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Java GuiIngameForge.renderHotbar方法代码示例

本文整理汇总了Java中net.minecraftforge.client.GuiIngameForge.renderHotbar方法的典型用法代码示例。如果您正苦于以下问题:Java GuiIngameForge.renderHotbar方法的具体用法?Java GuiIngameForge.renderHotbar怎么用?Java GuiIngameForge.renderHotbar使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.client.GuiIngameForge的用法示例。


在下文中一共展示了GuiIngameForge.renderHotbar方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onKeyInput

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
@SubscribeEvent
public void onKeyInput(InputEvent.KeyInputEvent event) {
    Minecraft mc = Minecraft.getMinecraft();

    for(ToolPage page : WigMod.Pages) {
        if (page.shouldToggle()) {
            if (page == WigMod.ActivePage) {
                if (WigMod.ActiveTool == null) {
                    WigMod.ActivePage = null;
                    GuiIngameForge.renderHotbar = true;
                    mc.ingameGUI.remainingHighlightTicks = 40;
                } else {
                    WigMod.ActiveTool = null;
                }
            } else {
                WigMod.ActivePage = page;
                GuiIngameForge.renderHotbar = false;
                mc.ingameGUI.remainingHighlightTicks = 0;
            }
        }
    }
}
 
开发者ID:CannibalVox,项目名称:wig,代码行数:23,代码来源:BarSelectInputHandler.java

示例2: onMouseInput

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
@SubscribeEvent
public void onMouseInput(MouseEvent event) {
    if (WigMod.ActivePage == null || WigMod.ActiveTool != null) {
        return;
    }

    event.setCanceled(true);

    Minecraft mc = Minecraft.getMinecraft();

    if (event.dwheel != 0) {
        int diff = (event.dwheel > 0)?-1:1;
        WigMod.ActivePage.setToolIndex(Math.floorMod(WigMod.ActivePage.getToolIndex() + diff, 9));
    } else if (event.button == 0 && WigMod.ActivePage.getSelectedTool() != null && event.buttonstate) {
        WigMod.ActiveTool = WigMod.ActivePage.getSelectedTool();
    } else if (event.button == 1 && event.buttonstate) {
        WigMod.ActivePage = null;
        GuiIngameForge.renderHotbar = true;
        mc.ingameGUI.remainingHighlightTicks = 40;
    }
}
 
开发者ID:CannibalVox,项目名称:wig,代码行数:22,代码来源:SingleBarInputHandler.java

示例3: getGuiElementState

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
public static boolean getGuiElementState(GuiElements element) {
	switch (element) {
		case OVERLAY:
			return GuiIngameForge.renderHelmet;
		case PORTAL:
			return GuiIngameForge.renderPortal;
		case HOTBAR:
			return GuiIngameForge.renderHotbar;
		case CROSSHAIRS:
			return GuiIngameForge.renderCrosshairs;
		case BOSS_HEALTH:
			return GuiIngameForge.renderBossHealth;
		case HEALTH:
			return GuiIngameForge.renderHealth;
		case ARMOR:
			return GuiIngameForge.renderArmor;
		case FOOD:
			return GuiIngameForge.renderFood;
		case MOUNT_HEALTH:
			return GuiIngameForge.renderHealthMount;
		case AIR:
			return GuiIngameForge.renderAir;
		case EXPERIENCE:
			return GuiIngameForge.renderExperiance;
		case JUMP_BAR:
			return GuiIngameForge.renderJumpBar;
		case OBJECTIVES:
			return GuiIngameForge.renderObjective;
		default:
			return false;
	}
}
 
开发者ID:OpenMods,项目名称:OpenPeripheral-Addons,代码行数:33,代码来源:GuiUtils.java

示例4: renderOverlay

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
@ForgeSubscribe
public void renderOverlay(RenderGameOverlayEvent ev) {
    if (guiHidden) {
        GuiIngameForge.renderHelmet = false;
        GuiIngameForge.renderPortal = false;
        GuiIngameForge.renderHotbar = false;
        GuiIngameForge.renderCrosshairs = false;
        GuiIngameForge.renderBossHealth = false;
        GuiIngameForge.renderHealth = false;
        GuiIngameForge.renderArmor = false;
        GuiIngameForge.renderFood = false;
        GuiIngameForge.renderHealthMount = false;
        GuiIngameForge.renderAir = false;
        GuiIngameForge.renderExperiance = false;
        GuiIngameForge.renderJumpBar = false;
        GuiIngameForge.renderObjective = false;
    }
    if (shouldUnhideGui) {
        GuiIngameForge.renderHelmet = true;
        GuiIngameForge.renderPortal = true;
        GuiIngameForge.renderHotbar = true;
        GuiIngameForge.renderCrosshairs = true;
        GuiIngameForge.renderBossHealth = true;
        GuiIngameForge.renderHealth = true;
        GuiIngameForge.renderArmor = true;
        GuiIngameForge.renderFood = true;
        GuiIngameForge.renderHealthMount = true;
        GuiIngameForge.renderAir = true;
        GuiIngameForge.renderExperiance = true;
        GuiIngameForge.renderJumpBar = true;
        GuiIngameForge.renderObjective = true;
        shouldUnhideGui = false;
        guiHidden = false;
    }
}
 
开发者ID:arilotter,项目名称:SimpleMenu,代码行数:36,代码来源:GameOverlayRenderHandler.java

示例5: setGuiElementState

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
public static void setGuiElementState(GuiElements element, boolean isVisible) {
	switch (element) {
		case OVERLAY:
			GuiIngameForge.renderHelmet = isVisible;
			break;
		case PORTAL:
			GuiIngameForge.renderPortal = isVisible;
			break;
		case HOTBAR:
			GuiIngameForge.renderHotbar = isVisible;
			break;
		case CROSSHAIRS:
			GuiIngameForge.renderCrosshairs = isVisible;
			break;
		case BOSS_HEALTH:
			GuiIngameForge.renderBossHealth = isVisible;
			break;
		case HEALTH:
			GuiIngameForge.renderHealth = isVisible;
			break;
		case ARMOR:
			GuiIngameForge.renderArmor = isVisible;
			break;
		case FOOD:
			GuiIngameForge.renderFood = isVisible;
			break;
		case MOUNT_HEALTH:
			GuiIngameForge.renderHealthMount = isVisible;
			break;
		case AIR:
			GuiIngameForge.renderAir = isVisible;
			break;
		case EXPERIENCE:
			GuiIngameForge.renderExperiance = isVisible;
			break;
		case JUMP_BAR:
			GuiIngameForge.renderJumpBar = isVisible;
			break;
		case OBJECTIVES:
			GuiIngameForge.renderObjective = isVisible;
			break;
	}
}
 
开发者ID:OpenMods,项目名称:OpenPeripheral-Addons,代码行数:44,代码来源:GuiUtils.java


注:本文中的net.minecraftforge.client.GuiIngameForge.renderHotbar方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。