本文整理汇总了Java中net.minecraftforge.common.ForgeHooks.canInteractWith方法的典型用法代码示例。如果您正苦于以下问题:Java ForgeHooks.canInteractWith方法的具体用法?Java ForgeHooks.canInteractWith怎么用?Java ForgeHooks.canInteractWith使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.common.ForgeHooks
的用法示例。
在下文中一共展示了ForgeHooks.canInteractWith方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateScreen
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
@Override
public void updateScreen() {
super.updateScreen();
if (!ForgeHooks.canInteractWith(mc.thePlayer, inventorySlots)) {
mc.thePlayer.closeScreen();
}
for (GuiTextField f : textFields) {
f.updateCursorCounter();
}
}
示例2: onUpdate
import net.minecraftforge.common.ForgeHooks; //导入方法依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.theItemInWorldManager.updateBlockRemoving();
--this.initialInvulnerability;
this.openContainer.detectAndSendChanges();
if (!this.worldObj.isRemote && !ForgeHooks.canInteractWith(this, this.openContainer))
{
this.closeScreen();
this.openContainer = this.inventoryContainer;
}
while (!this.destroyedItemsNetCache.isEmpty())
{
int i = Math.min(this.destroyedItemsNetCache.size(), 127);
int[] aint = new int[i];
Iterator iterator = this.destroyedItemsNetCache.iterator();
int j = 0;
while (iterator.hasNext() && j < i)
{
aint[j++] = ((Integer)iterator.next()).intValue();
iterator.remove();
}
this.playerNetServerHandler.sendPacketToPlayer(new Packet29DestroyEntity(aint));
}
if (!this.loadedChunks.isEmpty())
{
ArrayList arraylist = new ArrayList();
Iterator iterator1 = this.loadedChunks.iterator();
ArrayList arraylist1 = new ArrayList();
while (iterator1.hasNext() && arraylist.size() < 5)
{
ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair)iterator1.next();
iterator1.remove();
if (chunkcoordintpair != null && this.worldObj.blockExists(chunkcoordintpair.chunkXPos << 4, 0, chunkcoordintpair.chunkZPos << 4))
{
arraylist.add(this.worldObj.getChunkFromChunkCoords(chunkcoordintpair.chunkXPos, chunkcoordintpair.chunkZPos));
//BugFix: 16 makes it load an extra chunk, which isn't associated with a player, which makes it not unload unless a player walks near it.
//ToDo: Find a way to efficiently clean abandoned chunks.
//arraylist1.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(chunkcoordintpair.chunkXPos * 16, 0, chunkcoordintpair.chunkZPos * 16, chunkcoordintpair.chunkXPos * 16 + 16, 256, chunkcoordintpair.chunkZPos * 16 + 16));
arraylist1.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(chunkcoordintpair.chunkXPos * 16, 0, chunkcoordintpair.chunkZPos * 16, chunkcoordintpair.chunkXPos * 16 + 15, 256, chunkcoordintpair.chunkZPos * 16 + 15));
}
}
if (!arraylist.isEmpty())
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet56MapChunks(arraylist));
Iterator iterator2 = arraylist1.iterator();
while (iterator2.hasNext())
{
TileEntity tileentity = (TileEntity)iterator2.next();
this.sendTileEntityToPlayer(tileentity);
}
iterator2 = arraylist.iterator();
while (iterator2.hasNext())
{
Chunk chunk = (Chunk)iterator2.next();
this.getServerForPlayer().getEntityTracker().func_85172_a(this, chunk);
MinecraftForge.EVENT_BUS.post(new ChunkWatchEvent.Watch(chunk.getChunkCoordIntPair(), this));
}
}
}
if (this.field_143005_bX > 0L && this.mcServer.func_143007_ar() > 0 && MinecraftServer.getSystemTimeMillis() - this.field_143005_bX > (long)(this.mcServer.func_143007_ar() * 1000 * 60))
{
this.playerNetServerHandler.kickPlayerFromServer("You have been idle for too long!");
}
}