本文整理汇总了PHP中Inventory::create方法的典型用法代码示例。如果您正苦于以下问题:PHP Inventory::create方法的具体用法?PHP Inventory::create怎么用?PHP Inventory::create使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Inventory
的用法示例。
在下文中一共展示了Inventory::create方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: run
public function run()
{
$faker = Faker::create();
foreach (range(1, 10) as $index) {
Inventory::create([]);
}
}
示例2: store
/**
* Store a newly created inventory in storage.
*
* @return Response
*/
public function store()
{
$validator = Validator::make($data = Input::all(), Inventory::$rules);
if ($validator->fails()) {
return Redirect::back()->withErrors($validator)->withInput();
}
$data['purchase_date'] = strtotime($data['purchase_date']);
$data['warranty_expiration'] = strtotime($data['warranty_expiration']);
Inventory::create($data);
return Redirect::route('inventories.index');
}
示例3: create
/**
* Show the form for creating a new resource.
*
* @return Response
*/
public function create()
{
$item = Input::all();
$data = array('product_id' => $item['pro_name'], 'eng_no' => $item['eng_no'], 'chs_no' => $item['chs_no'], 'is_sell' => '0', 'color' => $item['pro_color'], 'quantity' => 1, 'buy_rate' => $item['pro_buy_rate'], 'sell_rate' => $item['pro_sell_rate'], 'comision_tk' => $item['pro_comi_rate'], 'img' => 'NA', 'item_no' => 'NA', 'supplyir_id' => $item['supplyir_id']);
try {
$insert = Inventory::create($data);
if ($insert) {
return json_encode(array('error' => 0, 'success' => 1));
} else {
return json_encode(array('error' => 1, 'success' => 0));
}
} catch (Exception $e) {
print_r($e);
}
}
示例4: run
public function run()
{
foreach (range(1, 100) as $index) {
Inventory::create(['item_name' => "Monkey Coffee Cup", 'price' => 2.5, 'image' => '/uploaded/monkeycup.jpg']);
}
}
示例5: finalize_delivery
public function finalize_delivery()
{
$id1 = Input::get('orderID');
$id2 = Input::get('deliverID');
$orderproducts = OrderProduct::where('strOPOrdersID', '=', $id1)->get();
$a = 1;
$b = 1;
foreach ($orderproducts as $orderproduct) {
$details = DeliveryDetail::create(array('strDetID' => $id2, 'strDetProdID' => $orderproduct->strOPProdID, 'intDetQty' => $orderproduct->intOPQuantity));
$details->save();
$ids = DB::table('tblInventory')->select('strBatchID')->orderBy('strBatchID', 'desc')->take(1)->get();
$ID = $ids["0"]->strBatchID;
$newID = $this->smart($ID);
$inv = Inventory::create(array('strBatchID' => $newID, 'strProdID' => $orderproduct->strOPProdID, 'strDlvryID' => $id2, 'intAvailQty' => $orderproduct->intOPQuantity, 'dblCurRetPrice' => Input::get($b + 'Rprice'), 'dblCurWPrice' => Input::get($a + 'Wprice')));
$inv->save();
$a++;
$b++;
}
$notesID = $id1;
$notes = OrderNotes::find($notesID);
$notes->strOrdNotesStat = "Accepted";
$notes->save();
return Redirect::to('/delivery');
}
示例6: getMap
/**
* Show the form for editing the specified room.
*
* @param int $id
* @param int $channelId
* @return Response
*/
public function getMap($id, $channelId)
{
$room = Room::find($id);
$channelSettings = PropertiesChannel::getSettings($channelId, Property::getLoggedId());
$channel = ChannelFactory::create($channelSettings);
$result = $channel->getInventoryList();
//todo temp
// file_put_contents('1.txt', serialize($result));
// $result = unserialize(file_get_contents('1.txt'));
//add Inventories and Plans to DB//TODO move to another place
//delete exist maps
Inventory::where(['channel_id' => $channelId, 'property_id' => $channelSettings->property_id])->delete();
//delete exist plan maps
InventoryPlan::where(['channel_id' => $channelId, 'property_id' => $channelSettings->property_id])->delete();
if ($result) {
foreach ($result as $inventory) {
Inventory::create(['code' => $inventory['code'], 'name' => $inventory['name'], 'channel_id' => $channelId, 'property_id' => $channelSettings->property_id]);
if ($inventory['plans']) {
foreach ($inventory['plans'] as $plan) {
InventoryPlan::create(['code' => $plan['code'], 'name' => $plan['name'], 'channel_id' => $channelId, 'inventory_code' => $inventory['code'], 'property_id' => $channelSettings->property_id]);
}
}
}
}
$existMapping = [];
// $mapCollection = InventoryMap::where(
// [
// 'channel_id' => $channelId,
// 'property_id' => $channelSettings->property_id
// ]
// )
//// ->where('room_id', '<>', $id)
// ->lists('inventory_code', 'room_id');
// if ($mapCollection) {
// foreach ($mapCollection as $map) {
// $existMapping[] = $map;
// }
// }>F
$inventories = Channel::find($channelId)->inventory()->where('property_id', Property::getLoggedId());
$inventoryList = [];
$inventoryPlans = [];
foreach ($inventories->get() as $inventory) {
// if (in_array($inventory->code, $existMapping)) {
// continue;
// }
$inventoryList[$inventory->code] = $inventory->name;
$plans = $inventory->plans()->get(['name', 'code']);
for ($i = 0; $i < count($plans); $i++) {
//TODO rewrite to ONE query
$plans[$i]->selected = InventoryMap::getByKeys($channelId, $channelSettings->property_id, $id, $plans[$i]['code'])->first() ? true : false;
}
$inventoryPlans[$inventory->code] = $plans;
}
$inventoryPlans = json_encode($inventoryPlans);
$mapping = InventoryMap::getByKeys($channelId, $channelSettings->property_id, $id)->first();
return View::make('rooms.map', compact('room', 'channel', 'inventoryList', 'inventoryPlans', 'channelId', 'mapping'));
}
示例7: update
/**
* Updates a Quest for a Character. If the Quest is completed and turned in
* the Character may receive some Quest rewards.
*
* @param int $quest The ID of the quest
* @param int $character_id The ID of the Character
* @param boolean $turnIn Whenever this quest is turning in
*/
function update($quest_id = null, $character_id = null, $turnIn = false)
{
App::import('Model', 'CharactersQuest');
$CharactersQuest = new CharactersQuest();
$conditions = array();
$conditions['CharactersQuest.completed !='] = 'finished';
if (isset($quest_id)) {
$conditions['CharactersQuest.quest_id'] = $quest_id;
}
if (isset($character_id)) {
$conditions['CharactersQuest.character_id'] = $character_id;
}
$quests = $CharactersQuest->find('all', array('conditions' => array($conditions)));
if (!empty($quests)) {
// Inventory, Kill maybe needed
App::import('Model', 'Inventory');
$Inventory = new Inventory();
App::import('Model', 'Kill');
$Kill = new Kill();
$charactersQuestsData = array();
$i = 0;
foreach ($quests as $quest) {
$charactersQuestsData[$i]['id'] = $quest['CharactersQuest']['id'];
// Get the needed things (items, object, whatever) here
$itemsNeeded = $this->ItemsQuest->find('list', array('conditions' => array('ItemsQuest.quest_id' => $quest['CharactersQuest']['quest_id'], 'ItemsQuest.type' => 'needed'), 'fields' => array('ItemsQuest.item_id', 'ItemsQuest.amount')));
$mobsNeeded = $this->MobsQuest->find('list', array('conditions' => array('MobsQuest.quest_id' => $quest['CharactersQuest']['quest_id']), 'fields' => array('MobsQuest.mob_id', 'MobsQuest.amount')));
$itemsRewards = $this->ItemsQuest->find('list', array('conditions' => array('ItemsQuest.quest_id' => $quest['CharactersQuest']['quest_id'], 'ItemsQuest.type' => 'reward'), 'fields' => array('ItemsQuest.item_id', 'ItemsQuest.amount')));
$statsRewards = $this->QuestsStat->find('list', array('conditions' => array('QuestsStat.quest_id' => $quest['CharactersQuest']['quest_id']), 'fields' => array('QuestsStat.stat_id', 'QuestsStat.amount')));
$completed = '';
if (empty($itemsNeeded) && empty($mobsNeeded)) {
// Geen items nodig.. Omdat er op het moment niks anders is om te controleren updaten we deze quest...
if ($turnIn == true && isset($character_id) && isset($quest_id)) {
$charactersQuestsData[$i]['completed'] = 'finished';
} else {
$charactersQuestsData[$i]['completed'] = 'yes';
}
} else {
$completed = 'yes';
// Default it's completed.
$itemList = array();
$mobList = array();
foreach ($itemsNeeded as $item_id => $amount) {
$itemList[] = $item_id;
}
foreach ($mobsNeeded as $mob_id => $amount) {
$mobList[] = $mob_id;
}
// Er zijn items nodig voor deze quest.. Kijken of deze al gehaald zijn...
// ItemsNeeded: item_id => aantal_needed
$characterInventories = $Inventory->find('all', array('conditions' => array('Inventory.character_id' => $quest['CharactersQuest']['character_id'], 'Inventory.item_id' => $itemList), 'fields' => array('Inventory.item_id', 'COUNT(Inventory.item_id) as amount'), 'group' => array('Inventory.item_id')));
// Er zijn mobs nodig voor deze quest. Kijken of ze gekilled zijn NADAT de quest is geaccepteerd...
$characterKills = $Kill->find('all', array('conditions' => array('Kill.character_id' => $quest['CharactersQuest']['character_id'], 'Kill.mob_id' => $mobList, 'Kill.type' => 'mob', 'Kill.created >=' => $quest['CharactersQuest']['created']), 'fields' => array('Kill.mob_id', 'COUNT(Kill.target_id) as amount'), 'group' => array('Kill.target_id')));
// We hebben een lijst met items wat nodig is..
// En dit wordt een lijst met wat we hebben...
$itemsHave = array();
foreach ($characterInventories as $characterInventory) {
$itemsHave[$characterInventory['Inventory']['item_id']] = $characterInventory[0]['amount'];
}
// Opslaan yes/no of de quest compleet is...
foreach ($itemsNeeded as $item_id => $amount) {
if (!isset($itemsHave[$item_id]) || isset($itemsHave[$item_id]) && $itemsHave[$item_id] < $itemsNeeded[$item_id]) {
$completed = 'no';
}
}
// We hebben nu een lijst met mobs die nodig zijn, en een lijst met kills
$mobsHave = array();
foreach ($characterKills as $characterKill) {
$mobsHave[$characterKill['Kill']['mob_id']] = $characterKill[0]['amount'];
}
// Opslaan yes/no of de quest compleet is...
foreach ($mobsNeeded as $mob_id => $amount) {
if (!isset($mobsHave[$mob_id]) || isset($mobsHave[$mob_id]) && $mobsHave[$mob_id] < $mobsNeeded[$mob_id]) {
$completed = 'no';
}
}
// Maybe the character is turning in the quest...
if ($completed == 'yes' && $turnIn == true && isset($character_id) && isset($quest_id)) {
$completed = 'finished';
}
// Als de quest 'finished' is, dan moeten eventuele items uit de inventory verwijderd worden...
// Dat kan hier.
if ($completed == 'finished' && !empty($itemsNeeded)) {
foreach ($itemsNeeded as $item_id => $amount) {
for ($j = 1; $j <= $amount; $j++) {
$Inventory->deleteAll(array('Inventory.character_id' => $quest['CharactersQuest']['character_id'], 'Inventory.item_id' => $item_id));
}
}
}
$charactersQuestsData[$i]['completed'] = $completed;
}
// En voor het mooi, natuurlijk ook even de rewards geven...
if ($completed == 'finished' && !empty($itemsRewards)) {
//.........这里部分代码省略.........