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Java GuiIngameForge.renderExperiance方法代码示例

本文整理汇总了Java中net.minecraftforge.client.GuiIngameForge.renderExperiance方法的典型用法代码示例。如果您正苦于以下问题:Java GuiIngameForge.renderExperiance方法的具体用法?Java GuiIngameForge.renderExperiance怎么用?Java GuiIngameForge.renderExperiance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.client.GuiIngameForge的用法示例。


在下文中一共展示了GuiIngameForge.renderExperiance方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
@Override
public void init(FMLInitializationEvent event)
{
	super.init(event);
	MinecraftForge.EVENT_BUS.register(new RenderOverlayHandler());
	MinecraftForge.EVENT_BUS.register(new ClientRenderHandler());
	MinecraftForge.EVENT_BUS.register(new BackgroundMusicHandler());
	MinecraftForge.EVENT_BUS.register(new AnvilHighlightHandler());

	setupBlockColors();

	//Disable vanilla UI elements
	GuiIngameForge.renderHealth = false;
	GuiIngameForge.renderArmor = false;
	GuiIngameForge.renderExperiance = false;
}
 
开发者ID:Deadrik,项目名称:TFC2,代码行数:17,代码来源:ClientProxy.java

示例2: onRenderMountHealth

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.NORMAL)
public void onRenderMountHealth(RenderGameOverlayEvent event)
{
    if (event.type == ElementType.EXPERIENCE || event.type == ElementType.FOOD || event.type == ElementType.JUMPBAR )
    {
        YesOrNo = true;
    }

    if (!event.isCancelable() || !YesOrNo)return;

    if(this.mc.thePlayer.ridingEntity != null)
    {
        GuiIngameForge.renderFood = true;
    }

    if(GuiIngameForge.renderExperiance)
    {
        if(this.mc.thePlayer.ridingEntity instanceof EntityHorse)
        {
            GuiIngameForge.renderJumpBar = Keyboard.isKeyDown(Keyboard.KEY_SPACE);
        }
    }
}
 
开发者ID:DouweKoopmans,项目名称:BetterHorseHud,代码行数:24,代码来源:ModGui.java

示例3: getGuiElementState

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
public static boolean getGuiElementState(GuiElements element) {
	switch (element) {
		case OVERLAY:
			return GuiIngameForge.renderHelmet;
		case PORTAL:
			return GuiIngameForge.renderPortal;
		case HOTBAR:
			return GuiIngameForge.renderHotbar;
		case CROSSHAIRS:
			return GuiIngameForge.renderCrosshairs;
		case BOSS_HEALTH:
			return GuiIngameForge.renderBossHealth;
		case HEALTH:
			return GuiIngameForge.renderHealth;
		case ARMOR:
			return GuiIngameForge.renderArmor;
		case FOOD:
			return GuiIngameForge.renderFood;
		case MOUNT_HEALTH:
			return GuiIngameForge.renderHealthMount;
		case AIR:
			return GuiIngameForge.renderAir;
		case EXPERIENCE:
			return GuiIngameForge.renderExperiance;
		case JUMP_BAR:
			return GuiIngameForge.renderJumpBar;
		case OBJECTIVES:
			return GuiIngameForge.renderObjective;
		default:
			return false;
	}
}
 
开发者ID:OpenMods,项目名称:OpenPeripheral-Addons,代码行数:33,代码来源:GuiUtils.java

示例4: renderOverlay

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
@ForgeSubscribe
public void renderOverlay(RenderGameOverlayEvent ev) {
    if (guiHidden) {
        GuiIngameForge.renderHelmet = false;
        GuiIngameForge.renderPortal = false;
        GuiIngameForge.renderHotbar = false;
        GuiIngameForge.renderCrosshairs = false;
        GuiIngameForge.renderBossHealth = false;
        GuiIngameForge.renderHealth = false;
        GuiIngameForge.renderArmor = false;
        GuiIngameForge.renderFood = false;
        GuiIngameForge.renderHealthMount = false;
        GuiIngameForge.renderAir = false;
        GuiIngameForge.renderExperiance = false;
        GuiIngameForge.renderJumpBar = false;
        GuiIngameForge.renderObjective = false;
    }
    if (shouldUnhideGui) {
        GuiIngameForge.renderHelmet = true;
        GuiIngameForge.renderPortal = true;
        GuiIngameForge.renderHotbar = true;
        GuiIngameForge.renderCrosshairs = true;
        GuiIngameForge.renderBossHealth = true;
        GuiIngameForge.renderHealth = true;
        GuiIngameForge.renderArmor = true;
        GuiIngameForge.renderFood = true;
        GuiIngameForge.renderHealthMount = true;
        GuiIngameForge.renderAir = true;
        GuiIngameForge.renderExperiance = true;
        GuiIngameForge.renderJumpBar = true;
        GuiIngameForge.renderObjective = true;
        shouldUnhideGui = false;
        guiHidden = false;
    }
}
 
开发者ID:arilotter,项目名称:SimpleMenu,代码行数:36,代码来源:GameOverlayRenderHandler.java

示例5: setGuiElementState

import net.minecraftforge.client.GuiIngameForge; //导入方法依赖的package包/类
public static void setGuiElementState(GuiElements element, boolean isVisible) {
	switch (element) {
		case OVERLAY:
			GuiIngameForge.renderHelmet = isVisible;
			break;
		case PORTAL:
			GuiIngameForge.renderPortal = isVisible;
			break;
		case HOTBAR:
			GuiIngameForge.renderHotbar = isVisible;
			break;
		case CROSSHAIRS:
			GuiIngameForge.renderCrosshairs = isVisible;
			break;
		case BOSS_HEALTH:
			GuiIngameForge.renderBossHealth = isVisible;
			break;
		case HEALTH:
			GuiIngameForge.renderHealth = isVisible;
			break;
		case ARMOR:
			GuiIngameForge.renderArmor = isVisible;
			break;
		case FOOD:
			GuiIngameForge.renderFood = isVisible;
			break;
		case MOUNT_HEALTH:
			GuiIngameForge.renderHealthMount = isVisible;
			break;
		case AIR:
			GuiIngameForge.renderAir = isVisible;
			break;
		case EXPERIENCE:
			GuiIngameForge.renderExperiance = isVisible;
			break;
		case JUMP_BAR:
			GuiIngameForge.renderJumpBar = isVisible;
			break;
		case OBJECTIVES:
			GuiIngameForge.renderObjective = isVisible;
			break;
	}
}
 
开发者ID:OpenMods,项目名称:OpenPeripheral-Addons,代码行数:44,代码来源:GuiUtils.java


注:本文中的net.minecraftforge.client.GuiIngameForge.renderExperiance方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。