本文整理汇总了Java中net.minecraftforge.common.ForgeHooks.onLivingHurt方法的典型用法代码示例。如果您正苦于以下问题:Java ForgeHooks.onLivingHurt方法的具体用法?Java ForgeHooks.onLivingHurt怎么用?Java ForgeHooks.onLivingHurt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.common.ForgeHooks
的用法示例。
在下文中一共展示了ForgeHooks.onLivingHurt方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: damageEntity
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
protected void damageEntity(DamageSource p_70665_1_, float p_70665_2_) {
;
;
;
if (!isEntityInvulnerable()) {
p_70665_2_ = ForgeHooks.onLivingHurt(this, p_70665_1_, p_70665_2_);
if (p_70665_2_ <= 0.0F) {
return;
}
p_70665_2_ = applyArmorCalculations(p_70665_1_, p_70665_2_);
p_70665_2_ = applyPotionDamageCalculations(p_70665_1_, p_70665_2_);
float f1 = p_70665_2_;
p_70665_2_ = Math.max(p_70665_2_ - getAbsorptionAmount(), 0.0F);
setAbsorptionAmount(getAbsorptionAmount() - (f1 - p_70665_2_));
if (p_70665_2_ != 0.0F) {
float f2 = getHealth();
setHealth(f2 - p_70665_2_);
func_110142_aN().func_94547_a(p_70665_1_, f2, p_70665_2_);
setAbsorptionAmount(getAbsorptionAmount() - p_70665_2_);
}
}
}
示例2: damageEntity
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
@Override
protected void damageEntity(DamageSource damageSource, float amount)
{
amount = ForgeHooks.onLivingHurt(this, damageSource, amount);
if(amount <= 0)
{
return;
}
amount = applyArmorCalculations(damageSource, amount);
amount = applyPotionDamageCalculations(damageSource, amount);
float j = getHealth();
setEnergy(Math.max(0, getEnergy() - (amount*1000)));
func_110142_aN().func_94547_a(damageSource, j, amount);
}
示例3: damageEntity
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
protected void damageEntity(DamageSource p_70665_1_, float p_70665_2_)
{
if (!this.isEntityInvulnerable())
{
p_70665_2_ = ForgeHooks.onLivingHurt(this, p_70665_1_, p_70665_2_);
if (p_70665_2_ <= 0) return;
p_70665_2_ = this.applyArmorCalculations(p_70665_1_, p_70665_2_);
p_70665_2_ = this.applyPotionDamageCalculations(p_70665_1_, p_70665_2_);
float f1 = p_70665_2_;
p_70665_2_ = Math.max(p_70665_2_ - this.getAbsorptionAmount(), 0.0F);
this.setAbsorptionAmount(this.getAbsorptionAmount() - (f1 - p_70665_2_));
if (p_70665_2_ != 0.0F)
{
float f2 = this.getHealth();
this.setHealth(f2 - p_70665_2_);
this.func_110142_aN().func_94547_a(p_70665_1_, f2, p_70665_2_);
this.setAbsorptionAmount(this.getAbsorptionAmount() - p_70665_2_);
}
}
}
示例4: damageEntity
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
/**
* Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health
* second with the reduced value. Args: damageAmount
*/
protected void damageEntity(DamageSource par1DamageSource, float par2)
{
if (!this.isEntityInvulnerable())
{
par2 = ForgeHooks.onLivingHurt(this, par1DamageSource, par2);
if (par2 <= 0) return;
par2 = this.applyArmorCalculations(par1DamageSource, par2);
par2 = this.applyPotionDamageCalculations(par1DamageSource, par2);
float f1 = par2;
par2 = Math.max(par2 - this.getAbsorptionAmount(), 0.0F);
this.setAbsorptionAmount(this.getAbsorptionAmount() - (f1 - par2));
if (par2 != 0.0F)
{
float f2 = this.getHealth();
this.setHealth(f2 - par2);
this.func_110142_aN().func_94547_a(par1DamageSource, f2, par2);
this.setAbsorptionAmount(this.getAbsorptionAmount() - par2);
}
}
}
示例5: damageEntity
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
protected void damageEntity(DamageSource p_70665_1_, float p_70665_2_)
{
if (!isEntityInvulnerable())
{
p_70665_2_ = ForgeHooks.onLivingHurt(this, p_70665_1_, p_70665_2_);
if (p_70665_2_ <= 0.0F) {
return;
}
if ((!p_70665_1_.isUnblockable()) && (isBlocking()) && (p_70665_2_ > 0.0F)) {
p_70665_2_ = (1.0F + p_70665_2_) * 0.5F;
}
p_70665_2_ = ISpecialArmor.ArmorProperties.ApplyArmor(this, this.inventory.armorInventory, p_70665_1_, p_70665_2_);
if (p_70665_2_ <= 0.0F) {
return;
}
p_70665_2_ = applyPotionDamageCalculations(p_70665_1_, p_70665_2_);
float f1 = p_70665_2_;
p_70665_2_ = Math.max(p_70665_2_ - getAbsorptionAmount(), 0.0F);
setAbsorptionAmount(getAbsorptionAmount() - (f1 - p_70665_2_));
if (p_70665_2_ != 0.0F)
{
addExhaustion(p_70665_1_.getHungerDamage());
float f2 = getHealth();
setHealth(getHealth() - p_70665_2_);
func_110142_aN().func_94547_a(p_70665_1_, f2, p_70665_2_);
}
}
}
示例6: damageEntity_CB
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
protected boolean damageEntity_CB(DamageSource p_70665_1_, float p_70665_2_) // void -> boolean
{
if (true)
{
return super.damageEntity_CB(p_70665_1_, p_70665_2_);
}
// CraftBukkit end
if (!this.isEntityInvulnerable())
{
p_70665_2_ = ForgeHooks.onLivingHurt(this, p_70665_1_, p_70665_2_);
if (p_70665_2_ <= 0) return false;
if (!p_70665_1_.isUnblockable() && this.isBlocking() && p_70665_2_ > 0.0F)
{
p_70665_2_ = (1.0F + p_70665_2_) * 0.5F;
}
p_70665_2_ = ArmorProperties.ApplyArmor(this, inventory.armorInventory, p_70665_1_, p_70665_2_);
if (p_70665_2_ <= 0) return false;
p_70665_2_ = this.applyPotionDamageCalculations(p_70665_1_, p_70665_2_);
float f1 = p_70665_2_;
p_70665_2_ = Math.max(p_70665_2_ - this.getAbsorptionAmount(), 0.0F);
this.setAbsorptionAmount(this.getAbsorptionAmount() - (f1 - p_70665_2_));
if (p_70665_2_ != 0.0F)
{
this.addExhaustion(p_70665_1_.getHungerDamage());
float f2 = this.getHealth();
this.setHealth(this.getHealth() - p_70665_2_);
this.func_110142_aN().func_94547_a(p_70665_1_, f2, p_70665_2_);
}
}
return false;
}
示例7: damageEntity
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
protected void damageEntity(DamageSource p_70665_1_, float p_70665_2_)
{
if (!this.isEntityInvulnerable())
{
p_70665_2_ = ForgeHooks.onLivingHurt(this, p_70665_1_, p_70665_2_);
if (p_70665_2_ <= 0) return;
if (!p_70665_1_.isUnblockable() && this.isBlocking() && p_70665_2_ > 0.0F)
{
p_70665_2_ = (1.0F + p_70665_2_) * 0.5F;
}
p_70665_2_ = ArmorProperties.ApplyArmor(this, inventory.armorInventory, p_70665_1_, p_70665_2_);
if (p_70665_2_ <= 0) return;
p_70665_2_ = this.applyPotionDamageCalculations(p_70665_1_, p_70665_2_);
float f1 = p_70665_2_;
p_70665_2_ = Math.max(p_70665_2_ - this.getAbsorptionAmount(), 0.0F);
this.setAbsorptionAmount(this.getAbsorptionAmount() - (f1 - p_70665_2_));
if (p_70665_2_ != 0.0F)
{
this.addExhaustion(p_70665_1_.getHungerDamage());
float f2 = this.getHealth();
this.setHealth(this.getHealth() - p_70665_2_);
this.func_110142_aN().func_94547_a(p_70665_1_, f2, p_70665_2_);
}
}
}
示例8: damageEntity
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
/**
* Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health
* second with the reduced value. Args: damageAmount
*/
protected void damageEntity(DamageSource par1DamageSource, float par2)
{
if (!this.isEntityInvulnerable())
{
par2 = ForgeHooks.onLivingHurt(this, par1DamageSource, par2);
if (par2 <= 0) return;
if (!par1DamageSource.isUnblockable() && this.isBlocking() && par2 > 0.0F)
{
par2 = (1.0F + par2) * 0.5F;
}
par2 = ArmorProperties.ApplyArmor(this, inventory.armorInventory, par1DamageSource, par2);
if (par2 <= 0) return;
par2 = this.applyPotionDamageCalculations(par1DamageSource, par2);
float f1 = par2;
par2 = Math.max(par2 - this.getAbsorptionAmount(), 0.0F);
this.setAbsorptionAmount(this.getAbsorptionAmount() - (f1 - par2));
if (par2 != 0.0F)
{
this.addExhaustion(par1DamageSource.getHungerDamage());
float f2 = this.getHealth();
this.setHealth(this.getHealth() - par2);
this.func_110142_aN().func_94547_a(par1DamageSource, f2, par2);
}
}
}
示例9: damageEntity
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
@Override
protected void damageEntity(DamageSource dmgSource, float dmg)
{
if (this.isEntityInvulnerable()) { return; } // Nothing to be done here
dmg = ForgeHooks.onLivingHurt(this, dmgSource, dmg);
if (dmg <= 0) return;
dmg = this.applyArmorCalculations(dmgSource, dmg);
dmg = this.applyPotionDamageCalculations(dmgSource, dmg);
if (this.hasHeavyPlatingUpgrade)
{
if (!dmgSource.isUnblockable()) { dmg -= this.armorPlatingDmgReduction; } // If it can be blocked we can defend against it
else if (dmgSource.isFireDamage()) { dmg -= this.armorPlatingDmgReduction; } // Fire is usually unblockable, hm?
}
if (dmgSource.getDamageType().equals("inWall")) { dmg = 0; } // Not suffocating in a wall
else if (dmgSource.getDamageType().equals("starve")) { dmg = 0; } // Don't need to eat
if (dmg <= 0) return;
// Damage absorption, if we have it
float tempDmg = dmg;
dmg = Math.max(dmg - this.getAbsorptionAmount(), 0.0F);
this.setAbsorptionAmount(this.getAbsorptionAmount() - (tempDmg - dmg));
if (dmg != 0.0F)
{
float health = this.getHealth();
this.setHealth(health - dmg);
this.func_110142_aN().func_94547_a(dmgSource, health, dmg);
this.setAbsorptionAmount(this.getAbsorptionAmount() - dmg);
}
// else, damage is 0. Nothing to be done here
if (!this.worldObj.isRemote && this.getHealth() < this.getMaxHealth() / 3)
{
// Has less than a third health left
if (this.hasCommunicationUpgrade && AI_Targeting.isNameOnWhitelist(this, Commands.cmdTellHealth))
{
AI_Communication.tellOwnerAboutHealth(this);
}
}
}