本文整理汇总了Java中org.bukkit.event.inventory.InventoryDragEvent.setCancelled方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryDragEvent.setCancelled方法的具体用法?Java InventoryDragEvent.setCancelled怎么用?Java InventoryDragEvent.setCancelled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.inventory.InventoryDragEvent
的用法示例。
在下文中一共展示了InventoryDragEvent.setCancelled方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOW)
public void onInventoryDrag(InventoryDragEvent e) {
Player p = (Player) e.getWhoClicked();
if(!inventories.containsKey(p))
return;
SmartInventory inv = inventories.get(p);
for(int slot : e.getRawSlots()) {
if(slot >= p.getOpenInventory().getTopInventory().getSize())
continue;
e.setCancelled(true);
break;
}
inv.getListeners().stream()
.filter(listener -> listener.getType() == InventoryDragEvent.class)
.forEach(listener -> ((InventoryListener<InventoryDragEvent>) listener).accept(e));
}
示例2: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
if(!event.getInventory().equals(i) || !(event.getWhoClicked() instanceof Player)) return;
Player p = (Player) event.getWhoClicked();
boolean invModified = false;
for(int slot : event.getRawSlots()) {
if(slot < i.getSize()) {
if(invSlots.contains(slot)) {
invModified = true;
} else {
event.setCancelled(true);
return;
}
}
}
if(invModified) {
if(plugin.checkBlockPermission(p, as.getLocation().getBlock())) {
updateInventory();
} else {
event.setCancelled(true);
p.sendMessage(ChatColor.RED + Config.wgNoPerm);
}
}
}
示例3: OnInventoryDragEvent
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOW)
public void OnInventoryDragEvent(InventoryDragEvent event) {
if (event.isCancelled()) {
return;
}
for (int slot : event.getRawSlots()) {
if (slot < event.getView().getTopInventory().getSize()) {
if (guiInventories.containsKey(event.getView().getTopInventory().getName())) {
event.setCancelled(true);
return;
}
}
}
}
示例4: onPlayerClickTrinket2
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerClickTrinket2(InventoryDragEvent event) {
if (event.getRawSlots().contains(45)) {
event.setCancelled(true);
if (event.getWhoClicked().getGameMode() != GameMode.ADVENTURE && event.getWhoClicked().getGameMode() != GameMode.SURVIVAL) {
event.getWhoClicked().getInventory().setItemInOffHand(null);
}
if (event.getWhoClicked() instanceof Player)
((Player) event.getWhoClicked()).updateInventory();
}
}
示例5: onPlayerDragInventory
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onPlayerDragInventory(InventoryDragEvent event) {
// This is when you spread items evenly across slots by dragging
if(!(event.getWhoClicked() instanceof Player)) {
return;
}
Player player = (Player) event.getWhoClicked();
ItemStack transferred = event.getOldCursor().clone();
transferred.setAmount(0);
Inventory externalInventory = null;
for(Map.Entry<Integer, ItemStack> entry : event.getNewItems().entrySet()) {
Inventory inventory = getLocalInventory(event.getView(), entry.getKey());
if(inventory.getHolder() != player) {
// Add stacks to the total if they are dragged over an external inventory
externalInventory = inventory;
transferred.setAmount(transferred.getAmount() + entry.getValue().getAmount());
}
}
if(externalInventory != null) {
int initialQuantity = transferred.getAmount();
PlayerItemTransferEvent transferEvent = new PlayerItemTransferEvent(
event, ItemTransferEvent.Type.PLACE, player,
Optional.empty(),
Optional.of(new InventorySlot<>(externalInventory)),
transferred, null, initialQuantity,
event.getOldCursor()
);
this.callEvent(transferEvent);
if(initialQuantity != transferEvent.getQuantity()) {
// If the quantity changes, we have to cancel the entire drag,
// because bukkit does not let us modify the dragged stacks.
event.setCancelled(true);
}
}
}
示例6: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onInventoryDrag(InventoryDragEvent event) {
Player player = (Player) event.getWhoClicked();
if (!InventoryManager.playerIsLoaded(player)) {
return;
}
for (Integer rawSlotId : event.getRawSlots()) {
ItemStack cursor = event.getOldCursor();
Inventory inventory = event.getInventory();
if (PetManager.isPetItem(cursor)) {
event.setCancelled(true);
return;
}
if (inventory.getType() == InventoryType.CRAFTING) {
if (InventoryManager.get(player).isOpened()) {
return;
}
// Shield slot is QUICKBAR and has rawId - 45 o.O
if (rawSlotId >= 1 && rawSlotId <= 8 || rawSlotId == 45) {
event.setCancelled(true);
return;
}
} else if (InventoryAPI.isRPGInventory(inventory)) {
if (rawSlotId < 54) {
event.setCancelled(true);
return;
}
}
}
}
示例7: onDragEquip
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onDragEquip(InventoryDragEvent event) {
Player player = (Player) event.getWhoClicked();
if (!InventoryManager.playerIsLoaded(player) || InventoryAPI.isRPGInventory(event.getInventory())) {
return;
}
if (event.getRawSlots().size() == 1) {
int slot = (int) event.getRawSlots().toArray()[0];
event.setCancelled(slot >= 5 && slot <= 8 && event.getInventory().getType() == InventoryType.CRAFTING);
}
}
示例8: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onInventoryDrag(InventoryDragEvent event) {
Inventory inventory = event.getInventory();
Inventory topInventory = event.getView().getTopInventory();
if (inventory != null && topInventory != null && topInventory.equals(inventory) && topInventory.getTitle().endsWith(" Key Reward")) { // TODO: More reliable
event.setCancelled(true);
}
}
示例9: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
UUID uuid = event.getWhoClicked().getUniqueId();
if (invClickables.containsKey(uuid)) {
HashMap<String, HashMap<String, Runnable>> invs = invClickables.get(uuid);
if (event.getInventory().getName() != null && invs.containsKey(event.getInventory().getName())) {
event.setCancelled(true);
((Player) event.getWhoClicked()).updateInventory();
}
}
}
示例10: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler (priority = EventPriority.HIGHEST)
public void onInventoryDrag(InventoryDragEvent e){
if(!isEnabled(e.getWhoClicked().getWorld()) ||
e.getInventory().getType() != InventoryType.CRAFTING ||
!e.getInventorySlots().contains(40)) return;
if(shouldWeCancel(e.getOldCursor())){
e.setResult(Event.Result.DENY);
e.setCancelled(true);
}
}
示例11: on
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler
public void on(InventoryDragEvent event) {
Player player = (Player) event.getWhoClicked();
if (!isSpectating(player)) {
return;
}
event.setCancelled(true);
}
示例12: InventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
public static void InventoryDrag(InventoryDragEvent event)
{
Inventory inventory = event.getInventory();
if ( inventory.getName().contains("SkullInventory"))
{
event.setCancelled(true);
return;
}
}
示例13: inventoryDragEvent
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void inventoryDragEvent(InventoryDragEvent e) {
if (e.getInventory() == null)
return;
if (check(e.getInventory().getType(), e.getOldCursor()))
e.setCancelled(true);
}
示例14: playerDragInventoryEvent
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler
public void playerDragInventoryEvent(InventoryDragEvent e) {
ArmorType newArmorType = ArmorType.matchType(e.getOldCursor());
if (newArmorType == null)
return;
ArmorEquipEvent armorEquipEvent = new ArmorEquipEvent((Player) e.getWhoClicked(), EquipMethod.DRAG,
newArmorType, e.getOldCursor());
if (!e.getRawSlots().contains(newArmorType.getSlot()))
return;
Bukkit.getServer().getPluginManager().callEvent(armorEquipEvent);
if (armorEquipEvent.isCancelled()) {
e.setCancelled(true);
}
}
示例15: onDrag
import org.bukkit.event.inventory.InventoryDragEvent; //导入方法依赖的package包/类
@EventHandler
public void onDrag(InventoryDragEvent e) {
Player p = (Player) e.getWhoClicked();
if (this.guiManager.containsPlayer(p.getUniqueId()) && p.getOpenInventory().getTopInventory().equals(e.getInventory())) {
e.setCancelled(true);
}
}