本文整理汇总了PHP中Inventory::find方法的典型用法代码示例。如果您正苦于以下问题:PHP Inventory::find方法的具体用法?PHP Inventory::find怎么用?PHP Inventory::find使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Inventory
的用法示例。
在下文中一共展示了Inventory::find方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: Inventory
/**
* Moving an Item from one spot to the other in a Bag
*/
function game_change($from_bag_id = null, $from_bag_index = null, $to_bag_id = null, $to_bag_index = null)
{
$this->render(false);
App::import('Model', 'Inventory');
$Inventory = new Inventory();
$Inventory->unbindModelAll();
$fromInventory = $Inventory->find('first', array('conditions' => array('Inventory.character_id' => $this->characterInfo['id'], 'Inventory.bag_id' => $from_bag_id, 'Inventory.index' => $from_bag_index)));
if (!empty($fromInventory)) {
// KLijken of het vakje leeg is waar we heen gaan
$toInventory = $Inventory->find('first', array('conditions' => array('Inventory.character_id' => $this->characterInfo['id'], 'Inventory.bag_id' => $to_bag_id, 'Inventory.index' => $to_bag_index)));
if (!empty($toInventory)) {
// Niks aan de hand, wisselen
// to => from
$oldIds = $Inventory->find('list', array('conditions' => array('Inventory.character_id' => $this->characterInfo['id'], 'Inventory.bag_id' => $from_bag_id, 'Inventory.index' => $from_bag_index)));
$Inventory->updateAll(array('Inventory.bag_id' => $fromInventory['Inventory']['bag_id'], 'Inventory.index' => $fromInventory['Inventory']['index']), array('Inventory.bag_id' => $toInventory['Inventory']['bag_id'], 'Inventory.index' => $toInventory['Inventory']['index']));
// from => to
$Inventory->updateAll(array('Inventory.bag_id' => $toInventory['Inventory']['bag_id'], 'Inventory.index' => $toInventory['Inventory']['index']), array('Inventory.id' => $oldIds));
} else {
// kijken of er in de nieuwe bag slot wel ruimte is
$this->Bag->recursive = 2;
$toBag = $this->Bag->find('first', array('conditions' => array('Bag.id' => $to_bag_id, 'Bag.character_id' => $this->characterInfo['id'])));
if (!empty($toBag)) {
// Kijken of de index lager is dan het aantal vrije slots
if ($toBag['Item']['StatNamed']['slots'] >= $to_bag_index) {
// Mag naar de lege plek
$Inventory->updateAll(array('Inventory.bag_id' => $to_bag_id, 'Inventory.index' => $to_bag_index), array('Inventory.bag_id' => $fromInventory['Inventory']['bag_id'], 'Inventory.index' => $fromInventory['Inventory']['index']));
}
}
}
}
$this->redirect('/game/bags/view/' . $to_bag_id);
exit;
}
示例2: edit
/**
* Show the form for editing the specified resource.
*
* @param int $id
* @return Response
*/
public function edit($id)
{
$collection = Collection::find($id);
$inventories = $collection->inventory;
$inventory = Inventory::find($id);
$this->layout->content = View::make('collections.edit')->with('collection', $collection)->with('inventories', $inventories)->with('inventory', $inventory);
}
示例3: destroy
/**
* Remove the specified resource from storage.
*
* @param int $id
* @return Response
*/
public function destroy($id)
{
$del = Inventory::find($id)->delete();
if ($del) {
echo "Your Item Deleted";
} else {
echo "Not Found or Already Deleted";
}
}
示例4: test_find
function test_find()
{
$item = "POGs";
$item2 = "Pokemon Cards";
$test_item = new Inventory($item);
$test_item->save();
$test_item2 = new Inventory($item2);
$test_item2->save();
$search_item = $test_item->getItem();
$result = Inventory::find($search_item);
$this->assertEquals($test_item, $result);
}
示例5: test_find
function test_find()
{
$description = "Blue candy";
$description2 = "Light blue candy";
$test_Inventory = new Inventory($description);
$test_Inventory->save();
$test_Inventory2 = new Inventory($description2);
//Act
$id = $test_Inventory->getId();
$result = Inventory::find($id);
//Assert
$this->assertEquals($test_Inventory, $result);
}
示例6: store
public function store($id)
{
$validator = Validator::make(Input::all(), Comment::$rules);
$comment = Inventory::find($id);
if ($validator->passes()) {
$comment = new Comment();
$comment->content = Input::get('comment');
$comment->user_id = Auth::user()->id;
$comment->img_id = $id;
$comment->save();
return Redirect::to('/inventory/' . $id);
} else {
return Redirect::to('inventory')->with('message', 'The following errors occurred')->withErrors($validator)->withInput();
}
}
示例7: test_find
function test_find()
{
//Arrange
$item = "Antique Toothpick Holders";
$item2 = "Ornamental Mouse Traps";
$test_Inventory = new Inventory($item);
$test_Inventory->save();
$test_Inventory2 = new Inventory($item2);
$test_Inventory2->save();
//Act
$id = $test_Inventory->getId();
$result = Inventory::find($id);
//Assert
$this->assertEquals($test_Inventory, $result);
}
示例8: update
/**
* Updates a Quest for a Character. If the Quest is completed and turned in
* the Character may receive some Quest rewards.
*
* @param int $quest The ID of the quest
* @param int $character_id The ID of the Character
* @param boolean $turnIn Whenever this quest is turning in
*/
function update($quest_id = null, $character_id = null, $turnIn = false)
{
App::import('Model', 'CharactersQuest');
$CharactersQuest = new CharactersQuest();
$conditions = array();
$conditions['CharactersQuest.completed !='] = 'finished';
if (isset($quest_id)) {
$conditions['CharactersQuest.quest_id'] = $quest_id;
}
if (isset($character_id)) {
$conditions['CharactersQuest.character_id'] = $character_id;
}
$quests = $CharactersQuest->find('all', array('conditions' => array($conditions)));
if (!empty($quests)) {
// Inventory, Kill maybe needed
App::import('Model', 'Inventory');
$Inventory = new Inventory();
App::import('Model', 'Kill');
$Kill = new Kill();
$charactersQuestsData = array();
$i = 0;
foreach ($quests as $quest) {
$charactersQuestsData[$i]['id'] = $quest['CharactersQuest']['id'];
// Get the needed things (items, object, whatever) here
$itemsNeeded = $this->ItemsQuest->find('list', array('conditions' => array('ItemsQuest.quest_id' => $quest['CharactersQuest']['quest_id'], 'ItemsQuest.type' => 'needed'), 'fields' => array('ItemsQuest.item_id', 'ItemsQuest.amount')));
$mobsNeeded = $this->MobsQuest->find('list', array('conditions' => array('MobsQuest.quest_id' => $quest['CharactersQuest']['quest_id']), 'fields' => array('MobsQuest.mob_id', 'MobsQuest.amount')));
$itemsRewards = $this->ItemsQuest->find('list', array('conditions' => array('ItemsQuest.quest_id' => $quest['CharactersQuest']['quest_id'], 'ItemsQuest.type' => 'reward'), 'fields' => array('ItemsQuest.item_id', 'ItemsQuest.amount')));
$statsRewards = $this->QuestsStat->find('list', array('conditions' => array('QuestsStat.quest_id' => $quest['CharactersQuest']['quest_id']), 'fields' => array('QuestsStat.stat_id', 'QuestsStat.amount')));
$completed = '';
if (empty($itemsNeeded) && empty($mobsNeeded)) {
// Geen items nodig.. Omdat er op het moment niks anders is om te controleren updaten we deze quest...
if ($turnIn == true && isset($character_id) && isset($quest_id)) {
$charactersQuestsData[$i]['completed'] = 'finished';
} else {
$charactersQuestsData[$i]['completed'] = 'yes';
}
} else {
$completed = 'yes';
// Default it's completed.
$itemList = array();
$mobList = array();
foreach ($itemsNeeded as $item_id => $amount) {
$itemList[] = $item_id;
}
foreach ($mobsNeeded as $mob_id => $amount) {
$mobList[] = $mob_id;
}
// Er zijn items nodig voor deze quest.. Kijken of deze al gehaald zijn...
// ItemsNeeded: item_id => aantal_needed
$characterInventories = $Inventory->find('all', array('conditions' => array('Inventory.character_id' => $quest['CharactersQuest']['character_id'], 'Inventory.item_id' => $itemList), 'fields' => array('Inventory.item_id', 'COUNT(Inventory.item_id) as amount'), 'group' => array('Inventory.item_id')));
// Er zijn mobs nodig voor deze quest. Kijken of ze gekilled zijn NADAT de quest is geaccepteerd...
$characterKills = $Kill->find('all', array('conditions' => array('Kill.character_id' => $quest['CharactersQuest']['character_id'], 'Kill.mob_id' => $mobList, 'Kill.type' => 'mob', 'Kill.created >=' => $quest['CharactersQuest']['created']), 'fields' => array('Kill.mob_id', 'COUNT(Kill.target_id) as amount'), 'group' => array('Kill.target_id')));
// We hebben een lijst met items wat nodig is..
// En dit wordt een lijst met wat we hebben...
$itemsHave = array();
foreach ($characterInventories as $characterInventory) {
$itemsHave[$characterInventory['Inventory']['item_id']] = $characterInventory[0]['amount'];
}
// Opslaan yes/no of de quest compleet is...
foreach ($itemsNeeded as $item_id => $amount) {
if (!isset($itemsHave[$item_id]) || isset($itemsHave[$item_id]) && $itemsHave[$item_id] < $itemsNeeded[$item_id]) {
$completed = 'no';
}
}
// We hebben nu een lijst met mobs die nodig zijn, en een lijst met kills
$mobsHave = array();
foreach ($characterKills as $characterKill) {
$mobsHave[$characterKill['Kill']['mob_id']] = $characterKill[0]['amount'];
}
// Opslaan yes/no of de quest compleet is...
foreach ($mobsNeeded as $mob_id => $amount) {
if (!isset($mobsHave[$mob_id]) || isset($mobsHave[$mob_id]) && $mobsHave[$mob_id] < $mobsNeeded[$mob_id]) {
$completed = 'no';
}
}
// Maybe the character is turning in the quest...
if ($completed == 'yes' && $turnIn == true && isset($character_id) && isset($quest_id)) {
$completed = 'finished';
}
// Als de quest 'finished' is, dan moeten eventuele items uit de inventory verwijderd worden...
// Dat kan hier.
if ($completed == 'finished' && !empty($itemsNeeded)) {
foreach ($itemsNeeded as $item_id => $amount) {
for ($j = 1; $j <= $amount; $j++) {
$Inventory->deleteAll(array('Inventory.character_id' => $quest['CharactersQuest']['character_id'], 'Inventory.item_id' => $item_id));
}
}
}
$charactersQuestsData[$i]['completed'] = $completed;
}
// En voor het mooi, natuurlijk ook even de rewards geven...
if ($completed == 'finished' && !empty($itemsRewards)) {
//.........这里部分代码省略.........
示例9: PDO
<?php
require_once __DIR__ . "/../vendor/autoload.php";
require_once __DIR__ . "/../src/Inventory.php";
$app = new Silex\Application();
$server = 'mysql:host=localhost;dbname=inventory';
$username = 'root';
$password = 'root';
$DB = new PDO($server, $username, $password);
$app->register(new Silex\Provider\TwigServiceProvider(), array('twig.path' => __DIR__ . '/../views'));
$app->get("/", function () use($app) {
return $app['twig']->render('index.html.twig', array('inventory' => Inventory::getAll()));
});
$app->post("/create", function () use($app) {
$inventory = new Inventory($_POST['item']);
$inventory->save();
return $app['twig']->render('index.html.twig', array('inventory' => Inventory::getAll()));
});
$app->post("/delete", function () use($app) {
Inventory::deleteAll();
return $app['twig']->render('index.html.twig');
});
$app->get("/search", function () use($app) {
$search = Inventory::find($_GET['search']);
return $app['twig']->render('search.html.twig', array('search' => $search, 'search_term' => $_GET['search']));
});
return $app;
示例10: destroy
/**
* Remove the specified resource from storage.
* DELETE /inventories/{id}
*
* @param int $id
* @return Response
*/
public function destroy($id)
{
$item = Inventory::find($id);
$item->{$delete}();
}
示例11: test_find
function test_find()
{
//Arrange
$item = 'action figure';
$item2 = 'stuffed animal';
$test_Inventory = new Inventory($item);
$test_Inventory->save();
$test_Inventory2 = new Inventory($item2);
$test_Inventory2->save();
//Act
$result = Inventory::find($test_Inventory->getId());
//Assert
$this->assertEquals($test_Inventory, $result);
}
示例12: edit
/**
* Show the form for editing the specified inventory.
*
* @param int $id
* @return Response
*/
public function edit($id)
{
$inventory = Inventory::find($id);
return View::make('inventories.edit', compact('inventory'));
}
示例13: PDO
<?php
require_once __DIR__ . "/../vendor/autoload.php";
require_once __DIR__ . "/../src/Inventory.php";
$app = new Silex\Application();
$server = 'mysql:host=localhost;dbname=inventory';
$username = 'root';
$password = 'root';
$DB = new PDO($server, $username, $password);
$app->register(new Silex\Provider\TwigServiceProvider(), array('twig.path' => __DIR__ . '/../views'));
$app->get("/", function () use($app) {
return $app['twig']->render('index.html.twig', array('candies' => Inventory::getAll()));
});
$app->get("/candies", function () use($app) {
return $app['twig']->render('candies.html.twig', array('candies' => Inventory::getAll()));
});
$app->post("/candies", function () use($app) {
$candy = new Inventory($_POST['name']);
$candy->save();
return $app['twig']->render('candies.html.twig', array('candies' => Inventory::getAll()));
});
$app->post("/delete_candy", function () use($app) {
Inventory::deleteAll();
return $app['twig']->render('index.html.twig');
});
$app->get("/found_candy", function () use($app) {
return $app['twig']->render('found_candy.html.twig', array('candies' => Inventory::find($_GET['search'])));
});
return $app;
示例14: function
Route::get('/', function () {
$t = 1;
$inventories = Inventory::all();
return View::make('main/index')->with('inventories', $inventories)->with('t', $t);
});
Route::get('/albums', function () {
$albums = Collection::all();
return View::make('main/albums')->with('albums', $albums);
});
Route::get('/album/{albums}', function ($albums) {
$albums = Collection::find($albums);
return View::make('main/album')->with(array('albums' => $albums));
});
Route::get('/albums/{album}/image/{image}', function ($album, $image) {
$album = Collection::find($album);
$image = Inventory::find($image);
return View::make('main/image')->with(array('album' => $album, 'image' => $image));
});
Route::get('/login', function () {
return View::make('main/login');
});
//// ADMIN ROUTES BELOW
Route::resource('inventory', 'InventoryController');
Route::get('/users/{id}/pictures', function ($id) {
$user = User::find($id);
return View::make('inventories/mypics')->with('images', $user->pictures);
});
Route::resource('collection', 'CollectionController');
Route::controller('users', 'UsersController');
Route::post('comment/{id}', 'CommentController@store');
Route::resource('comment', 'CommentController');
示例15: addNewRelease
function addNewRelease()
{
$release = Release::create(array('strReleasesID' => Input::get('releaseID'), 'strReleaseBrchID' => Input::get('branchID'), 'strReleaseBy' => Input::get('empID'), 'dtDateReleased' => date('Y-m-d')));
$release->save();
$ids = DB::table('tblReleaseNotes')->select('strReleaseNotesID')->orderBy('updated_at', 'desc')->orderBy('strReleaseNotesID', 'desc')->take(1)->get();
$ID = $ids["0"]->strReleaseNotesID;
$newID = $this->smart($ID);
$notes = ReleaseNote::create(array('strReleaseNotesID' => $newID, 'strReleaseID' => Input::get('releaseID'), 'strReleaseNotesStat' => 'Pending'));
$notes->save();
$item = Input::get('itemsRelease');
// 'strOPOrdersID', 'strOPProdID', 'intOPQuantity'
for ($i = 0; $i < count($item); $i++) {
$relItem = ReleaseDetail::create(array('strReleaseHeaderID' => Input::get('releaseID'), 'strReleaseProducts' => $item[$i][1], 'intReleaseQty' => $item[$i][3]));
$relItem->save();
}
$prod = Input::get('itemsRelease');
for ($ctr = 0; $ctr < count($prod); $ctr++) {
$qty = $prod[$ctr][3];
//$prodID = $prod[$ctr][1];
// $batch = DB::table('tblInventory')
// ->select('strBatchID')
// ->where('strProdID','=',$prodID)
// ->orderBy('strBatchID', 'asc')
// ->take(1)
// ->get();
$batch = $prod[$ctr][0];
//$inv = $batch["0"]->strBatchID;
$inventory = Inventory::find($batch);
$inventory->intAvailQty -= $qty;
$inventory->save();
}
}