本文整理汇总了Java中org.newdawn.slick.GameContainer.getInput方法的典型用法代码示例。如果您正苦于以下问题:Java GameContainer.getInput方法的具体用法?Java GameContainer.getInput怎么用?Java GameContainer.getInput使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.GameContainer
的用法示例。
在下文中一共展示了GameContainer.getInput方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
provider = new InputProvider(container.getInput());
provider.addListener(this);
provider.bindCommand(new KeyControl(Input.KEY_LEFT), run);
provider.bindCommand(new KeyControl(Input.KEY_A), run);
provider.bindCommand(new ControllerDirectionControl(0, ControllerDirectionControl.LEFT), run);
provider.bindCommand(new KeyControl(Input.KEY_UP), jump);
provider.bindCommand(new KeyControl(Input.KEY_W), jump);
provider.bindCommand(new ControllerDirectionControl(0, ControllerDirectionControl.UP), jump);
provider.bindCommand(new KeyControl(Input.KEY_SPACE), attack);
provider.bindCommand(new MouseButtonControl(0), attack);
provider.bindCommand(new ControllerButtonControl(0, 1), attack);
}
示例2: init
import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
if (container instanceof AppGameContainer) {
app = (AppGameContainer) container;
}
input = container.getInput();
x = 300;
y = 300;
}
示例3: init
import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
input = container.getInput();
input.enableKeyRepeat(300,100);
}
示例4: update
import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
@Override
public void update(GameContainer container, int delta) throws SlickException {
input = container.getInput();
pacmanGame.setInfo(input);
}