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Java IItemRenderer.ItemRenderType方法代码示例

本文整理汇总了Java中net.minecraftforge.client.IItemRenderer.ItemRenderType方法的典型用法代码示例。如果您正苦于以下问题:Java IItemRenderer.ItemRenderType方法的具体用法?Java IItemRenderer.ItemRenderType怎么用?Java IItemRenderer.ItemRenderType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.client.IItemRenderer的用法示例。


在下文中一共展示了IItemRenderer.ItemRenderType方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderItem

import net.minecraftforge.client.IItemRenderer; //导入方法依赖的package包/类
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)
   {
/* 39 */     if ((type == IItemRenderer.ItemRenderType.EQUIPPED) || (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON)) {
/* 40 */       if (item.getItem() == ItemRegistry1.Demonbell) {
/* 41 */         Demonbell i = (Demonbell)item.getItem();
/* 42 */         if (i.idle) {
/* 43 */           GL11.glPushMatrix();
/* 44 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 45 */           GL11.glTranslatef(0.6F, 0.2F, 0.0F);
/* 46 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 47 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 48 */           GL11.glRotatef(-240.0F, 1.0F, 0.0F, 0.0F);
/* 49 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.DemonbellTexture);
/* 50 */           this.DemonbellModel.renderAll();
/* 51 */           GL11.glPopMatrix();
         } else {
/* 53 */           GL11.glPushMatrix();
/* 54 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 55 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 56 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 57 */           GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
/* 58 */           GL11.glTranslatef(0.0F, -0.55F, -0.2F);
/* 59 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.DemonbellTexture);
/* 60 */           this.DemonbellModel.renderAll();
/* 61 */           GL11.glPopMatrix();
         }
       }
     }
/* 65 */     else if (type == IItemRenderer.ItemRenderType.ENTITY) {
/* 66 */       GL11.glPushMatrix();
/* 67 */       GL11.glScalef(3.0F, 3.0F, 3.0F);
/* 68 */       GL11.glTranslatef(0.0F, 1.3F, 0.0F);
/* 69 */       GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
/* 70 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.DemonbellTexture);
/* 71 */       this.DemonbellModel.renderAll();
/* 72 */       GL11.glPopMatrix();
/* 73 */     } else if (type == IItemRenderer.ItemRenderType.INVENTORY) {
/* 74 */       GL11.glPushMatrix();
/* 75 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 76 */       GL11.glTranslatef(27.0F, 27.0F, 0.0F);
/* 77 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 78 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.DemonbellTexture);
/* 79 */       this.DemonbellModel.renderAll();
/* 80 */       GL11.glPopMatrix();
     } else {
/* 82 */       GL11.glPushMatrix();
/* 83 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 84 */       GL11.glTranslatef(20.0F, 20.0F, 0.0F);
/* 85 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 86 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.DemonbellTexture);
/* 87 */       this.DemonbellModel.renderAll();
/* 88 */       GL11.glPopMatrix();
     }
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:55,代码来源:Renderyuna.java

示例2: renderItem

import net.minecraftforge.client.IItemRenderer; //导入方法依赖的package包/类
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)
   {
/* 39 */     if ((type == IItemRenderer.ItemRenderType.EQUIPPED) || (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON)) {
/* 40 */       if (item.getItem() == ItemRegistry1.Battlefolio) {
/* 41 */         Battlefolio i = (Battlefolio)item.getItem();
/* 42 */         if (i.idle) {
/* 43 */           GL11.glPushMatrix();
/* 44 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 45 */           GL11.glTranslatef(0.6F, 0.2F, 0.0F);
/* 46 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 47 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 48 */           GL11.glRotatef(-240.0F, 1.0F, 0.0F, 0.0F);
/* 49 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.BattlefolioTexture);
/* 50 */           this.BattlefolioModel.renderAll();
/* 51 */           GL11.glPopMatrix();
         } else {
/* 53 */           GL11.glPushMatrix();
/* 54 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 55 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 56 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 57 */           GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
/* 58 */           GL11.glTranslatef(0.0F, -0.55F, -0.2F);
/* 59 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.BattlefolioTexture);
/* 60 */           this.BattlefolioModel.renderAll();
/* 61 */           GL11.glPopMatrix();
         }
       }
     }
/* 65 */     else if (type == IItemRenderer.ItemRenderType.ENTITY) {
/* 66 */       GL11.glPushMatrix();
/* 67 */       GL11.glScalef(3.0F, 3.0F, 3.0F);
/* 68 */       GL11.glTranslatef(0.0F, 1.3F, 0.0F);
/* 69 */       GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
/* 70 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.BattlefolioTexture);
/* 71 */       this.BattlefolioModel.renderAll();
/* 72 */       GL11.glPopMatrix();
/* 73 */     } else if (type == IItemRenderer.ItemRenderType.INVENTORY) {
/* 74 */       GL11.glPushMatrix();
/* 75 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 76 */       GL11.glTranslatef(27.0F, 27.0F, 0.0F);
/* 77 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 78 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.BattlefolioTexture);
/* 79 */       this.BattlefolioModel.renderAll();
/* 80 */       GL11.glPopMatrix();
     } else {
/* 82 */       GL11.glPushMatrix();
/* 83 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 84 */       GL11.glTranslatef(20.0F, 20.0F, 0.0F);
/* 85 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 86 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.BattlefolioTexture);
/* 87 */       this.BattlefolioModel.renderAll();
/* 88 */       GL11.glPopMatrix();
     }
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:55,代码来源:Renderjacksgun.java

示例3: renderItem

import net.minecraftforge.client.IItemRenderer; //导入方法依赖的package包/类
public void renderItem(final IItemRenderer.ItemRenderType type, final ItemStack item, final Object... data) {
    if (!(item.getItem() instanceof IItemMultiTransparency)) {
        return;
    }
    GL11.glEnable(2896);
    GL11.glEnable(2929);
    final IItemMultiTransparency itemTrans = (IItemMultiTransparency)item.getItem();
    if (type == IItemRenderer.ItemRenderType.INVENTORY) {
        GL11.glScalef(16.0f, 16.0f, 1.0f);
    }
    else if (type == IItemRenderer.ItemRenderType.ENTITY) {
        GL11.glTranslatef(-0.5f, -0.25f, 0.0f);
        GL11.glDisable(2884);
    }
    final Tessellator tessellator = Tessellator.instance;
    for (int i = 0; i < itemTrans.numIcons(item); ++i) {
        final IIcon icon = itemTrans.getIconForTransparentRender(item, i);
        final float trans = itemTrans.getIconTransparency(item, i);
        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
        GL11.glEnable(3008);
        if (trans < 1.0f) {
            GL11.glBlendFunc(770, 771);
            GL11.glEnable(3042);
            GL11.glDisable(3008);
            GL11.glShadeModel(7425);
            GL11.glColor4f(1.0f, 1.0f, 1.0f, trans);
            if (type != IItemRenderer.ItemRenderType.INVENTORY) {
                GL11.glEnable(32826);
                ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625f);
                GL11.glDisable(32826);
            }
            else {
                tessellator.startDrawingQuads();
                tessellator.addVertexWithUV(0.0, 0.0, 0.03125, (double)icon.getMinU(), (double)icon.getMinV());
                tessellator.addVertexWithUV(0.0, 1.0, 0.03125, (double)icon.getMinU(), (double)icon.getMaxV());
                tessellator.addVertexWithUV(1.0, 1.0, 0.03125, (double)icon.getMaxU(), (double)icon.getMaxV());
                tessellator.addVertexWithUV(1.0, 0.0, 0.03125, (double)icon.getMaxU(), (double)icon.getMinV());
                tessellator.draw();
            }
            GL11.glShadeModel(7424);
            GL11.glEnable(3008);
            GL11.glDisable(3042);
        }
        else if (type != IItemRenderer.ItemRenderType.INVENTORY) {
            GL11.glEnable(32826);
            ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625f);
            GL11.glDisable(32826);
        }
        else {
            tessellator.startDrawingQuads();
            tessellator.addVertexWithUV(0.0, 0.0, 0.0, (double)icon.getMinU(), (double)icon.getMinV());
            tessellator.addVertexWithUV(0.0, 1.0, 0.0, (double)icon.getMinU(), (double)icon.getMaxV());
            tessellator.addVertexWithUV(1.0, 1.0, 0.0, (double)icon.getMaxU(), (double)icon.getMaxV());
            tessellator.addVertexWithUV(1.0, 0.0, 0.0, (double)icon.getMaxU(), (double)icon.getMinV());
            tessellator.draw();
        }
    }
    if (type == IItemRenderer.ItemRenderType.INVENTORY) {
        GL11.glScalef(0.0625f, 0.0625f, 1.0f);
    }
    else if (type == IItemRenderer.ItemRenderType.ENTITY) {
        GL11.glTranslatef(0.5f, 0.25f, 0.0f);
        GL11.glEnable(2884);
    }
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:66,代码来源:RenderItemMultiTransparency.java

示例4: handleRenderType

import net.minecraftforge.client.IItemRenderer; //导入方法依赖的package包/类
public boolean handleRenderType(final ItemStack item, final IItemRenderer.ItemRenderType type) {
    return true;
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:4,代码来源:RenderItemLawSword.java

示例5: shouldUseRenderHelper

import net.minecraftforge.client.IItemRenderer; //导入方法依赖的package包/类
public boolean shouldUseRenderHelper(IItemRenderer.ItemRenderType type, ItemStack item, IItemRenderer.ItemRendererHelper helper)
   {
/* 34 */     return false;
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:5,代码来源:Rendereldorado.java

示例6: renderItem

import net.minecraftforge.client.IItemRenderer; //导入方法依赖的package包/类
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)
   {
/* 39 */     if ((type == IItemRenderer.ItemRenderType.EQUIPPED) || (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON)) {
/* 40 */       if (item.getItem() == ItemRegistry1.Adamantblade) {
/* 41 */         Adamantblade i = (Adamantblade)item.getItem();
/* 42 */         if (i.idle) {
/* 43 */           GL11.glPushMatrix();
/* 44 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 45 */           GL11.glTranslatef(0.6F, 0.2F, 0.0F);
/* 46 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 47 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 48 */           GL11.glRotatef(-240.0F, 1.0F, 0.0F, 0.0F);
/* 49 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 50 */           this.cardModel.renderAll();
/* 51 */           GL11.glPopMatrix();
         } else {
/* 53 */           GL11.glPushMatrix();
/* 54 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 55 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 56 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 57 */           GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
/* 58 */           GL11.glTranslatef(0.0F, -0.55F, -0.2F);
/* 59 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 60 */           this.cardModel.renderAll();
/* 61 */           GL11.glPopMatrix();
         }
       }
     }
/* 65 */     else if (type == IItemRenderer.ItemRenderType.ENTITY) {
/* 66 */       GL11.glPushMatrix();
/* 67 */       GL11.glScalef(3.0F, 3.0F, 3.0F);
/* 68 */       GL11.glTranslatef(0.0F, 1.3F, 0.0F);
/* 69 */       GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
/* 70 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 71 */       this.cardModel.renderAll();
/* 72 */       GL11.glPopMatrix();
/* 73 */     } else if (type == IItemRenderer.ItemRenderType.INVENTORY) {
/* 74 */       GL11.glPushMatrix();
/* 75 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 76 */       GL11.glTranslatef(27.0F, 27.0F, 0.0F);
/* 77 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 78 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 79 */       this.cardModel.renderAll();
/* 80 */       GL11.glPopMatrix();
     } else {
/* 82 */       GL11.glPushMatrix();
/* 83 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 84 */       GL11.glTranslatef(20.0F, 20.0F, 0.0F);
/* 85 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 86 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 87 */       this.cardModel.renderAll();
/* 88 */       GL11.glPopMatrix();
     }
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:55,代码来源:Rendercard.java

示例7: handleRenderType

import net.minecraftforge.client.IItemRenderer; //导入方法依赖的package包/类
public boolean handleRenderType(ItemStack item, IItemRenderer.ItemRenderType type)
   {
/* 29 */     return true;
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:5,代码来源:Renderhyperion.java

示例8: renderItem

import net.minecraftforge.client.IItemRenderer; //导入方法依赖的package包/类
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)
   {
/* 39 */     if ((type == IItemRenderer.ItemRenderType.EQUIPPED) || (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON)) {
/* 40 */       if (item.getItem() == ItemRegistry1.Airblade) {
/* 41 */         Airblade i = (Airblade)item.getItem();
/* 42 */         if (i.idle) {
/* 43 */           GL11.glPushMatrix();
/* 44 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 45 */           GL11.glTranslatef(0.6F, 0.2F, 0.0F);
/* 46 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 47 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 48 */           GL11.glRotatef(-240.0F, 1.0F, 0.0F, 0.0F);
/* 49 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.AirbladeTexture);
/* 50 */           this.AirbladeModel.renderAll();
/* 51 */           GL11.glPopMatrix();
         } else {
/* 53 */           GL11.glPushMatrix();
/* 54 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 55 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 56 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 57 */           GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
/* 58 */           GL11.glTranslatef(0.0F, -0.55F, -0.2F);
/* 59 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.AirbladeTexture);
/* 60 */           this.AirbladeModel.renderAll();
/* 61 */           GL11.glPopMatrix();
         }
       }
     }
/* 65 */     else if (type == IItemRenderer.ItemRenderType.ENTITY) {
/* 66 */       GL11.glPushMatrix();
/* 67 */       GL11.glScalef(3.0F, 3.0F, 3.0F);
/* 68 */       GL11.glTranslatef(0.0F, 1.3F, 0.0F);
/* 69 */       GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
/* 70 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.AirbladeTexture);
/* 71 */       this.AirbladeModel.renderAll();
/* 72 */       GL11.glPopMatrix();
/* 73 */     } else if (type == IItemRenderer.ItemRenderType.INVENTORY) {
/* 74 */       GL11.glPushMatrix();
/* 75 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 76 */       GL11.glTranslatef(27.0F, 27.0F, 0.0F);
/* 77 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 78 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.AirbladeTexture);
/* 79 */       this.AirbladeModel.renderAll();
/* 80 */       GL11.glPopMatrix();
     } else {
/* 82 */       GL11.glPushMatrix();
/* 83 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 84 */       GL11.glTranslatef(20.0F, 20.0F, 0.0F);
/* 85 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 86 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.AirbladeTexture);
/* 87 */       this.AirbladeModel.renderAll();
/* 88 */       GL11.glPopMatrix();
     }
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:55,代码来源:Rendermachinarapier.java

示例9: renderItem

import net.minecraftforge.client.IItemRenderer; //导入方法依赖的package包/类
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)
   {
/* 39 */     if ((type == IItemRenderer.ItemRenderType.EQUIPPED) || (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON)) {
/* 40 */       if (item.getItem() == ItemRegistry1.Conchshell) {
/* 41 */         Conchshell i = (Conchshell)item.getItem();
/* 42 */         if (i.idle) {
/* 43 */           GL11.glPushMatrix();
/* 44 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 45 */           GL11.glTranslatef(0.6F, 0.2F, 0.0F);
/* 46 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 47 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 48 */           GL11.glRotatef(-240.0F, 1.0F, 0.0F, 0.0F);
/* 49 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.ConchshellTexture);
/* 50 */           this.ConchshellModel.renderAll();
/* 51 */           GL11.glPopMatrix();
         } else {
/* 53 */           GL11.glPushMatrix();
/* 54 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 55 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 56 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 57 */           GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
/* 58 */           GL11.glTranslatef(0.0F, -0.55F, -0.2F);
/* 59 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.ConchshellTexture);
/* 60 */           this.ConchshellModel.renderAll();
/* 61 */           GL11.glPopMatrix();
         }
       }
     }
/* 65 */     else if (type == IItemRenderer.ItemRenderType.ENTITY) {
/* 66 */       GL11.glPushMatrix();
/* 67 */       GL11.glScalef(3.0F, 3.0F, 3.0F);
/* 68 */       GL11.glTranslatef(0.0F, 1.3F, 0.0F);
/* 69 */       GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
/* 70 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.ConchshellTexture);
/* 71 */       this.ConchshellModel.renderAll();
/* 72 */       GL11.glPopMatrix();
/* 73 */     } else if (type == IItemRenderer.ItemRenderType.INVENTORY) {
/* 74 */       GL11.glPushMatrix();
/* 75 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 76 */       GL11.glTranslatef(27.0F, 27.0F, 0.0F);
/* 77 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 78 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.ConchshellTexture);
/* 79 */       this.ConchshellModel.renderAll();
/* 80 */       GL11.glPopMatrix();
     } else {
/* 82 */       GL11.glPushMatrix();
/* 83 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 84 */       GL11.glTranslatef(20.0F, 20.0F, 0.0F);
/* 85 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 86 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.ConchshellTexture);
/* 87 */       this.ConchshellModel.renderAll();
/* 88 */       GL11.glPopMatrix();
     }
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:55,代码来源:Renderstaff.java


注:本文中的net.minecraftforge.client.IItemRenderer.ItemRenderType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。