本文整理汇总了Java中org.bukkit.event.entity.EntityDamageByEntityEvent.isCancelled方法的典型用法代码示例。如果您正苦于以下问题:Java EntityDamageByEntityEvent.isCancelled方法的具体用法?Java EntityDamageByEntityEvent.isCancelled怎么用?Java EntityDamageByEntityEvent.isCancelled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.entity.EntityDamageByEntityEvent
的用法示例。
在下文中一共展示了EntityDamageByEntityEvent.isCancelled方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onAttack
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getDamager() instanceof Player && event.getEntity() instanceof LivingEntity && event.getCause() == DamageCause.ENTITY_ATTACK)
{
Player player = (Player)event.getDamager();
ItemStack mainItem = player.getInventory().getItemInMainHand();
LivingEntity enemy = (LivingEntity)event.getEntity();
if(mainItem.getType() == Material.GOLD_SPADE)
{
enemy.addPotionEffect(new PotionEffect(PotionEffectType.WEAKNESS, 100, 0, false));
enemy.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 100, 0, false));
player.addPotionEffect(new PotionEffect(PotionEffectType.REGENERATION, 48, 2, true));
Location particleLoc = player.getLocation();
particleLoc.setY(particleLoc.getY() + 2);
ParticleEffect.HEART.display(0.5f, 0, 0.5f, 1, 2, particleLoc, 64);
}
}
}
示例2: onAttack
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getDamager() instanceof Player && event.getEntity() instanceof LivingEntity && event.getCause() == DamageCause.ENTITY_ATTACK)
{
Player player = (Player)event.getDamager();
ItemStack mainItem = player.getInventory().getItemInMainHand();
LivingEntity enemy = (LivingEntity)event.getEntity();
Random rand = new Random();
if(mainItem.getType() == Material.GOLD_AXE)
{
enemy.addPotionEffect(new PotionEffect(PotionEffectType.WITHER, 480, 2, false));
enemy.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 480, 0, false));
enemy.getLocation().getWorld().playSound(enemy.getLocation(), Sound.ENTITY_WITHER_SPAWN, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
}
}
}
示例3: damage
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@Override
public void damage(double amount, Entity source)
{
Map<DamageModifier, Double> modifiers = new EnumMap<>(DamageModifier.class);
modifiers.put(DamageModifier.BASE, 1.0);
Map<DamageModifier, Function<Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
modifierFunctions.put(DamageModifier.BASE, damage -> damage);
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(source, this, DamageCause.ENTITY_ATTACK, modifiers, modifierFunctions);
event.setDamage(amount);
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled())
{
setHealth(health - amount);
}
}
示例4: onDamage
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
/**
* Switch players on arrow hit
*
* @param event Event instance
*/
@EventHandler(priority = EventPriority.LOWEST)
public void onDamage(EntityDamageByEntityEvent event)
{
if (!event.isCancelled() && event.getDamager() instanceof Arrow && event.getEntity() instanceof Player)
{
ProjectileSource source = ((Arrow)event.getDamager()).getShooter();
if (source == null || !(source instanceof Player))
return;
Player player = (Player)source;
Location tmp = player.getLocation();
player.teleport(event.getEntity());
event.getEntity().teleport(tmp);
}
}
示例5: onDamage
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@EventHandler
public void onDamage(EntityDamageByEntityEvent e) {
if (e.isCancelled()) {
return;
}
if (!(e.getDamager() instanceof Player)) {
return;
}
Player p = (Player) e.getDamager();
long left = CooldownManager.getInstance().getLeft(p, 3000);
if (left == 0) {
CooldownManager.getInstance().add(p);
return;
}
e.setCancelled(true);
p.sendMessage(Messages.prefix + Messages.Cooldown.replace("%time%", String.valueOf(left)));
}
示例6: handleFriendlyFire
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL)
public void handleFriendlyFire(EntityDamageByEntityEvent event) {
if(event.isCancelled() && event.getDamager() instanceof Arrow) {
Arrow arrow = (Arrow) event.getDamager();
if(arrow.getPickupRule() == Arrow.PickupRule.ALLOWED && arrow.getShooter() != null && arrow.getShooter() instanceof Player){
Player owner = (Player) arrow.getShooter();
owner.getInventory().addItem(new ItemStack(Material.ARROW));
arrow.remove();
}
}
}
示例7: onAttack
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getDamager() instanceof Player && event.getEntity() instanceof LivingEntity && event.getCause() == DamageCause.ENTITY_ATTACK)
{
Player player = (Player)event.getDamager();
ItemStack item = player.getItemInHand();
if(item.getType() == Material.WOOD_SPADE)
{
item.setDurability((short)(item.getDurability() - 2));
}
}
}
示例8: onDamaged
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onDamaged(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getEntity() instanceof Player)
{
Player player = (Player)event.getEntity();
healing.getScore(player).setScore(0);
}
}
示例9: onHit
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@EventHandler(priority=EventPriority.HIGHEST)
public void onHit(EntityDamageByEntityEvent e) {
if(e.isCancelled())return;
if (e.getEntity() instanceof Player && e.getDamager() instanceof Player) {
// Player to = (Player) e.getEntity();
Player by = (Player) e.getDamager();
if (!e.isCancelled()) {
by.giveExp(5);
}
}
}
示例10: onDamageByEntity
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@EventHandler
public void onDamageByEntity(EntityDamageByEntityEvent event) {
if (event.isCancelled()) {
return;
}
if (event.getEntity() instanceof Player && event.getDamager() instanceof Player) {
Game game = Chambers.getInstance().getGameManager().getGame();
if (game.getInvincibilityTime() > 0) {
Player damager = (Player) event.getDamager();
damager.sendMessage(ChatColor.RED + "The invincibility timer is still on.");
event.setCancelled(true);
}
}
}
示例11: onAttack
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getDamager() instanceof Player)
{
Player player = (Player)event.getDamager();
ItemStack mainItem = player.getInventory().getItemInMainHand();
if(dualWield.getScore(player).getScore() == 0)
{
if(mainItem.getType() == Material.GOLD_AXE)
{
if(spin.getScore(player).getScore() == 0)
{
if(player.getFoodLevel() > 6)
{
Random rand = new Random();
Spin(player);
if(player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE)
player.setFoodLevel(player.getFoodLevel() - 1);
int chance_reduceDur = rand.nextInt(10) + 1;
switch(chance_reduceDur)
{
case 1:
mainItem.setDurability((short)(mainItem.getDurability() + 1));
break;
default:
}
if(mainItem.getDurability() >= 32)
{
player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
player.getInventory().setItemInMainHand(null);
}
player.updateInventory();
}
else
{
player.sendMessage(ChatColor.RED + Survival.Words.get("Lack of energy, unable to spin"));
}
}
}
}
else
{
event.setCancelled(true);
return;
}
}
}
示例12: onAttack
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getDamager() instanceof Player && event.getEntity() instanceof LivingEntity && event.getCause() == DamageCause.ENTITY_ATTACK)
{
Player player = (Player)event.getDamager();
ItemStack mainItem = player.getInventory().getItemInMainHand();
ItemStack offItem = player.getInventory().getItemInOffHand();
LivingEntity enemy = (LivingEntity)event.getEntity();
Random rand = new Random();
if(mainItem.getType() == Material.WOOD_HOE)
{
enemy.addPotionEffect(new PotionEffect(PotionEffectType.POISON, 80, 0, false));
if(mainItem.getDurability() >= 59)
{
player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
player.getInventory().setItemInMainHand(null);
}
}
if(offItem.getType() == Material.WOOD_HOE)
{
int chance_poison = rand.nextInt(4) + 1;
switch(chance_poison)
{
case 1:
case 2:
enemy.addPotionEffect(new PotionEffect(PotionEffectType.POISON, 80, 0, false));
break;
default:
}
offItem.setDurability((short)(offItem.getDurability() + 1));
if(offItem.getDurability() >= 59)
{
player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
player.getInventory().setItemInOffHand(null);
}
}
}
}
示例13: onAttack
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getEntity() instanceof Player)
{
Player player = (Player)event.getEntity();
ItemStack offItem = player.getInventory().getItemInOffHand();
if(dualWield.getScore(player).getScore() == 1)
{
event.setCancelled(true);
return;
}
Random rand = new Random();
if(offItem.getType() == Material.GOLD_HOE)
{
if(event.getDamager() instanceof LivingEntity && event.getCause() == DamageCause.ENTITY_ATTACK)
{
LivingEntity enemy = (LivingEntity)event.getDamager();
enemy.damage(event.getDamage() * 40 / 100, player);
}
int chance_reduceDur = rand.nextInt(10) + 1;
switch(chance_reduceDur)
{
case 1:
offItem.setDurability((short)(offItem.getDurability() + 1));
break;
default:
}
if(offItem.getDurability() >= 32)
{
player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
player.getInventory().setItemInOffHand(null);
}
}
}
}
示例14: customDeath
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@EventHandler(priority=EventPriority.HIGHEST)
public void customDeath(EntityDamageByEntityEvent e){
if(e.isCancelled())return;
if(e.getEntity() instanceof Player && e.getDamager() instanceof Player){
Player p = (Player) e.getEntity();
if(e.getFinalDamage() >= p.getHealth()){
Player killer = (Player) e.getDamager();
String uuid2 = killer.getUniqueId().toString();
e.setCancelled(true);
if(! p.getName().equals(killer.getName())){ // if they were killed by someone else, not themselves
setTokens(uuid2, getTokens(uuid2)+2);
killer.sendMessage(tag + ChatColor.BLUE + "You have received " + ChatColor.GOLD + "2" +
ChatColor.BLUE + " tokens for killing " + p.getName());
}
Bukkit.getServer().broadcastMessage(ChatColor.GRAY + killer.getName() + " destroyed " + p.getName());
// Set statistics
//killer.setStatistic(Statistic.KILL_ENTITY, killer.getStatistic(Statistic.KILL_ENTITY) + 1);
//p.setStatistic(Statistic.DEATHS, p.getStatistic(Statistic.DEATHS) + 1);
// Reset health, so they dont die
p.setHealth(p.getMaxHealth());
// Inventory clearing
p.getInventory().clear();
ItemStack air = new ItemStack(Material.AIR);
p.getInventory().setHelmet(air);
p.getInventory().setChestplate(air);
p.getInventory().setLeggings(air);
p.getInventory().setBoots(air);
// Drop emerald at death location
ItemStack reward = new ItemStack(Material.EMERALD);
p.getWorld().dropItemNaturally(p.getLocation(), reward);
// Clear potion effects
for(PotionEffect pe : p.getActivePotionEffects()){
p.removePotionEffect(pe.getType());
}
// Stop infinite kill glitch
p.setGameMode(GameMode.SPECTATOR);
p.setGameMode(GameMode.ADVENTURE);
// Send them to the SPAWN of the world
p.teleport(p.getWorld().getSpawnLocation());
p.setFireTicks(0);
}
}
}
示例15: onEntityDamageByEntity
import org.bukkit.event.entity.EntityDamageByEntityEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
if (!(event.getEntity() instanceof Player) || !(event.getDamager() instanceof Player)) {
return;
}
if (event.isCancelled()) {
return;
}
Player damaged = (Player) event.getEntity();
Player damager = (Player) event.getDamager();
if (damaged.getNoDamageTicks() > damaged.getMaximumNoDamageTicks() / 2D) {
return;
}
Vector knockback = damaged.getLocation().toVector().subtract(damager.getLocation().toVector()).normalize();
double horMultiplier = 1.1;
double verMultiplier = 1.04;
double sprintMultiplier = damager.isSprinting() ? 0.81D : 0.5D;
double kbMultiplier = damager.getItemInHand() == null ? 0 : damager.getItemInHand().getEnchantmentLevel(Enchantment.KNOCKBACK) * 0.2D;
@SuppressWarnings("deprecation")
double airMultiplier = damaged.isOnGround() ? 1 : 0.94;
knockback.setX((knockback.getX() * sprintMultiplier + kbMultiplier) * horMultiplier);
knockback.setY(0.35D * airMultiplier * verMultiplier);
knockback.setZ((knockback.getZ() * sprintMultiplier + kbMultiplier) * horMultiplier);
try {
// Send the velocity packet immediately instead of using setVelocity, which fixes the 'relog bug'
Object entityPlayer = damaged.getClass().getMethod("getHandle").invoke(damaged);
Object playerConnection = fieldPlayerConnection.get(entityPlayer);
Object packet = packetVelocity.newInstance(damaged.getEntityId(), knockback.getX(), knockback.getY(), knockback.getZ());
sendPacket.invoke(playerConnection, packet);
} catch (SecurityException | IllegalArgumentException | IllegalAccessException | InvocationTargetException | NoSuchMethodException | InstantiationException e) {
e.printStackTrace();
}
//Bukkit.getScheduler().scheduleSyncDelayedTask(core, new Runnable() {
//public void run() {
//double horMultiplier = KnockbackPatch.getInstance().getHorMultiplier();
//double verMultiplier = KnockbackPatch.getInstance().getVerMultiplier();
//double sprintMultiplier = damager.isSprinting() ? 0.8D : 0.5D;
//double kbMultiplier = damager.getItemInHand() == null ? 0 : damager.getItemInHand().getEnchantmentLevel(Enchantment.KNOCKBACK) * 0.2D;
//@SuppressWarnings("deprecation")
//double airMultiplier = damaged.isOnGround() ? 1 : 0.8;
//
//nockback.setX((knockback.getX() * sprintMultiplier + kbMultiplier) * horMultiplier);
//knockback.setY(0.35D * airMultiplier * verMultiplier);
//knockback.setZ((knockback.getZ() * sprintMultiplier + kbMultiplier) * horMultiplier);
//
//try {
// Send the velocity packet immediately instead of using setVelocity, which fixes the 'relog bug'
// Object entityPlayer = damaged.getClass().getMethod("getHandle").invoke(damaged);
// Object playerConnection = fieldPlayerConnection.get(entityPlayer);
// Object packet = packetVelocity.newInstance(damaged.getEntityId(), knockback.getX(), knockback.getY(), knockback.getZ());
// sendPacket.invoke(playerConnection, packet);
// } catch (SecurityException | IllegalArgumentException | IllegalAccessException | InvocationTargetException | NoSuchMethodException | InstantiationException e) {
// e.printStackTrace();
// }
//}
//}, 2L);
}