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PHP PlayerUtil::allowPlanetPosition方法代码示例

本文整理汇总了PHP中PlayerUtil::allowPlanetPosition方法的典型用法代码示例。如果您正苦于以下问题:PHP PlayerUtil::allowPlanetPosition方法的具体用法?PHP PlayerUtil::allowPlanetPosition怎么用?PHP PlayerUtil::allowPlanetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerUtil的用法示例。


在下文中一共展示了PlayerUtil::allowPlanetPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: TargetEvent

 function TargetEvent()
 {
     global $resource;
     $iPlanetCount = $GLOBALS['DATABASE']->getFirstCell("SELECT COUNT(*) FROM " . PLANETS . " WHERE `id_owner` = '" . $this->_fleet['fleet_owner'] . "' AND `planet_type` = '1' AND `destruyed` = '0';");
     $iGalaxyPlace = $GLOBALS['DATABASE']->getFirstCell("SELECT COUNT(*) FROM " . PLANETS . " WHERE `id` = '" . $this->_fleet['fleet_end_id'] . "';");
     $senderUser = $GLOBALS['DATABASE']->getFirstRow("SELECT * FROM " . USERS . " WHERE `id` = '" . $this->_fleet['fleet_owner'] . "';");
     $senderPlanet = $GLOBALS['DATABASE']->getFirstRow("SELECT * FROM " . PLANETS . " WHERE `id` = '" . $this->_fleet['fleet_start_id'] . "';");
     $senderUser['factor'] = getFactors($senderUser, 'basic', $this->_fleet['fleet_start_time']);
     $LNG = $this->getLanguage($senderUser['lang']);
     $MaxPlanets = PlayerUtil::maxPlanetCount($senderUser);
     if ($iGalaxyPlace != 0) {
         $TheMessage = sprintf($LNG['sys_colo_notfree'], GetTargetAdressLink($this->_fleet, ''));
         $this->setState(FLEET_RETURN);
     } elseif ($iPlanetCount >= $MaxPlanets) {
         $TheMessage = sprintf($LNG['sys_colo_maxcolo'], GetTargetAdressLink($this->_fleet, ''), $MaxPlanets);
         $this->setState(FLEET_RETURN);
     } elseif (PlayerUtil::allowPlanetPosition($this->_fleet['fleet_end_planet'], $senderUser) == false) {
         $TheMessage = sprintf($LNG['sys_colo_notech'], GetTargetAdressLink($this->_fleet, ''), $MaxPlanets);
         $this->setState(FLEET_RETURN);
     } else {
         require_once 'includes/functions/CreateOnePlanetRecord.php';
         $NewOwnerPlanet = CreateOnePlanetRecord($this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'], $this->_fleet['fleet_universe'], $this->_fleet['fleet_owner'], $LNG['fcp_colony'], false, $senderUser['authlevel']);
         if ($NewOwnerPlanet === false) {
             $TheMessage = sprintf($LNG['sys_colo_badpos'], GetTargetAdressLink($this->_fleet, ''));
             $this->setState(FLEET_RETURN);
         } else {
             $this->_fleet['fleet_end_id'] = $NewOwnerPlanet;
             $TheMessage = sprintf($LNG['sys_colo_allisok'], GetTargetAdressLink($this->_fleet, ''));
             $this->StoreGoodsToPlanet();
             if ($this->_fleet['fleet_amount'] == 1) {
                 $this->KillFleet();
             } else {
                 $CurrentFleet = explode(";", $this->_fleet['fleet_array']);
                 $NewFleet = '';
                 foreach ($CurrentFleet as $Item => $Group) {
                     if (empty($Group)) {
                         continue;
                     }
                     $Class = explode(",", $Group);
                     if ($Class[0] == 208 && $Class[1] > 1) {
                         $NewFleet .= $Class[0] . "," . ($Class[1] - 1) . ";";
                     } elseif ($Class[0] != 208 && $Class[1] > 0) {
                         $NewFleet .= $Class[0] . "," . $Class[1] . ";";
                     }
                 }
                 $this->UpdateFleet('fleet_array', $NewFleet);
                 $this->UpdateFleet('fleet_amount', $this->_fleet['fleet_amount'] - 1);
                 $this->UpdateFleet('fleet_resource_metal', 0);
                 $this->UpdateFleet('fleet_resource_crystal', 0);
                 $this->UpdateFleet('fleet_resource_deuterium', 0);
                 $this->setState(FLEET_RETURN);
             }
         }
     }
     SendSimpleMessage($this->_fleet['fleet_owner'], 0, $this->_fleet['fleet_start_time'], 4, $LNG['sys_colo_mess_from'], $LNG['sys_colo_mess_report'], $TheMessage);
     $this->SaveFleet();
 }
开发者ID:Decoder1978,项目名称:Xterium,代码行数:57,代码来源:MissionCaseColonisation.php

示例2: TargetEvent

    function TargetEvent()
    {
        $db = Database::get();
        $sql = 'SELECT * FROM %%USERS%% WHERE `id` = :userId;';
        $senderUser = $db->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner']));
        $senderUser['factor'] = getFactors($senderUser, 'basic', $this->_fleet['fleet_start_time']);
        $LNG = $this->getLanguage($senderUser['lang']);
        $checkPosition = PlayerUtil::checkPosition($this->_fleet['fleet_universe'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']);
        $isPositionFree = PlayerUtil::isPositionFree($this->_fleet['fleet_universe'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']);
        if (!$isPositionFree || !$checkPosition) {
            $message = sprintf($LNG['sys_colo_notfree'], GetTargetAddressLink($this->_fleet, ''));
        } else {
            $allowPlanetPosition = PlayerUtil::allowPlanetPosition($this->_fleet['fleet_end_planet'], $senderUser);
            if (!$allowPlanetPosition) {
                $message = sprintf($LNG['sys_colo_notech'], GetTargetAddressLink($this->_fleet, ''));
            } else {
                $sql = 'SELECT COUNT(*) as state
				FROM %%PLANETS%%
				WHERE `id_owner`	= :userId
				AND `planet_type`	= :type
				AND `destruyed`		= :destroyed;';
                $currentPlanetCount = $db->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner'], ':type' => 1, ':destroyed' => 0), 'state');
                $maxPlanetCount = PlayerUtil::maxPlanetCount($senderUser);
                if ($currentPlanetCount >= $maxPlanetCount) {
                    $message = sprintf($LNG['sys_colo_maxcolo'], GetTargetAddressLink($this->_fleet, ''), $maxPlanetCount);
                } else {
                    $NewOwnerPlanet = PlayerUtil::createPlanet($this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'], $this->_fleet['fleet_universe'], $this->_fleet['fleet_owner'], $LNG['fcp_colony'], false, $senderUser['authlevel']);
                    if ($NewOwnerPlanet === false) {
                        $message = sprintf($LNG['sys_colo_badpos'], GetTargetAddressLink($this->_fleet, ''));
                        $this->setState(FLEET_RETURN);
                    } else {
                        $this->_fleet['fleet_end_id'] = $NewOwnerPlanet;
                        $message = sprintf($LNG['sys_colo_allisok'], GetTargetAddressLink($this->_fleet, ''));
                        $this->StoreGoodsToPlanet();
                        if ($this->_fleet['fleet_amount'] == 1) {
                            $this->KillFleet();
                        } else {
                            $CurrentFleet = explode(";", $this->_fleet['fleet_array']);
                            $NewFleet = '';
                            foreach ($CurrentFleet as $Group) {
                                if (empty($Group)) {
                                    continue;
                                }
                                $Class = explode(",", $Group);
                                if ($Class[0] == 208 && $Class[1] > 1) {
                                    $NewFleet .= $Class[0] . "," . ($Class[1] - 1) . ";";
                                } elseif ($Class[0] != 208 && $Class[1] > 0) {
                                    $NewFleet .= $Class[0] . "," . $Class[1] . ";";
                                }
                            }
                            $this->UpdateFleet('fleet_array', $NewFleet);
                            $this->UpdateFleet('fleet_amount', $this->_fleet['fleet_amount'] - 1);
                            $this->UpdateFleet('fleet_resource_metal', 0);
                            $this->UpdateFleet('fleet_resource_crystal', 0);
                            $this->UpdateFleet('fleet_resource_deuterium', 0);
                        }
                    }
                }
            }
        }
        PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_colo_mess_from'], 4, $LNG['sys_colo_mess_report'], $message, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']);
        $this->setState(FLEET_RETURN);
        $this->SaveFleet();
    }
开发者ID:tatarysh,项目名称:2Moons,代码行数:64,代码来源:MissionCaseColonisation.class.php


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