本文整理汇总了Java中sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData.isSurfaceLost方法的典型用法代码示例。如果您正苦于以下问题:Java D3DWindowSurfaceData.isSurfaceLost方法的具体用法?Java D3DWindowSurfaceData.isSurfaceLost怎么用?Java D3DWindowSurfaceData.isSurfaceLost使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData
的用法示例。
在下文中一共展示了D3DWindowSurfaceData.isSurfaceLost方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: validate
import sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData; //导入方法依赖的package包/类
/**
* Restores the passed surface if it was lost, resets the lost status.
* @param sd surface to be validated
* @return true if surface wasn't lost or if restoration was successful,
* false otherwise
*/
private boolean validate(D3DWindowSurfaceData sd) {
if (sd.isSurfaceLost()) {
try {
sd.restoreSurface();
// if succeeded, first fill the surface with bg color
// note: use the non-synch method to avoid incorrect lock order
Color bg = sd.getPeer().getBackgroundNoSync();
SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null);
sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height);
sg2d.dispose();
// now clean the dirty status so that we don't flip it
// next time before it gets repainted; it is safe
// to do without the lock because we will issue a
// repaint anyway so we will not lose any rendering
sd.markClean();
// since the surface was successfully restored we need to
// repaint whole window to repopulate the back-buffer
repaintPeerTarget(sd.getPeer());
} catch (InvalidPipeException ipe) {
return false;
}
}
return true;
}
示例2: createGraphics
import sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData; //导入方法依赖的package包/类
/**
* Creates a graphics object for the passed in surface data. If
* the surface is lost, it is restored.
* If the surface wasn't lost or the restoration was successful
* the surface is added to the list of maintained surfaces
* (if it hasn't been already).
*
* If the updater thread hasn't been created yet , it will be created and
* started.
*
* @param sd surface data for which to create SunGraphics2D
* @param peer peer associated with the surface data
* @param fgColor fg color to be used in graphics
* @param bgColor bg color to be used in graphics
* @param font font to be used in graphics
* @return a SunGraphics2D object for the surface (or for temp GDI
* surface data)
*/
@Override
public Graphics2D createGraphics(SurfaceData sd,
WComponentPeer peer, Color fgColor, Color bgColor, Font font)
{
if (!done && sd instanceof D3DWindowSurfaceData) {
D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
if (!d3dw.isSurfaceLost() || validate(d3dw)) {
trackScreenSurface(d3dw);
return new SunGraphics2D(sd, fgColor, bgColor, font);
}
// could not restore the d3dw surface, use the cached gdi surface
// instead for this graphics object; note that we do not track
// this new gdi surface, it is only used for this graphics
// object
sd = getGdiSurface(d3dw);
}
return super.createGraphics(sd, peer, fgColor, bgColor, font);
}
示例3: run
import sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData; //导入方法依赖的package包/类
public void run() {
while (!done) {
synchronized (runLock) {
// If the list is empty, suspend the thread until a
// new surface is added. Note that we have to check before
// wait() (and inside the runLock), otherwise we could miss a
// notify() when a new surface is added and sleep forever.
long timeout = d3dwSurfaces.size() > 0 ? 100 : 0;
// don't go to sleep if there's a thread waiting for an update
if (!needsUpdateNow) {
try { runLock.wait(timeout); }
catch (InterruptedException e) {}
}
// if we were woken up, there are probably surfaces in the list,
// no need to check if the list is empty
}
// make a copy to avoid synchronization during the loop
D3DWindowSurfaceData surfaces[] = new D3DWindowSurfaceData[] {};
synchronized (this) {
surfaces = d3dwSurfaces.toArray(surfaces);
}
for (D3DWindowSurfaceData sd : surfaces) {
// skip invalid surfaces (they could have become invalid
// after we made a copy of the list) - just a precaution
if (sd.isValid() && (sd.isDirty() || sd.isSurfaceLost())) {
if (!sd.isSurfaceLost()) {
// the flip and the clearing of the dirty state
// must be done under the lock, otherwise it's
// possible to miss an update to the surface
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
Rectangle r = sd.getBounds();
D3DSurfaceData.swapBuffers(sd, 0, 0,
r.width, r.height);
sd.markClean();
} finally {
rq.unlock();
}
} else if (!validate(sd)) {
// it is possible that the validation may never
// succeed, we need to detect this and replace
// the d3dw surface with gdi; the replacement of
// the surface will also trigger a repaint
sd.getPeer().replaceSurfaceDataLater();
}
}
}
synchronized (runLock) {
needsUpdateNow = false;
runLock.notifyAll();
}
}
}