本文整理汇总了Java中net.minecraftforge.fluids.IFluidHandler.canFill方法的典型用法代码示例。如果您正苦于以下问题:Java IFluidHandler.canFill方法的具体用法?Java IFluidHandler.canFill怎么用?Java IFluidHandler.canFill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.fluids.IFluidHandler
的用法示例。
在下文中一共展示了IFluidHandler.canFill方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: pushUp
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public int pushUp(FluidStack fluid, boolean doFill)
{
Coord4D up = Coord4D.get(this).getFromSide(ForgeDirection.UP);
if(up.getTileEntity(worldObj) instanceof TileEntityPortableTank)
{
IFluidHandler handler = (IFluidHandler)up.getTileEntity(worldObj);
if(handler.canFill(ForgeDirection.DOWN, fluid.getFluid()))
{
return handler.fill(ForgeDirection.DOWN, fluid, doFill);
}
}
return 0;
}
示例2: isValidAcceptorOnSide
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public static boolean isValidAcceptorOnSide(TileEntity tile, ForgeDirection side)
{
if(tile instanceof ITransmitterTile || !(tile instanceof IFluidHandler))
return false;
IFluidHandler container = (IFluidHandler)tile;
FluidTankInfo[] infoArray = container.getTankInfo(side.getOpposite());
if(container.canDrain(side.getOpposite(), FluidRegistry.WATER)
|| container.canFill(side.getOpposite(), FluidRegistry.WATER)) //I hesitate to pass null to these.
{
return true;
}
else if(infoArray != null && infoArray.length > 0)
{
for(FluidTankInfo info : infoArray)
{
if(info != null)
{
return true;
}
}
}
return false;
}
示例3: onNexusExportCall
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void onNexusExportCall(TileEntityTransporter nexus)
{
ForgeDirection nexusOrientation = ForgeDirection.getOrientation(nexus.getBlockMetadata());
FluidTankInfo[] tankInfo = nexus.getTankInfo(nexusOrientation);
FluidStack nexusFluid = tankInfo[0].fluid;
if (nexusFluid != null && nexusFluid.amount > 0)
{
TileEntity tile = nexus.getAttachedTileEntity();
if (tile instanceof IFluidHandler)
{
IFluidHandler inv = (IFluidHandler) tile;
if (inv.canFill(nexusOrientation, nexusFluid.getFluid()))
{
FluidStack toFill = new FluidStack(nexusFluid.getFluid(), Math.min(nexusFluid.amount,
nexus.isHighCapacity() ?
ConfigValues.highCapacityFluidPickup :
ConfigValues.standardFluidPickup));
int filled = inv.fill(nexusOrientation, toFill, true);
nexus.drain(nexusOrientation, filled, true);
if (filled != 0)
{
nexus.resetCounter();
return;
}
}
}
attemptTeleport(nexus, nexusOrientation);
}
}
示例4: doPull
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public static boolean doPull(IFluidHandler into, ForgeDirection fromDir, int maxVolume) {
TileEntity te = (TileEntity) into;
BlockCoord loc = new BlockCoord(te).getLocation(fromDir);
IFluidHandler target = FluidUtil.getFluidHandler(te.getWorldObj(), loc);
if (target != null) {
FluidTankInfo[] infos = target.getTankInfo(fromDir.getOpposite());
if (infos != null) {
for (FluidTankInfo info : infos) {
if (info.fluid != null && info.fluid.amount > 0) {
if (into.canFill(fromDir, info.fluid.getFluid())) {
FluidStack canPull = info.fluid.copy();
canPull.amount = Math.min(maxVolume, canPull.amount);
FluidStack drained = target.drain(fromDir.getOpposite(), canPull, false);
if (drained != null && drained.amount > 0) {
int filled = into.fill(fromDir, drained, false);
if (filled > 0) {
drained = target.drain(fromDir.getOpposite(), filled, true);
into.fill(fromDir, drained, true);
return true;
}
}
}
}
}
}
}
return false;
}
示例5: getAcceptors
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public Set<IFluidHandler> getAcceptors(Object data)
{
FluidStack fluidToSend = (FluidStack)data;
Set<IFluidHandler> toReturn = new HashSet<>();
if(FMLCommonHandler.instance().getEffectiveSide().isClient())
{
return toReturn;
}
for(Coord4D coord : possibleAcceptors.keySet())
{
EnumSet<ForgeDirection> sides = acceptorDirections.get(coord);
if(sides == null || sides.isEmpty())
{
continue;
}
IFluidHandler acceptor = (IFluidHandler)coord.getTileEntity(getWorld());
for(ForgeDirection side : sides)
{
if(acceptor != null && acceptor.canFill(side, fluidToSend.getFluid()))
{
toReturn.add(acceptor);
break;
}
}
}
return toReturn;
}
示例6: doPush
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
protected boolean doPush(@Nullable ForgeDirection dir) {
if (dir == null || isSideDisabled(dir.ordinal())) {
return false;
}
boolean res = super.doPush(dir);
if (outputTank.getFluidAmount() > 0) {
BlockCoord loc = getLocation().getLocation(dir);
IFluidHandler target = FluidUtil.getFluidHandler(worldObj, loc);
if (target != null) {
if (target.canFill(dir.getOpposite(), outputTank.getFluid().getFluid())) {
FluidStack push = outputTank.getFluid().copy();
push.amount = Math.min(push.amount, IO_MB_TICK);
int filled = target.fill(dir.getOpposite(), push, true);
if (filled > 0) {
outputTank.drain(filled, true);
tanksDirty = true;
return res;
}
}
}
}
return res;
}
示例7: doPush
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
protected boolean doPush(@Nullable ForgeDirection dir) {
if (dir == null || isSideDisabled(dir.ordinal())) {
return false;
}
boolean res = super.doPush(dir);
if(tank.getFluidAmount() > 0) {
BlockCoord loc = getLocation().getLocation(dir);
IFluidHandler target = FluidUtil.getFluidHandler(worldObj, loc);
if(target != null) {
if(target.canFill(dir.getOpposite(), tank.getFluid().getFluid())) {
FluidStack push = tank.getFluid().copy();
push.amount = Math.min(push.amount, IO_MB_TICK);
int filled = target.fill(dir.getOpposite(), push, true);
if(filled > 0) {
tank.drain(filled, true);
tankDirty = true;
return res;
}
}
}
}
return res;
}
示例8: importContents
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
protected void importContents() {
if (!this.worldObj.isRemote) {
// export to tank below:
if (this.getTank().getFluidAmount() > 0 && this.openSides[EnumFacing.DOWN.ordinal()] == 1) {
final Vector3<Integer> vec = worldVec();
vec.y--;
TileEntity te = worldObj.getTileEntity(VectorHelper.toBlockPos(vec));
if (te != null && te instanceof IFluidHandler) {
IFluidHandler tank = (IFluidHandler) te;
if (this.getTank().getFluid() != null && this.getTank().getFluid().getFluid() != null
&& tank.canFill(EnumFacing.UP, this.getTank().getFluid().getFluid())) {
FluidStack thisStack = this.getTank().getFluid();
int amount = getAmountFromTank(tank, thisStack, EnumFacing.UP);
// if destination tank is empty set to default size.
if (amount == 0) amount = Reference.Constants.BASE_FLUID_TRANSFER_RATE;
amount = Math.min(amount, thisStack.amount);
amount = Math.min(amount, Reference.Constants.BASE_FLUID_TRANSFER_RATE);
if (amount > 0) {
FluidStack sendStack = thisStack.copy();
sendStack.amount = amount;
amount = sendStack.amount = tank.fill(EnumFacing.UP, sendStack, false);
this.getTank().drain(amount, true);
tank.fill(EnumFacing.UP, sendStack, true);
}
}
}
}
}
}
示例9: emit
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
/**
* Emits fluid from a central block by splitting the received stack among the sides given.
* @param sides - the list of sides to output from
* @param stack - the stack to output
* @param from - the TileEntity to output from
* @return the amount of gas emitted
*/
public static int emit(List<ForgeDirection> sides, FluidStack stack, TileEntity from)
{
if(stack == null)
{
return 0;
}
List<IFluidHandler> availableAcceptors = new ArrayList<IFluidHandler>();
IFluidHandler[] possibleAcceptors = getConnectedAcceptors(from);
for(int i = 0; i < possibleAcceptors.length; i++)
{
IFluidHandler handler = possibleAcceptors[i];
if(handler != null && handler.canFill(ForgeDirection.getOrientation(i).getOpposite(), stack.getFluid()))
{
availableAcceptors.add(handler);
}
}
Collections.shuffle(availableAcceptors);
int toSend = stack.amount;
int prevSending = toSend;
if(!availableAcceptors.isEmpty())
{
int divider = availableAcceptors.size();
int remaining = toSend % divider;
int sending = (toSend-remaining)/divider;
for(IFluidHandler acceptor : availableAcceptors)
{
int currentSending = sending;
if(remaining > 0)
{
currentSending++;
remaining--;
}
ForgeDirection dir = ForgeDirection.getOrientation(Arrays.asList(possibleAcceptors).indexOf(acceptor)).getOpposite();
toSend -= acceptor.fill(dir, new FluidStack(stack.getFluid(), currentSending), true);
}
}
return prevSending-toSend;
}
示例10: transferFluid
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@LuaFunction
public int transferFluid(String source, ForgeDirection sourceSide, int sourceTankId, String target, ForgeDirection targetSide, int amount) throws Exception {
sourceTankId--;
if (!posByName.containsKey(source)) {
throw new Exception("Invalid source '" + source + "'. Not specified, use setName(x,y,z,name) first.");
}
if (!posByName.containsKey(target)) {
throw new Exception("Invalid target '" + target + "'. Not specified, use setName(x,y,z,name) first.");
}
if (amount <= 0) {
throw new Exception("At least 1mb needs to be transferred.");
}
RelativePos sourcePos = posByName.get(source);
TileEntity sourceTile = worldObj.getTileEntity(xCoord + sourcePos.x, yCoord + sourcePos.y, zCoord + sourcePos.z);
if (!(sourceTile instanceof IFluidHandler)) {
throw new Exception("Source tile is no fluid handler.");
}
RelativePos targetPos = posByName.get(target);
TileEntity targetTile = worldObj.getTileEntity(xCoord + targetPos.x, yCoord + targetPos.y, zCoord + targetPos.z);
if (!(targetTile instanceof IFluidHandler)) {
throw new Exception("Target tile is no fluid handler.");
}
IFluidHandler sourceHandler = (IFluidHandler) sourceTile;
FluidTankInfo sourceTankInfos[] = sourceHandler.getTankInfo(sourceSide);
if (sourceTankInfos.length == 0) {
return 0;
}
if (sourceTankId >= sourceTankInfos.length) {
throw new Exception("Source tile has no tank " + sourceTankId + " on side '" + sourceSide + "'.");
}
FluidTankInfo sourceTankInfo = sourceTankInfos[sourceTankId];
if (sourceTankInfo.fluid == null) {
return 0;
}
FluidStack sourceFluid = sourceTankInfo.fluid.copy();
if (sourceHandler.canDrain(sourceSide, sourceFluid.getFluid())) {
sourceFluid.amount = amount;
FluidStack sourceDrainageSim = sourceHandler.drain(sourceSide, sourceFluid, false);
if (sourceDrainageSim.amount > 0) {
// Drain simulation successful
IFluidHandler targetHandler = (IFluidHandler) targetTile;
if (targetHandler.canFill(targetSide, sourceFluid.getFluid())) {
int filledSim = targetHandler.fill(targetSide, sourceDrainageSim, false);
if (filledSim > 0) {
// Fill simulation successful
FluidStack sourceDrainage = sourceHandler.drain(sourceSide, sourceFluid, true);
int filled = targetHandler.fill(targetSide, sourceDrainage, true);
sourceTile.markDirty();
targetTile.markDirty();
return filled;
}
}
}
}
return 0;
}
示例11: pushFluid
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public void pushFluid()
{
int sideAttached = worldObj.getBlockMetadata(xCoord, yCoord, zCoord) ^ 1;
if(this.tank.getFluidAmount()>= 1000)
{
lastDir[worldObj.getBlockMetadata(xCoord, yCoord, zCoord)] = 0;
for(int ix = 0; ix < 6; ix++)
{
if(lastDir[0] == 0 && lastDir[1] == 0 && lastDir[2] == 0 && lastDir[3] == 0 && lastDir[4] == 0 && lastDir[5] == 0)
{
lastDir[0] = 1;
lastDir[1] = 1;
lastDir[2] = 1;
lastDir[3] = 1;
lastDir[4] = 1;
lastDir[5] = 1;
lastDir[worldObj.getBlockMetadata(xCoord, yCoord, zCoord)] = 0;
}
ForgeDirection dir = ForgeDirection.getOrientation(ix);
if(lastDir[ix] == 0 || worldObj.getTileEntity(xCoord+dir.offsetX, yCoord+dir.offsetY, zCoord+dir.offsetZ) == null || !(worldObj.getTileEntity(xCoord+dir.offsetX, yCoord+dir.offsetY, zCoord+dir.offsetZ) instanceof IFluidHandler))
{
lastDir[ix] = 0;
continue;
}
else if(worldObj.getTileEntity(xCoord+dir.offsetX, yCoord+dir.offsetY, zCoord+dir.offsetZ) != null && worldObj.getTileEntity(xCoord+dir.offsetX, yCoord+dir.offsetY, zCoord+dir.offsetZ) instanceof IFluidHandler)
{
try
{
IFluidHandler tile = (IFluidHandler) (worldObj.getTileEntity(xCoord+dir.offsetX, yCoord+dir.offsetY, dir.offsetZ+zCoord));
if(tile.canFill(dir, this.tank.getFluid().getFluid()) && this.canDrain(dir.getOpposite(), tank.getFluid().getFluid()))
{
if(!(tile instanceof TileEntityTank) && tile.getTankInfo(dir)[0]!=null && tile.getTankInfo(dir)[0].fluid != null)
{
if(tile.getTankInfo(dir)[0].fluid.amount+this.transferAmount <= tile.getTankInfo(dir)[0].capacity)
{
tile.fill(dir, this.drain(dir.getOpposite(), new FluidStack(tank.getFluid().getFluid(), this.transferAmount), true), true);
lastDir[ix] = 0;
}
}
else
{
lastDir[ix] = 0;
tile.fill(dir, this.drain(dir.getOpposite(), new FluidStack(tank.getFluid().getFluid(), this.transferAmount), true), true);
}
}
}
catch(Exception e)
{
}
}
}
}
}
示例12: exportItem
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
protected boolean exportItem(int maxItems){
ForgeDirection dir = ForgeDirection.getOrientation(getBlockMetadata());
if(tank.getFluid() != null) {
TileEntity neighbor = IOHelper.getNeighbor(this, dir);
if(neighbor instanceof IFluidHandler) {
IFluidHandler fluidHandler = (IFluidHandler)neighbor;
if(fluidHandler.canFill(dir.getOpposite(), tank.getFluid().getFluid())) {
FluidStack fluid = tank.getFluid().copy();
fluid.amount = Math.min(maxItems * 100, tank.getFluid().amount - (leaveMaterial ? 1000 : 0));
if(fluid.amount > 0) {
tank.getFluid().amount -= fluidHandler.fill(dir.getOpposite(), fluid, true);
if(tank.getFluidAmount() <= 0) tank.setFluid(null);
return true;
}
}
}
}
if(worldObj.isAirBlock(xCoord + dir.offsetX, yCoord + dir.offsetY, zCoord + dir.offsetZ)) {
for(EntityItem entity : getNeighborItems(this, dir)) {
if(!entity.isDead) {
List<ItemStack> returnedItems = new ArrayList<ItemStack>();
if(FluidUtils.tryExtractingLiquid(this, entity.getEntityItem(), returnedItems)) {
if(entity.getEntityItem().stackSize <= 0) entity.setDead();
for(ItemStack stack : returnedItems) {
EntityItem item = new EntityItem(worldObj, entity.posX, entity.posY, entity.posZ, stack);
item.motionX = entity.motionX;
item.motionY = entity.motionY;
item.motionZ = entity.motionZ;
worldObj.spawnEntityInWorld(item);
}
return true;
}
}
}
}
if(getUpgrades(ItemMachineUpgrade.UPGRADE_DISPENSER_DAMAGE) > 0) {
if(worldObj.isAirBlock(xCoord + dir.offsetX, yCoord + dir.offsetY, zCoord + dir.offsetZ)) {
FluidStack extractedFluid = drain(ForgeDirection.UNKNOWN, 1000, false);
if(extractedFluid != null && extractedFluid.amount == 1000) {
Block fluidBlock = extractedFluid.getFluid().getBlock();
if(fluidBlock != null) {
drain(ForgeDirection.UNKNOWN, 1000, true);
worldObj.setBlock(xCoord + dir.offsetX, yCoord + dir.offsetY, zCoord + dir.offsetZ, fluidBlock);
}
}
}
}
return false;
}