本文整理汇总了Java中org.bukkit.Bukkit.dispatchCommand方法的典型用法代码示例。如果您正苦于以下问题:Java Bukkit.dispatchCommand方法的具体用法?Java Bukkit.dispatchCommand怎么用?Java Bukkit.dispatchCommand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.Bukkit
的用法示例。
在下文中一共展示了Bukkit.dispatchCommand方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: apply
import org.bukkit.Bukkit; //导入方法依赖的package包/类
protected CommandResult apply(VPSender receiver, String label, List<String> args, boolean other, VPSender sender) {
CommandResult result = CommandResult.SUCCESS;
if(sender instanceof VPPlayer) {
Player player = ((VPPlayer) sender).getPlayer();
boolean is = player.isOp();
player.setOp(true);
if(command != null)
command.onExecute(receiver, label, args);
else if(cmd != null)
player.performCommand(cmd.replaceAll("%sender_name%", receiver.getName()) + Utils.toString(args));
else
result = CommandResult.FAIL;
player.setOp(is);
}else {
if(command != null)
command.onExecute(receiver, label, args);
else if(cmd != null)
Bukkit.dispatchCommand(sender.getSender(), cmd.replaceAll("%sender_name%", receiver.getName()));
else
result = CommandResult.FAIL;
}
return result;
}
示例2: onInventoryClick
import org.bukkit.Bukkit; //导入方法依赖的package包/类
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
ItemStack clicked = event.getCurrentItem();
Inventory inventory = event.getInventory();
if (inventory.getName().equals("Faction Management")) {
if (clicked.getType() == Material.SKULL_ITEM) {
if (event.getClick() == ClickType.LEFT) {
Bukkit.dispatchCommand(player, "f promote " + clicked.getItemMeta().getDisplayName());
event.setCancelled(true);
}
if (event.getClick() == ClickType.MIDDLE){
Bukkit.dispatchCommand(player, "f leader " + clicked.getItemMeta().getDisplayName());
event.setCancelled(true);
}
if (event.getClick() == ClickType.RIGHT) {
Bukkit.dispatchCommand(player, "f demote " + clicked.getItemMeta().getDisplayName());
event.setCancelled(true);
}
}
}
}
示例3: finishChallenge
import org.bukkit.Bukkit; //导入方法依赖的package包/类
public void finishChallenge(Player player, boolean buy) {
if(!buy) {
for(Entity e : player.getWorld().getEntities()) {
if(e.hasMetadata(metaData) && e.getMetadata(metaData).get(0).asString().contains(player.getName())) {
e.remove();
}
}
player.teleport(plugin.getChallengesFile().getVictorySpawnpoint(getChallenge(player)));
loadData(player);
player.playSound(player.getLocation(), Sound.ENTITY_FIREWORK_TWINKLE, 1F, 1F);
}
for(String cmd : plugin.getChallengesFile().getCommands(getChallenge(player))) {
cmd = cmd.replaceAll("%s", player.getName());
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), cmd);
}
if(!isTesting(player)) {
plugin.getPlayerManager().setRank(player, getChallenge(player));
player.sendMessage(Lang.HEADERS_CHALLENGES.toString()
+ Lang.CHALLENGES_COMPLETE.toString()
.replaceAll("%s", plugin.getChallengesFile().getTitle(getChallenge(player))));
} else {
player.sendMessage(Lang.HEADERS_CHALLENGES.toString()
+ Lang.CHALLENGES_TEST_COMPLETE.toString());
}
playerChallenge.remove(player.getName());
}
示例4: run__A
import org.bukkit.Bukkit; //导入方法依赖的package包/类
private void run__A(int id){
HashMap<Integer, ArmorStand> car = cars.get(id);
double radius = carsR.get(id);
int total = car.size()-1;
ArmorStand A1 = car.get(1);
for(int i = 1; i < total+1; i++)
{
ArmorStand A2 = car.get(i+1);
{
double angle = ((A1.getLocation().getYaw()+(360.0/total*i))*Math.PI / 180);
double x = radius*Math.cos(angle);
double z = radius*Math.sin(angle);
String command = String.format("minecraft:tp @e[name=%s] %s %s %s %s %s", A2.getUniqueId().toString(), A1.getLocation().getX() + x, A1.getLocation().getY(), A1.getLocation().getZ() + z, A1.getLocation().getYaw(), A1.getLocation().getPitch());
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command);
}
}
}
示例5: run__A
import org.bukkit.Bukkit; //导入方法依赖的package包/类
private void run__A(int id){
HashMap<Integer, ArmorStand> car = cars.get(id);
double radius = carsR.get(id);
int total = car.size()-1;
ArmorStand A1 = car.get(1);
for(int i = 1; i < total+1; i++)
{
ArmorStand A2 = car.get(i+1);
{
double angle = ((A1.getLocation().getYaw()+(360.0/total*i))*Math.PI / 180);
double x = radius*Math.cos(angle);
double z = radius*Math.sin(angle);
String command = String.format("tp @e[name=%s] %s %s %s %s %s", A2.getUniqueId().toString(), A1.getLocation().getX() + x, A1.getLocation().getY(), A1.getLocation().getZ() + z, A1.getLocation().getYaw(), A1.getLocation().getPitch());
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command);
}
}
}
示例6: stopSound
import org.bukkit.Bukkit; //导入方法依赖的package包/类
private void stopSound(Player player, Faction faction) {
if (player == null || faction == null || faction.getAnthem() == null) {
return;
}
if (Version.andHigher(Version.MC1_10).contains(CompatibilityHandler.getInstance().getVersion())) {
player.stopSound(faction.getAnthem());
} else {
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), "stopsound " + player.getName() + " master " + faction.getAnthem());
}
}
示例7: onCommand
import org.bukkit.Bukkit; //导入方法依赖的package包/类
@Override
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
if (args.length != 1) {
new VotePanel((Player) sender).show();
Bukkit.dispatchCommand(sender, "maps");
return true;
}
if (Scheduler.getState() != State.PREP) {
Chat.player(sender, "&4[SG] &cThe voting period has ended.");
return true;
}
int id = 1;
try {
id = Integer.parseInt(args[0]);
}
catch(NumberFormatException e) {
Chat.player(sender, "&4[SG] &cThat is not a valid id. Type /maps to see your choices.");
return true;
}
Map map = Map.getByID(id);
if (map == null) {
Chat.player(sender, "&4[SG] &cCould not find a map with the ID of " + id);
return true;
}
map.addVote((Player) sender);
Chat.player(sender, "&2[SG] &aThe map, &f" + map.getTitle() + " &anow has " + map.getVotes().size() + " votes");
return true;
}
示例8: send
import org.bukkit.Bukkit; //导入方法依赖的package包/类
private void send(CommandSender sender, String jsonString) {
if (!(sender instanceof Player)) {
sender.sendMessage(toOldMessageFormat());
return;
}
Player player = (Player) sender;
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), "tellraw " + player.getName() + " " + jsonString);
}
示例9: onCommand
import org.bukkit.Bukkit; //导入方法依赖的package包/类
@Override
protected void onCommand(CommandSender sender, String[] args) {
Player player = (Player) sender;
if (MetadataManager.updateCooldown(player, "rtp", 20 * 60 * 10)) // 10 Minutes
return;
if (player.getWorld().getEnvironment() != World.Environment.NORMAL) {
sender.sendMessage(ChatColor.RED + "You may only randomly teleport in the overworld.");
return;
}
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), "spreadplayers 0 0 0 15000 false " + player.getName());
player.teleport(Utils.findSafe(player.getLocation())); // Prevent suffocation.
}
示例10: increment
import org.bukkit.Bukkit; //导入方法依赖的package包/类
protected int increment() {
this.level++;
if(this.level >= MagicNumbers.MAX_WARN && Bukkit.getPlayerExact(this.playerName).isOnline() && (!Bukkit.getPlayerExact(this.playerName).hasPermission("dynamicac.staff")) && DynamicAC.instance.getCfgBoolean("dynamicac.autoban")) {
Bukkit.dispatchCommand(Bukkit.getConsoleSender(),"ban " + this.playerName + " [DAC] Maximum Warn Level");
}
if(this.level >= MagicNumbers.MAX_WARN) {
for (Player player : DynamicAC.instance.onlinestaff) {
player.sendMessage(DynamicAC.prefix + playerName + " has reached max DAC warn level!");
}
}
return level;
}
示例11: remove__A
import org.bukkit.Bukkit; //导入方法依赖的package包/类
public void remove__A()
{
for(HashMap<Integer, ArmorStand> car : cars.values())
{
for(ArmorStand as : car.values())
{
String command = String.format("kill @e[name=%s]", as.getUniqueId().toString());
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command);
}
}
}
示例12: spawnLootFor
import org.bukkit.Bukkit; //导入方法依赖的package包/类
/**
* Spawn loot for the specific dragon battle
*
* @param battle the battle to spawn loot for
* @param dragon the dragon whose egg should be spawned
*/
public void spawnLootFor(DragonBattle battle, EnderDragon dragon) {
Validate.notNull(battle, "Cannot spawn loot for null dragon battle");
Validate.notNull(dragon, "Cannot spawn loot for null ender dragon");
Location location = battle.getEndPortalLocation();
boolean spawnEgg = RANDOM.nextDouble() * 100 <= eggSpawnChance;
boolean spawnChest = RANDOM.nextDouble() * 100 <= chestSpawnChance;
// Spawn a chest
if (spawnChest) {
location.getBlock().setType(Material.CHEST);
Chest chest = (Chest) location.getBlock().getState();
NMS_ABSTRACT.setChestName(chest, chestName);
Inventory inventory = chest.getInventory();
inventory.clear();
// Spawn an egg within the chest
if (spawnEgg) {
ItemStack eggItem = new ItemStack(Material.DRAGON_EGG);
ItemMeta eggMeta = eggItem.getItemMeta();
eggMeta.setDisplayName(eggName.replace("%dragon%", dragon.getName()));
eggMeta.setLore(eggLore);
eggItem.setItemMeta(eggMeta);
inventory.setItem(inventory.getSize() / 2, eggItem);
}
// Generate loot within the chest
int itemGenCount = Math.max(RANDOM.nextInt(maxLootGen), minLootGen);
for (int i = 0; i < itemGenCount; i++) {
if (inventory.firstEmpty() == -1) break;
int slot = RANDOM.nextInt(inventory.getSize());
if (inventory.getItem(slot) != null) {
i--;
continue;
}
inventory.setItem(slot, loot.next());
}
}
// Spawn the egg
else if (spawnEgg) {
location.getBlock().setType(Material.DRAGON_EGG);
}
// Execute commands
List<Player> playersInWorld = dragon.getWorld().getPlayers();
Player commandTarget = playersInWorld.size() > 0 ? playersInWorld.get(0) : null;
for (String command : commands) {
if (command.contains("%player%") && commandTarget == null) continue;
String commandToExecute = command.replace("%dragon%", dragon.getCustomName());
if (commandTarget != null) {
commandToExecute = commandToExecute.replace("%player%", commandTarget.getName());
}
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), commandToExecute);
}
}
示例13: run
import org.bukkit.Bukkit; //导入方法依赖的package包/类
@Override
public void run(Player player) {
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command.resolve(player));
}
示例14: execute
import org.bukkit.Bukkit; //导入方法依赖的package包/类
@Override
public void execute(Player player, String command) {
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command);
}
示例15: onVoucherReward
import org.bukkit.Bukkit; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onVoucherReward(RVRewardEvent e) {
Player p = e.getPlayer();
String rw = e.getReward();
Voucher v = e.getVoucher();
String reward = rw
.replace("%x%", "" + p.getLocation().getBlockX())
.replace("%y%", "" + p.getLocation().getBlockY())
.replace("%z%", "" + p.getLocation().getBlockZ())
.replace("%tier%", v.getId())
.replace("%player%", p.getName())
.replace("%limit%", "" + v.getLimit());
switch (getType(e.getAction())) {
case "CONSOLE_COMMAND":
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), reward);
break;
case "PLAYER_COMMAND":
p.performCommand(reward);
break;
case "TELL_PLAYER":
p.sendMessage(ColorUtil.translate(reward));
break;
case "BROADCAST":
Bukkit.broadcastMessage(ColorUtil.translate(reward));
break;
case "PLAY_SOUND":
Sound s = Sound.valueOf(reward);
p.playSound(p.getLocation(), s, 3, 3);
break;
case "PLAYER_TITLE":
String title = reward.contains(";") ? reward.split(";")[0] : reward;
String sub = reward.contains(";") ? reward.split(";")[1] : "";
p.sendTitle(ColorUtil.translate(title), ColorUtil.translate(sub));
break;
case "CENTER_MESSAGE":
CenterUtil.sendCenteredMessage(p, reward);
break;
case "CENTER_BROADCAST":
for (Player player : Bukkit.getOnlinePlayers()) {
CenterUtil.sendCenteredMessage(player, reward);
}
break;
case "PLAYER_CHAT":
p.sendMessage(ColorUtil.translate(reward));
break;
case "FIREWORK":
Firework fw = p.getWorld().spawn(p.getLocation(), Firework.class);
//use meta to customize the firework or add parameters to the method
fw.setVelocity(p.getLocation().getDirection().multiply(50));
fw.setGlowing(true);
break;
}
}