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PHP Inventory::deleteAll方法代码示例

本文整理汇总了PHP中Inventory::deleteAll方法的典型用法代码示例。如果您正苦于以下问题:PHP Inventory::deleteAll方法的具体用法?PHP Inventory::deleteAll怎么用?PHP Inventory::deleteAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Inventory的用法示例。


在下文中一共展示了Inventory::deleteAll方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: test_deleteAll

 function test_deleteAll()
 {
     $item = "POGs";
     $item2 = "Pokemon Cards";
     $test_item = new Inventory($item);
     $test_item->save();
     $test_item2 = new Inventory($item2);
     $test_item2->save();
     Inventory::deleteAll();
     $result = Inventory::getAll();
     $this->assertEquals([], $result);
 }
开发者ID:CaseyH33,项目名称:Inventory-MySQL,代码行数:12,代码来源:InventoryTest.php

示例2: test_deleteAll

 function test_deleteAll()
 {
     //Arrange
     $item = "Antique Toothpick Holders";
     $item2 = "Ornamental Mouse Traps";
     $test_Inventory = new Inventory($item);
     $test_Inventory->save();
     $test_Inventory2 = new Inventory($item2);
     $test_Inventory2->save();
     //Act
     Inventory::deleteAll();
     //Assert
     $result = Inventory::getAll();
     $this->assertEquals([], $result);
 }
开发者ID:alexdbrown,项目名称:sql-inventory,代码行数:15,代码来源:InventoryTest.php

示例3: test_deleteAll

 function test_deleteAll()
 {
     //Arrange
     $description = "Blue candy";
     $description2 = "Light blue candy";
     $test_Inventory = new Inventory($description);
     $test_Inventory->save();
     $test_Inventory2 = new Inventory($description2);
     $test_Inventory2->save();
     //Act
     Inventory::deleteAll();
     //Assert
     $result = Inventory::getAll();
     $this->assertEquals([], $result);
 }
开发者ID:kylepratuch,项目名称:Inventory,代码行数:15,代码来源:InventoryTest.php

示例4: PDO

<?php

require_once __DIR__ . "/../vendor/autoload.php";
require_once __DIR__ . "/../src/Inventory.php";
$app = new Silex\Application();
$server = 'mysql:host=localhost;dbname=inventory';
$username = 'root';
$password = 'root';
$DB = new PDO($server, $username, $password);
$app->register(new Silex\Provider\TwigServiceProvider(), array('twig.path' => __DIR__ . '/../views'));
$app->get("/", function () use($app) {
    return $app['twig']->render('index.html.twig', array('inventory' => Inventory::getAll()));
});
$app->post("/create", function () use($app) {
    $inventory = new Inventory($_POST['item']);
    $inventory->save();
    return $app['twig']->render('index.html.twig', array('inventory' => Inventory::getAll()));
});
$app->post("/delete", function () use($app) {
    Inventory::deleteAll();
    return $app['twig']->render('index.html.twig');
});
$app->get("/search", function () use($app) {
    $search = Inventory::find($_GET['search']);
    return $app['twig']->render('search.html.twig', array('search' => $search, 'search_term' => $_GET['search']));
});
return $app;
开发者ID:CaseyH33,项目名称:Inventory-MySQL,代码行数:27,代码来源:app.php

示例5: update

 /**
  * Updates a Quest for a Character. If the Quest is completed and turned in
  * the Character may receive some Quest rewards.
  *
  * @param int $quest The ID of the quest
  * @param int $character_id The ID of the Character
  * @param boolean $turnIn Whenever this quest is turning in
  */
 function update($quest_id = null, $character_id = null, $turnIn = false)
 {
     App::import('Model', 'CharactersQuest');
     $CharactersQuest = new CharactersQuest();
     $conditions = array();
     $conditions['CharactersQuest.completed !='] = 'finished';
     if (isset($quest_id)) {
         $conditions['CharactersQuest.quest_id'] = $quest_id;
     }
     if (isset($character_id)) {
         $conditions['CharactersQuest.character_id'] = $character_id;
     }
     $quests = $CharactersQuest->find('all', array('conditions' => array($conditions)));
     if (!empty($quests)) {
         // Inventory, Kill maybe needed
         App::import('Model', 'Inventory');
         $Inventory = new Inventory();
         App::import('Model', 'Kill');
         $Kill = new Kill();
         $charactersQuestsData = array();
         $i = 0;
         foreach ($quests as $quest) {
             $charactersQuestsData[$i]['id'] = $quest['CharactersQuest']['id'];
             // Get the needed things (items, object, whatever) here
             $itemsNeeded = $this->ItemsQuest->find('list', array('conditions' => array('ItemsQuest.quest_id' => $quest['CharactersQuest']['quest_id'], 'ItemsQuest.type' => 'needed'), 'fields' => array('ItemsQuest.item_id', 'ItemsQuest.amount')));
             $mobsNeeded = $this->MobsQuest->find('list', array('conditions' => array('MobsQuest.quest_id' => $quest['CharactersQuest']['quest_id']), 'fields' => array('MobsQuest.mob_id', 'MobsQuest.amount')));
             $itemsRewards = $this->ItemsQuest->find('list', array('conditions' => array('ItemsQuest.quest_id' => $quest['CharactersQuest']['quest_id'], 'ItemsQuest.type' => 'reward'), 'fields' => array('ItemsQuest.item_id', 'ItemsQuest.amount')));
             $statsRewards = $this->QuestsStat->find('list', array('conditions' => array('QuestsStat.quest_id' => $quest['CharactersQuest']['quest_id']), 'fields' => array('QuestsStat.stat_id', 'QuestsStat.amount')));
             $completed = '';
             if (empty($itemsNeeded) && empty($mobsNeeded)) {
                 // Geen items nodig.. Omdat er op het moment niks anders is om te controleren updaten we deze quest...
                 if ($turnIn == true && isset($character_id) && isset($quest_id)) {
                     $charactersQuestsData[$i]['completed'] = 'finished';
                 } else {
                     $charactersQuestsData[$i]['completed'] = 'yes';
                 }
             } else {
                 $completed = 'yes';
                 // Default it's completed.
                 $itemList = array();
                 $mobList = array();
                 foreach ($itemsNeeded as $item_id => $amount) {
                     $itemList[] = $item_id;
                 }
                 foreach ($mobsNeeded as $mob_id => $amount) {
                     $mobList[] = $mob_id;
                 }
                 // Er zijn items nodig voor deze quest..  Kijken of deze al gehaald zijn...
                 // ItemsNeeded: item_id => aantal_needed
                 $characterInventories = $Inventory->find('all', array('conditions' => array('Inventory.character_id' => $quest['CharactersQuest']['character_id'], 'Inventory.item_id' => $itemList), 'fields' => array('Inventory.item_id', 'COUNT(Inventory.item_id) as amount'), 'group' => array('Inventory.item_id')));
                 // Er zijn mobs nodig voor deze quest. Kijken of ze gekilled zijn NADAT de quest is geaccepteerd...
                 $characterKills = $Kill->find('all', array('conditions' => array('Kill.character_id' => $quest['CharactersQuest']['character_id'], 'Kill.mob_id' => $mobList, 'Kill.type' => 'mob', 'Kill.created >=' => $quest['CharactersQuest']['created']), 'fields' => array('Kill.mob_id', 'COUNT(Kill.target_id) as amount'), 'group' => array('Kill.target_id')));
                 // We hebben een lijst met items wat nodig is..
                 // En dit wordt een lijst met wat we hebben...
                 $itemsHave = array();
                 foreach ($characterInventories as $characterInventory) {
                     $itemsHave[$characterInventory['Inventory']['item_id']] = $characterInventory[0]['amount'];
                 }
                 // Opslaan yes/no of de quest compleet is...
                 foreach ($itemsNeeded as $item_id => $amount) {
                     if (!isset($itemsHave[$item_id]) || isset($itemsHave[$item_id]) && $itemsHave[$item_id] < $itemsNeeded[$item_id]) {
                         $completed = 'no';
                     }
                 }
                 // We hebben nu een lijst met mobs die nodig zijn, en een lijst met kills
                 $mobsHave = array();
                 foreach ($characterKills as $characterKill) {
                     $mobsHave[$characterKill['Kill']['mob_id']] = $characterKill[0]['amount'];
                 }
                 // Opslaan yes/no of de quest compleet is...
                 foreach ($mobsNeeded as $mob_id => $amount) {
                     if (!isset($mobsHave[$mob_id]) || isset($mobsHave[$mob_id]) && $mobsHave[$mob_id] < $mobsNeeded[$mob_id]) {
                         $completed = 'no';
                     }
                 }
                 // Maybe the character is turning in the quest...
                 if ($completed == 'yes' && $turnIn == true && isset($character_id) && isset($quest_id)) {
                     $completed = 'finished';
                 }
                 // Als de quest 'finished' is, dan moeten eventuele items uit de inventory verwijderd worden...
                 // Dat kan hier.
                 if ($completed == 'finished' && !empty($itemsNeeded)) {
                     foreach ($itemsNeeded as $item_id => $amount) {
                         for ($j = 1; $j <= $amount; $j++) {
                             $Inventory->deleteAll(array('Inventory.character_id' => $quest['CharactersQuest']['character_id'], 'Inventory.item_id' => $item_id));
                         }
                     }
                 }
                 $charactersQuestsData[$i]['completed'] = $completed;
             }
             // En voor het mooi, natuurlijk ook even de rewards geven...
             if ($completed == 'finished' && !empty($itemsRewards)) {
//.........这里部分代码省略.........
开发者ID:MortalROs,项目名称:Naxasius-Game-Engine,代码行数:101,代码来源:quest.php


注:本文中的Inventory::deleteAll方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。