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PHP Asset::CountActive方法代码示例

本文整理汇总了PHP中Asset::CountActive方法的典型用法代码示例。如果您正苦于以下问题:PHP Asset::CountActive方法的具体用法?PHP Asset::CountActive怎么用?PHP Asset::CountActive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Asset的用法示例。


在下文中一共展示了Asset::CountActive方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: btnAddAsset_Click

 public function btnAddAsset_Click($strFormId, $strControlId, $strParameter)
 {
     if ($this->rblAssetType->SelectedValue == 'new') {
         $blnError = false;
         // Do not allow creation of an asset if asset limit will be exceeded
         $intAssetLimit = is_numeric(QApplication::$TracmorSettings->AssetLimit) ? QApplication::$TracmorSettings->AssetLimit : false;
         if ($intAssetLimit && Asset::CountActive() >= $intAssetLimit) {
             $blnError = true;
             $this->txtNewAssetCode->Warning = "Your asset limit has been reached.";
         }
         // Assign an empty string to the asset code for now (NULL won't work to render properly in the datagrid
         if ($this->chkAutoGenerateAssetCode->Checked == true) {
             $strAssetCode = '';
         } else {
             $strAssetCode = $this->txtNewAssetCode->Text;
             if (!$strAssetCode) {
                 $blnError = true;
                 $this->txtNewAssetCode->Warning = 'You must enter an asset tag.';
             }
         }
         // Generate an error if that asset code already exists
         if ($objDuplicate = Asset::LoadByAssetCode($strAssetCode)) {
             $blnError = true;
             $this->txtNewAssetCode->Warning = 'That asset tag already exists. Choose another.';
         } elseif (!$this->lstAssetModel->SelectedValue) {
             $blnError = true;
             $this->txtNewAssetCode->Warning = 'You must select one model.';
         }
         if (!$blnError) {
             $objNewAsset = new Asset();
             $objNewAsset->AssetModelId = $this->lstAssetModel->SelectedValue;
             $objNewAsset->LocationId = 5;
             // To Be Received
             $objNewAsset->AssetCode = $strAssetCode;
             // Set the AssetId to 0. This is so that it can be assigned to an AssetTransaction object without being saved to the db
             // We don't want to save this until btnSave_Click, because we don't want to create new assets that could get orphaned
             $objNewAsset->AssetId = 0;
             // This can be combined with the code below it
             $this->txtNewAssetCode->Text = null;
             $this->txtNewAssetCode->Enabled = true;
             $this->chkAutoGenerateAssetCode->Checked = false;
             $this->lstAssetModel->SelectedValue = null;
             $objNewAssetTransaction = new AssetTransaction();
             // The source location can either be 'Shipped'(2) or 'To Be Received'(5)
             $objNewAssetTransaction->SourceLocationId = $objNewAsset->LocationId;
             // $objNewAssetTransaction->AssetId = $objNewAsset->AssetId;
             $objNewAssetTransaction->Asset = $objNewAsset;
             $this->objAssetTransactionArray[] = $objNewAssetTransaction;
             // Set this boolean to true so that the datagrid updates
             $this->blnModifyAssets = true;
         }
     } elseif ($this->rblAssetType->SelectedValue == 'existing') {
         $strAssetCode = $this->txtNewAssetCode->Text;
         $blnDuplicate = false;
         $blnError = false;
         if ($strAssetCode) {
             // Begin error checking
             if ($this->objAssetTransactionArray) {
                 foreach ($this->objAssetTransactionArray as $objAssetTransaction) {
                     if ($objAssetTransaction && $objAssetTransaction->Asset->AssetCode == $strAssetCode) {
                         $blnError = true;
                         $this->txtNewAssetCode->Warning = "That asset has already been added.";
                     }
                 }
             }
             if (!$blnError) {
                 $objNewAsset = Asset::LoadByAssetCode($this->txtNewAssetCode->Text);
                 if (!$objNewAsset instanceof Asset) {
                     $blnError = true;
                     $this->txtNewAssetCode->Warning = "That asset tag does not exist.";
                 } elseif ($objNewAsset->LinkedFlag) {
                     $blnError = true;
                     $this->txtNewAssetCode->Warning = "That asset is locked to a parent asset.";
                 } elseif ($objNewAsset->ArchivedFlag) {
                     $blnError = true;
                     $this->txtNewAssetCode->Warning = "That asset is archived.";
                 } elseif ($objNewAsset->CheckedOutFlag) {
                     $blnError = true;
                     $this->txtNewAssetCode->Warning = "That asset is checked out.";
                 } elseif ($objNewAsset->ReservedFlag) {
                     $blnError = true;
                     $this->txtNewAssetCode->Warning = "That asset is reserved.";
                 } elseif (!($objNewAsset->LocationId == 5 || $objNewAsset->LocationId == 2)) {
                     $blnError = true;
                     $this->txtNewAssetCode->Warning = "That asset has already been received.";
                 } elseif (!QApplication::AuthorizeEntityBoolean($objNewAsset, 2)) {
                     $blnError = true;
                     $this->txtNewAssetCode->Warning = "You do not have authorization to perform a transaction on this asset.";
                 } elseif ($objLinkedAssetArray = Asset::LoadChildLinkedArrayByParentAssetId($objNewAsset->AssetId)) {
                     $strAssetCodeArray = array();
                     $objCheckedLinkedAssetArray = array();
                     foreach ($objLinkedAssetArray as $objLinkedAsset) {
                         if (!QApplication::AuthorizeEntityBoolean($objLinkedAsset, 2)) {
                             $blnError = true;
                             $this->txtNewAssetCode->Warning = sprintf("You do not have authorization to perform a transaction on locked asset %s.", $objLinkedAsset->AssetCode);
                             break;
                         } else {
                             $objCheckedLinkedAssetArray[] = $objLinkedAsset;
                             $strAssetCodeArray[] = $objLinkedAsset->AssetCode;
                         }
//.........这里部分代码省略.........
开发者ID:proxymoron,项目名称:tracmor,代码行数:101,代码来源:receipt_edit.php

示例2: Form_Create

 protected function Form_Create()
 {
     if (QApplication::QueryString('intDownloadCsv')) {
         $this->RenderBegin(false);
         session_cache_limiter('must-revalidate');
         // force a "no cache" effect
         header("Pragma: hack");
         // IE chokes on "no cache", so set to something, anything, else.
         $ExpStr = "Expires: " . gmdate("D, d M Y H:i:s", time()) . " GMT";
         header($ExpStr);
         header('Content-Type: text/csv');
         header('Content-Disposition: csv; filename=skipped_records.csv');
         $file = fopen(sprintf("%s/%s_skipped.csv", __TRACMOR_TMP__, $_SESSION['intUserAccountId']), "r");
         ob_end_clean();
         while ($row = fgets($file, 1000)) {
             print $row;
             @ob_flush();
             flush();
         }
         QApplication::$JavaScriptArray = array();
         QApplication::$JavaScriptArrayHighPriority = array();
         $this->RenderEnd(false);
         exit;
     }
     // Create the Header Menu
     $this->ctlHeaderMenu_Create();
     $intRoleId = QApplication::$objUserAccount->RoleId;
     $this->blnError = true;
     $objRoleEntityQtypeBuiltInAuthorization = RoleEntityQtypeBuiltInAuthorization::LoadByRoleIdEntityQtypeIdAuthorizationId($intRoleId, EntityQtype::Asset, 2);
     $this->intAssetLimit = QApplication::$TracmorSettings->AssetLimit;
     $this->intAssetCount = Asset::CountActive();
     // Check the user have edit permissions
     if ($objRoleEntityQtypeBuiltInAuthorization && $objRoleEntityQtypeBuiltInAuthorization->AuthorizedFlag) {
         $this->blnError = false;
     }
     if (!$this->blnError) {
         $this->pnlMain_Create();
         $this->pnlStepOne_Create();
         $this->Buttons_Create();
         $this->intStep = 1;
         $this->intSkippedRecordCount = 0;
         $this->blnImportEnd = true;
         $this->btnRemoveArray = array();
         $this->Labels_Create();
         $this->objDatabase = Asset::GetDatabase();
         $this->intItemIdKey = null;
         $this->objUpdatedItemArray = array();
         $this->arrAssetCustomField = array();
         $intCustomFieldIdArray = array();
         // Load Asset Model Custom Field
         foreach (CustomField::LoadArrayByActiveFlagEntity(1, EntityQtype::Asset) as $objCustomField) {
             $this->arrAssetCustomField[$objCustomField->CustomFieldId] = $objCustomField;
             $intCustomFieldIdArray[] = $objCustomField->CustomFieldId;
         }
         if (count($intCustomFieldIdArray)) {
             //QApplication::$Database[1]->EnableProfiling();
             // Load restrict permisions for Asset Cutom Fields
             $objConditions = QQ::AndCondition(QQ::Equal(QQN::RoleEntityQtypeCustomFieldAuthorization()->RoleId, (string) $intRoleId), QQ::In(QQN::RoleEntityQtypeCustomFieldAuthorization()->EntityQtypeCustomField->CustomFieldId, $intCustomFieldIdArray), QQ::Equal(QQN::RoleEntityQtypeCustomFieldAuthorization()->AuthorizedFlag, false));
             $objClauses = array();
             array_push($objClauses, QQ::Expand(QQN::RoleEntityQtypeCustomFieldAuthorization()->EntityQtypeCustomField->EntityQtypeCustomFieldId));
             array_push($objClauses, QQ::OrderBy(QQN::RoleEntityQtypeCustomFieldAuthorization()->EntityQtypeCustomFieldId));
             $arrRoleEntityQtypeCustomFieldAuthorization = RoleEntityQtypeCustomFieldAuthorization::QueryArray($objConditions, $objClauses);
             if ($arrRoleEntityQtypeCustomFieldAuthorization) {
                 foreach ($arrRoleEntityQtypeCustomFieldAuthorization as $objRoleAuth) {
                     if (array_key_exists($objRoleAuth->EntityQtypeCustomField->CustomFieldId, $this->arrAssetCustomField)) {
                         unset($this->arrAssetCustomField[$objRoleAuth->EntityQtypeCustomField->CustomFieldId]);
                     }
                 }
             }
             //QApplication::$Database[1]->OutputProfiling();
         }
         $this->intUserArray = array();
         // Load Users
         /*foreach (UserAccount::LoadAll() as $objUser) {
         			$this->intUserArray[strtolower($objUser->Username)] = $objUser->UserAccountId;
         		}*/
         $this->strAcceptibleMimeArray = array('text/plain' => 'txt', 'text/comma-separated-values' => 'csv', 'text/csv' => 'csv', 'text/x-comma-separated-values' => 'csv', 'application/vnd.ms-excel' => 'csv', 'application/csv' => 'csv', 'text/x-csv' => 'csv');
     }
 }
开发者ID:proxymoron,项目名称:tracmor,代码行数:79,代码来源:asset_import.php

示例3: btnSave_Click

 public function btnSave_Click($strFormId, $strControlId, $strParameter)
 {
     try {
         // Get an instance of the database
         $objDatabase = QApplication::$Database[1];
         // Begin a MySQL Transaction to be either committed or rolled back
         $objDatabase->TransactionBegin();
         // Generate a new AssetCode based on the MinAssetCode value
         // This happens whether or not they are creating a new one or editing an existing one
         if ($this->chkAutoGenerateAssetCode->Checked) {
             $this->txtAssetCode->Text = Asset::GenerateAssetCode();
         }
         $this->objAsset->AssetCode = $this->txtAssetCode->Text;
         $this->objAsset->AssetModelId = $this->lstAssetModel->SelectedValue;
         $blnError = false;
         // If a new asset is being created
         if (!$this->blnEditMode) {
             // Do not allow creation of an asset if asset limit will be exceeded
             $intAssetLimit = is_numeric(QApplication::$TracmorSettings->AssetLimit) ? QApplication::$TracmorSettings->AssetLimit : false;
             if (!$this->blnEditMode) {
                 if ($intAssetLimit && Asset::CountActive() >= $intAssetLimit) {
                     $blnError = true;
                     $this->txtAssetCode->Warning = "Your asset limit has been reached.";
                 }
             }
             // Check to see if the asset code already exists
             $AssetDuplicate = Asset::LoadByAssetCode($this->txtAssetCode->Text);
             if ($AssetDuplicate) {
                 $blnError = true;
                 $this->txtAssetCode->Warning = "That asset code is already in use. Please try another.";
             }
             if (!$blnError && $this->txtParentAssetCode->Text) {
                 if ($this->txtParentAssetCode->Text != $this->objAsset->AssetCode) {
                     $objParentAsset = Asset::LoadByAssetCode($this->txtParentAssetCode->Text);
                     if (!$objParentAsset) {
                         $blnError = true;
                         $this->txtParentAssetCode->Warning = "That asset code does not exist. Please try another.";
                     } else {
                         if ($this->chkLockToParent->Checked && $objParentAsset->LocationId != $this->lstLocation->SelectedValue) {
                             // If locking child to parent, make sure assets are at the same location
                             $blnError = true;
                             $this->chkLockToParent->Warning = 'Cannot lock to parent asset at another location.';
                         } else {
                             if ($this->chkLockToParent->Checked && ($objParentAsset->CheckedOutFlag || $objParentAsset->ReservedFlag || $objParentAsset->ArchivedFlag || $objParentAsset->LocationId == 2 || $objParentAsset->LocationId == 5 || AssetTransaction::PendingTransaction($objParentAsset->AssetId))) {
                                 $blnError = true;
                                 $this->chkLockToParent->Warning = "Parent asset code (" . $objParentAsset->AssetCode . ") must not be currently Archived, Checked Out, Pending Shipment, Shipped/TBR, or Reserved.";
                             } else {
                                 $this->objAsset->ParentAssetId = $objParentAsset->AssetId;
                                 if ($this->chkLockToParent->Checked) {
                                     $this->objAsset->LinkedFlag = 1;
                                 }
                             }
                         }
                     }
                 } else {
                     $blnError = true;
                     $this->txtParentAssetCode->Warning = "Parent asset code must not be the same as asset code. Please try another.";
                 }
             } else {
                 // If txtParentAssetCode is empty
                 $this->objAsset->LinkedFlag = false;
                 $this->objAsset->ParentAssetId = null;
             }
             if (!$blnError) {
                 // Location can only be decided when creating an asset. Otherwise they must conduct a transaction.
                 if (!$this->blnEditMode) {
                     $this->objAsset->LocationId = $this->lstLocation->SelectedValue;
                 }
                 // Save child assets
                 $this->SaveChildAssets();
                 // Object should be saved only if it is new, to obtain the proper AssetId to add to the custom field tables
                 $this->objAsset->Save();
                 $this->objParentObject->RefreshChildAssets();
             }
         }
         // Assign input values to custom fields
         if ($this->arrCustomFields && !$blnError) {
             // Save the values from all of the custom field controls to save the asset
             CustomField::SaveControls($this->objAsset->objCustomFieldArray, $this->blnEditMode, $this->arrCustomFields, $this->objAsset->AssetId, 1);
         }
         if ($this->blnEditMode) {
             // Check to see if the asset code already exists (and is not the asset code of the asset that the user is currently editing
             $AssetDuplicate = Asset::LoadByAssetCode($this->txtAssetCode->Text);
             if ($AssetDuplicate && $AssetDuplicate->AssetId != $this->objAsset->AssetId) {
                 $blnError = true;
                 $this->txtAssetCode->Warning = "That asset code is already in use. Please try another.";
             }
             if (!$blnError && $this->txtParentAssetCode->Text) {
                 // Check if the parent asset code is already a child asset of this asset
                 $arrChildAsset = Asset::LoadArrayByParentAssetId($this->objAsset->AssetId);
                 foreach ($arrChildAsset as $objChildAsset) {
                     if ($objChildAsset->AssetCode == $this->txtParentAssetCode->Text) {
                         $blnError = true;
                         $this->txtParentAssetCode->Warning = "Parent asset code is already a child of this asset. Please try another.";
                         break;
                     }
                 }
                 if (!$blnError) {
                     if ($this->txtParentAssetCode->Text != $this->objAsset->AssetCode) {
                         $objParentAsset = Asset::LoadByAssetCode($this->txtParentAssetCode->Text);
//.........这里部分代码省略.........
开发者ID:brustj,项目名称:tracmor,代码行数:101,代码来源:QAssetEditComposite.class.php

示例4: btnSave_Click

 public function btnSave_Click($strFormId, $strControlId, $strParameter)
 {
     try {
         // Get an instance of the database
         $objDatabase = QApplication::$Database[1];
         // Begin a MySQL Transaction to be either committed or rolled back
         $objDatabase->TransactionBegin();
         // Generate a new AssetCode based on the MinAssetCode value
         // This happens whether or not they are creating a new one or editing an existing one
         if ($this->chkAutoGenerateAssetCode->Checked) {
             $this->txtAssetCode->Text = Asset::GenerateAssetCode();
         }
         $this->objAsset->AssetCode = $this->txtAssetCode->Text;
         $this->objAsset->AssetModelId = $this->lstAssetModel->SelectedValue;
         $blnError = false;
         // If a new asset is being created
         if (!$this->blnEditMode) {
             // Do not allow creation of an asset if asset limit will be exceeded
             $intAssetLimit = is_numeric(QApplication::$TracmorSettings->AssetLimit) ? QApplication::$TracmorSettings->AssetLimit : false;
             if (!$this->blnEditMode) {
                 if ($intAssetLimit && Asset::CountActive() >= $intAssetLimit) {
                     $blnError = true;
                     $this->txtAssetCode->Warning = "Your asset limit has been reached.";
                 }
             }
             //				 Check Depreciation fields
             if (QApplication::$TracmorSettings->DepreciationFlag == '1') {
                 if ($this->chkAssetDepreciation->Checked) {
                     if (!preg_match("/\\b\\d{1,3}(?:,?\\d{3})*(?:\\.\\d{2})?\\b/", $this->txtPurchaseCost->Text) || $this->txtPurchaseCost->Text <= 0) {
                         $blnError = true;
                         $this->txtPurchaseCost->Warning = "Purchase Cost value isn't valid";
                     } elseif (AssetModel::Load($this->lstAssetModel->SelectedValue)->DepreciationClassId != null) {
                         //print $this->calPurchaseDate->DateTime ."||". $this->txtPurchaseCost->Text."|";exit;
                         $this->objAsset->DepreciationFlag = true;
                         $this->objAsset->PurchaseDate = $this->calPurchaseDate->DateTime;
                         $this->objAsset->PurchaseCost = str_replace(',', '', $this->txtPurchaseCost->Text);
                     } else {
                         $blnError = true;
                         $this->chkAssetDepreciation->Warning = "Chosen Model isn't assigned to any Depreciation Class";
                     }
                 }
             }
             // Check to see if the asset tag already exists
             $AssetDuplicate = Asset::LoadByAssetCode($this->txtAssetCode->Text);
             if ($AssetDuplicate) {
                 $blnError = true;
                 $this->txtAssetCode->Warning = "That asset tag is already in use. Please try another.";
             }
             if (!$blnError && $this->txtParentAssetCode->Text) {
                 if ($this->txtParentAssetCode->Text != $this->objAsset->AssetCode) {
                     $objParentAsset = Asset::LoadByAssetCode($this->txtParentAssetCode->Text);
                     if (!$objParentAsset) {
                         $blnError = true;
                         $this->txtParentAssetCode->Warning = "That asset tag does not exist. Please try another.";
                     } else {
                         if ($this->chkLockToParent->Checked && $objParentAsset->LocationId != $this->lstLocation->SelectedValue) {
                             // If locking child to parent, make sure assets are at the same location
                             $blnError = true;
                             $this->chkLockToParent->Warning = 'Cannot lock to parent asset at another location.';
                         } else {
                             if ($this->chkLockToParent->Checked && ($objParentAsset->CheckedOutFlag || $objParentAsset->ReservedFlag || $objParentAsset->ArchivedFlag || $objParentAsset->LocationId == 2 || $objParentAsset->LocationId == 5 || AssetTransaction::PendingTransaction($objParentAsset->AssetId))) {
                                 $blnError = true;
                                 $this->chkLockToParent->Warning = "Parent asset tag (" . $objParentAsset->AssetCode . ") must not be currently Archived, Checked Out, Pending Shipment, Shipped/TBR, or Reserved.";
                             } else {
                                 $this->objAsset->ParentAssetId = $objParentAsset->AssetId;
                                 if ($this->chkLockToParent->Checked) {
                                     $this->objAsset->LinkedFlag = 1;
                                 }
                             }
                         }
                     }
                 } else {
                     $blnError = true;
                     $this->txtParentAssetCode->Warning = "Parent asset tag must not be the same as asset tag. Please try another.";
                 }
             } else {
                 // If txtParentAssetCode is empty
                 $this->objAsset->LinkedFlag = false;
                 $this->objAsset->ParentAssetId = null;
             }
             if (!$blnError) {
                 // Location can only be decided when creating an asset. Otherwise they must conduct a transaction.
                 if (!$this->blnEditMode) {
                     $this->objAsset->LocationId = $this->lstLocation->SelectedValue;
                 }
                 // Save child assets
                 $this->SaveChildAssets();
                 // Object should be saved only if it is new, to obtain the proper AssetId to add to the custom field tables
                 $this->objAsset->Save();
                 $this->objParentObject->RefreshChildAssets();
             }
         }
         // Assign input values to custom fields
         if (is_array($this->arrCustomFields) && count($this->arrCustomFields) > 0 && !$blnError) {
             // Save the values from all of the custom field controls to save the asset
             CustomField::SaveControls($this->objAsset->objCustomFieldArray, $this->blnEditMode, $this->arrCustomFields, $this->objAsset->AssetId, 1);
         }
         if ($this->blnEditMode) {
             // Check to see if the asset tag already exists (and is not the asset tag of the asset that the user is currently editing
             $AssetDuplicate = Asset::LoadByAssetCode($this->txtAssetCode->Text);
//.........这里部分代码省略.........
开发者ID:jdellinger,项目名称:tracmor,代码行数:101,代码来源:QAssetEditComposite.class.php


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