本文整理汇总了Java中org.andengine.entity.sprite.TiledSprite.getWidth方法的典型用法代码示例。如果您正苦于以下问题:Java TiledSprite.getWidth方法的具体用法?Java TiledSprite.getWidth怎么用?Java TiledSprite.getWidth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.entity.sprite.TiledSprite
的用法示例。
在下文中一共展示了TiledSprite.getWidth方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdateVertices
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for (int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:34,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java
示例2: onUpdateVertices
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for (int i = 0; i < tileCount; i++) {
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
示例3: onUpdateVertices
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
示例4: onUpdateVertices
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float x = 0;
final float y = 0;
final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
示例5: addWordToQueue
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
protected void addWordToQueue(final WordBuilder builder, final boolean animate) {
float buildQueueStartX = this.whiteRect.getWidth()/2 - (32*maxQueueSize) + 32;
float startX = buildQueueStartX + (64 * this.queueSpriteMap.size());
final ITiledTextureRegion wordSpriteRegion = game.wordSprites.get(tile.word);
final TiledSprite wordSprite = new TiledSprite(startX, this.whiteRect.getHeight()-48, wordSpriteRegion, PhoeniciaContext.vboManager);
this.whiteRect.attachChild(wordSprite);
queueSpriteMap.put(builder, wordSprite);
final ClickDetector builderClickDetector = new ClickDetector(new ClickDetector.IClickDetectorListener() {
@Override
public void onClick(ClickDetector clickDetector, int i, float v, float v1) {
if (builder.status.get() == Builder.COMPLETE) {
collectWord(wordSprite, builder);
}
}
});
Entity clickArea = new Entity(wordSprite.getWidth()/2, wordSprite.getHeight()/2, wordSprite.getWidth(), wordSprite.getHeight()) {
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
return builderClickDetector.onManagedTouchEvent(pSceneTouchEvent);
}
};
queueTouchAreaMap.put(builder, clickArea);
wordSprite.attachChild(clickArea);
this.registerTouchArea(clickArea);
if (animate) {
wordSprite.registerEntityModifier(new MoveYModifier(0.5f, this.buildPane.getY(), this.whiteRect.getHeight()-48));
wordSprite.registerEntityModifier(new MoveXModifier(0.5f, this.wordSprite.getX(), startX));
}
final Text builderProgress = new Text(startX, this.whiteRect.getHeight()-96, GameFonts.inventoryCount(), "", 5, PhoeniciaContext.vboManager);
this.whiteRect.attachChild(builderProgress);
queueProgressMap.put(builder, builderProgress);
builder.addUpdateHandler(this.queueUpdateHandler);
switch (builder.status.get()) {
case Builder.SCHEDULED:
this.queueUpdateHandler.onScheduled(builder);
break;
case Builder.BUILDING:
this.queueUpdateHandler.onStarted(builder);
break;
case Builder.COMPLETE:
this.queueUpdateHandler.onCompleted(builder);
break;
default:
wordSprite.setCurrentTileIndex(3);
}
this.queueUpdateHandler.onProgressChanged(builder);
}