本文整理汇总了Java中org.andengine.entity.sprite.TiledSprite.getHeight方法的典型用法代码示例。如果您正苦于以下问题:Java TiledSprite.getHeight方法的具体用法?Java TiledSprite.getHeight怎么用?Java TiledSprite.getHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.entity.sprite.TiledSprite
的用法示例。
在下文中一共展示了TiledSprite.getHeight方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdateVertices
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for (int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:34,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java
示例2: onUpdateVertices
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for (int i = 0; i < tileCount; i++) {
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
示例3: onUpdateVertices
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
示例4: onUpdateVertices
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float x = 0;
final float y = 0;
final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
示例5: addWordToQueue
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
protected void addWordToQueue(final WordBuilder builder, final boolean animate) {
float buildQueueStartX = this.whiteRect.getWidth()/2 - (32*maxQueueSize) + 32;
float startX = buildQueueStartX + (64 * this.queueSpriteMap.size());
final ITiledTextureRegion wordSpriteRegion = game.wordSprites.get(tile.word);
final TiledSprite wordSprite = new TiledSprite(startX, this.whiteRect.getHeight()-48, wordSpriteRegion, PhoeniciaContext.vboManager);
this.whiteRect.attachChild(wordSprite);
queueSpriteMap.put(builder, wordSprite);
final ClickDetector builderClickDetector = new ClickDetector(new ClickDetector.IClickDetectorListener() {
@Override
public void onClick(ClickDetector clickDetector, int i, float v, float v1) {
if (builder.status.get() == Builder.COMPLETE) {
collectWord(wordSprite, builder);
}
}
});
Entity clickArea = new Entity(wordSprite.getWidth()/2, wordSprite.getHeight()/2, wordSprite.getWidth(), wordSprite.getHeight()) {
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
return builderClickDetector.onManagedTouchEvent(pSceneTouchEvent);
}
};
queueTouchAreaMap.put(builder, clickArea);
wordSprite.attachChild(clickArea);
this.registerTouchArea(clickArea);
if (animate) {
wordSprite.registerEntityModifier(new MoveYModifier(0.5f, this.buildPane.getY(), this.whiteRect.getHeight()-48));
wordSprite.registerEntityModifier(new MoveXModifier(0.5f, this.wordSprite.getX(), startX));
}
final Text builderProgress = new Text(startX, this.whiteRect.getHeight()-96, GameFonts.inventoryCount(), "", 5, PhoeniciaContext.vboManager);
this.whiteRect.attachChild(builderProgress);
queueProgressMap.put(builder, builderProgress);
builder.addUpdateHandler(this.queueUpdateHandler);
switch (builder.status.get()) {
case Builder.SCHEDULED:
this.queueUpdateHandler.onScheduled(builder);
break;
case Builder.BUILDING:
this.queueUpdateHandler.onStarted(builder);
break;
case Builder.COMPLETE:
this.queueUpdateHandler.onCompleted(builder);
break;
default:
wordSprite.setCurrentTileIndex(3);
}
this.queueUpdateHandler.onProgressChanged(builder);
}
示例6: nextTalk
import org.andengine.entity.sprite.TiledSprite; //导入方法依赖的package包/类
/**
* 次の会話を取得して表示します.
* 非表示の場合は、次の会話を表示しないで表示のみを行います。
* 次の会話がなくなると何もしないでfalseを返します。
* @return
*/
public boolean nextTalk() {
if (!isShow()) {
show();
return true;
}
if (!isNextTalk()) {
return false;
}
// とりあえず表示
show();
// 表示対象の顔画像取得
PlayerTalkDto playerTalk = talks.get(talkIndex);
talkIndex++;
TiledSprite nextFaceSprite = faces.get(playerTalk.getPlayerId());
// 高さは顔の画像をベースに共通
float basePositionY = baseScene.getWindowHeight() - nextFaceSprite.getHeight();
// 会話ウィンドウの背景を作成。すでに作成済みのものと同じサイズのものを作ろうとした場合は作らない
if (createTextBackground(nextFaceSprite.getHeight(), basePositionY)) {
// 新しく作ったので改めてテキストを追加する
textBackground.attachChild(talkText);
textBackground.attachChild(nameText);
}
// 別の顔がセットされていたら削除して新しい顔に入れ替える
if (textBackground.getChildByTag(nextFaceSprite.getTag()) == null) {
if (faceSprite != null) {
faceSprite.detachSelf();
faceSprite = null;
}
faceSprite = nextFaceSprite;
textBackground.attachChild(faceSprite);
}
// 名前の表示
nameText.setText("【" +playerTalk.getName() + "】");
// テキストを表示
talkText.setText(playerTalk.getTalk());
// 顔の表示方向を設定
if (playerTalk.getTalkDirection() == TalkDirection.TALK_DIRECT_LEFT) {
faceSprite.setFlippedHorizontal(false);
faceSprite.setPosition(0, 0);
nameText.setPosition(faceSprite.getWidth(), 0);
talkText.setPosition(faceSprite.getWidth(), nameText.getHeight());
} else if (playerTalk.getTalkDirection() == TalkDirection.TALK_DIRECT_RIGHT) {
faceSprite.setFlippedHorizontal(true);
faceSprite.setPosition(getWidth() - faceSprite.getWidth(), 0);
nameText.setPosition(0, 0);
talkText.setPosition(0, nameText.getHeight());
}
// 顔のスプライトを設定
faceSprite.setCurrentTileIndex(playerTalk.getCurrentTileIndex());
// TODO: アニメーション効果入れる?
// 次の会話があるか返します
return isNextTalk();
}