentQueue[0] = array($Element, $Level, $BuildTime, $BuildEndTime, $PLANET['id']);
         if ($HaveResources == true) {
             if (isset($costResources[901])) {
                 $PLANET[$resource[901]] -= $costResources[901];
             }
             if (isset($costResources[902])) {
                 $PLANET[$resource[902]] -= $costResources[902];
             }
             if (isset($costResources[903])) {
                 $PLANET[$resource[903]] -= $costResources[903];
             }
             if (isset($costResources[921])) {
                 $this->USER[$resource[921]] -= $costResources[921];
             }
             $this->USER['b_tech_id'] = $Element;
             $this->USER['b_tech'] = $BuildEndTime;
             $this->USER['b_tech_planet'] = $PLANET['id'];
             $this->USER['b_tech_queue'] = serialize($CurrentQueue);
             $Loop = false;
         } else {
             if ($this->USER['hof'] == 1) {
                 if (!isset($costResources[901])) {
                     $costResources[901] = 0;
                 }
                 if (!isset($costResources[902])) {
                     $costResources[902] = 0;
                 }
                 if (!isset($costResources[903])) {
                     $costResources[903] = 0;
                 }
                 $Message = sprintf($LNG['sys_notenough_money'], $PLANET['name'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $LNG['tech'][$Element], pretty_number($PLANET['metal']), $LNG['tech'][901], pretty_number($PLANET['crystal']), $LNG['tech'][902], pretty_number($PLANET['deuterium']), $LNG['tech'][903], pretty_number($costResources[901]), $LNG['tech'][901], pretty_number($costResources[902]), $LNG['tech'][902], pretty_number($costResources[903]), $LNG['tech'][903]);
                 PlayerUtil::sendMessage($this->USER['id'], 0, $this->USER['b_tech'], 99, $LNG['sys_techlist'], $LNG['sys_buildlist_fail'], $Message);
             }
             array_shift($CurrentQueue);
             if (count($CurrentQueue) == 0) {
                 $this->USER['b_tech'] = 0;
                 $this->USER['b_tech_id'] = 0;
                 $this->USER['b_tech_planet'] = 0;
                 $this->USER['b_tech_queue'] = '';
                 $Loop = false;
             } else {
                 $BaseTime = $BuildEndTime - $BuildTime;
                 $NewQueue = array();
                 foreach ($CurrentQueue as $ListIDArray) {
                     $ListIDArray[2] = BuildFunctions::getBuildingTime($this->USER, $PLANET, $ListIDArray[0]);
                     $BaseTime += $ListIDArray[2];
                     $ListIDArray[3] = $BaseTime;
                     $NewQueue[] = $ListIDArray;
                 }
                 $CurrentQueue = $NewQueue;
             }
         }
         if ($isAnotherPlanet) {
             $RPLANET->SavePlanetToDB($this->USER, $PLANET);
             $RPLANET = NULL;
             unset($RPLANET);
         } else {
             $this->PLANET = $PLANET;
         }
     }
     return true;
 }
开发者ID:sincilite,项目名称:Evermoon,代码行数:92,代码来源:class.PlanetRessUpdate.php

示例11: TargetEvent

    function TargetEvent()
    {
        global $pricelist, $reslist, $resource;
        $db = Database::get();
        $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
        $senderUser = $db->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner']));
        $targetUser = $db->selectSingle($sql, array(':userId' => $this->_fleet['fleet_target_owner']));
        $sql = 'SELECT * FROM %%PLANETS%% WHERE id = :planetId;';
        $targetPlanet = $db->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_end_id']));
        $sql = 'SELECT name FROM %%PLANETS%% WHERE id = :planetId;';
        $senderPlanetName = $db->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_start_id']), 'name');
        $LNG = $this->getLanguage($senderUser['lang']);
        $senderUser['factor'] = getFactors($senderUser, 'basic', $this->_fleet['fleet_start_time']);
        $targetUser['factor'] = getFactors($targetUser, 'basic', $this->_fleet['fleet_start_time']);
        $planetUpdater = new ResourceUpdate();
        list($targetUser, $targetPlanet) = $planetUpdater->CalcResource($targetUser, $targetPlanet, true, $this->_fleet['fleet_start_time']);
        $sql = 'SELECT * FROM %%FLEETS%% WHERE fleet_end_id = :planetId AND fleet_mission = 5 AND fleet_end_stay > :time;';
        $targetStayFleets = $db->select($sql, array(':planetId' => $this->_fleet['fleet_end_id'], ':time' => $this->_fleet['fleet_start_time']));
        foreach ($targetStayFleets as $fleetRow) {
            $fleetData = FleetFunctions::unserialize($fleetRow['fleet_array']);
            foreach ($fleetData as $shipId => $shipAmount) {
                $targetPlanet[$resource[$shipId]] += $shipAmount;
            }
        }
        $fleetAmount = $this->_fleet['fleet_amount'] * (1 + $senderUser['factor']['SpyPower']);
        $senderSpyTech = max($senderUser['spy_tech'], 1);
        $targetSpyTech = max($targetUser['spy_tech'], 1);
        $techDifference = abs($senderSpyTech - $targetSpyTech);
        $MinAmount = ($senderSpyTech > $targetSpyTech ? -1 : 1) * pow($techDifference * SPY_DIFFENCE_FACTOR, 2);
        $SpyFleet = $fleetAmount >= $MinAmount;
        $SpyDef = $fleetAmount >= $MinAmount + 1 * SPY_VIEW_FACTOR;
        $SpyBuild = $fleetAmount >= $MinAmount + 3 * SPY_VIEW_FACTOR;
        $SpyTechno = $fleetAmount >= $MinAmount + 5 * SPY_VIEW_FACTOR;
        $classIDs[900] = array_merge($reslist['resstype'][1], $reslist['resstype'][2]);
        if ($SpyFleet) {
            $classIDs[200] = $reslist['fleet'];
        }
        if ($SpyDef) {
            $classIDs[400] = array_merge($reslist['defense'], $reslist['missile']);
        }
        if ($SpyBuild) {
            $classIDs[0] = $reslist['build'];
        }
        if ($SpyTechno) {
            $classIDs[100] = $reslist['tech'];
        }
        $targetChance = mt_rand(0, min($fleetAmount / 4 * ($targetSpyTech / $senderSpyTech), 100));
        $spyChance = mt_rand(0, 100);
        $spyData = array();
        foreach ($classIDs as $classID => $elementIDs) {
            foreach ($elementIDs as $elementID) {
                if (isset($targetUser[$resource[$elementID]])) {
                    $spyData[$classID][$elementID] = $targetUser[$resource[$elementID]];
                } else {
                    $spyData[$classID][$elementID] = $targetPlanet[$resource[$elementID]];
                }
            }
            if ($senderUser['spyMessagesMode'] == 1) {
                $spyData[$classID] = array_filter($spyData[$classID]);
            }
        }
        // I'm use template class here, because i want to exclude HTML in PHP.
        require_once 'includes/classes/class.template.php';
        $template = new template();
        $template->caching = true;
        $template->compile_id = $senderUser['lang'];
        $template->loadFilter('output', 'trimwhitespace');
        list($tplDir) = $template->getTemplateDir();
        $template->setTemplateDir($tplDir . 'game/');
        $template->assign_vars(array('spyData' => $spyData, 'targetPlanet' => $targetPlanet, 'targetChance' => $targetChance, 'spyChance' => $spyChance, 'isBattleSim' => ENABLE_SIMULATOR_LINK == true && isModuleAvailable(MODULE_SIMULATOR), 'title' => sprintf($LNG['sys_mess_head'], $targetPlanet['name'], $targetPlanet['galaxy'], $targetPlanet['system'], $targetPlanet['planet'], _date($LNG['php_tdformat'], $this->_fleet['fleet_end_time'], $targetUser['timezone'], $LNG))));
        $template->assign_vars(array('LNG' => $LNG), false);
        $spyReport = $template->fetch('shared.mission.spyReport.tpl');
        PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_qg'], 0, $LNG['sys_mess_spy_report'], $spyReport, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']);
        $LNG = $this->getLanguage($targetUser['lang']);
        $targetMessage = $LNG['sys_mess_spy_ennemyfleet'] . " " . $senderPlanetName;
        if ($this->_fleet['fleet_start_type'] == 3) {
            $targetMessage .= $LNG['sys_mess_spy_report_moon'] . ' ';
        }
        $text = '<a href="game.php?page=galaxy&amp;galaxy=%1$s&amp;system=%2$s">[%1$s:%2$s:%3$s]</a> %7$s
		%8$s <a href="game.php?page=galaxy&amp;galaxy=%4$s&amp;system=%5$s">[%4$s:%5$s:%6$s]</a> %9$s';
        $targetMessage .= sprintf($text, $this->_fleet['fleet_start_galaxy'], $this->_fleet['fleet_start_system'], $this->_fleet['fleet_start_planet'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'], $LNG['sys_mess_spy_seen_at'], $targetPlanet['name'], $LNG['sys_mess_spy_seen_at2']);
        PlayerUtil::sendMessage($this->_fleet['fleet_target_owner'], 0, $LNG['sys_mess_spy_control'], 0, $LNG['sys_mess_spy_activity'], $targetMessage, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']);
        if ($targetChance >= $spyChance) {
            $config = Config::get($this->_fleet['fleet_universe']);
            $whereCol = $this->_fleet['fleet_end_type'] == 3 ? "id_luna" : "id";
            $sql = 'UPDATE %%PLANETS%% SET
			der_metal	= der_metal + :metal,
			der_crystal = der_crystal + :crystal
			WHERE ' . $whereCol . ' = :planetId;';
            $db->update($sql, array(':metal' => $fleetAmount * $pricelist[210]['cost'][901] * $config->Fleet_Cdr / 100, ':crystal' => $fleetAmount * $pricelist[210]['cost'][902] * $config->Fleet_Cdr / 100, ':planetId' => $this->_fleet['fleet_end_id']));
            $this->KillFleet();
        } else {
            $this->setState(FLEET_RETURN);
            $this->SaveFleet();
        }
    }
开发者ID:bergi9,项目名称:2Moons,代码行数:96,代码来源:MissionCaseSpy.class.php

示例12: accept

 function accept()
 {
     global $USER, $LNG;
     $id = HTTP::_GP('id', 0);
     $db = Database::get();
     $sql = "DELETE FROM %%BUDDY_REQUEST%% WHERE id = :id;";
     $db->delete($sql, array(':id' => $id));
     $sql = "SELECT sender, u.username FROM %%BUDDY%% b INNER JOIN %%USERS%% u ON sender = u.id WHERE b.id = :id;";
     $sender = $db->selectSingle($sql, array(':id' => $id));
     PlayerUtil::sendMessage($sender['sender'], $USER['id'], $USER['username'], 4, $LNG['bu_accepted_request_title'], sprintf($LNG['bu_accepted_request_body'], $sender['username'], $USER['username']), TIMESTAMP);
     $this->redirectTo("game.php?page=buddyList");
 }
开发者ID:Hilarious001,项目名称:2Moons,代码行数:12,代码来源:ShowBuddyListPage.class.php

示例13: TargetEvent

    function TargetEvent()
    {
        $db = Database::get();
        $sql = 'SELECT * FROM %%USERS%% WHERE `id` = :userId;';
        $senderUser = $db->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner']));
        $senderUser['factor'] = getFactors($senderUser, 'basic', $this->_fleet['fleet_start_time']);
        $LNG = $this->getLanguage($senderUser['lang']);
        $checkPosition = PlayerUtil::checkPosition($this->_fleet['fleet_universe'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']);
        $isPositionFree = PlayerUtil::isPositionFree($this->_fleet['fleet_universe'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']);
        if (!$isPositionFree || !$checkPosition) {
            $message = sprintf($LNG['sys_colo_notfree'], GetTargetAddressLink($this->_fleet, ''));
        } else {
            $allowPlanetPosition = PlayerUtil::allowPlanetPosition($this->_fleet['fleet_end_planet'], $senderUser);
            if (!$allowPlanetPosition) {
                $message = sprintf($LNG['sys_colo_notech'], GetTargetAddressLink($this->_fleet, ''));
            } else {
                $sql = 'SELECT COUNT(*) as state
				FROM %%PLANETS%%
				WHERE `id_owner`	= :userId
				AND `planet_type`	= :type
				AND `destruyed`		= :destroyed;';
                $currentPlanetCount = $db->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner'], ':type' => 1, ':destroyed' => 0), 'state');
                $maxPlanetCount = PlayerUtil::maxPlanetCount($senderUser);
                if ($currentPlanetCount >= $maxPlanetCount) {
                    $message = sprintf($LNG['sys_colo_maxcolo'], GetTargetAddressLink($this->_fleet, ''), $maxPlanetCount);
                } else {
                    $NewOwnerPlanet = PlayerUtil::createPlanet($this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'], $this->_fleet['fleet_universe'], $this->_fleet['fleet_owner'], $LNG['fcp_colony'], false, $senderUser['authlevel']);
                    if ($NewOwnerPlanet === false) {
                        $message = sprintf($LNG['sys_colo_badpos'], GetTargetAddressLink($this->_fleet, ''));
                        $this->setState(FLEET_RETURN);
                    } else {
                        $this->_fleet['fleet_end_id'] = $NewOwnerPlanet;
                        $message = sprintf($LNG['sys_colo_allisok'], GetTargetAddressLink($this->_fleet, ''));
                        $this->StoreGoodsToPlanet();
                        if ($this->_fleet['fleet_amount'] == 1) {
                            $this->KillFleet();
                        } else {
                            $CurrentFleet = explode(";", $this->_fleet['fleet_array']);
                            $NewFleet = '';
                            foreach ($CurrentFleet as $Group) {
                                if (empty($Group)) {
                                    continue;
                                }
                                $Class = explode(",", $Group);
                                if ($Class[0] == 208 && $Class[1] > 1) {
                                    $NewFleet .= $Class[0] . "," . ($Class[1] - 1) . ";";
                                } elseif ($Class[0] != 208 && $Class[1] > 0) {
                                    $NewFleet .= $Class[0] . "," . $Class[1] . ";";
                                }
                            }
                            $this->UpdateFleet('fleet_array', $NewFleet);
                            $this->UpdateFleet('fleet_amount', $this->_fleet['fleet_amount'] - 1);
                            $this->UpdateFleet('fleet_resource_metal', 0);
                            $this->UpdateFleet('fleet_resource_crystal', 0);
                            $this->UpdateFleet('fleet_resource_deuterium', 0);
                        }
                    }
                }
            }
        }
        PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_colo_mess_from'], 4, $LNG['sys_colo_mess_report'], $message, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']);
        $this->setState(FLEET_RETURN);
        $this->SaveFleet();
    }
开发者ID:tatarysh,项目名称:2Moons,代码行数:64,代码来源:MissionCaseColonisation.class.php

示例14: TargetEvent

    function TargetEvent()
    {
        global $resource, $reslist;
        $db = Database::get();
        $sqlFields = array();
        $elementIDs = array_merge($reslist['defense'], $reslist['missile']);
        foreach ($elementIDs as $elementID) {
            $sqlFields[] = '%%PLANETS%%.`' . $resource[$elementID] . '`';
        }
        $sql = 'SELECT lang, shield_tech,
		%%PLANETS%%.id, name, id_owner, ' . implode(', ', $sqlFields) . '
		FROM %%PLANETS%%
		INNER JOIN %%USERS%% ON id_owner = %%USERS%%.id
		WHERE %%PLANETS%%.id = :planetId;';
        $targetData = $db->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_end_id']));
        if ($this->_fleet['fleet_end_type'] == 3) {
            $sql = 'SELECT ' . $resource[502] . ' FROM %%PLANETS%% WHERE id_luna = :moonId;';
            $targetData[$resource[502]] = $db->selectSingle($sql, array(':moonId' => $this->_fleet['fleet_end_id']), $resource[502]);
        }
        $sql = 'SELECT lang, military_tech FROM %%USERS%% WHERE id = :userId;';
        $senderData = $db->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner']));
        if (!in_array($this->_fleet['fleet_target_obj'], $reslist['defense']) || !in_array($this->_fleet['fleet_target_obj'], $reslist['missile']) || $this->_fleet['fleet_target_obj'] == 502 || $this->_fleet['fleet_target_obj'] == 0) {
            $primaryTarget = 401;
        } else {
            $primaryTarget = $this->_fleet['fleet_target_obj'];
        }
        $targetDefensive = array();
        foreach ($elementIDs as $elementID) {
            $targetDefensive[$elementID] = $targetData[$resource[$elementID]];
        }
        unset($targetDefensive[502]);
        $LNG = $this->getLanguage(Config::get($this->_fleet['fleet_universe'])->lang, array('L18N', 'FLEET', 'TECH'));
        if ($targetData[$resource[502]] >= $this->_fleet['fleet_amount']) {
            $message = $LNG['sys_irak_no_att'];
            $where = $this->_fleet['fleet_end_type'] == 3 ? 'id_luna' : 'id';
            $sql = 'UPDATE %%PLANETS%% SET ' . $resource[502] . ' = ' . $resource[502] . ' - :amount WHERE ' . $where . ' = :planetId;';
            $db->update($sql, array(':amount' => $this->_fleet['fleet_amount'], ':planetId' => $targetData['id']));
        } else {
            if ($targetData[$resource[502]] > 0) {
                $where = $this->_fleet['fleet_end_type'] == 3 ? 'id_luna' : 'id';
                $sql = 'UPDATE %%PLANETS%% SET ' . $resource[502] . ' = :amount WHERE ' . $where . ' = :planetId;';
                $db->update($sql, array(':amount' => 0, ':planetId' => $targetData['id']));
            }
            $targetDefensive = array_filter($targetDefensive);
            if (!empty($targetDefensive)) {
                require_once 'includes/classes/missions/functions/calculateMIPAttack.php';
                $result = calculateMIPAttack($targetData["shield_tech"], $senderData["military_tech"], $this->_fleet['fleet_amount'], $targetDefensive, $primaryTarget, $targetData[$resource[502]]);
                $result = array_filter($result);
                $message = sprintf($LNG['sys_irak_def'], $targetData[$resource[502]]) . '<br><br>';
                ksort($result, SORT_NUMERIC);
                foreach ($result as $Element => $destroy) {
                    $message .= sprintf('%s (- %d)<br>', $LNG['tech'][$Element], $destroy);
                    $sql = 'UPDATE %%PLANETS%% SET ' . $resource[$Element] . ' = ' . $resource[$Element] . ' - :amount WHERE id = :planetId;';
                    $db->update($sql, array(':planetId' => $targetData['id'], ':amount' => $destroy));
                }
            } else {
                $message = $LNG['sys_irak_no_def'];
            }
        }
        $sql = 'SELECT name FROM %%PLANETS%% WHERE id = :planetId;';
        $planetName = Database::get()->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_start_id']), 'name');
        $ownerLink = $planetName . " " . GetStartAddressLink($this->_fleet);
        $targetLink = $targetData['name'] . " " . GetTargetAddressLink($this->_fleet);
        $message = sprintf($LNG['sys_irak_mess'], $this->_fleet['fleet_amount'], $ownerLink, $targetLink) . $message;
        PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3, $LNG['sys_irak_subject'], $message, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']);
        PlayerUtil::sendMessage($this->_fleet['fleet_target_owner'], 0, $LNG['sys_mess_tower'], 3, $LNG['sys_irak_subject'], $message, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']);
        $this->KillFleet();
    }
开发者ID:tatarysh,项目名称:2Moons,代码行数:68,代码来源:MissionCaseMIP.class.php

示例15: adminDiplomacyCreateProcessor

 protected function adminDiplomacyCreateProcessor()
 {
     global $LNG, $USER;
     if (!$this->rights['DIPLOMATIC']) {
         $this->redirectToHome();
     }
     $db = Database::get();
     $id = HTTP::_GP('ally_id', '', UTF8_SUPPORT);
     $sql = "SELECT id, ally_name, ally_owner, ally_tag, (SELECT level FROM %%DIPLO%% WHERE (owner_1 = :id AND owner_2 = :allianceId) OR (owner_2 = :id AND owner_1 = :allianceId)) as diplo FROM %%ALLIANCE%% WHERE ally_universe = :universe AND id = :id;";
     $targetAlliance = $db->selectSingle($sql, array(':allianceId' => $USER['ally_id'], ':id' => $id, ':universe' => Universe::current()));
     if (empty($targetAlliance)) {
         $this->sendJSON(array('error' => true, 'message' => sprintf($LNG['al_diplo_no_alliance'], $targetAlliance['id'])));
     }
     if (!empty($targetAlliance['diplo'])) {
         $this->sendJSON(array('error' => true, 'message' => sprintf($LNG['al_diplo_exists'], $targetAlliance['ally_name'])));
     }
     if ($targetAlliance['id'] == $this->allianceData['id']) {
         $this->sendJSON(array('error' => true, 'message' => $LNG['al_diplo_same_alliance']));
     }
     $this->setWindow('ajax');
     $level = HTTP::_GP('level', 0);
     $text = HTTP::_GP('text', '', true);
     if ($level == 5) {
         PlayerUtil::sendMessage($targetAlliance['ally_owner'], $USER['id'], TIMESTAMP, 1, $LNG['al_circular_alliance'] . $this->allianceData['ally_tag'], $LNG['al_diplo_war'], sprintf($LNG['al_diplo_war_mes'], "[" . $this->allianceData['ally_tag'] . "] " . $this->allianceData['ally_name'], "[" . $targetAlliance['ally_tag'] . "] " . $targetAlliance['ally_name'], $LNG['al_diplo_level'][$level], $text));
     } else {
         PlayerUtil::sendMessage($targetAlliance['ally_owner'], $USER['id'], TIMESTAMP, 1, $LNG['al_circular_alliance'] . $this->allianceData['ally_tag'], $LNG['al_diplo_ask'], sprintf($LNG['al_diplo_ask_mes'], $LNG['al_diplo_level'][$level], "[" . $this->allianceData['ally_tag'] . "] " . $this->allianceData['ally_name'], "[" . $targetAlliance['ally_tag'] . "] " . $targetAlliance['ally_name'], $text));
     }
     $sql = "INSERT INTO %%DIPLO%% SET owner_1 = :allianceId, owner_2 = :allianceTargetID, level\t= :level, accept = 0, accept_text = :text, universe\t= :universe";
     $db->insert($sql, array(':allianceId' => $USER['ally_id'], ':allianceTargetID' => $targetAlliance['id'], ':level' => $level, ':text' => $text, ':universe' => Universe::current()));
     $this->sendJSON(array('error' => false, 'message' => $LNG['al_diplo_create_done']));
 }
开发者ID:tatarysh,项目名称:2Moons,代码行数:31,代码来源:ShowAlliancePage.class.php


注:本文中的PlayerUtil::sendMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。