本文整理汇总了Java中org.newdawn.slick.GameContainer.setVSync方法的典型用法代码示例。如果您正苦于以下问题:Java GameContainer.setVSync方法的具体用法?Java GameContainer.setVSync怎么用?Java GameContainer.setVSync使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.GameContainer
的用法示例。
在下文中一共展示了GameContainer.setVSync方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: showSpeedUpButton
import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
* Show speedUp button
* @param gc GameContainer
* @param g Graphics
* @throws SlickException
*/
public static void showSpeedUpButton(GameContainer gc, Graphics g) throws SlickException {
speedUpButton.draw(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonWidth, speedUpButtonHeight);
if (Controller.mouseInArea(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonPosX + speedUpButtonWidth,
speedUpButtonPosY + speedUpButtonHeight)) {
speedUpButton.draw(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonWidth, speedUpButtonHeight,
new Color(0, 0, 0, 50));
if (Mouse.getEventButtonState() && Mouse.getEventButton() == 0) {
gc.setTargetFrameRate(isSpeedUpClicked==false?180:60);
gc.setVSync(isSpeedUpClicked);
isSpeedUpClicked = !isSpeedUpClicked;
try {
TimeUnit.MILLISECONDS.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
if (isSpeedUpClicked == false) {
speedUpButton.draw(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonWidth, speedUpButtonHeight, new Color(0, 0, 0, 100));
}
}
示例2: init
import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
* @see BasicGame#init(GameContainer)
*/
public void init(GameContainer container) throws SlickException {
a = new Rectangle(100,100,50,200);
a = a.transform(Transform.createRotateTransform(0.1f,100,100));
b = new Rectangle(200,100,50,200);
b = b.transform(Transform.createRotateTransform(-0.6f,100,100));
c = new Rectangle(300,100,50,200);
c = c.transform(Transform.createRotateTransform(-0.2f,100,100));
morph = new MorphShape(a);
morph.addShape(b);
morph.addShape(c);
container.setVSync(true);
}
示例3: init
import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
* @see BasicGame#init(GameContainer)
*/
public void init(GameContainer container) throws SlickException {
base = InkscapeLoader.load("testdata/svg/walk1.svg");
morph = new SVGMorph(base);
morph.addStep(InkscapeLoader.load("testdata/svg/walk2.svg"));
morph.addStep(InkscapeLoader.load("testdata/svg/walk3.svg"));
morph.addStep(InkscapeLoader.load("testdata/svg/walk4.svg"));
container.setVSync(true);
}
示例4: init
import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
* @see BasicGame#init(GameContainer)
*/
public void init(GameContainer container) throws SlickException {
util.setListener(this);
init();
container.setVSync(true);
}