当前位置: 首页>>代码示例>>Java>>正文


Java D3DWindowSurfaceData.isValid方法代码示例

本文整理汇总了Java中sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData.isValid方法的典型用法代码示例。如果您正苦于以下问题:Java D3DWindowSurfaceData.isValid方法的具体用法?Java D3DWindowSurfaceData.isValid怎么用?Java D3DWindowSurfaceData.isValid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData的用法示例。


在下文中一共展示了D3DWindowSurfaceData.isValid方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: run

import sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData; //导入方法依赖的package包/类
public void run() {
    while (!done) {
        synchronized (runLock) {
            // If the list is empty, suspend the thread until a
            // new surface is added. Note that we have to check before
            // wait() (and inside the runLock), otherwise we could miss a
            // notify() when a new surface is added and sleep forever.
            long timeout = d3dwSurfaces.size() > 0 ? 100 : 0;

            // don't go to sleep if there's a thread waiting for an update
            if (!needsUpdateNow) {
                try { runLock.wait(timeout); }
                    catch (InterruptedException e) {}
            }
            // if we were woken up, there are probably surfaces in the list,
            // no need to check if the list is empty
        }

        // make a copy to avoid synchronization during the loop
        D3DWindowSurfaceData surfaces[] = new D3DWindowSurfaceData[] {};
        synchronized (this) {
            surfaces = d3dwSurfaces.toArray(surfaces);
        }
        for (D3DWindowSurfaceData sd : surfaces) {
            // skip invalid surfaces (they could have become invalid
            // after we made a copy of the list) - just a precaution
            if (sd.isValid() && (sd.isDirty() || sd.isSurfaceLost())) {
                if (!sd.isSurfaceLost()) {
                    // the flip and the clearing of the dirty state
                    // must be done under the lock, otherwise it's
                    // possible to miss an update to the surface
                    D3DRenderQueue rq = D3DRenderQueue.getInstance();
                    rq.lock();
                    try {
                        Rectangle r = sd.getBounds();
                        D3DSurfaceData.swapBuffers(sd, 0, 0,
                                                   r.width, r.height);
                        sd.markClean();
                    } finally {
                        rq.unlock();
                    }
                } else if (!validate(sd)) {
                    // it is possible that the validation may never
                    // succeed, we need to detect this and replace
                    // the d3dw surface with gdi; the replacement of
                    // the surface will also trigger a repaint
                    sd.getPeer().replaceSurfaceDataLater();
                }
            }
        }
        synchronized (runLock) {
            needsUpdateNow = false;
            runLock.notifyAll();
        }
    }
}
 
开发者ID:SunburstApps,项目名称:OpenJSharp,代码行数:57,代码来源:D3DScreenUpdateManager.java


注:本文中的sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData.isValid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。