本文整理汇总了Java中org.bukkit.event.inventory.InventoryDragEvent.setResult方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryDragEvent.setResult方法的具体用法?Java InventoryDragEvent.setResult怎么用?Java InventoryDragEvent.setResult使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.inventory.InventoryDragEvent
的用法示例。
在下文中一共展示了InventoryDragEvent.setResult方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: equipWeaponEvent
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void equipWeaponEvent(InventoryDragEvent event) {
if (Result.DENY.equals(event.getResult())) return;
HumanEntity human = event.getWhoClicked();
Inventory inv = event.getInventory();
ItemStack prior = event.getOldCursor();
StandardGun priorGun = findGun(prior);
// Don't really care what sort of drag, if we have a gun in inv and this was a gun, deny.
if (priorGun != null && inv != null && !InventoryType.PLAYER.equals(inv.getType()) && priorGun.isLimitToOne() && priorGun.hasGun(human)) {
event.setResult(Result.DENY);
// yes this will prevent drag style of weapon in chest invs. Oh well.
}
}
示例2: equipWeaponEvent
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void equipWeaponEvent(InventoryDragEvent event) {
if (!enabled) return;
HumanEntity human = event.getWhoClicked();
boolean alreadyHasGun = hasGun(human);
Inventory inv = event.getInventory();
ItemStack prior = event.getOldCursor();
// Don't really care what sort of drag, if we have a gun in inv and this was a gun, deny.
if (alreadyHasGun && (inv != null && !InventoryType.PLAYER.equals(inv.getType()))
&& (prior != null && isGun(prior))) {
event.setResult(Result.DENY);
// yes this will prevent drag style of weapon in chest invs. Oh well.
}
}
示例3: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler (priority = EventPriority.HIGHEST)
public void onInventoryDrag(InventoryDragEvent e){
if(!isEnabled(e.getWhoClicked().getWorld()) ||
e.getInventory().getType() != InventoryType.CRAFTING ||
!e.getInventorySlots().contains(40)) return;
if(shouldWeCancel(e.getOldCursor())){
e.setResult(Event.Result.DENY);
e.setCancelled(true);
}
}
示例4: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryDrag(InventoryDragEvent e) {
if (e == null) return;
if (e.getInventory() == null) return;
if (e.getInventory().getTitle() == null) return;
if (e.getInventory().getTitle().equals(CC(Main.finalconfig.getString("atm_title")))) {
e.setResult(Result.DENY);
}
}
示例5: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryDrag(InventoryDragEvent e) {
if(controller.isPlaying()
&& e.getOldCursor().getType() == Material.EYE_OF_ENDER) {
int size = e.getInventory().getSize();
for(int slot : e.getRawSlots()) {
if(slot < size) {
e.setResult(Result.DENY);
break;
}
}
}
}
示例6: onItemDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler
public void onItemDrag(final InventoryDragEvent event) {
if (event.getInventory() != null && event.getInventory().equals(this.inventory) && event.getWhoClicked() instanceof Player) {
event.setCancelled(true);
event.setResult(Result.DENY);
}
}