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Java InventoryDragEvent类代码示例

本文整理汇总了Java中org.bukkit.event.inventory.InventoryDragEvent的典型用法代码示例。如果您正苦于以下问题:Java InventoryDragEvent类的具体用法?Java InventoryDragEvent怎么用?Java InventoryDragEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


InventoryDragEvent类属于org.bukkit.event.inventory包,在下文中一共展示了InventoryDragEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: equipWeaponEvent

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void equipWeaponEvent(InventoryDragEvent event) {
	if (Result.DENY.equals(event.getResult())) return;
	HumanEntity human = event.getWhoClicked();
	
	Inventory inv = event.getInventory();
	ItemStack prior = event.getOldCursor();
	StandardGun priorGun = findGun(prior); 
	
	// Don't really care what sort of drag, if we have a gun in inv and this was a gun, deny.
	if (priorGun != null && inv != null && !InventoryType.PLAYER.equals(inv.getType()) && priorGun.isLimitToOne() && priorGun.hasGun(human)) {
		event.setResult(Result.DENY);
		// yes this will prevent drag style of weapon in chest invs. Oh well.
	}
	
}
 
开发者ID:ProgrammerDan,项目名称:AddGun,代码行数:17,代码来源:Guns.java

示例2: equipWeaponEvent

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void equipWeaponEvent(InventoryDragEvent event) {
	if (!enabled) return;
	HumanEntity human = event.getWhoClicked();
	boolean alreadyHasGun = hasGun(human);
	
	Inventory inv = event.getInventory();
	ItemStack prior = event.getOldCursor();
	
	// Don't really care what sort of drag, if we have a gun in inv and this was a gun, deny.
	if (alreadyHasGun && (inv != null && !InventoryType.PLAYER.equals(inv.getType()))
			&& (prior != null && isGun(prior))) {
		event.setResult(Result.DENY);
		// yes this will prevent drag style of weapon in chest invs. Oh well.
	}
	
}
 
开发者ID:ProgrammerDan,项目名称:AddGun,代码行数:18,代码来源:RailGun.java

示例3: onInventoryDrag

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.LOW)
public void onInventoryDrag(InventoryDragEvent e) {
    Player p = (Player) e.getWhoClicked();

    if(!inventories.containsKey(p))
        return;

    SmartInventory inv = inventories.get(p);

    for(int slot : e.getRawSlots()) {
        if(slot >= p.getOpenInventory().getTopInventory().getSize())
            continue;

        e.setCancelled(true);
        break;
    }

    inv.getListeners().stream()
            .filter(listener -> listener.getType() == InventoryDragEvent.class)
            .forEach(listener -> ((InventoryListener<InventoryDragEvent>) listener).accept(e));
}
 
开发者ID:MinusKube,项目名称:SmartInvs,代码行数:22,代码来源:InventoryManager.java

示例4: afterEquipChange

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void afterEquipChange(final InventoryDragEvent event) {
    final Player player = (Player) event.getWhoClicked();

    if (!InventoryManager.playerIsLoaded(player)) {
        return;
    }

    new BukkitRunnable() {
        @Override
        public void run() {
            InventoryView inventoryView = event.getView();
            for (int slot : event.getRawSlots()) {
                ItemStack item = inventoryView.getItem(slot);
                if (CustomItem.isCustomItem(item)) {
                    ItemManager.updateStats((Player) event.getWhoClicked());
                }
            }
        }
    }.runTaskLater(RPGInventory.getInstance(), 1);
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:22,代码来源:ItemListener.java

示例5: onInventoryDrag

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onInventoryDrag(InventoryDragEvent event) {
    HumanEntity humanEntity = event.getWhoClicked();
    if (humanEntity instanceof Player) {
        Player player = (Player) humanEntity;
        PearlNameFaker pearlNameFaker = itemNameFakes.get(player.getUniqueId());
        if (pearlNameFaker == null)
            return;
        for (Map.Entry<Integer, ItemStack> entry : event.getNewItems().entrySet()) {
            if (entry.getKey() == player.getInventory().getHeldItemSlot()) {
                pearlNameFaker.setFakeItem(CraftItemStack.asNMSCopy(player.getItemInHand()), player.getInventory().getHeldItemSlot());
                break;
            }
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:17,代码来源:EnderPearlTimer.java

示例6: onEvent

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@Override
public void onEvent(InventoryEvent event) {
    if (event instanceof InventoryClickEvent) {
        InventoryClickEvent clickEvent = ((InventoryClickEvent) event);
        if (isTop(event, clickEvent.getRawSlot())) {
            notify(event);
        }
    } else if (event instanceof InventoryDragEvent) {
        InventoryDragEvent dragEvent = ((InventoryDragEvent) event);
        for (int slot : dragEvent.getRawSlots()) {
            if (isTop(event, slot)) {
                notify(event);
                break;
            }
        }
    }
}
 
开发者ID:EntryPointKR,项目名称:MCLibrary,代码行数:18,代码来源:TopHandler.java

示例7: handle

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@Override
public void handle(GUIEvent<InventoryEvent> event) {
    InventoryEvent nativeEvent = event.getEvent();
    if (nativeEvent instanceof InventoryClickEvent) {
        InventoryClickEvent clickEvent = (InventoryClickEvent) nativeEvent;
        if (clickEvent.getRawSlot() < clickEvent.getInventory().getSize())
            receive(event);
    } else if (nativeEvent instanceof InventoryDragEvent) {
        InventoryDragEvent dragEvent = (InventoryDragEvent) nativeEvent;
        for (int slot : dragEvent.getRawSlots()) {
            if (slot < dragEvent.getInventory().getSize()) {
                receive(event);
                break;
            }
        }
    }
}
 
开发者ID:EntryPointKR,项目名称:MCLibrary,代码行数:18,代码来源:TopInventoryHandler.java

示例8: onInventoryDrag

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
/**
 * Handle inventory dragging properly
 * @param event
 */
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onInventoryDrag(InventoryDragEvent event) {

	Map<Integer, ItemStack> items = event.getNewItems();

	for(Integer slot : items.keySet()) {
		ItemStack item = items.get(slot);

		ExilePearl pearl = pearlApi.getPearlFromItemStack(item);
		if(pearl != null) {
			boolean clickedTop = event.getView().convertSlot(slot) == slot;

			InventoryHolder holder = clickedTop ? event.getView().getTopInventory().getHolder() : event.getView().getBottomInventory().getHolder();

			updatePearlHolder(pearl, holder, event);

			if(event.isCancelled()) {
				return;
			}
		}
	}
}
 
开发者ID:DevotedMC,项目名称:ExilePearl,代码行数:27,代码来源:PlayerListener.java

示例9: onInventoryDrag

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
    if(!event.getInventory().equals(i) || !(event.getWhoClicked() instanceof Player)) return;
    Player p = (Player) event.getWhoClicked();
    boolean invModified = false;
    for(int slot : event.getRawSlots()) {
        if(slot < i.getSize()) {
            if(invSlots.contains(slot)) {
                invModified = true;
            } else {
                event.setCancelled(true);
                return;
            }
        }
    }
    if(invModified) {
        if(plugin.checkBlockPermission(p, as.getLocation().getBlock())) {
            updateInventory();
        } else {
            event.setCancelled(true);
            p.sendMessage(ChatColor.RED + Config.wgNoPerm);
        }
    }
}
 
开发者ID:St3venAU,项目名称:ArmorStandTools,代码行数:25,代码来源:ArmorStandGUI.java

示例10: OnInventoryDragEvent

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.LOW) 
public void OnInventoryDragEvent(InventoryDragEvent event) {
	if (event.isCancelled()) {
		return;
	}
	
	for (int slot : event.getRawSlots()) {
		if (slot < event.getView().getTopInventory().getSize()) {
			if (guiInventories.containsKey(event.getView().getTopInventory().getName())) {
				event.setCancelled(true);
				return;
			}
		}
	}
	
}
 
开发者ID:netizen539,项目名称:civcraft,代码行数:17,代码来源:LoreGuiItemListener.java

示例11: onInventoryDrag

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryDrag(InventoryDragEvent event)
{
    if (event.getWhoClicked() instanceof Player)
    {
        if (!this.inventoryChanges.containsKey(event.getWhoClicked().getUniqueId()))
        {
            return;
        }
        Inventory inventory = event.getInventory();
        int amount = 0;
        for (Entry<Integer, ItemStack> entry : event.getNewItems().entrySet())
        {
            if (entry.getKey() < inventory.getSize())
            {
                amount += entry.getValue().getAmount();
            }
        }
        this.prepareForLogging((Player)event.getWhoClicked(), new ItemData(event.getOldCursor()), amount);
    }
}
 
开发者ID:CubeEngine,项目名称:modules-extra,代码行数:22,代码来源:ListenerContainerItem.java

示例12: onPlayerClickTrinket2

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler
public void onPlayerClickTrinket2(InventoryDragEvent event) {
    if (event.getRawSlots().contains(45)) {
        event.setCancelled(true);
        if (event.getWhoClicked().getGameMode() != GameMode.ADVENTURE && event.getWhoClicked().getGameMode() != GameMode.SURVIVAL) {
            event.getWhoClicked().getInventory().setItemInOffHand(null);
        }
        if (event.getWhoClicked() instanceof Player)
            ((Player) event.getWhoClicked()).updateInventory();
    }
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:12,代码来源:TrinketManager.java

示例13: onPlayerDragInventory

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onPlayerDragInventory(InventoryDragEvent event) {
    // This is when you spread items evenly across slots by dragging
    if(!(event.getWhoClicked() instanceof Player)) {
        return;
    }
    Player player = (Player) event.getWhoClicked();

    ItemStack transferred = event.getOldCursor().clone();
    transferred.setAmount(0);
    Inventory externalInventory = null;

    for(Map.Entry<Integer, ItemStack> entry : event.getNewItems().entrySet()) {
        Inventory inventory = getLocalInventory(event.getView(), entry.getKey());
        if(inventory.getHolder() != player) {
            // Add stacks to the total if they are dragged over an external inventory
            externalInventory = inventory;
            transferred.setAmount(transferred.getAmount() + entry.getValue().getAmount());
        }
    }

    if(externalInventory != null) {
        int initialQuantity = transferred.getAmount();
        PlayerItemTransferEvent transferEvent = new PlayerItemTransferEvent(
            event, ItemTransferEvent.Type.PLACE, player,
            Optional.empty(),
            Optional.of(new InventorySlot<>(externalInventory)),
            transferred, null, initialQuantity,
            event.getOldCursor()
        );

        this.callEvent(transferEvent);

        if(initialQuantity != transferEvent.getQuantity()) {
            // If the quantity changes, we have to cancel the entire drag,
            // because bukkit does not let us modify the dragged stacks.
            event.setCancelled(true);
        }
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:41,代码来源:ItemTransferListener.java

示例14: onInventoryDrag

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onInventoryDrag(InventoryDragEvent event) {
    Player player = (Player) event.getWhoClicked();

    if (!InventoryManager.playerIsLoaded(player)) {
        return;
    }

    for (Integer rawSlotId : event.getRawSlots()) {
        ItemStack cursor = event.getOldCursor();
        Inventory inventory = event.getInventory();

        if (PetManager.isPetItem(cursor)) {
            event.setCancelled(true);
            return;
        }

        if (inventory.getType() == InventoryType.CRAFTING) {
            if (InventoryManager.get(player).isOpened()) {
                return;
            }

            // Shield slot is QUICKBAR and has rawId - 45 o.O
            if (rawSlotId >= 1 && rawSlotId <= 8 || rawSlotId == 45) {
                event.setCancelled(true);
                return;
            }
        } else if (InventoryAPI.isRPGInventory(inventory)) {
            if (rawSlotId < 54) {
                event.setCancelled(true);
                return;
            }
        }
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:36,代码来源:InventoryListener.java

示例15: onDragEquip

import org.bukkit.event.inventory.InventoryDragEvent; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onDragEquip(InventoryDragEvent event) {
    Player player = (Player) event.getWhoClicked();
    if (!InventoryManager.playerIsLoaded(player) || InventoryAPI.isRPGInventory(event.getInventory())) {
        return;
    }

    if (event.getRawSlots().size() == 1) {
        int slot = (int) event.getRawSlots().toArray()[0];

        event.setCancelled(slot >= 5 && slot <= 8 && event.getInventory().getType() == InventoryType.CRAFTING);
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:14,代码来源:ArmorEquipListener.java


注:本文中的org.bukkit.event.inventory.InventoryDragEvent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。