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Java TiledSprite.getTileCount方法代码示例

本文整理汇总了Java中org.andengine.entity.sprite.TiledSprite.getTileCount方法的典型用法代码示例。如果您正苦于以下问题:Java TiledSprite.getTileCount方法的具体用法?Java TiledSprite.getTileCount怎么用?Java TiledSprite.getTileCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.entity.sprite.TiledSprite的用法示例。


在下文中一共展示了TiledSprite.getTileCount方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdateColor

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateColor(final TiledSprite pTiledSprite) {
	final float[] bufferData = this.mBufferData;

	final float packedColor = pTiledSprite.getColor().getABGRPackedFloat();

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for (int i = 0; i < tileCount; i++) {
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java

示例2: onUpdateColor

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateColor(final TiledSprite pTiledSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float packedColor = pTiledSprite.getColor().getABGRPackedFloat();

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for (int i = 0; i < tileCount; i++) {
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:LowMemoryTiledSpriteVertexBufferObject.java

示例3: onUpdateColor

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateColor(final TiledSprite pTiledSprite) {
	final float[] bufferData = this.mBufferData;

	final float packedColor = pTiledSprite.getColor().getABGRPackedFloat();

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for(int i = 0; i < tileCount; i++) {
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:22,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java

示例4: onUpdateColor

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateColor(final TiledSprite pTiledSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float packedColor = pTiledSprite.getColor().getABGRPackedFloat();

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for(int i = 0; i < tileCount; i++) {
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:22,代码来源:LowMemoryTiledSpriteVertexBufferObject.java

示例5: onUpdateVertices

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final float[] bufferData = this.mBufferData;

	final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for (int i = 0; i < tileCount; i++) {
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:34,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java

示例6: onUpdateVertices

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for (int i = 0; i < tileCount; i++) {
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);

		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);

		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);

		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);

		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);

		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:34,代码来源:LowMemoryTiledSpriteVertexBufferObject.java

示例7: onUpdateVertices

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final float[] bufferData = this.mBufferData;

	final float x = 0;
	final float y = 0;
	final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for(int i = 0; i < tileCount; i++) {
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:36,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java

示例8: onUpdateVertices

import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float x = 0;
	final float y = 0;
	final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for(int i = 0; i < tileCount; i++) {
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
		bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);

		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
		bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);

		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
		bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);

		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
		bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);

		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
		bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);

		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
		bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:36,代码来源:LowMemoryTiledSpriteVertexBufferObject.java


注:本文中的org.andengine.entity.sprite.TiledSprite.getTileCount方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。