本文整理汇总了Java中net.minecraftforge.client.GuiIngameForge类的典型用法代码示例。如果您正苦于以下问题:Java GuiIngameForge类的具体用法?Java GuiIngameForge怎么用?Java GuiIngameForge使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
GuiIngameForge类属于net.minecraftforge.client包,在下文中一共展示了GuiIngameForge类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: checkingameGUI
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
static void checkingameGUI() {
boolean b = mc.ingameGUI instanceof IngameGUI;
if (mc.ingameGUI != null && OptionCore.VANILLA_UI.getValue() == b)
mc.ingameGUI = b ? new GuiIngameForge(mc) : new IngameGUI(mc);
deadHandlers.forEach(ent -> {
if (ent != null) {
final boolean deadStart = (ent.deathTime == 1);
final boolean deadExactly = (ent.deathTime >= 18);
if (deadStart) {
ent.deathTime++;
SoundCore.playAtEntity(ent, SoundCore.PARTICLES_DEATH);
}
if (deadExactly) {
StaticRenderer.doSpawnDeathParticles(mc, ent);
ent.setDead();
}
}
});
deadHandlers.removeIf(ent -> ent.isDead);
}
示例2: onKeyInput
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@SubscribeEvent
public void onKeyInput(InputEvent.KeyInputEvent event) {
Minecraft mc = Minecraft.getMinecraft();
for(ToolPage page : WigMod.Pages) {
if (page.shouldToggle()) {
if (page == WigMod.ActivePage) {
if (WigMod.ActiveTool == null) {
WigMod.ActivePage = null;
GuiIngameForge.renderHotbar = true;
mc.ingameGUI.remainingHighlightTicks = 40;
} else {
WigMod.ActiveTool = null;
}
} else {
WigMod.ActivePage = page;
GuiIngameForge.renderHotbar = false;
mc.ingameGUI.remainingHighlightTicks = 0;
}
}
}
}
示例3: onMouseInput
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@SubscribeEvent
public void onMouseInput(MouseEvent event) {
if (WigMod.ActivePage == null || WigMod.ActiveTool != null) {
return;
}
event.setCanceled(true);
Minecraft mc = Minecraft.getMinecraft();
if (event.dwheel != 0) {
int diff = (event.dwheel > 0)?-1:1;
WigMod.ActivePage.setToolIndex(Math.floorMod(WigMod.ActivePage.getToolIndex() + diff, 9));
} else if (event.button == 0 && WigMod.ActivePage.getSelectedTool() != null && event.buttonstate) {
WigMod.ActiveTool = WigMod.ActivePage.getSelectedTool();
} else if (event.button == 1 && event.buttonstate) {
WigMod.ActivePage = null;
GuiIngameForge.renderHotbar = true;
mc.ingameGUI.remainingHighlightTicks = 40;
}
}
示例4: init
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@Override
public void init(FMLInitializationEvent event)
{
super.init(event);
MinecraftForge.EVENT_BUS.register(new RenderOverlayHandler());
MinecraftForge.EVENT_BUS.register(new ClientRenderHandler());
MinecraftForge.EVENT_BUS.register(new BackgroundMusicHandler());
MinecraftForge.EVENT_BUS.register(new AnvilHighlightHandler());
setupBlockColors();
//Disable vanilla UI elements
GuiIngameForge.renderHealth = false;
GuiIngameForge.renderArmor = false;
GuiIngameForge.renderExperiance = false;
}
示例5: onRenderMountHealth
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@SubscribeEvent(priority = EventPriority.NORMAL)
public void onRenderMountHealth(RenderGameOverlayEvent event)
{
if (event.type == ElementType.EXPERIENCE || event.type == ElementType.FOOD || event.type == ElementType.JUMPBAR )
{
YesOrNo = true;
}
if (!event.isCancelable() || !YesOrNo)return;
if(this.mc.thePlayer.ridingEntity != null)
{
GuiIngameForge.renderFood = true;
}
if(GuiIngameForge.renderExperiance)
{
if(this.mc.thePlayer.ridingEntity instanceof EntityHorse)
{
GuiIngameForge.renderJumpBar = Keyboard.isKeyDown(Keyboard.KEY_SPACE);
}
}
}
示例6: renderAirBar
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
private void renderAirBar(ScaledResolution res) {
GL11.glEnable(GL11.GL_BLEND);
int width = res.getScaledWidth();
int height = res.getScaledHeight();
int left = width / 2 + 91;
int top = height - GuiIngameForge.right_height;
Minecraft mc = Minecraft.getMinecraft();
int air = getAirLevel(mc.thePlayer);
int full = MathHelper.ceiling_double_int((double)(air - 2) * 10.0D / 300.0D);
int partial = MathHelper.ceiling_double_int((double)air * 10.0D / 300.0D) - full;
for (int i = 0; i < full + partial; ++i)
{
mc.ingameGUI.drawTexturedModalRect(left - i * 8 - 9, top, (i < full ? 16 : 25), 18, 9, 9);
}
GuiIngameForge.right_height += 10;
GL11.glDisable(GL11.GL_BLEND);
}
示例7: onRenderOverlay
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@SubscribeEvent
public void onRenderOverlay(RenderGameOverlayEvent.Pre event)
{
if (event.getType() == ElementType.HEALTH)
{
event.setCanceled(true);
}
/*
* Repositions other Gui elements.
*/
if (event.getType() == ElementType.ARMOR)
{
GuiIngameForge.left_height = 49;
}
if (event.getType() == ElementType.FOOD)
{
GuiIngameForge.right_height = 49;
}
if (event.getType() == ElementType.AIR)
{
GuiIngameForge.right_height = 59;
}
}
示例8: renderOverlay
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@SubscribeEvent
public static void renderOverlay(RenderGameOverlayEvent.Post event) {
RenderGameOverlayEvent.ElementType type = event.getType();
if (type == RenderGameOverlayEvent.ElementType.ALL || (type == RenderGameOverlayEvent.ElementType.TEXT && FirstAidConfig.overlay.position == 2)) {
GuiIngameForge.renderHealth = FirstAidConfig.overlay.showVanillaHealthBar;
HUDHandler.renderOverlay(event.getResolution());
}
}
示例9: init
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@Override
public void init() {
FirstAid.logger.debug("Loading ClientProxy");
MinecraftForge.EVENT_BUS.register(ClientEventHandler.class);
ClientRegistry.registerKeyBinding(showWounds);
GuiIngameForge.renderHealth = FirstAidConfig.overlay.showVanillaHealthBar;
((IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager()).registerReloadListener(manager -> HUDHandler.rebuildTranslationTable());
EventCalendar.checkDate();
}
示例10: onMorph
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
/**
* On morph, hide air bar in HUD
*
* SideOnly annotation needed to remove this method from server (since
* it will likely cause {@link NoClassDefFoundError} on dedicated server.
*/
@Override
@SideOnly(Side.CLIENT)
public void onMorph(EntityLivingBase target)
{
if (target.worldObj.isRemote && target == Minecraft.getMinecraft().thePlayer)
{
GuiIngameForge.renderAir = false;
}
}
示例11: onDemorph
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
/**
* On demorph, show back air bar in HUD
*
* SideOnly annotation needed to remove this method from server (since
* it will likely cause {@link NoClassDefFoundError} on dedicated server.
*/
@Override
@SideOnly(Side.CLIENT)
public void onDemorph(EntityLivingBase target)
{
if (target.worldObj.isRemote && target == Minecraft.getMinecraft().thePlayer)
{
GuiIngameForge.renderAir = true;
}
}
示例12: draw
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
/** Render the bar as a full replacement for {@link GuiIngameForge#renderArmor(int, int)} */
public void draw(int width, int height) {
MINECRAFT.mcProfiler.startSection("armor");
int left = width / 2 - 91;
int top = height - GuiIngameForge.left_height;
MINECRAFT.getTextureManager().bindTexture(ARMOR_ICONS);
glEnable(GL_BLEND);
// Total points in all rows so far
int barPoints = 0;
int[] armorPoints = getBarPoints(MINECRAFT.player);
zLevel = -7;
for(int i = 0; i < MINECRAFT.player.inventory.armorInventory.size(); i++) {
if(armorPoints[i] > 0) {
if(barPoints == 0) { // Draw background
drawBackground(left, top, armorPoints[4]); // levels
++zLevel;
}
drawPiece(left, top, barPoints, armorPoints[i], MINECRAFT.player.inventory.armorItemInSlot(i));
barPoints += armorPoints[i];
++zLevel; // Make sure blending works with GL_EQUAL
}
}
// Let other bars draw in the correct position
GuiIngameForge.left_height += (barPoints-1) / 20 * ROW_SPACING + 10;
MINECRAFT.getTextureManager().bindTexture(ICONS);
MINECRAFT.mcProfiler.endSection();
}
示例13: onRenderOverlay
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onRenderOverlay(RenderGameOverlayEvent event) {
// https://github.com/LothrazarMinecraftMods/OverpoweredInventory/blob/8a7459161837b930c5417f774676504bce970e66/src/main/java/com/lothrazar/powerinventory/EventHandler.java
if (showHungerMounted) {
GuiIngameForge.renderFood = true;
} //else config is false, so leave it alone
}
示例14: onRenderOverlay
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
@SubscribeEvent
public void onRenderOverlay(RenderGameOverlayEvent event) {
if (!enabled || event.isCancelable() || event.getType() != ElementType.TEXT) {
return;
}
getClientDragon();
getServerDragon();
if (dragonClient != null) {
GuiIngameForge ingameGUI = (GuiIngameForge) mc.ingameGUI;
res = ingameGUI.getResolution();
renderTitle();
try {
if (Keyboard.isKeyDown(Keyboard.KEY_LCONTROL)) {
renderNavigation();
renderAttributes();
renderBreedPoints();
} else {
renderEntityInfo();
renderAITasks();
// renderWatchedObjects();
}
renderProbe();
} catch (Exception ex) {
renderException(ex);
}
if (dragonClient.isDead) {
dragonClient = null;
dragonServer = null;
}
}
}
示例15: getGuiElementState
import net.minecraftforge.client.GuiIngameForge; //导入依赖的package包/类
public static boolean getGuiElementState(GuiElements element) {
switch (element) {
case OVERLAY:
return GuiIngameForge.renderHelmet;
case PORTAL:
return GuiIngameForge.renderPortal;
case HOTBAR:
return GuiIngameForge.renderHotbar;
case CROSSHAIRS:
return GuiIngameForge.renderCrosshairs;
case BOSS_HEALTH:
return GuiIngameForge.renderBossHealth;
case HEALTH:
return GuiIngameForge.renderHealth;
case ARMOR:
return GuiIngameForge.renderArmor;
case FOOD:
return GuiIngameForge.renderFood;
case MOUNT_HEALTH:
return GuiIngameForge.renderHealthMount;
case AIR:
return GuiIngameForge.renderAir;
case EXPERIENCE:
return GuiIngameForge.renderExperiance;
case JUMP_BAR:
return GuiIngameForge.renderJumpBar;
case OBJECTIVES:
return GuiIngameForge.renderObjective;
default:
return false;
}
}