本文整理汇总了Java中net.minecraftforge.client.MinecraftForgeClient.getRenderPass方法的典型用法代码示例。如果您正苦于以下问题:Java MinecraftForgeClient.getRenderPass方法的具体用法?Java MinecraftForgeClient.getRenderPass怎么用?Java MinecraftForgeClient.getRenderPass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.client.MinecraftForgeClient
的用法示例。
在下文中一共展示了MinecraftForgeClient.getRenderPass方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderBlock
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
protected void renderBlock(SuperTileEntity te, BufferBuilder buffer)
{
SuperBlock block = (SuperBlock) te.getBlockType();
if(block.blockRenderMode != BlockRenderMode.TESR) return;
if(MinecraftForgeClient.getRenderPass() == 0)
{
ForgeHooksClient.setRenderLayer(BlockRenderLayer.SOLID);
// FIXME: only do this when texture demands it and use FastTESR other times
GlStateManager.disableAlpha();
renderBlockInner(te, block, false, buffer);
GlStateManager.enableAlpha();
ForgeHooksClient.setRenderLayer(null);
}
else if(MinecraftForgeClient.getRenderPass() == 1)
{
ForgeHooksClient.setRenderLayer(BlockRenderLayer.TRANSLUCENT);
renderBlockInner(te, block, true, buffer);
ForgeHooksClient.setRenderLayer(null);
}
}
示例2: renderWorldBlock
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block blck, int modelId, RenderBlocks renderer) {
if (blck == null || !(blck instanceof BlockMultiLayerBase))
return false;
BlockMultiLayerBase block = (BlockMultiLayerBase) blck;
if (MinecraftForgeClient.getRenderPass() == 0) {
if (block.icon != null) {
renderer.overrideBlockTexture = block.icon;
renderer.renderStandardBlock(block, x, y, z);
renderer.overrideBlockTexture = null;
return true;
} else if (block.base != null) {
renderer.renderBlockByRenderType(block.base, x, y, z);
return true;
}
} else {
renderer.setRenderBounds(0, 0, 0, 1, 1, 1);
return renderer.renderStandardBlock(block, x, y, z);
}
return false;
}
示例3: render
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
@Override
public void render(TileEntityProjector projector, double x, double y, double z, float partialTickTime, int destroyProgess, float alpha) {
int pass = MinecraftForgeClient.getRenderPass();
GlStateManager.color(1, 1, 1);
GlStateManager.disableLighting();
int mapId = projector.mapId();
if (pass <= 0) {
renderProjector(projector, partialTickTime, x, y, z);
} else {
renderMap(projector, mapId, x, y, z);
}
}
示例4: renderTileEntity
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
@Override
public void renderTileEntity(@Nonnull TileTelePad te, @Nonnull IBlockState blockState, float partialTicks, int destroyStage) {
if (MinecraftForgeClient.getRenderPass() == 0) {
render(te, lights);
Random rand = new Random(te.getPos().toLong());
for (int i = 0; i < 3; i++) {
GlStateManager.pushMatrix();
GlStateManager.translate(0.5, 0, 0.5);
GlStateManager.rotate(te.bladeRots[i] + rand.nextInt(360) + (te.spinSpeed * partialTicks * ((i * 2) + 20)), 0, 1, 0);
GlStateManager.translate(-0.5, i * 2f / 16f, -0.5);
render(te, blade);
GlStateManager.popMatrix();
}
} else {
RenderHelper.disableStandardItemLighting();
render(te, glass);
if (TelePadConfig.telepadIsTravelAnchor.get() && super.shouldRender(te, blockState, 1)) {
RenderHelper.enableStandardItemLighting();
super.renderTileEntity(te, blockState, partialTicks, destroyStage);
}
}
}
示例5: renderTile
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
@Override
void renderTile(TileQuantumMirror mirror, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
float tick = RenderHelper.getRenderWorldTime(partialTicks);
int layer = MinecraftForgeClient.getRenderPass();
final float prevU = OpenGlHelper.lastBrightnessX;
final float prevV = OpenGlHelper.lastBrightnessY;
switch(layer) {
case 0:
Optional<UUID> optional = mirror.getKey();
if(optional.isPresent()) {
ItemStack stack = QuantumHandler.getEntanglementStack(optional.get(), 0);
if(stack.isEmpty()) break;
GlStateManager.pushMatrix();
GLHelper.lightMap(255F, 255F);
GlStateManager.translate(x + 0.5, y + 0.38, z + 0.5);
GlStateManager.rotate(partialTicks + tick * 0.5F % 360F, 0F, 1F, 0F);
RenderHelper.renderItemStack(stack);
GlStateManager.popMatrix();
}
break;
case 1:
renderModel(tick, x, y, z);
break;
}
GLHelper.lightMap(prevU, prevV);
}
示例6: renderTileEntityAt
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
@Override
public void renderTileEntityAt(TileJar tile, double x, double y, double z, float partialTicks, int destroyState)
{
int pass = MinecraftForgeClient.getRenderPass();
if(tile == null)return;
renderInternalJar(x, y, z, tile.getPotion(), tile.getPotionCount(), tile.isShulkerLamp(), tile.getLabelMap(), pass);
}
示例7: beginRenderEntities
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
public static void beginRenderEntities(float partialTicks) {
int pass = MinecraftForgeClient.getRenderPass();
if (pass == 0) {
// Update matrices
acquireMatrix(GL_MODELVIEW_MATRIX, playerViewMatrix);
acquireMatrix(GL_PROJECTION_MATRIX, projMatrix);
Matrix4f.mul(projMatrix, playerViewMatrix, pvpMatrix);
}
MinecraftForge.EVENT_BUS.post(new RenderAllEntityEvent(pass, partialTicks));
}
示例8: render
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
/**
* Renders routable fluid.
*
* @param TE the {@link TEBase}
* @param renderBlocks the {@link RenderBlocks}
* @param x the x coordinate
* @param y the y coordinate
* @param z the z coordinate
* @return true if fluid rendered in space
*/
public static boolean render(TEBase TE, RenderBlocks renderBlocks, int x, int y, int z)
{
// Do not render if fluid is above block
Class clazz_YP = renderBlocks.blockAccess.getBlock(x, y + 1, z).getClass();
for (Class clazz : liquidClasses) {
if (clazz.isAssignableFrom(clazz_YP)) {
return false;
}
}
ItemStack itemStack = getFluidBlock(renderBlocks.blockAccess, x, y, z);
if (itemStack != null) {
Block block = BlockProperties.toBlock(itemStack);
int metadata = itemStack.getItemDamage();
if (block.getRenderBlockPass() == MinecraftForgeClient.getRenderPass())
{
if (!block.hasTileEntity(metadata))
{
if (block instanceof BlockLiquid) {
renderLiquidSurface(TE, renderBlocks, itemStack, x, y, z);
} else {
RenderBlockFluid.instance.renderWorldBlock(renderBlocks.blockAccess, x, y, z, block, 0, renderBlocks);
}
return true;
}
}
}
return false;
}
示例9: render
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
@Override
public void render(TileEntityBuilderGuide te, double x, double y, double z, float partialTickTime, int destroyProgress, float alpha) {
if (MinecraftForgeClient.getRenderPass() == 0) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
renderCubes(te.getTicks() + partialTickTime);
GL11.glPopMatrix();
} else {
super.render(te, x, y, z, partialTickTime, destroyProgress, alpha);
}
}
示例10: renderTileEntity
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
@Override
protected void renderTileEntity(@Nonnull TileKillerJoe te, @Nonnull IBlockState blockState, float partialTicks, int destroyStage) {
if (MinecraftForgeClient.getRenderPass() == 0) {
renderSword(te.facing, te.getWeapon(), te.getSwingProgress(partialTicks), Minecraft.getMinecraft().player.getPrimaryHand() == EnumHandSide.LEFT);
} else if (MinecraftForgeClient.getRenderPass() == 1) {
HalfBakedList buffer = TankRenderHelper.mkTank(te.tank, 2.51, 1, 14, false);
if (buffer != null) {
buffer.render();
}
}
}
示例11: beginRenderEntities
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
public static void beginRenderEntities(float partialTicks) {
int pass = MinecraftForgeClient.getRenderPass();
long time = GameTimer.getTime();
float deltaTime;
if (pass == 0) {
// Update matrices
acquireMatrix(GL_MODELVIEW_MATRIX, playerViewMatrix);
acquireMatrix(GL_PROJECTION_MATRIX, projMatrix);
Matrix4f.mul(projMatrix, playerViewMatrix, pvpMatrix);
// Find camera up vector and camera position
{
Matrix4f inv = tmpResult;
Matrix4f.invert(playerViewMatrix, inv);
cameraPos.x = inv.m30;
cameraPos.y = inv.m31;
cameraPos.z = inv.m32;
Vector4f tmp = Matrix4f.transform(inv, UP_VEC4, null);
Vector3f p = new Vector3f(tmp.x, tmp.y, tmp.z);
Vector3f.sub(p, cameraPos, cameraUp);
cameraUp.normalise();
}
// Update delta time
if (firstFrame) {
firstFrame = false;
deltaTime = 0;
} else {
deltaTime = (time - lastFrameTime) / 1000.0f;
}
lastFrameTime = time;
thisFrameDeltaTime = deltaTime;
} else {
deltaTime = thisFrameDeltaTime;
}
MinecraftForge.EVENT_BUS.post(new RenderAllEntityEvent(pass, partialTicks, deltaTime));
}
示例12: renderWorldBlock
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block block, int modelID, RenderBlocks renderBlocks)
{
VertexHelper.vertexCount = 0;
renderPass = MinecraftForgeClient.getRenderPass();
TileEntity TE_default = blockAccess.getTileEntity(x, y, z);
if (TE_default != null && TE_default instanceof TEBase) {
TE = (TEBase) TE_default;
srcBlock = block;
this.renderBlocks = renderBlocks;
lightingHelper = new LightingHelper(renderBlocks);
renderCarpentersBlock(x, y, z);
renderSideBlocks(x, y, z);
if (FeatureRegistry.enableRoutableFluids) {
VertexHelper.vertexCount += RoutableFluidsHelper.render(TE, renderBlocks, x, y, z) ? 4 : 0;
}
if (FeatureRegistry.enableRailSlopes)
{
Block blockYP = blockAccess.getBlock(x, y + 1, z);
if (blockAccess.isSideSolid(x, y, z, ForgeDirection.UP, false) && blockYP instanceof BlockRailBase)
{
int metadata = ((BlockRailBase)blockYP).getBasicRailMetadata(blockAccess, null, x, y + 1, z);
BlockHandlerCarpentersSlope slopeHandler = new BlockHandlerCarpentersSlope();
slopeHandler.renderBlocks = this.renderBlocks;
slopeHandler.TE = TE;
slopeHandler.lightingHelper = lightingHelper;
slopeHandler.srcBlock = srcBlock;
slopeHandler.suppressOverlay = true;
switch (metadata)
{
case 2: // Sloping down -X (West)
slopeHandler.renderSlope(getCoverForRendering(TE), Slope.WEDGE_POS_W, x, y + 1, z, true);
break;
case 3: // Sloping down +X (East)
slopeHandler.renderSlope(getCoverForRendering(TE), Slope.WEDGE_POS_E, x, y + 1, z, true);
break;
case 4: // Sloping down +Z (South)
slopeHandler.renderSlope(getCoverForRendering(TE), Slope.WEDGE_POS_S, x, y + 1, z, true);
break;
case 5: // Sloping down -Z (North)
slopeHandler.renderSlope(getCoverForRendering(TE), Slope.WEDGE_POS_N, x, y + 1, z, true);
break;
default: {}
}
}
}
}
return VertexHelper.vertexCount > 0;
}
示例13: renderTileEntityAt
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick)
{
if (MinecraftForgeClient.getRenderPass() == 0)
{
super.renderTileEntityAt(tileEntity, x, y, z, tick);
}
else if (tileEntity instanceof TileSortingAlchemicalChest)
{
TileSortingAlchemicalChest tileAlchemicalChest = (TileSortingAlchemicalChest) tileEntity;
ForgeDirection direction = null;
if (tileAlchemicalChest.getWorldObj() != null)
{
direction = tileAlchemicalChest.getOrientation();
}
FMLClientHandler.instance().getClient().renderEngine.bindTexture(Resources.MODEL_TEXTURE_OVERLAY_ALCHEMICAL_CHEST);
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F);
GL11.glScalef(1.0F, -1.0F, -1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
short angle = 0;
if (direction != null)
{
if (direction == ForgeDirection.NORTH)
{
angle = 180;
}
else if (direction == ForgeDirection.SOUTH)
{
angle = 0;
}
else if (direction == ForgeDirection.WEST)
{
angle = 90;
}
else if (direction == ForgeDirection.EAST)
{
angle = -90;
}
}
GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
float adjustedLidAngle = tileAlchemicalChest.prevLidAngle + (tileAlchemicalChest.lidAngle - tileAlchemicalChest.prevLidAngle) * tick;
adjustedLidAngle = 1.0F - adjustedLidAngle;
adjustedLidAngle = 1.0F - adjustedLidAngle * adjustedLidAngle * adjustedLidAngle;
modelChest.chestLid.rotateAngleX = -(adjustedLidAngle * (float) Math.PI / 2.0F);
modelChest.renderAll();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
}
示例14: renderTileEntityChestAt
import net.minecraftforge.client.MinecraftForgeClient; //导入方法依赖的package包/类
/**
* Renders the TileEntity for the chest at a position.
*/
public void renderTileEntityChestAt(TileSortingChest par1TileEntityChest, double par2, double par4, double par6, float par8)
{
int i;
if (!par1TileEntityChest.hasWorldObj())
{
i = 0;
}
else
{
i = par1TileEntityChest.getFacing();
}
ModelChest modelchest = this.chestModel;
if (MinecraftForgeClient.getRenderPass() == 0)
{
bindTexture(RES_NORMAL_SINGLE);
}
else
{
bindTexture(Resources.MODEL_TEXTURE_OVERLAY_CHEST);
}
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) par2, (float) par4 + 1.0F, (float) par6 + 1.0F);
GL11.glScalef(1.0F, -1.0F, -1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
short short1 = 0;
if (i == 2)
{
short1 = 180;
}
if (i == 3)
{
short1 = 0;
}
if (i == 4)
{
short1 = 90;
}
if (i == 5)
{
short1 = -90;
}
GL11.glRotatef((float) short1, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
float f1 = par1TileEntityChest.prevLidAngle + (par1TileEntityChest.lidAngle - par1TileEntityChest.prevLidAngle) * par8;
f1 = 1.0F - f1;
f1 = 1.0F - f1 * f1 * f1;
modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
modelchest.renderAll();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}