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Java GameContainer.setTargetFrameRate方法代码示例

本文整理汇总了Java中org.newdawn.slick.GameContainer.setTargetFrameRate方法的典型用法代码示例。如果您正苦于以下问题:Java GameContainer.setTargetFrameRate方法的具体用法?Java GameContainer.setTargetFrameRate怎么用?Java GameContainer.setTargetFrameRate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.newdawn.slick.GameContainer的用法示例。


在下文中一共展示了GameContainer.setTargetFrameRate方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
	this.container = container;
	
	image = new Image("testdata/logo.tga", true);
	
	Image temp = new Image("testdata/palette_tool.png");
	container.setMouseCursor(temp, 0, 0);
	
	container.setIcons(new String[] {"testdata/icon.tga"});
	container.setTargetFrameRate(100);
	
	poly = new Polygon();
	float len = 100;
	
	for (int x=0;x<360;x+=30) {
		if (len == 100) {
			len = 50; 
		} else {
			len = 100;
		}
		poly.addPoint((float) FastTrig.cos(Math.toRadians(x)) * len, 
					  (float) FastTrig.sin(Math.toRadians(x)) * len);
	}
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:28,代码来源:GraphicsTest.java

示例2: showSpeedUpButton

import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
 * Show speedUp button
 * @param gc	GameContainer
 * @param g	Graphics
 * @throws SlickException
 */
public static void showSpeedUpButton(GameContainer gc, Graphics g) throws SlickException {
	speedUpButton.draw(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonWidth, speedUpButtonHeight);
	
	if (Controller.mouseInArea(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonPosX + speedUpButtonWidth,
								speedUpButtonPosY + speedUpButtonHeight)) {
		speedUpButton.draw(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonWidth, speedUpButtonHeight,
							new Color(0, 0, 0, 50));
		if (Mouse.getEventButtonState() && Mouse.getEventButton() == 0) {
			gc.setTargetFrameRate(isSpeedUpClicked==false?180:60);
			gc.setVSync(isSpeedUpClicked);
			isSpeedUpClicked = !isSpeedUpClicked;
			try {
				TimeUnit.MILLISECONDS.sleep(100);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
	}
	if (isSpeedUpClicked == false) {
		speedUpButton.draw(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonWidth, speedUpButtonHeight, new Color(0, 0, 0, 100));
	}
	
}
 
开发者ID:hungthuanmk,项目名称:HCMIU_PlantsAndZombies,代码行数:30,代码来源:PlayUI.java

示例3: init

import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
	container.setTargetFrameRate(100);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:7,代码来源:TransformTest.java

示例4: init

import org.newdawn.slick.GameContainer; //导入方法依赖的package包/类
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
   container.setTargetFrameRate(100);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:7,代码来源:TransformTest2.java


注:本文中的org.newdawn.slick.GameContainer.setTargetFrameRate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。