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Java IItemRenderer类代码示例

本文整理汇总了Java中net.minecraftforge.client.IItemRenderer的典型用法代码示例。如果您正苦于以下问题:Java IItemRenderer类的具体用法?Java IItemRenderer怎么用?Java IItemRenderer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


IItemRenderer类属于net.minecraftforge.client包,在下文中一共展示了IItemRenderer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleRenderType

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public boolean handleRenderType(final ItemStack item, final IItemRenderer.ItemRenderType type) {
    switch (type) {
        case ENTITY: {
            return true;
        }
        case EQUIPPED: {
            return true;
        }
        case EQUIPPED_FIRST_PERSON: {
            return true;
        }
        case INVENTORY: {
            return true;
        }
        default: {
            return false;
        }
    }
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:20,代码来源:RenderItemBlockDrum.java

示例2: renderItem

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

	renderForAll();
	
	if (type == IItemRenderer.ItemRenderType.INVENTORY) {
		renderInventory();
	}
	
	if (type == IItemRenderer.ItemRenderType.ENTITY) {
		renderFloatingEntity();
	}
	
	if (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON) {
		renderFirstPerson();
	}

	if (type == IItemRenderer.ItemRenderType.EQUIPPED) {
		renderThirdPerson();
	}	
					
	render();		
}
 
开发者ID:TeamMonumental,项目名称:FissionWarfare,代码行数:24,代码来源:ItemRenderBase.java

示例3: renderItem

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public void renderItem(final IItemRenderer.ItemRenderType type, final ItemStack stack, final Object... data) {
    if (!stack.hasTagCompound()) {
        return;
    }
    final String mat = stack.getTagCompound().getString("mat");
    final MicroMaterialRegistry.IMicroMaterial material = MicroMaterialRegistry.getMaterial(mat);
    if (material == null) {
        return;
    }
    GL11.glPushMatrix();
    if (type == IItemRenderer.ItemRenderType.ENTITY) {
        GL11.glScaled(0.5, 0.5, 0.5);
    }
    if (type == IItemRenderer.ItemRenderType.INVENTORY || type == IItemRenderer.ItemRenderType.ENTITY) {
        GL11.glTranslatef(-0.5f, -0.5f, -0.5f);
    }
    OpenGlHelper.glBlendFunc(770, 771, 1, 0);
    GL11.glEnable(3008);
    final CCRenderPipeline.PipelineBuilder builder = CCRenderState.pipeline.builder();
    CCRenderState.reset();
    TextureUtils.bindAtlas(0);
    CCRenderState.useNormals = true;
    CCRenderState.pullLightmap();
    CCRenderState.startDrawing();
    final IMicroBlock part = RegisterMicroBlocks.mParts.get(stack.getItemDamage());
    if (part != null) {
        part.renderItem(stack, material);
    }
    CCRenderState.draw();
    GL11.glPopMatrix();
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:32,代码来源:RenderItemMicroblock.java

示例4: renderItemUniform

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
/**
 * Renders items and blocks in the world at 0,0,0 with transformations that size them appropriately
 * @param spin The spin angle of the item around the y axis in degrees
 */
public static void renderItemUniform(ItemStack item, double spin)
{
    IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, ENTITY);
    boolean is3D = customRenderer != null && customRenderer.shouldUseRenderHelper(ENTITY, item, BLOCK_3D);

    boolean larger = false;
    if (item.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(item.getItem()).getRenderType()))
    {
        int renderType = Block.getBlockFromItem(item.getItem()).getRenderType();
        larger = !(renderType == 1 || renderType == 19 || renderType == 12 || renderType == 2);
    }
    else if(is3D)
    {
        larger = true;
    }
    
    double d = 2;
    double d1 = 1/d;
    if(larger)
        GL11.glScaled(d, d, d);

    GL11.glColor4f(1, 1, 1, 1);
    
    entityItem.setEntityItemStack(item);
    uniformRenderItem.doRender(entityItem, 0, larger ? 0.09 : 0.06, 0, 0, (float)(spin*9/Math.PI));
    
    if(larger)
        GL11.glScaled(d1, d1, d1);
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:34,代码来源:RenderUtils.java

示例5: shouldUseRenderHelper

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public boolean shouldUseRenderHelper(IItemRenderer.ItemRenderType type, ItemStack item, IItemRenderer.ItemRendererHelper helper)
   {
/* 34 */     return false;
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:5,代码来源:Rendertisword4.java

示例6: handleRenderType

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public boolean handleRenderType(final ItemStack item, final IItemRenderer.ItemRenderType type) {
    return true;
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:4,代码来源:RenderItemMultiTransparency.java

示例7: renderItem

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public void renderItem(final IItemRenderer.ItemRenderType type, final ItemStack item, final Object... data) {
    if (!(item.getItem() instanceof IItemMultiTransparency)) {
        return;
    }
    GL11.glEnable(2896);
    GL11.glEnable(2929);
    final IItemMultiTransparency itemTrans = (IItemMultiTransparency)item.getItem();
    if (type == IItemRenderer.ItemRenderType.INVENTORY) {
        GL11.glScalef(16.0f, 16.0f, 1.0f);
    }
    else if (type == IItemRenderer.ItemRenderType.ENTITY) {
        GL11.glTranslatef(-0.5f, -0.25f, 0.0f);
        GL11.glDisable(2884);
    }
    final Tessellator tessellator = Tessellator.instance;
    for (int i = 0; i < itemTrans.numIcons(item); ++i) {
        final IIcon icon = itemTrans.getIconForTransparentRender(item, i);
        final float trans = itemTrans.getIconTransparency(item, i);
        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
        GL11.glEnable(3008);
        if (trans < 1.0f) {
            GL11.glBlendFunc(770, 771);
            GL11.glEnable(3042);
            GL11.glDisable(3008);
            GL11.glShadeModel(7425);
            GL11.glColor4f(1.0f, 1.0f, 1.0f, trans);
            if (type != IItemRenderer.ItemRenderType.INVENTORY) {
                GL11.glEnable(32826);
                ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625f);
                GL11.glDisable(32826);
            }
            else {
                tessellator.startDrawingQuads();
                tessellator.addVertexWithUV(0.0, 0.0, 0.03125, (double)icon.getMinU(), (double)icon.getMinV());
                tessellator.addVertexWithUV(0.0, 1.0, 0.03125, (double)icon.getMinU(), (double)icon.getMaxV());
                tessellator.addVertexWithUV(1.0, 1.0, 0.03125, (double)icon.getMaxU(), (double)icon.getMaxV());
                tessellator.addVertexWithUV(1.0, 0.0, 0.03125, (double)icon.getMaxU(), (double)icon.getMinV());
                tessellator.draw();
            }
            GL11.glShadeModel(7424);
            GL11.glEnable(3008);
            GL11.glDisable(3042);
        }
        else if (type != IItemRenderer.ItemRenderType.INVENTORY) {
            GL11.glEnable(32826);
            ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625f);
            GL11.glDisable(32826);
        }
        else {
            tessellator.startDrawingQuads();
            tessellator.addVertexWithUV(0.0, 0.0, 0.0, (double)icon.getMinU(), (double)icon.getMinV());
            tessellator.addVertexWithUV(0.0, 1.0, 0.0, (double)icon.getMinU(), (double)icon.getMaxV());
            tessellator.addVertexWithUV(1.0, 1.0, 0.0, (double)icon.getMaxU(), (double)icon.getMaxV());
            tessellator.addVertexWithUV(1.0, 0.0, 0.0, (double)icon.getMaxU(), (double)icon.getMinV());
            tessellator.draw();
        }
    }
    if (type == IItemRenderer.ItemRenderType.INVENTORY) {
        GL11.glScalef(0.0625f, 0.0625f, 1.0f);
    }
    else if (type == IItemRenderer.ItemRenderType.ENTITY) {
        GL11.glTranslatef(0.5f, 0.25f, 0.0f);
        GL11.glEnable(2884);
    }
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:66,代码来源:RenderItemMultiTransparency.java

示例8: renderItem

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)
   {
/* 39 */     if ((type == IItemRenderer.ItemRenderType.EQUIPPED) || (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON)) {
/* 40 */       if (item.getItem() == ItemRegistry1.Adamantblade) {
/* 41 */         Adamantblade i = (Adamantblade)item.getItem();
/* 42 */         if (i.idle) {
/* 43 */           GL11.glPushMatrix();
/* 44 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 45 */           GL11.glTranslatef(0.6F, 0.2F, 0.0F);
/* 46 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 47 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 48 */           GL11.glRotatef(-240.0F, 1.0F, 0.0F, 0.0F);
/* 49 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 50 */           this.cardModel.renderAll();
/* 51 */           GL11.glPopMatrix();
         } else {
/* 53 */           GL11.glPushMatrix();
/* 54 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 55 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 56 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 57 */           GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
/* 58 */           GL11.glTranslatef(0.0F, -0.55F, -0.2F);
/* 59 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 60 */           this.cardModel.renderAll();
/* 61 */           GL11.glPopMatrix();
         }
       }
     }
/* 65 */     else if (type == IItemRenderer.ItemRenderType.ENTITY) {
/* 66 */       GL11.glPushMatrix();
/* 67 */       GL11.glScalef(3.0F, 3.0F, 3.0F);
/* 68 */       GL11.glTranslatef(0.0F, 1.3F, 0.0F);
/* 69 */       GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
/* 70 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 71 */       this.cardModel.renderAll();
/* 72 */       GL11.glPopMatrix();
/* 73 */     } else if (type == IItemRenderer.ItemRenderType.INVENTORY) {
/* 74 */       GL11.glPushMatrix();
/* 75 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 76 */       GL11.glTranslatef(27.0F, 27.0F, 0.0F);
/* 77 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 78 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 79 */       this.cardModel.renderAll();
/* 80 */       GL11.glPopMatrix();
     } else {
/* 82 */       GL11.glPushMatrix();
/* 83 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 84 */       GL11.glTranslatef(20.0F, 20.0F, 0.0F);
/* 85 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 86 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.cardTexture);
/* 87 */       this.cardModel.renderAll();
/* 88 */       GL11.glPopMatrix();
     }
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:55,代码来源:Rendercard.java

示例9: handleRenderType

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public boolean handleRenderType(ItemStack item, IItemRenderer.ItemRenderType type)
   {
/* 29 */     return true;
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:5,代码来源:Renderrikku.java

示例10: renderItem

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)
   {
/* 39 */     if ((type == IItemRenderer.ItemRenderType.EQUIPPED) || (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON)) {
/* 40 */       if (item.getItem() == ItemRegistry1.Blueleafflute) {
/* 41 */         Blueleafflute i = (Blueleafflute)item.getItem();
/* 42 */         if (i.idle) {
/* 43 */           GL11.glPushMatrix();
/* 44 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 45 */           GL11.glTranslatef(0.6F, 0.2F, 0.0F);
/* 46 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 47 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 48 */           GL11.glRotatef(-240.0F, 1.0F, 0.0F, 0.0F);
/* 49 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.BlueleaffluteTexture);
/* 50 */           this.BlueleaffluteModel.renderAll();
/* 51 */           GL11.glPopMatrix();
         } else {
/* 53 */           GL11.glPushMatrix();
/* 54 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 55 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 56 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 57 */           GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
/* 58 */           GL11.glTranslatef(0.0F, -0.55F, -0.2F);
/* 59 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.BlueleaffluteTexture);
/* 60 */           this.BlueleaffluteModel.renderAll();
/* 61 */           GL11.glPopMatrix();
         }
       }
     }
/* 65 */     else if (type == IItemRenderer.ItemRenderType.ENTITY) {
/* 66 */       GL11.glPushMatrix();
/* 67 */       GL11.glScalef(3.0F, 3.0F, 3.0F);
/* 68 */       GL11.glTranslatef(0.0F, 1.3F, 0.0F);
/* 69 */       GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
/* 70 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.BlueleaffluteTexture);
/* 71 */       this.BlueleaffluteModel.renderAll();
/* 72 */       GL11.glPopMatrix();
/* 73 */     } else if (type == IItemRenderer.ItemRenderType.INVENTORY) {
/* 74 */       GL11.glPushMatrix();
/* 75 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 76 */       GL11.glTranslatef(27.0F, 27.0F, 0.0F);
/* 77 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 78 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.BlueleaffluteTexture);
/* 79 */       this.BlueleaffluteModel.renderAll();
/* 80 */       GL11.glPopMatrix();
     } else {
/* 82 */       GL11.glPushMatrix();
/* 83 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 84 */       GL11.glTranslatef(20.0F, 20.0F, 0.0F);
/* 85 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 86 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.BlueleaffluteTexture);
/* 87 */       this.BlueleaffluteModel.renderAll();
/* 88 */       GL11.glPopMatrix();
     }
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:55,代码来源:Rendernineslance.java

示例11: renderItem

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)
   {
/* 39 */     if ((type == IItemRenderer.ItemRenderType.EQUIPPED) || (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON)) {
/* 40 */       if (item.getItem() == ItemRegistry1.Cleansingstaff) {
/* 41 */         Cleansingstaff i = (Cleansingstaff)item.getItem();
/* 42 */         if (i.idle) {
/* 43 */           GL11.glPushMatrix();
/* 44 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 45 */           GL11.glTranslatef(0.6F, 0.2F, 0.0F);
/* 46 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 47 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 48 */           GL11.glRotatef(-240.0F, 1.0F, 0.0F, 0.0F);
/* 49 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.CleansingstaffTexture);
/* 50 */           this.CleansingstaffModel.renderAll();
/* 51 */           GL11.glPopMatrix();
         } else {
/* 53 */           GL11.glPushMatrix();
/* 54 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 55 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 56 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 57 */           GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
/* 58 */           GL11.glTranslatef(0.0F, -0.55F, -0.2F);
/* 59 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.CleansingstaffTexture);
/* 60 */           this.CleansingstaffModel.renderAll();
/* 61 */           GL11.glPopMatrix();
         }
       }
     }
/* 65 */     else if (type == IItemRenderer.ItemRenderType.ENTITY) {
/* 66 */       GL11.glPushMatrix();
/* 67 */       GL11.glScalef(3.0F, 3.0F, 3.0F);
/* 68 */       GL11.glTranslatef(0.0F, 1.3F, 0.0F);
/* 69 */       GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
/* 70 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.CleansingstaffTexture);
/* 71 */       this.CleansingstaffModel.renderAll();
/* 72 */       GL11.glPopMatrix();
/* 73 */     } else if (type == IItemRenderer.ItemRenderType.INVENTORY) {
/* 74 */       GL11.glPushMatrix();
/* 75 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 76 */       GL11.glTranslatef(27.0F, 27.0F, 0.0F);
/* 77 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 78 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.CleansingstaffTexture);
/* 79 */       this.CleansingstaffModel.renderAll();
/* 80 */       GL11.glPopMatrix();
     } else {
/* 82 */       GL11.glPushMatrix();
/* 83 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 84 */       GL11.glTranslatef(20.0F, 20.0F, 0.0F);
/* 85 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 86 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.CleansingstaffTexture);
/* 87 */       this.CleansingstaffModel.renderAll();
/* 88 */       GL11.glPopMatrix();
     }
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:55,代码来源:Rendersicesscythe.java

示例12: handleRenderType

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public boolean handleRenderType(final ItemStack item, final IItemRenderer.ItemRenderType type) {
    return type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON || type == IItemRenderer.ItemRenderType.EQUIPPED;
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:4,代码来源:RenderItemGlove.java

示例13: renderItem

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public void renderItem(final IItemRenderer.ItemRenderType type, final ItemStack item, final Object... data) {
    if (type == IItemRenderer.ItemRenderType.EQUIPPED) {
        return;
    }
    GL11.glEnable(2896);
    GL11.glEnable(2929);
    final EntityClientPlayerMP player = Minecraft.getMinecraft().thePlayer;
    GL11.glPushMatrix();
    GL11.glEnable(32826);
    GL11.glTranslatef(0.5f, 0.5f, 0.5f);
    final float p_78440_1_ = this.renderTickTime;
    final float f1 = 1.0f;
    final float f2 = 0.8f;
    final float f3 = 2.5f;
    GL11.glScalef(f3, f3, f3);
    float f4 = player.getSwingProgress(p_78440_1_);
    float f5 = MathHelper.sin(f4 * f4 * 3.1415927f);
    float f6 = MathHelper.sin(MathHelper.sqrt_float(f4) * 3.1415927f);
    GL11.glRotatef(f6 * 80.0f, 1.0f, 0.0f, 0.0f);
    GL11.glRotatef(f6 * 20.0f, 0.0f, 0.0f, 1.0f);
    GL11.glRotatef(f5 * 20.0f, 0.0f, 1.0f, 0.0f);
    GL11.glRotatef(-45.0f, 0.0f, 1.0f, 0.0f);
    GL11.glTranslatef(-0.7f * f2, 0.65f * f2 + (1.0f - f1) * 0.6f, 0.9f * f2);
    f4 = player.getSwingProgress(p_78440_1_);
    f5 = MathHelper.sin(f4 * 3.1415927f);
    f6 = MathHelper.sin(MathHelper.sqrt_float(f4) * 3.1415927f);
    GL11.glTranslatef(f6 * 0.4f, -MathHelper.sin(MathHelper.sqrt_float(f4) * 3.1415927f * 2.0f) * 0.2f, f5 * 0.2f);
    f4 = player.getSwingProgress(p_78440_1_);
    f5 = MathHelper.sin(f4 * 3.1415927f);
    f6 = MathHelper.sin(MathHelper.sqrt_float(f4) * 3.1415927f);
    GL11.glTranslatef(-f6 * 0.3f, MathHelper.sin(MathHelper.sqrt_float(f4) * 3.1415927f * 2.0f) * 0.4f, -f5 * 0.4f);
    GL11.glTranslatef(0.8f * f2, -0.75f * f2 - (1.0f - f1) * 0.6f, -0.9f * f2);
    GL11.glRotatef(45.0f, 0.0f, 1.0f, 0.0f);
    GL11.glEnable(32826);
    f4 = player.getSwingProgress(p_78440_1_);
    f5 = MathHelper.sin(f4 * f4 * 3.1415927f);
    f6 = MathHelper.sin(MathHelper.sqrt_float(f4) * 3.1415927f);
    GL11.glRotatef(f6 * 70.0f, 0.0f, 1.0f, 0.0f);
    GL11.glRotatef(-f5 * 20.0f, 0.0f, 0.0f, 1.0f);
    Minecraft.getMinecraft().getTextureManager().bindTexture(player.getLocationSkin());
    GL11.glTranslatef(-1.0f, 3.6f, 3.5f);
    GL11.glRotatef(120.0f, 0.0f, 0.0f, 1.0f);
    GL11.glRotatef(200.0f, 1.0f, 0.0f, 0.0f);
    GL11.glRotatef(-135.0f, 0.0f, 1.0f, 0.0f);
    GL11.glScalef(1.0f, 1.0f, 1.0f);
    GL11.glTranslatef(5.6f, 0.0f, 0.0f);
    final RenderPlayer renderplayer = (RenderPlayer)RenderManager.instance.getEntityRenderObject((Entity)player);
    final float f7 = 1.0f;
    GL11.glScalef(f7, f7, f7);
    renderplayer.renderFirstPersonArm((EntityPlayer)player);
    GL11.glColor3f(1.0f, 1.0f, 1.0f);
    renderplayer.modelBipedMain.onGround = 0.0f;
    renderplayer.modelBipedMain.setRotationAngles(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0625f, (Entity)player);
    renderplayer.modelBipedMain.bipedRightArm.render(0.0625f);
    final int dmg = item.getItemDamage();
    float[] col = EntitySheep.fleeceColorTable[ItemGlove.getColIndex(1, dmg)];
    GL11.glColor3f(col[0], col[1], col[2]);
    Minecraft.getMinecraft().getTextureManager().bindTexture(RenderItemGlove.glove1);
    renderplayer.modelBipedMain.bipedRightArm.render(0.0625f);
    col = EntitySheep.fleeceColorTable[ItemGlove.getColIndex(0, dmg)];
    GL11.glColor3f(col[0], col[1], col[2]);
    Minecraft.getMinecraft().getTextureManager().bindTexture(RenderItemGlove.glove2);
    renderplayer.modelBipedMain.bipedRightArm.render(0.0625f);
    GL11.glPopMatrix();
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:66,代码来源:RenderItemGlove.java

示例14: shouldUseRenderHelper

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public boolean shouldUseRenderHelper(final IItemRenderer.ItemRenderType type, final ItemStack item, final IItemRenderer.ItemRendererHelper helper) {
    return true;
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:4,代码来源:RenderItemBlockDrum.java

示例15: renderItem

import net.minecraftforge.client.IItemRenderer; //导入依赖的package包/类
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)
   {
/* 39 */     if ((type == IItemRenderer.ItemRenderType.EQUIPPED) || (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON)) {
/* 40 */       if (item.getItem() == ItemRegistry1.Adamantblade) {
/* 41 */         Adamantblade i = (Adamantblade)item.getItem();
/* 42 */         if (i.idle) {
/* 43 */           GL11.glPushMatrix();
/* 44 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 45 */           GL11.glTranslatef(0.6F, 0.2F, 0.0F);
/* 46 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 47 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 48 */           GL11.glRotatef(-240.0F, 1.0F, 0.0F, 0.0F);
/* 49 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.AdamantbladeTexture);
/* 50 */           this.AdamantbladeModel.renderAll();
/* 51 */           GL11.glPopMatrix();
         } else {
/* 53 */           GL11.glPushMatrix();
/* 54 */           GL11.glScalef(1.3F, 1.3F, 1.3F);
/* 55 */           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
/* 56 */           GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
/* 57 */           GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
/* 58 */           GL11.glTranslatef(0.0F, -0.55F, -0.2F);
/* 59 */           Minecraft.getMinecraft().renderEngine.bindTexture(this.AdamantbladeTexture);
/* 60 */           this.AdamantbladeModel.renderAll();
/* 61 */           GL11.glPopMatrix();
         }
       }
     }
/* 65 */     else if (type == IItemRenderer.ItemRenderType.ENTITY) {
/* 66 */       GL11.glPushMatrix();
/* 67 */       GL11.glScalef(3.0F, 3.0F, 3.0F);
/* 68 */       GL11.glTranslatef(0.0F, 1.3F, 0.0F);
/* 69 */       GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
/* 70 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.AdamantbladeTexture);
/* 71 */       this.AdamantbladeModel.renderAll();
/* 72 */       GL11.glPopMatrix();
/* 73 */     } else if (type == IItemRenderer.ItemRenderType.INVENTORY) {
/* 74 */       GL11.glPushMatrix();
/* 75 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 76 */       GL11.glTranslatef(27.0F, 27.0F, 0.0F);
/* 77 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 78 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.AdamantbladeTexture);
/* 79 */       this.AdamantbladeModel.renderAll();
/* 80 */       GL11.glPopMatrix();
     } else {
/* 82 */       GL11.glPushMatrix();
/* 83 */       GL11.glRotatef(-60.0F, -1.0F, 1.0F, 0.0F);
/* 84 */       GL11.glTranslatef(20.0F, 20.0F, 0.0F);
/* 85 */       GL11.glScalef(14.0F, 14.0F, 14.0F);
/* 86 */       Minecraft.getMinecraft().renderEngine.bindTexture(this.AdamantbladeTexture);
/* 87 */       this.AdamantbladeModel.renderAll();
/* 88 */       GL11.glPopMatrix();
     }
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:55,代码来源:CopyOfRendersword9.java


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