本文整理汇总了Java中net.minecraft.world.gen.structure.StructureComponent.getBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:Java StructureComponent.getBoundingBox方法的具体用法?Java StructureComponent.getBoundingBox怎么用?Java StructureComponent.getBoundingBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.gen.structure.StructureComponent
的用法示例。
在下文中一共展示了StructureComponent.getBoundingBox方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_74992_a
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureBoundingBox func_74992_a(List<StructureComponent> par1List, Random par1Random, int par2, int par3, int par4, EnumFacing par6)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 4, par6);
StructureComponent structurecomponent = StructureComponent.findIntersecting(par1List, structureboundingbox);
if (structurecomponent == null)
return null;
else
{
if (structurecomponent.getBoundingBox().minY == structureboundingbox.minY)
for (int i1 = 3; i1 >= 1; --i1)
{
structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1 - 1, par6);
if (!structurecomponent.getBoundingBox().intersectsWith(structureboundingbox))
return StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1, par6);
}
return null;
}
}
示例2: func_176066_d
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
private static StructureComponent func_176066_d(StructureOmotholPieces.Start start, List<StructureComponent> p_176066_1_, Random rand, int p_176066_3_, int p_176066_4_, int p_176066_5_, EnumFacing facing, int p_176066_7_)
{
if (p_176066_7_ > 250)
return null;
else if (Math.abs(p_176066_3_ - start.getBoundingBox().minX) <= 4000 && Math.abs(p_176066_5_ - start.getBoundingBox().minZ) <= 4000)
{
StructureComponent structurecomponent = func_176067_c(start, p_176066_1_, rand, p_176066_3_, p_176066_4_, p_176066_5_, facing, p_176066_7_ + 1);
if (structurecomponent != null)
{
int i = (structurecomponent.getBoundingBox().minX + structurecomponent.getBoundingBox().maxX) / 2;
int j = (structurecomponent.getBoundingBox().minZ + structurecomponent.getBoundingBox().maxZ) / 2;
int k = structurecomponent.getBoundingBox().maxX - structurecomponent.getBoundingBox().minX;
int l = structurecomponent.getBoundingBox().maxZ - structurecomponent.getBoundingBox().minZ;
int i1 = k > l ? k : l;
if (start.getWorldChunkManager().areBiomesViable(i, j, i1 / 2 + 4, MapGenOmothol.villageSpawnBiomes))
{
p_176066_1_.add(structurecomponent);
start.field_74932_i.add(structurecomponent);
return structurecomponent;
}
}
return null;
} else
return null;
}
示例3: func_176069_e
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
private static StructureComponent func_176069_e(StructureOmotholPieces.Start start, List<StructureComponent> p_176069_1_, Random rand, int p_176069_3_, int p_176069_4_, int p_176069_5_, EnumFacing facing, int p_176069_7_)
{
if (p_176069_7_ > 3 + start.terrainType)
return null;
else if (Math.abs(p_176069_3_ - start.getBoundingBox().minX) <= 4000 && Math.abs(p_176069_5_ - start.getBoundingBox().minZ) <= 4000)
{
StructureBoundingBox structureboundingbox = StructureOmotholPieces.Path.func_175848_a(start, p_176069_1_, rand, p_176069_3_, p_176069_4_, p_176069_5_, facing);
if (structureboundingbox != null && structureboundingbox.minY > 10)
{
StructureComponent structurecomponent = new StructureOmotholPieces.Path(start, p_176069_7_, rand, structureboundingbox, facing);
int i = (structurecomponent.getBoundingBox().minX + structurecomponent.getBoundingBox().maxX) / 2;
int j = (structurecomponent.getBoundingBox().minZ + structurecomponent.getBoundingBox().maxZ) / 2;
int k = structurecomponent.getBoundingBox().maxX - structurecomponent.getBoundingBox().minX;
int l = structurecomponent.getBoundingBox().maxZ - structurecomponent.getBoundingBox().minZ;
int i1 = k > l ? k : l;
if (start.getWorldChunkManager().areBiomesViable(i, j, i1 / 2 + 4, MapGenOmothol.villageSpawnBiomes))
{
p_176069_1_.add(structurecomponent);
start.field_74930_j.add(structurecomponent);
return structurecomponent;
}
}
return null;
} else
return null;
}
示例4: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
/**
* Initiates construction of the Structure Component picked, at the current Location of StructGen
*/
@Override
@SuppressWarnings({ "rawtypes", "unchecked" })
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
{
int i = getComponentType();
int k = boundingBox.getYSize() - 3 - 1;
if (k <= 0)
k = 1;
int j;
StructureComponent structurecomponent1;
StructureBoundingBox structureboundingbox;
for (j = 0; j < boundingBox.getXSize(); j += 4)
{
j += par3Random.nextInt(boundingBox.getXSize());
if (j + 3 > boundingBox.getXSize())
break;
structurecomponent1 = StructureDreadlandsMinePieces.getNextMineShaftComponent(par1StructureComponent, par2List, par3Random, boundingBox.minX + j, boundingBox.minY + par3Random.nextInt(k) + 1, boundingBox.minZ - 1, EnumFacing.NORTH, i);
if (structurecomponent1 != null)
{
structureboundingbox = structurecomponent1.getBoundingBox();
roomsLinkedToTheRoom.add(new StructureBoundingBox(structureboundingbox.minX, structureboundingbox.minY, boundingBox.minZ, structureboundingbox.maxX, structureboundingbox.maxY, boundingBox.minZ + 1));
}
}
for (j = 0; j < boundingBox.getXSize(); j += 4)
{
j += par3Random.nextInt(boundingBox.getXSize());
if (j + 3 > boundingBox.getXSize())
break;
structurecomponent1 = StructureDreadlandsMinePieces.getNextMineShaftComponent(par1StructureComponent, par2List, par3Random, boundingBox.minX + j, boundingBox.minY + par3Random.nextInt(k) + 1, boundingBox.maxZ + 1, EnumFacing.SOUTH, i);
if (structurecomponent1 != null)
{
structureboundingbox = structurecomponent1.getBoundingBox();
roomsLinkedToTheRoom.add(new StructureBoundingBox(structureboundingbox.minX, structureboundingbox.minY, boundingBox.maxZ - 1, structureboundingbox.maxX, structureboundingbox.maxY, boundingBox.maxZ));
}
}
for (j = 0; j < boundingBox.getZSize(); j += 4)
{
j += par3Random.nextInt(boundingBox.getZSize());
if (j + 3 > boundingBox.getZSize())
break;
structurecomponent1 = StructureDreadlandsMinePieces.getNextMineShaftComponent(par1StructureComponent, par2List, par3Random, boundingBox.minX - 1, boundingBox.minY + par3Random.nextInt(k) + 1, boundingBox.minZ + j, EnumFacing.WEST, i);
if (structurecomponent1 != null)
{
structureboundingbox = structurecomponent1.getBoundingBox();
roomsLinkedToTheRoom.add(new StructureBoundingBox(boundingBox.minX, structureboundingbox.minY, structureboundingbox.minZ, boundingBox.minX + 1, structureboundingbox.maxY, structureboundingbox.maxZ));
}
}
for (j = 0; j < boundingBox.getZSize(); j += 4)
{
j += par3Random.nextInt(boundingBox.getZSize());
if (j + 3 > boundingBox.getZSize())
break;
structurecomponent1 = StructureDreadlandsMinePieces.getNextMineShaftComponent(par1StructureComponent, par2List, par3Random, boundingBox.maxX + 1, boundingBox.minY + par3Random.nextInt(k) + 1, boundingBox.minZ + j, EnumFacing.EAST, i);
if (structurecomponent1 != null)
{
structureboundingbox = structurecomponent1.getBoundingBox();
roomsLinkedToTheRoom.add(new StructureBoundingBox(boundingBox.maxX - 1, structureboundingbox.minY, structureboundingbox.minZ, boundingBox.maxX, structureboundingbox.maxY, structureboundingbox.maxZ));
}
}
}