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Java TiledSprite.getWidth方法代码示例

本文整理汇总了Java中org.andengine.entity.sprite.TiledSprite.getWidth方法的典型用法代码示例。如果您正苦于以下问题:Java TiledSprite.getWidth方法的具体用法?Java TiledSprite.getWidth怎么用?Java TiledSprite.getWidth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.entity.sprite.TiledSprite的用法示例。


在下文中一共展示了TiledSprite.getWidth方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdateVertices

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final float[] bufferData = this.mBufferData;

	final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for (int i = 0; i < tileCount; i++) {
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:34,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java

示例2: onUpdateVertices

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for (int i = 0; i < tileCount; i++) {
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);

		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);

		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);

		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);

		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);

		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:34,代码来源:LowMemoryTiledSpriteVertexBufferObject.java

示例3: onUpdateVertices

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final float[] bufferData = this.mBufferData;

	final float x = 0;
	final float y = 0;
	final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for(int i = 0; i < tileCount; i++) {
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:36,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java

示例4: onUpdateVertices

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float x = 0;
	final float y = 0;
	final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for(int i = 0; i < tileCount; i++) {
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);

		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);

		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);

		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);

		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);

		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:36,代码来源:LowMemoryTiledSpriteVertexBufferObject.java

示例5: addWordToQueue

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
protected void addWordToQueue(final WordBuilder builder, final boolean animate) {
    float buildQueueStartX = this.whiteRect.getWidth()/2 - (32*maxQueueSize) + 32;
    float startX = buildQueueStartX + (64 * this.queueSpriteMap.size());
    final ITiledTextureRegion wordSpriteRegion = game.wordSprites.get(tile.word);
    final TiledSprite wordSprite = new TiledSprite(startX, this.whiteRect.getHeight()-48, wordSpriteRegion, PhoeniciaContext.vboManager);
    this.whiteRect.attachChild(wordSprite);
    queueSpriteMap.put(builder, wordSprite);
    final ClickDetector builderClickDetector = new ClickDetector(new ClickDetector.IClickDetectorListener() {
        @Override
        public void onClick(ClickDetector clickDetector, int i, float v, float v1) {
            if (builder.status.get() == Builder.COMPLETE) {
                collectWord(wordSprite, builder);
            }
        }
    });
    Entity clickArea = new Entity(wordSprite.getWidth()/2, wordSprite.getHeight()/2, wordSprite.getWidth(), wordSprite.getHeight()) {
        @Override
        public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
            return builderClickDetector.onManagedTouchEvent(pSceneTouchEvent);
        }
    };
    queueTouchAreaMap.put(builder, clickArea);
    wordSprite.attachChild(clickArea);
    this.registerTouchArea(clickArea);
    if (animate) {
        wordSprite.registerEntityModifier(new MoveYModifier(0.5f, this.buildPane.getY(), this.whiteRect.getHeight()-48));
        wordSprite.registerEntityModifier(new MoveXModifier(0.5f, this.wordSprite.getX(), startX));
    }


    final Text builderProgress = new Text(startX, this.whiteRect.getHeight()-96, GameFonts.inventoryCount(), "", 5, PhoeniciaContext.vboManager);
    this.whiteRect.attachChild(builderProgress);

    queueProgressMap.put(builder, builderProgress);
    builder.addUpdateHandler(this.queueUpdateHandler);

    switch (builder.status.get()) {
        case Builder.SCHEDULED:
            this.queueUpdateHandler.onScheduled(builder);
            break;
        case Builder.BUILDING:
            this.queueUpdateHandler.onStarted(builder);
            break;
        case Builder.COMPLETE:
            this.queueUpdateHandler.onCompleted(builder);
            break;
        default:
            wordSprite.setCurrentTileIndex(3);
    }
    this.queueUpdateHandler.onProgressChanged(builder);

}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:53,代码来源:WordBuilderHUD.java


注:本文中的org.andengine.entity.sprite.TiledSprite.getWidth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。