本文整理汇总了PHP中Inventory::deleteAll方法的典型用法代码示例。如果您正苦于以下问题:PHP Inventory::deleteAll方法的具体用法?PHP Inventory::deleteAll怎么用?PHP Inventory::deleteAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Inventory
的用法示例。
在下文中一共展示了Inventory::deleteAll方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: test_deleteAll
function test_deleteAll()
{
$item = "POGs";
$item2 = "Pokemon Cards";
$test_item = new Inventory($item);
$test_item->save();
$test_item2 = new Inventory($item2);
$test_item2->save();
Inventory::deleteAll();
$result = Inventory::getAll();
$this->assertEquals([], $result);
}
示例2: test_deleteAll
function test_deleteAll()
{
//Arrange
$item = "Antique Toothpick Holders";
$item2 = "Ornamental Mouse Traps";
$test_Inventory = new Inventory($item);
$test_Inventory->save();
$test_Inventory2 = new Inventory($item2);
$test_Inventory2->save();
//Act
Inventory::deleteAll();
//Assert
$result = Inventory::getAll();
$this->assertEquals([], $result);
}
示例3: test_deleteAll
function test_deleteAll()
{
//Arrange
$description = "Blue candy";
$description2 = "Light blue candy";
$test_Inventory = new Inventory($description);
$test_Inventory->save();
$test_Inventory2 = new Inventory($description2);
$test_Inventory2->save();
//Act
Inventory::deleteAll();
//Assert
$result = Inventory::getAll();
$this->assertEquals([], $result);
}
示例4: PDO
<?php
require_once __DIR__ . "/../vendor/autoload.php";
require_once __DIR__ . "/../src/Inventory.php";
$app = new Silex\Application();
$server = 'mysql:host=localhost;dbname=inventory';
$username = 'root';
$password = 'root';
$DB = new PDO($server, $username, $password);
$app->register(new Silex\Provider\TwigServiceProvider(), array('twig.path' => __DIR__ . '/../views'));
$app->get("/", function () use($app) {
return $app['twig']->render('index.html.twig', array('inventory' => Inventory::getAll()));
});
$app->post("/create", function () use($app) {
$inventory = new Inventory($_POST['item']);
$inventory->save();
return $app['twig']->render('index.html.twig', array('inventory' => Inventory::getAll()));
});
$app->post("/delete", function () use($app) {
Inventory::deleteAll();
return $app['twig']->render('index.html.twig');
});
$app->get("/search", function () use($app) {
$search = Inventory::find($_GET['search']);
return $app['twig']->render('search.html.twig', array('search' => $search, 'search_term' => $_GET['search']));
});
return $app;
示例5: update
/**
* Updates a Quest for a Character. If the Quest is completed and turned in
* the Character may receive some Quest rewards.
*
* @param int $quest The ID of the quest
* @param int $character_id The ID of the Character
* @param boolean $turnIn Whenever this quest is turning in
*/
function update($quest_id = null, $character_id = null, $turnIn = false)
{
App::import('Model', 'CharactersQuest');
$CharactersQuest = new CharactersQuest();
$conditions = array();
$conditions['CharactersQuest.completed !='] = 'finished';
if (isset($quest_id)) {
$conditions['CharactersQuest.quest_id'] = $quest_id;
}
if (isset($character_id)) {
$conditions['CharactersQuest.character_id'] = $character_id;
}
$quests = $CharactersQuest->find('all', array('conditions' => array($conditions)));
if (!empty($quests)) {
// Inventory, Kill maybe needed
App::import('Model', 'Inventory');
$Inventory = new Inventory();
App::import('Model', 'Kill');
$Kill = new Kill();
$charactersQuestsData = array();
$i = 0;
foreach ($quests as $quest) {
$charactersQuestsData[$i]['id'] = $quest['CharactersQuest']['id'];
// Get the needed things (items, object, whatever) here
$itemsNeeded = $this->ItemsQuest->find('list', array('conditions' => array('ItemsQuest.quest_id' => $quest['CharactersQuest']['quest_id'], 'ItemsQuest.type' => 'needed'), 'fields' => array('ItemsQuest.item_id', 'ItemsQuest.amount')));
$mobsNeeded = $this->MobsQuest->find('list', array('conditions' => array('MobsQuest.quest_id' => $quest['CharactersQuest']['quest_id']), 'fields' => array('MobsQuest.mob_id', 'MobsQuest.amount')));
$itemsRewards = $this->ItemsQuest->find('list', array('conditions' => array('ItemsQuest.quest_id' => $quest['CharactersQuest']['quest_id'], 'ItemsQuest.type' => 'reward'), 'fields' => array('ItemsQuest.item_id', 'ItemsQuest.amount')));
$statsRewards = $this->QuestsStat->find('list', array('conditions' => array('QuestsStat.quest_id' => $quest['CharactersQuest']['quest_id']), 'fields' => array('QuestsStat.stat_id', 'QuestsStat.amount')));
$completed = '';
if (empty($itemsNeeded) && empty($mobsNeeded)) {
// Geen items nodig.. Omdat er op het moment niks anders is om te controleren updaten we deze quest...
if ($turnIn == true && isset($character_id) && isset($quest_id)) {
$charactersQuestsData[$i]['completed'] = 'finished';
} else {
$charactersQuestsData[$i]['completed'] = 'yes';
}
} else {
$completed = 'yes';
// Default it's completed.
$itemList = array();
$mobList = array();
foreach ($itemsNeeded as $item_id => $amount) {
$itemList[] = $item_id;
}
foreach ($mobsNeeded as $mob_id => $amount) {
$mobList[] = $mob_id;
}
// Er zijn items nodig voor deze quest.. Kijken of deze al gehaald zijn...
// ItemsNeeded: item_id => aantal_needed
$characterInventories = $Inventory->find('all', array('conditions' => array('Inventory.character_id' => $quest['CharactersQuest']['character_id'], 'Inventory.item_id' => $itemList), 'fields' => array('Inventory.item_id', 'COUNT(Inventory.item_id) as amount'), 'group' => array('Inventory.item_id')));
// Er zijn mobs nodig voor deze quest. Kijken of ze gekilled zijn NADAT de quest is geaccepteerd...
$characterKills = $Kill->find('all', array('conditions' => array('Kill.character_id' => $quest['CharactersQuest']['character_id'], 'Kill.mob_id' => $mobList, 'Kill.type' => 'mob', 'Kill.created >=' => $quest['CharactersQuest']['created']), 'fields' => array('Kill.mob_id', 'COUNT(Kill.target_id) as amount'), 'group' => array('Kill.target_id')));
// We hebben een lijst met items wat nodig is..
// En dit wordt een lijst met wat we hebben...
$itemsHave = array();
foreach ($characterInventories as $characterInventory) {
$itemsHave[$characterInventory['Inventory']['item_id']] = $characterInventory[0]['amount'];
}
// Opslaan yes/no of de quest compleet is...
foreach ($itemsNeeded as $item_id => $amount) {
if (!isset($itemsHave[$item_id]) || isset($itemsHave[$item_id]) && $itemsHave[$item_id] < $itemsNeeded[$item_id]) {
$completed = 'no';
}
}
// We hebben nu een lijst met mobs die nodig zijn, en een lijst met kills
$mobsHave = array();
foreach ($characterKills as $characterKill) {
$mobsHave[$characterKill['Kill']['mob_id']] = $characterKill[0]['amount'];
}
// Opslaan yes/no of de quest compleet is...
foreach ($mobsNeeded as $mob_id => $amount) {
if (!isset($mobsHave[$mob_id]) || isset($mobsHave[$mob_id]) && $mobsHave[$mob_id] < $mobsNeeded[$mob_id]) {
$completed = 'no';
}
}
// Maybe the character is turning in the quest...
if ($completed == 'yes' && $turnIn == true && isset($character_id) && isset($quest_id)) {
$completed = 'finished';
}
// Als de quest 'finished' is, dan moeten eventuele items uit de inventory verwijderd worden...
// Dat kan hier.
if ($completed == 'finished' && !empty($itemsNeeded)) {
foreach ($itemsNeeded as $item_id => $amount) {
for ($j = 1; $j <= $amount; $j++) {
$Inventory->deleteAll(array('Inventory.character_id' => $quest['CharactersQuest']['character_id'], 'Inventory.item_id' => $item_id));
}
}
}
$charactersQuestsData[$i]['completed'] = $completed;
}
// En voor het mooi, natuurlijk ook even de rewards geven...
if ($completed == 'finished' && !empty($itemsRewards)) {
//.........这里部分代码省略.........