本文整理汇总了Java中org.lwjgl.util.vector.Matrix4f.scale方法的典型用法代码示例。如果您正苦于以下问题:Java Matrix4f.scale方法的具体用法?Java Matrix4f.scale怎么用?Java Matrix4f.scale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.util.vector.Matrix4f
的用法示例。
在下文中一共展示了Matrix4f.scale方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createTransformationMatrix
import org.lwjgl.util.vector.Matrix4f; //导入方法依赖的package包/类
public static Matrix4f createTransformationMatrix(final Vector3f translation, final float rx, final float ry, final float rz, final float scale) {
final Matrix4f matrix = new Matrix4f();
matrix.setIdentity();
Matrix4f.translate(translation, matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix, matrix);
Matrix4f.scale(new Vector3f(scale, scale, scale), matrix, matrix);
return matrix;
}
示例2: createTransformationMatrix
import org.lwjgl.util.vector.Matrix4f; //导入方法依赖的package包/类
public static Matrix4f createTransformationMatrix(Vector3f translation, float rx, float ry, float rz, float scale) {
Matrix4f matrix = new Matrix4f();
matrix.setIdentity();
Matrix4f.translate(translation, matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix, matrix);
Matrix4f.scale(new Vector3f(scale, scale, scale), matrix, matrix);
return matrix;
}
示例3: createTransformationMatrix
import org.lwjgl.util.vector.Matrix4f; //导入方法依赖的package包/类
/**
* Creates transformation matrix for models in rendering.
* @param translation - Translation
* @param rx - Rotation on the x axis
* @param ry - Rotation on the y axis
* @param rz - Rotation on the z axis
* @param scale - Scale
* @return - Transformation matrix
*/
public static Matrix4f createTransformationMatrix(Vector3f translation, float rx, float ry, float rz, float scale) {
Matrix4f matrix = new Matrix4f();
matrix.setIdentity();
Matrix4f.translate(translation, matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix, matrix);
Matrix4f.scale(new Vector3f(scale, scale, scale), matrix, matrix);
return matrix;
}
示例4: calculateMvpMatrix
import org.lwjgl.util.vector.Matrix4f; //导入方法依赖的package包/类
private Matrix4f calculateMvpMatrix(Sun sun, ICamera camera) {
Matrix4f modelMatrix = new Matrix4f();
Vector3f sunPos = sun.getWorldPosition(camera.getPosition());
Matrix4f.translate(sunPos, modelMatrix, modelMatrix);
Matrix4f modelViewMat = applyViewMatrix(modelMatrix, camera.getViewMatrix());
Matrix4f.scale(new Vector3f(sun.getScale(), sun.getScale(), sun.getScale()), modelViewMat, modelViewMat);
return Matrix4f.mul(camera.getProjectionMatrix(), modelViewMat, null);
}
示例5: createModelMatrix
import org.lwjgl.util.vector.Matrix4f; //导入方法依赖的package包/类
private Matrix4f createModelMatrix(float x, float y, float z, float scale) {
Matrix4f modelMatrix = new Matrix4f();
Matrix4f.translate(new Vector3f(x, y, z), modelMatrix, modelMatrix);
Matrix4f.scale(new Vector3f(scale, scale, scale), modelMatrix, modelMatrix);
return modelMatrix;
}