本文整理汇总了Java中net.minecraft.world.storage.WorldInfo.getWorldName方法的典型用法代码示例。如果您正苦于以下问题:Java WorldInfo.getWorldName方法的具体用法?Java WorldInfo.getWorldName怎么用?Java WorldInfo.getWorldName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.storage.WorldInfo
的用法示例。
在下文中一共展示了WorldInfo.getWorldName方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: initGui
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
* window resizes, the buttonList is cleared beforehand.
*/
public void initGui()
{
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
GuiButton guibutton = this.addButton(new GuiButton(3, this.width / 2 - 100, this.height / 4 + 24 + 12, I18n.format("selectWorld.edit.resetIcon", new Object[0])));
this.buttonList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 48 + 12, I18n.format("selectWorld.edit.openFolder", new Object[0])));
this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + 12, I18n.format("selectWorld.edit.save", new Object[0])));
this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + 12, I18n.format("gui.cancel", new Object[0])));
guibutton.enabled = this.mc.getSaveLoader().getFile(this.worldId, "icon.png").isFile();
ISaveFormat isaveformat = this.mc.getSaveLoader();
WorldInfo worldinfo = isaveformat.getWorldInfo(this.worldId);
String s = worldinfo == null ? "" : worldinfo.getWorldName();
this.nameEdit = new GuiTextField(2, this.fontRendererObj, this.width / 2 - 100, 60, 200, 20);
this.nameEdit.setFocused(true);
this.nameEdit.setText(s);
}
示例2: initGui
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
* window resizes, the buttonList is cleared beforehand.
*/
public void initGui()
{
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
GuiButton guibutton = this.addButton(new GuiButton(3, this.width / 2 - 100, this.height / 4 + 24 + 12, I18n.format("selectWorld.edit.resetIcon", new Object[0])));
this.buttonList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 48 + 12, I18n.format("selectWorld.edit.openFolder", new Object[0])));
this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + 12, I18n.format("selectWorld.edit.save", new Object[0])));
this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + 12, I18n.format("gui.cancel", new Object[0])));
guibutton.enabled = this.mc.getSaveLoader().getFile(this.worldId, "icon.png").isFile();
ISaveFormat isaveformat = this.mc.getSaveLoader();
WorldInfo worldinfo = isaveformat.getWorldInfo(this.worldId);
String s = worldinfo.getWorldName();
this.nameEdit = new GuiTextField(2, this.fontRendererObj, this.width / 2 - 100, 60, 200, 20);
this.nameEdit.setFocused(true);
this.nameEdit.setText(s);
}
示例3: getSaveList
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
public List<SaveFormatComparator> getSaveList() throws AnvilConverterException
{
if (this.savesDirectory != null && this.savesDirectory.exists() && this.savesDirectory.isDirectory())
{
List<SaveFormatComparator> list = Lists.<SaveFormatComparator>newArrayList();
File[] afile = this.savesDirectory.listFiles();
for (File file1 : afile)
{
if (file1.isDirectory())
{
String s = file1.getName();
WorldInfo worldinfo = this.getWorldInfo(s);
if (worldinfo != null && (worldinfo.getSaveVersion() == 19132 || worldinfo.getSaveVersion() == 19133))
{
boolean flag = worldinfo.getSaveVersion() != this.getSaveVersion();
String s1 = worldinfo.getWorldName();
if (StringUtils.isEmpty(s1))
{
s1 = s;
}
long i = 0L;
list.add(new SaveFormatComparator(s, s1, worldinfo.getLastTimePlayed(), i, worldinfo.getGameType(), flag, worldinfo.isHardcoreModeEnabled(), worldinfo.areCommandsAllowed()));
}
}
}
return list;
}
else
{
throw new AnvilConverterException("Unable to read or access folder where game worlds are saved!");
}
}
示例4: initGui
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
* window resizes, the buttonList is cleared beforehand.
*/
public void initGui()
{
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + 12, I18n.format("selectWorld.renameButton", new Object[0])));
this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + 12, I18n.format("gui.cancel", new Object[0])));
ISaveFormat isaveformat = this.mc.getSaveLoader();
WorldInfo worldinfo = isaveformat.getWorldInfo(this.saveName);
String s = worldinfo.getWorldName();
this.field_146583_f = new GuiTextField(2, this.fontRendererObj, this.width / 2 - 100, 60, 200, 20);
this.field_146583_f.setFocused(true);
this.field_146583_f.setText(s);
}
示例5: getSaveList
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
public List<WorldSummary> getSaveList() throws AnvilConverterException
{
if (this.savesDirectory != null && this.savesDirectory.exists() && this.savesDirectory.isDirectory())
{
List<WorldSummary> list = Lists.<WorldSummary>newArrayList();
File[] afile = this.savesDirectory.listFiles();
for (File file1 : afile)
{
if (file1.isDirectory())
{
String s = file1.getName();
WorldInfo worldinfo = this.getWorldInfo(s);
if (worldinfo != null && (worldinfo.getSaveVersion() == 19132 || worldinfo.getSaveVersion() == 19133))
{
boolean flag = worldinfo.getSaveVersion() != this.getSaveVersion();
String s1 = worldinfo.getWorldName();
if (StringUtils.isEmpty(s1))
{
s1 = s;
}
long i = 0L;
list.add(new WorldSummary(worldinfo, s, s1, 0L, flag));
}
}
}
return list;
}
else
{
throw new AnvilConverterException(I18n.translateToLocal("selectWorld.load_folder_access"));
}
}
示例6: getSaveList
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public List<WorldSummary> getSaveList() throws AnvilConverterException
{
if (this.savesDirectory != null && this.savesDirectory.exists() && this.savesDirectory.isDirectory())
{
List<WorldSummary> list = Lists.<WorldSummary>newArrayList();
File[] afile = this.savesDirectory.listFiles();
for (File file1 : afile)
{
if (file1.isDirectory())
{
String s = file1.getName();
WorldInfo worldinfo = this.getWorldInfo(s);
if (worldinfo != null && (worldinfo.getSaveVersion() == 19132 || worldinfo.getSaveVersion() == 19133))
{
boolean flag = worldinfo.getSaveVersion() != this.getSaveVersion();
String s1 = worldinfo.getWorldName();
if (StringUtils.isEmpty(s1))
{
s1 = s;
}
long i = 0L;
list.add(new WorldSummary(worldinfo, s, s1, 0L, flag));
}
}
}
return list;
}
else
{
throw new AnvilConverterException("Unable to read or access folder where game worlds are saved!");
}
}