本文整理汇总了Java中net.minecraftforge.fluids.IFluidHandler.drain方法的典型用法代码示例。如果您正苦于以下问题:Java IFluidHandler.drain方法的具体用法?Java IFluidHandler.drain怎么用?Java IFluidHandler.drain使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.fluids.IFluidHandler
的用法示例。
在下文中一共展示了IFluidHandler.drain方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: loadTank
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public void loadTank() {
final int dir = this.getBlockMetadata() % 6;
if (this.worldObj.getTileEntity(this.xCoord + Facing.offsetsXForSide[dir], this.yCoord + Facing.offsetsYForSide[dir], this.zCoord + Facing.offsetsZForSide[dir]) instanceof IFluidHandler) {
final IFluidHandler source = (IFluidHandler)this.worldObj.getTileEntity(this.xCoord + Facing.offsetsXForSide[dir], this.yCoord + Facing.offsetsYForSide[dir], this.zCoord + Facing.offsetsZForSide[dir]);
final FluidStack liquid = source.drain(ForgeDirection.getOrientation(dir).getOpposite(), (this.upgradeNo(3) == 0) ? 200 : ((FluidTank)this.buffer.getBuffer()).getCapacity(), false);
final int k = this.fill(this.getNodeDir(), liquid, false);
if (k > 0) {
this.fill(this.getNodeDir(), source.drain(ForgeDirection.getOrientation(dir).getOpposite(), k, true), true);
}
}
else if (!ExtraUtils.disableInfiniteWater && this.upgradeNo(2) > 0) {
if (this.worldObj.getTotalWorldTime() - this.checkTimer > 20L) {
this.checkTimer = this.worldObj.getTotalWorldTime();
this.nearSource = false;
if (this.isWaterSource(this.xCoord + Facing.offsetsXForSide[dir], this.yCoord + Facing.offsetsYForSide[dir], this.zCoord + Facing.offsetsZForSide[dir])) {
int n = 0;
for (int i = 2; i < 6; ++i) {
if (this.isWaterSource(this.xCoord + Facing.offsetsXForSide[dir] + Facing.offsetsXForSide[i], this.yCoord + Facing.offsetsYForSide[dir], this.zCoord + Facing.offsetsZForSide[dir] + Facing.offsetsZForSide[i])) {
++n;
}
}
if (n >= 2) {
this.nearSource = true;
}
}
}
if (this.nearSource) {
final long t = this.worldObj.getTotalWorldTime() / TileEntityTransferNode.baseMaxCoolDown * TileEntityTransferNode.baseMaxCoolDown;
int a = 1000 * TileEntityTransferNode.baseMaxCoolDown / (20 * this.stepCoolDown);
final float b = 1000.0f * TileEntityTransferNode.baseMaxCoolDown / (20 * this.stepCoolDown);
if (a != b && b - a > this.worldObj.rand.nextFloat()) {
++a;
}
if (a > 0) {
this.fill(this.getNodeDir(), new FluidStack(FluidRegistry.WATER, a * (1 + this.upgradeNo(2))), true);
}
}
}
}
示例2: emptyTankIntoContainer
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public static boolean emptyTankIntoContainer(IFluidHandler tank, EntityPlayer player, FluidStack tankLiquid)
{
ItemStack stack = player.getCurrentEquippedItem();
if(!FluidContainerRegistry.isEmptyContainer(stack))
return false;
ItemStack filled = FluidContainerRegistry.fillFluidContainer(tankLiquid, stack);
FluidStack liquid = FluidContainerRegistry.getFluidForFilledItem(filled);
if(liquid == null || filled == null)
return false;
tank.drain(ForgeDirection.UNKNOWN, liquid.amount, true);
if(!player.capabilities.isCreativeMode)
{
if(stack.stackSize == 1)
player.inventory.setInventorySlotContents(player.inventory.currentItem, filled);
else if(player.inventory.addItemStackToInventory(filled))
stack.stackSize--;
else
return false;
}
player.inventoryContainer.detectAndSendChanges();
return true;
}
示例3: doPull
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public static boolean doPull(IFluidHandler into, ForgeDirection fromDir, int maxVolume) {
TileEntity te = (TileEntity) into;
BlockCoord loc = new BlockCoord(te).getLocation(fromDir);
IFluidHandler target = FluidUtil.getFluidHandler(te.getWorldObj(), loc);
if (target != null) {
FluidTankInfo[] infos = target.getTankInfo(fromDir.getOpposite());
if (infos != null) {
for (FluidTankInfo info : infos) {
if (info.fluid != null && info.fluid.amount > 0) {
if (into.canFill(fromDir, info.fluid.getFluid())) {
FluidStack canPull = info.fluid.copy();
canPull.amount = Math.min(maxVolume, canPull.amount);
FluidStack drained = target.drain(fromDir.getOpposite(), canPull, false);
if (drained != null && drained.amount > 0) {
int filled = into.fill(fromDir, drained, false);
if (filled > 0) {
drained = target.drain(fromDir.getOpposite(), filled, true);
into.fill(fromDir, drained, true);
return true;
}
}
}
}
}
}
}
return false;
}
示例4: update
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void update()
{
if(!world().isRemote)
{
if(getTransmitter().hasTransmitterNetwork() && getTransmitter().getTransmitterNetworkSize() > 0)
{
FluidStack last = getSaveShare();
if((last != null && !(lastWrite != null && lastWrite.amount == last.amount && lastWrite.getFluid() == last.getFluid())) || (last == null && lastWrite != null))
{
lastWrite = last;
MekanismUtils.saveChunk(tile());
}
}
IFluidHandler[] connectedAcceptors = PipeUtils.getConnectedAcceptors(tile());
for(ForgeDirection side : getConnections(ConnectionType.PULL))
{
if(connectedAcceptors[side.ordinal()] != null)
{
IFluidHandler container = connectedAcceptors[side.ordinal()];
if(container != null)
{
FluidStack received = container.drain(side.getOpposite(), getPullAmount(), false);
if(received != null && received.amount != 0)
{
container.drain(side.getOpposite(), takeFluid(received, true), true);
}
}
}
}
}
super.update();
}
示例5: drain
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) {
IFluidHandler handler = this.getFluidTankInDirection(ForgeDirection.UP);
FluidStack stack = null;
if(handler != null && handler.getTankInfo(ForgeDirection.UNKNOWN)[0].fluid != null &&
fluidTank.getFluid() != null && fluidTank.getFluid().getFluidID() ==
handler.getTankInfo(ForgeDirection.UNKNOWN)[0].fluid.getFluidID()) {
stack = handler.drain(from, maxDrain, doDrain);
}
if(stack != null)
return stack;
FluidStack stack2 = super.drain(from, maxDrain - (stack != null ? stack.amount : 0), doDrain);
if(stack != null && stack2 != null)
stack2.amount += stack.amount;
if(stack2 != null && doDrain) {
fluidChanged = true;
}
checkForUpdate();
return stack2;
}
示例6: updateEntity
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void updateEntity() {
super.updateEntity();
//Move a stack of items
if(rocket != null ) {
List<TileEntity> tiles = rocket.storage.getFluidTiles();
boolean foundStack = false;
boolean rocketContainsItems = false;
//Function returns if something can be moved
for(TileEntity tile : tiles) {
IFluidHandler handler = (IFluidHandler)tile;
//See if we have anything to fill because redstone output
FluidStack stack = handler.drain(ForgeDirection.DOWN, 1, false);
if(stack == null || handler.fill(ForgeDirection.UP, stack, false) > 0)
rocketContainsItems = true;
stack = fluidTank.drain(fluidTank.getCapacity(), false);
if(stack != null && stack.amount > 0)
fluidTank.drain(handler.fill(ForgeDirection.UP, stack, true), true);
}
//Update redstone state
setRedstoneState(!rocketContainsItems);
}
}
示例7: updateEntity
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void updateEntity() {
super.updateEntity();
//Move a stack of items
if(rocket != null ) {
List<TileEntity> tiles = rocket.storage.getFluidTiles();
boolean rocketContainsItems = false;
//Function returns if something can be moved
for(TileEntity tile : tiles) {
IFluidHandler handler = (IFluidHandler)tile;
if(handler.drain(ForgeDirection.DOWN, 1, false) != null)
rocketContainsItems = true;
FluidStack stack = fluidTank.getFluid();
if(stack == null) {
this.fill(ForgeDirection.UNKNOWN, handler.drain(ForgeDirection.DOWN, fluidTank.getCapacity(), true), true);
}
else {
stack = stack.copy();
stack.amount = fluidTank.getCapacity() - fluidTank.getFluidAmount();
if(stack.amount != 0) {
this.fill(ForgeDirection.UNKNOWN, handler.drain(ForgeDirection.DOWN, stack, true), true);
}
}
}
//Update redstone state
setRedstoneState(!rocketContainsItems);
}
}
示例8: canProcessRecipe
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public boolean canProcessRecipe(IRecipe recipe) {
if(!fluidInPorts.isEmpty()) {
IFluidHandler fluidHandler = fluidInPorts.get(0);
FluidStack fluid;
if(fluidHandler == null || (fluid = fluidHandler.drain(ForgeDirection.UNKNOWN, new FluidStack(FluidRegistry.WATER, 100), false)) == null
|| fluid.amount != 100)
return false;
}
return super.canProcessRecipe(recipe);
}
示例9: powerUpdate
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void powerUpdate() {
for(int i = 0; i < 6; i++){
if(neighbors[i] == null) continue;
IFluidHandler n = neighbors[i];
EnumFacing face = faces[i].getOpposite();
FluidStack available = n.drain(face, Integer.MAX_VALUE, false);
if(available != null && available.getFluid() != null && available.amount > 0){
int delta = transmitFluidToConsumers(available,PowerRequest.LOW_PRIORITY);
n.drain(face, delta, true);
}
}
}
示例10: fillContainerFromHandler
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
public static boolean fillContainerFromHandler(World world, IFluidHandler handler, EntityPlayer player, FluidStack tankFluid) {
ItemStack container = player.getCurrentEquippedItem();
if (FluidContainerRegistry.isEmptyContainer(container)) {
ItemStack returnStack = FluidContainerRegistry.fillFluidContainer(tankFluid, container);
FluidStack fluid = FluidContainerRegistry.getFluidForFilledItem(returnStack);
if (fluid == null || returnStack == null) {
return false;
}
if (!player.capabilities.isCreativeMode) {
if (container.stackSize == 1) {
container = container.copy();
player.inventory.setInventorySlotContents(player.inventory.currentItem, returnStack);
} else if (!player.inventory.addItemStackToInventory(returnStack)) {
return false;
}
handler.drain(ForgeDirection.UNKNOWN, fluid.amount, true);
container.stackSize--;
if (container.stackSize <= 0) {
container = null;
}
} else {
handler.drain(ForgeDirection.UNKNOWN, fluid.amount, true);
}
return true;
}
return false;
}
示例11: emptyTank
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
private boolean emptyTank(ChunkPosition pos, boolean simulate){
if(drone.getTank().getFluidAmount() == drone.getTank().getCapacity()) {
drone.addDebugEntry("gui.progWidget.liquidImport.debug.fullDroneTank");
abort();
return false;
} else {
TileEntity te = drone.getWorld().getTileEntity(pos.chunkPosX, pos.chunkPosY, pos.chunkPosZ);
if(te instanceof IFluidHandler) {
IFluidHandler tank = (IFluidHandler)te;
for(int i = 0; i < 6; i++) {
if(((ISidedWidget)widget).getSides()[i]) {
FluidStack importedFluid = tank.drain(ForgeDirection.getOrientation(i), Integer.MAX_VALUE, false);
if(importedFluid != null && ((ILiquidFiltered)widget).isFluidValid(importedFluid.getFluid())) {
int filledAmount = drone.getTank().fill(importedFluid, false);
if(filledAmount > 0) {
if(((ICountWidget)widget).useCount()) filledAmount = Math.min(filledAmount, getRemainingCount());
if(!simulate) {
decreaseCount(drone.getTank().fill(tank.drain(ForgeDirection.getOrientation(i), filledAmount, true), true));
}
return true;
}
}
}
}
drone.addDebugEntry("gui.progWidget.liquidImport.debug.emptiedToMax", pos);
} else if(!((ICountWidget)widget).useCount() || getRemainingCount() >= 1000) {
Fluid fluid = FluidRegistry.lookupFluidForBlock(drone.getWorld().getBlock(pos.chunkPosX, pos.chunkPosY, pos.chunkPosZ));
if(fluid != null && ((ILiquidFiltered)widget).isFluidValid(fluid) && drone.getTank().fill(new FluidStack(fluid, 1000), false) == 1000 && FluidUtils.isSourceBlock(drone.getWorld(), pos.chunkPosX, pos.chunkPosY, pos.chunkPosZ)) {
if(!simulate) {
decreaseCount(1000);
drone.getTank().fill(new FluidStack(fluid, 1000), true);
drone.getWorld().setBlockToAir(pos.chunkPosX, pos.chunkPosY, pos.chunkPosZ);
}
return true;
}
}
return false;
}
}
示例12: onNexusImportCall
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void onNexusImportCall(TileEntityTransporter nexus)
{
TileEntity tile = nexus.getAttachedTileEntity();
ForgeDirection nexusOrientation = ForgeDirection.getOrientation(nexus.getBlockMetadata());
if (tile != null && tile instanceof IFluidHandler)
{
IFluidHandler inv = (IFluidHandler) tile;
FluidTankInfo[] tankInfo = nexus.getTankInfo(nexusOrientation);
FluidStack nexusFluid = tankInfo[0].fluid;
FluidStack drained = null;
if (nexusFluid == null) // no fluid
{
drained = inv.drain(nexusOrientation, nexus.isHighCapacity() ?
ConfigValues.highCapacityFluidPickup :
ConfigValues.standardFluidPickup, true);
} else // has fluid
{
int remainingSpace = tankInfo[0].capacity - nexusFluid.amount;
if (remainingSpace != 0)
{
int toDrain = Math.min(remainingSpace, nexus.isHighCapacity() ?
ConfigValues.highCapacityFluidPickup :
ConfigValues.standardFluidPickup);
drained = inv.drain(nexusOrientation, new FluidStack(nexusFluid.getFluid(), toDrain), true);
}
}
if (drained != null && drained.amount > 0)
{
nexus.fill(nexusOrientation, drained, true);
nexus.resetCounter();
return;
}
}
attemptTeleport(nexus, nexusOrientation);
}
示例13: transferFluid
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@LuaFunction
public int transferFluid(String source, ForgeDirection sourceSide, int sourceTankId, String target, ForgeDirection targetSide, int amount) throws Exception {
sourceTankId--;
if (!posByName.containsKey(source)) {
throw new Exception("Invalid source '" + source + "'. Not specified, use setName(x,y,z,name) first.");
}
if (!posByName.containsKey(target)) {
throw new Exception("Invalid target '" + target + "'. Not specified, use setName(x,y,z,name) first.");
}
if (amount <= 0) {
throw new Exception("At least 1mb needs to be transferred.");
}
RelativePos sourcePos = posByName.get(source);
TileEntity sourceTile = worldObj.getTileEntity(xCoord + sourcePos.x, yCoord + sourcePos.y, zCoord + sourcePos.z);
if (!(sourceTile instanceof IFluidHandler)) {
throw new Exception("Source tile is no fluid handler.");
}
RelativePos targetPos = posByName.get(target);
TileEntity targetTile = worldObj.getTileEntity(xCoord + targetPos.x, yCoord + targetPos.y, zCoord + targetPos.z);
if (!(targetTile instanceof IFluidHandler)) {
throw new Exception("Target tile is no fluid handler.");
}
IFluidHandler sourceHandler = (IFluidHandler) sourceTile;
FluidTankInfo sourceTankInfos[] = sourceHandler.getTankInfo(sourceSide);
if (sourceTankInfos.length == 0) {
return 0;
}
if (sourceTankId >= sourceTankInfos.length) {
throw new Exception("Source tile has no tank " + sourceTankId + " on side '" + sourceSide + "'.");
}
FluidTankInfo sourceTankInfo = sourceTankInfos[sourceTankId];
if (sourceTankInfo.fluid == null) {
return 0;
}
FluidStack sourceFluid = sourceTankInfo.fluid.copy();
if (sourceHandler.canDrain(sourceSide, sourceFluid.getFluid())) {
sourceFluid.amount = amount;
FluidStack sourceDrainageSim = sourceHandler.drain(sourceSide, sourceFluid, false);
if (sourceDrainageSim.amount > 0) {
// Drain simulation successful
IFluidHandler targetHandler = (IFluidHandler) targetTile;
if (targetHandler.canFill(targetSide, sourceFluid.getFluid())) {
int filledSim = targetHandler.fill(targetSide, sourceDrainageSim, false);
if (filledSim > 0) {
// Fill simulation successful
FluidStack sourceDrainage = sourceHandler.drain(sourceSide, sourceFluid, true);
int filled = targetHandler.fill(targetSide, sourceDrainage, true);
sourceTile.markDirty();
targetTile.markDirty();
return filled;
}
}
}
}
return 0;
}
示例14: consumeItems
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void consumeItems(IRecipe recipe) {
super.consumeItems(recipe);
IFluidHandler fluidHandler = fluidInPorts.get(0);
fluidHandler.drain(ForgeDirection.UNKNOWN, new FluidStack(FluidRegistry.WATER, 100), true);
}
示例15: onUsingTick
import net.minecraftforge.fluids.IFluidHandler; //导入方法依赖的package包/类
@Override
public void onUsingTick(ItemStack itemStack, EntityPlayer player, int count) {
MovingObjectPosition blockPos = BlockHelper.getCurrentMovingObjectPosition(player, true);
if (blockPos == null || blockPos.sideHit < 0) {
player.setItemInUse(null, 1);
} else {
player.setItemInUse(itemStack, this.getMaxItemUseDuration(itemStack));
if (player.worldObj.isRemote) {
return;
}
ItemStack chestplate = player.getCurrentArmor(2);
if (chestplate == null || !(chestplate.getItem() instanceof ItemPack)) {
return;
}
ItemPack packItem = (ItemPack) chestplate.getItem();
PackBase pack = packItem.getPack(chestplate);
if (pack == null) {
return;
}
FuelType fuelType = pack.fuelType;
ForgeDirection pullSide = ForgeDirection.values()[blockPos.sideHit];
player.worldObj.getBlock(blockPos.blockX, blockPos.blockY, blockPos.blockZ);
TileEntity tile = player.worldObj.getTileEntity(blockPos.blockX, blockPos.blockY, blockPos.blockZ);
int toPull = Math.min(pack.fuelPerTickIn, packItem.getMaxFuelStored(chestplate) - packItem.getFuelStored(chestplate));
int pulled = 0;
if (fuelType == FuelType.ENERGY && tile instanceof IEnergyProvider) {
IEnergyProvider energyTile = (IEnergyProvider) tile;
pulled = energyTile.extractEnergy(pullSide, toPull, false);
} else if (fuelType == FuelType.FLUID) {
if (tile instanceof IFluidHandler) {
IFluidHandler fluidTile = (IFluidHandler) tile;
FluidStack fluid = fluidTile.drain(pullSide, toPull, false);
if (fluid == null || !fluid.getFluid().getName().equals(pack.fuelFluid)) {
return;
}
fluid = fluidTile.drain(pullSide, toPull, true);
pulled = fluid.amount;
}
}
if (pulled > 0) {
packItem.addFuel(chestplate, pulled, false);
}
}
}