本文整理汇总了Java中net.minecraftforge.fluids.IFluidHandler.fill方法的典型用法代码示例。如果您正苦于以下问题:Java IFluidHandler.fill方法的具体用法?Java IFluidHandler.fill怎么用?Java IFluidHandler.fill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.fluids.IFluidHandler
的用法示例。
在下文中一共展示了IFluidHandler.fill方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: transferTo
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public boolean transferTo(final INodeBuffer receptor, final int no) {
if (this.getBuffer() == null || !this.getBufferType().equals(receptor.getBufferType())) {
return false;
}
if (!(receptor.getNode() instanceof IFluidHandler)) {
return false;
}
final ForgeDirection dir = receptor.getNode().getNodeDir();
final IFluidHandler dest = (IFluidHandler)receptor.getNode();
final int k = dest.fill(dir, this.tank.drain(200 * no, false), false);
if (k <= 0) {
return false;
}
dest.fill(dir, this.tank.drain(k, true), true);
receptor.setBuffer(dest);
receptor.markDirty();
return true;
}
示例2: fillTankWithContainer
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public static boolean fillTankWithContainer(IFluidHandler tank, EntityPlayer player)
{
ItemStack stack = player.getCurrentEquippedItem();
FluidStack liquid = FluidContainerRegistry.getFluidForFilledItem(stack);
if(liquid == null)
return false;
if(tank.fill(ForgeDirection.UNKNOWN, liquid, false) != liquid.amount && !player.capabilities.isCreativeMode)
return false;
tank.fill(ForgeDirection.UNKNOWN, liquid, true);
if(!player.capabilities.isCreativeMode)
InventoryUtils.consumeItem(player.inventory, player.inventory.currentItem);
player.inventoryContainer.detectAndSendChanges();
return true;
}
示例3: relievePressure
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public boolean relievePressure(World world, BlockPos pos, BlockPos up) {
IBlockState stateAbove = world.getBlockState(up);
Block blockAbove = stateAbove.getBlock();
if (blockAbove.hasTileEntity(stateAbove)) {
TileEntity te = world.getTileEntity(up);
if (te instanceof IFluidHandler) {
IFluidHandler tank = (IFluidHandler) te;
FluidStack steam = TileEntitySolarBoiler.getSteamStack().copy();
steam.amount = getAmount(world, pos);
return tank.fill(EnumFacing.DOWN, steam, true) > 0;
}
}
if (!blockAbove.isPassable(world, up)) {
return false;
}
if (world.getClosestPlayer(pos.getX(), pos.getY(), pos.getZ(), 16 * 3) != null) {
// Could also check ForgeChunkManager to see if this chunk is force-loaded.
// I think I won't though.
EntitySteamGeyser geyser = new EntitySteamGeyser(world);
geyser.setPosition(pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5);
world.spawnEntityInWorld(geyser);
}
return true;
}
示例4: pushUp
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public int pushUp(FluidStack fluid, boolean doFill)
{
Coord4D up = Coord4D.get(this).getFromSide(ForgeDirection.UP);
if(up.getTileEntity(worldObj) instanceof TileEntityPortableTank)
{
IFluidHandler handler = (IFluidHandler)up.getTileEntity(worldObj);
if(handler.canFill(ForgeDirection.DOWN, fluid.getFluid()))
{
return handler.fill(ForgeDirection.DOWN, fluid, doFill);
}
}
return 0;
}
示例5: fill
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public int fill(ForgeDirection from, FluidStack resource, boolean doFill) {
IFluidHandler handler = this.getFluidTankInDirection(ForgeDirection.DOWN);
int amt = 0;
if(handler != null) {
amt = handler.fill(from, resource, doFill);
}
//Copy to avoid modifiying the passed one
FluidStack resource2 = resource.copy();
resource2.amount -= amt;
if(resource2.amount > 0)
amt += super.fill(from, resource2, doFill);
if(amt > 0 && doFill)
fluidChanged = true;
checkForUpdate();
return amt;
}
示例6: addEnergy
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
/**
* Adds energy to this conductor, up to the maximum allowed energy. The
* amount of energy that was actually added (or subtracted) to the energy
* buffer is returned.
* @param energy The amount of energy to add (can be negative to subtract
* energy).
* @param type The type of energy to be added to the buffer
* @return The actual change to the internal energy buffer.
*/
@Override
public float addEnergy(float energy, ConduitType type){
Fluid f = Fluids.conduitTypeToFluid(type);
if(f == null) return 0;
int delta = 0, original = (int) energy;
for(int i = 0; i < 6; i++){
IFluidHandler n = neighbors[i];
EnumFacing face = faces[i].getOpposite();
if(n != null){
FluidStack fs = new FluidStack(f,original - delta);
delta += n.fill(face, fs, true);
}
if(delta >= original) break;
}
return delta;
}
示例7: fillHandlerWithContainer
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public static boolean fillHandlerWithContainer(World world, IFluidHandler handler, EntityPlayer player) {
ItemStack container = player.getCurrentEquippedItem();
FluidStack fluid = FluidContainerRegistry.getFluidForFilledItem(container);
if (fluid != null) {
if (handler.fill(ForgeDirection.UNKNOWN, fluid, false) == fluid.amount || player.capabilities.isCreativeMode) {
if (ServerHelper.isClientWorld(world)) {
return true;
}
handler.fill(ForgeDirection.UNKNOWN, fluid, true);
if (!player.capabilities.isCreativeMode) {
player.inventory.setInventorySlotContents(player.inventory.currentItem, ItemHelper.consumeItem(container));
}
return true;
}
}
return false;
}
示例8: getRequestedAmount
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public static int getRequestedAmount(SemiBlockLogistics requester, FluidStack providingStack){
int requestedAmount = requester instanceof ISpecificRequester ? ((ISpecificRequester)requester).amountRequested(providingStack) : providingStack.amount;
if(requestedAmount == 0) return 0;
providingStack = providingStack.copy();
providingStack.amount = requestedAmount;
FluidStack remainder = providingStack.copy();
remainder.amount += requester.getIncomingFluid(remainder.getFluid());
TileEntity te = requester.getTileEntity();
if(te instanceof IFluidHandler) {
IFluidHandler fluidHandler = (IFluidHandler)te;
for(ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) {
int fluidFilled = fluidHandler.fill(d, remainder, false);
if(fluidFilled > 0) {
remainder.amount -= fluidFilled;
break;
}
}
}
providingStack.amount -= remainder.amount;
if(providingStack.amount <= 0) return 0;
return providingStack.amount;
}
示例9: transfer
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public boolean transfer(final TileEntity tile, final ForgeDirection side, final IPipe insertingPipe, final int x, final int y, final int z, final ForgeDirection travelDir) {
if (this.isEmpty()) {
return true;
}
if (tile instanceof IFluidHandler) {
final IFluidHandler destTank = (IFluidHandler)tile;
int filter = -1;
boolean eof = false;
if (insertingPipe != null) {
filter = insertingPipe.limitTransfer(tile, side, this);
eof = insertingPipe.getOutputDirections((IBlockAccess)tile.getWorldObj(), x, y, z, travelDir, this).isEmpty();
}
if (filter < 0) {
filter = this.tank.getFluidAmount();
}
if (!eof && filter > 1) {
filter /= 2;
}
final FluidStack b = this.tank.getFluid().copy();
b.amount = Math.min(b.amount, filter);
filter = destTank.fill(side, b, false);
final FluidStack c = this.tank.drain(filter, true);
destTank.fill(side, c, true);
}
return true;
}
示例10: unloadTank
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public void unloadTank() {
if (this.buffer.isEmpty()) {
return;
}
final int dir = this.getBlockMetadata() % 6;
final ForgeDirection side = ForgeDirection.getOrientation(dir).getOpposite();
if (this.worldObj.getTileEntity(this.xCoord + Facing.offsetsXForSide[dir], this.yCoord + Facing.offsetsYForSide[dir], this.zCoord + Facing.offsetsZForSide[dir]) instanceof IFluidHandler) {
final IFluidHandler dest = (IFluidHandler)this.worldObj.getTileEntity(this.xCoord + Facing.offsetsXForSide[dir], this.yCoord + Facing.offsetsYForSide[dir], this.zCoord + Facing.offsetsZForSide[dir]);
final FluidTank tank = (FluidTank)this.buffer.getBuffer();
final int a = dest.fill(side, tank.getFluid(), this.initDirection());
if (a > 0) {
dest.fill(side, tank.drain(a, true), true);
}
}
}
示例11: onNexusExportCall
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void onNexusExportCall(TileEntityTransporter nexus)
{
ForgeDirection nexusOrientation = ForgeDirection.getOrientation(nexus.getBlockMetadata());
FluidTankInfo[] tankInfo = nexus.getTankInfo(nexusOrientation);
FluidStack nexusFluid = tankInfo[0].fluid;
if (nexusFluid != null && nexusFluid.amount > 0)
{
TileEntity tile = nexus.getAttachedTileEntity();
if (tile instanceof IFluidHandler)
{
IFluidHandler inv = (IFluidHandler) tile;
if (inv.canFill(nexusOrientation, nexusFluid.getFluid()))
{
FluidStack toFill = new FluidStack(nexusFluid.getFluid(), Math.min(nexusFluid.amount,
nexus.isHighCapacity() ?
ConfigValues.highCapacityFluidPickup :
ConfigValues.standardFluidPickup));
int filled = inv.fill(nexusOrientation, toFill, true);
nexus.drain(nexusOrientation, filled, true);
if (filled != 0)
{
nexus.resetCounter();
return;
}
}
}
attemptTeleport(nexus, nexusOrientation);
}
}
示例12: pour
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
protected void pour() {
if(drained == null) {
return;
}
EntityMinecart fillMinecart = Utils.getMinecartAt(worldObj, pos.down(), 1f);
if(fillMinecart instanceof IFluidHandler) {
IFluidHandler toFill = (IFluidHandler) fillMinecart;
FluidStack fillStack = drained.copy();
fillStack.amount = Math.min(drained.amount, LIQUID_TRANSFER);
// can we fill?
int filled = toFill.fill(EnumFacing.UP, fillStack, false);
if(filled > 0) {
// transfer it
this.drained.amount -= filled;
fillStack.amount = filled;
toFill.fill(EnumFacing.UP, fillStack, true);
}
}
else {
// filling TE got lost. reset. all liquid buffered is lost.
reset();
}
}
示例13: doPull
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public static boolean doPull(IFluidHandler into, ForgeDirection fromDir, int maxVolume) {
TileEntity te = (TileEntity) into;
BlockCoord loc = new BlockCoord(te).getLocation(fromDir);
IFluidHandler target = FluidUtil.getFluidHandler(te.getWorldObj(), loc);
if (target != null) {
FluidTankInfo[] infos = target.getTankInfo(fromDir.getOpposite());
if (infos != null) {
for (FluidTankInfo info : infos) {
if (info.fluid != null && info.fluid.amount > 0) {
if (into.canFill(fromDir, info.fluid.getFluid())) {
FluidStack canPull = info.fluid.copy();
canPull.amount = Math.min(maxVolume, canPull.amount);
FluidStack drained = target.drain(fromDir.getOpposite(), canPull, false);
if (drained != null && drained.amount > 0) {
int filled = into.fill(fromDir, drained, false);
if (filled > 0) {
drained = target.drain(fromDir.getOpposite(), filled, true);
into.fill(fromDir, drained, true);
return true;
}
}
}
}
}
}
}
return false;
}
示例14: updateEntity
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void updateEntity() {
super.updateEntity();
//Move a stack of items
if(rocket != null ) {
List<TileEntity> tiles = rocket.storage.getFluidTiles();
boolean foundStack = false;
boolean rocketContainsItems = false;
//Function returns if something can be moved
for(TileEntity tile : tiles) {
IFluidHandler handler = (IFluidHandler)tile;
//See if we have anything to fill because redstone output
FluidStack stack = handler.drain(ForgeDirection.DOWN, 1, false);
if(stack == null || handler.fill(ForgeDirection.UP, stack, false) > 0)
rocketContainsItems = true;
stack = fluidTank.drain(fluidTank.getCapacity(), false);
if(stack != null && stack.amount > 0)
fluidTank.drain(handler.fill(ForgeDirection.UP, stack, true), true);
}
//Update redstone state
setRedstoneState(!rocketContainsItems);
}
}
示例15: doPush
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
protected boolean doPush(@Nullable ForgeDirection dir) {
if (dir == null || isSideDisabled(dir.ordinal())) {
return false;
}
boolean res = super.doPush(dir);
if (outputTank.getFluidAmount() > 0) {
BlockCoord loc = getLocation().getLocation(dir);
IFluidHandler target = FluidUtil.getFluidHandler(worldObj, loc);
if (target != null) {
if (target.canFill(dir.getOpposite(), outputTank.getFluid().getFluid())) {
FluidStack push = outputTank.getFluid().copy();
push.amount = Math.min(push.amount, IO_MB_TICK);
int filled = target.fill(dir.getOpposite(), push, true);
if (filled > 0) {
outputTank.drain(filled, true);
tanksDirty = true;
return res;
}
}
}
}
return res;
}