本文整理汇总了Java中net.minecraft.world.storage.WorldInfo.getDifficulty方法的典型用法代码示例。如果您正苦于以下问题:Java WorldInfo.getDifficulty方法的具体用法?Java WorldInfo.getDifficulty怎么用?Java WorldInfo.getDifficulty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.storage.WorldInfo
的用法示例。
在下文中一共展示了WorldInfo.getDifficulty方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: tick
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
/**
* Main function called by run() every loop.
*/
public void tick()
{
boolean flag = this.isGamePaused;
this.isGamePaused = Minecraft.getMinecraft().getNetHandler() != null && Minecraft.getMinecraft().isGamePaused();
if (!flag && this.isGamePaused)
{
logger.info("Saving and pausing game...");
this.getConfigurationManager().saveAllPlayerData();
this.saveAllWorlds(false);
}
if (this.isGamePaused)
{
synchronized (this.futureTaskQueue)
{
while (!this.futureTaskQueue.isEmpty())
{
Util.func_181617_a((FutureTask)this.futureTaskQueue.poll(), logger);
}
}
}
else
{
super.tick();
if (this.mc.gameSettings.renderDistanceChunks != this.getConfigurationManager().getViewDistance())
{
logger.info("Changing view distance to {}, from {}", new Object[] {Integer.valueOf(this.mc.gameSettings.renderDistanceChunks), Integer.valueOf(this.getConfigurationManager().getViewDistance())});
this.getConfigurationManager().setViewDistance(this.mc.gameSettings.renderDistanceChunks);
}
if (this.mc.theWorld != null)
{
WorldInfo worldinfo1 = this.worldServers[0].getWorldInfo();
WorldInfo worldinfo = this.mc.theWorld.getWorldInfo();
if (!worldinfo1.isDifficultyLocked() && worldinfo.getDifficulty() != worldinfo1.getDifficulty())
{
logger.info("Changing difficulty to {}, from {}", new Object[] {worldinfo.getDifficulty(), worldinfo1.getDifficulty()});
this.setDifficultyForAllWorlds(worldinfo.getDifficulty());
}
else if (worldinfo.isDifficultyLocked() && !worldinfo1.isDifficultyLocked())
{
logger.info("Locking difficulty to {}", new Object[] {worldinfo.getDifficulty()});
for (WorldServer worldserver : this.worldServers)
{
if (worldserver != null)
{
worldserver.getWorldInfo().setDifficultyLocked(true);
}
}
}
}
}
}
示例2: tick
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
/**
* Main function called by run() every loop.
*/
public void tick()
{
boolean flag = this.isGamePaused;
this.isGamePaused = Minecraft.getMinecraft().getNetHandler() != null && Minecraft.getMinecraft().isGamePaused();
if (!flag && this.isGamePaused)
{
logger.info("Saving and pausing game...");
this.getConfigurationManager().saveAllPlayerData();
this.saveAllWorlds(false);
}
if (this.isGamePaused)
{
Queue var3 = this.futureTaskQueue;
synchronized (this.futureTaskQueue)
{
while (!this.futureTaskQueue.isEmpty())
{
Util.func_181617_a((FutureTask)this.futureTaskQueue.poll(), logger);
}
}
}
else
{
super.tick();
if (this.mc.gameSettings.renderDistanceChunks != this.getConfigurationManager().getViewDistance())
{
logger.info("Changing view distance to {}, from {}", new Object[] {Integer.valueOf(this.mc.gameSettings.renderDistanceChunks), Integer.valueOf(this.getConfigurationManager().getViewDistance())});
this.getConfigurationManager().setViewDistance(this.mc.gameSettings.renderDistanceChunks);
}
if (this.mc.theWorld != null)
{
WorldInfo worldinfo = this.worldServers[0].getWorldInfo();
WorldInfo worldinfo1 = this.mc.theWorld.getWorldInfo();
if (!worldinfo.isDifficultyLocked() && worldinfo1.getDifficulty() != worldinfo.getDifficulty())
{
logger.info("Changing difficulty to {}, from {}", new Object[] {worldinfo1.getDifficulty(), worldinfo.getDifficulty()});
this.setDifficultyForAllWorlds(worldinfo1.getDifficulty());
}
else if (worldinfo1.isDifficultyLocked() && !worldinfo.isDifficultyLocked())
{
logger.info("Locking difficulty to {}", new Object[] {worldinfo1.getDifficulty()});
for (WorldServer worldserver : this.worldServers)
{
if (worldserver != null)
{
worldserver.getWorldInfo().setDifficultyLocked(true);
}
}
}
}
}
}
示例3: tick
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
/**
* Main function called by run() every loop.
*/
public void tick()
{
boolean flag = this.isGamePaused;
this.isGamePaused = Minecraft.getMinecraft().getConnection() != null && Minecraft.getMinecraft().isGamePaused();
if (!flag && this.isGamePaused)
{
LOGGER.info("Saving and pausing game...");
this.getPlayerList().saveAllPlayerData();
this.saveAllWorlds(false);
}
if (this.isGamePaused)
{
synchronized (this.futureTaskQueue)
{
while (!this.futureTaskQueue.isEmpty())
{
Util.runTask((FutureTask)this.futureTaskQueue.poll(), LOGGER);
}
}
}
else
{
super.tick();
if (this.mc.gameSettings.renderDistanceChunks != this.getPlayerList().getViewDistance())
{
LOGGER.info("Changing view distance to {}, from {}", new Object[] {Integer.valueOf(this.mc.gameSettings.renderDistanceChunks), Integer.valueOf(this.getPlayerList().getViewDistance())});
this.getPlayerList().setViewDistance(this.mc.gameSettings.renderDistanceChunks);
}
if (this.mc.world != null)
{
WorldInfo worldinfo1 = this.worldServers[0].getWorldInfo();
WorldInfo worldinfo = this.mc.world.getWorldInfo();
if (!worldinfo1.isDifficultyLocked() && worldinfo.getDifficulty() != worldinfo1.getDifficulty())
{
LOGGER.info("Changing difficulty to {}, from {}", new Object[] {worldinfo.getDifficulty(), worldinfo1.getDifficulty()});
this.setDifficultyForAllWorlds(worldinfo.getDifficulty());
}
else if (worldinfo.isDifficultyLocked() && !worldinfo1.isDifficultyLocked())
{
LOGGER.info("Locking difficulty to {}", new Object[] {worldinfo.getDifficulty()});
for (WorldServer worldserver : this.worldServers)
{
if (worldserver != null)
{
worldserver.getWorldInfo().setDifficultyLocked(true);
}
}
}
}
}
}
示例4: tick
import net.minecraft.world.storage.WorldInfo; //导入方法依赖的package包/类
/**
* Main function called by run() every loop.
*/
public void tick()
{
boolean flag = this.isGamePaused;
this.isGamePaused = Minecraft.getMinecraft().getConnection() != null && Minecraft.getMinecraft().isGamePaused();
if (!flag && this.isGamePaused)
{
LOGGER.info("Saving and pausing game...");
this.getPlayerList().saveAllPlayerData();
this.saveAllWorlds(false);
}
if (this.isGamePaused)
{
synchronized (this.futureTaskQueue)
{
while (!this.futureTaskQueue.isEmpty())
{
Util.runTask((FutureTask)this.futureTaskQueue.poll(), LOGGER);
}
}
}
else
{
super.tick();
if (this.mc.gameSettings.renderDistanceChunks != this.getPlayerList().getViewDistance())
{
LOGGER.info("Changing view distance to {}, from {}", new Object[] {Integer.valueOf(this.mc.gameSettings.renderDistanceChunks), Integer.valueOf(this.getPlayerList().getViewDistance())});
this.getPlayerList().setViewDistance(this.mc.gameSettings.renderDistanceChunks);
}
if (this.mc.theWorld != null)
{
WorldInfo worldinfo1 = this.worldServers[0].getWorldInfo();
WorldInfo worldinfo = this.mc.theWorld.getWorldInfo();
if (!worldinfo1.isDifficultyLocked() && worldinfo.getDifficulty() != worldinfo1.getDifficulty())
{
LOGGER.info("Changing difficulty to {}, from {}", new Object[] {worldinfo.getDifficulty(), worldinfo1.getDifficulty()});
this.setDifficultyForAllWorlds(worldinfo.getDifficulty());
}
else if (worldinfo.isDifficultyLocked() && !worldinfo1.isDifficultyLocked())
{
LOGGER.info("Locking difficulty to {}", new Object[] {worldinfo.getDifficulty()});
for (WorldServer worldserver : this.worldServers)
{
if (worldserver != null)
{
worldserver.getWorldInfo().setDifficultyLocked(true);
}
}
}
}
}
}