本文整理汇总了Java中net.minecraft.world.gen.structure.StructureComponent.findIntersecting方法的典型用法代码示例。如果您正苦于以下问题:Java StructureComponent.findIntersecting方法的具体用法?Java StructureComponent.findIntersecting怎么用?Java StructureComponent.findIntersecting使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.gen.structure.StructureComponent
的用法示例。
在下文中一共展示了StructureComponent.findIntersecting方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
@SuppressWarnings("rawtypes")
@Override
public Object buildComponent(PieceWeight villagePiece, Start startPiece, List pieces, Random random, int x, int y, int z, int coordBaseMode, int p5) {
IStructureTemplate template = null;
if(startPiece.inDesert && !desertTemplates.isEmpty()) {
template = WeightedTemplate.getTemplate(desertTemplates);
}
if(template == null) {
template = WeightedTemplate.getTemplate(templates);
}
if(template == null) {
return null;
}
VillageHouse comp = new VillageHouse(template,villagerSpawnLocation, villagerId, x, y, z, coordBaseMode);
VillageHouse res = canVillageGoDeeper(comp.getBoundingBox()) && StructureComponent.findIntersecting(pieces, comp.getBoundingBox()) == null
? comp : null;
return res;
}
示例2: func_74992_a
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureBoundingBox func_74992_a(List<StructureComponent> par1List, Random par1Random, int par2, int par3, int par4, EnumFacing par6)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 4, par6);
StructureComponent structurecomponent = StructureComponent.findIntersecting(par1List, structureboundingbox);
if (structurecomponent == null)
return null;
else
{
if (structurecomponent.getBoundingBox().minY == structureboundingbox.minY)
for (int i1 = 3; i1 >= 1; --i1)
{
structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1 - 1, par6);
if (!structurecomponent.getBoundingBox().intersectsWith(structureboundingbox))
return StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1, par6);
}
return null;
}
}
示例3: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces,
Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0,
0, 0, 14, 16, 11, facing);
return canVillageGoDeeper(structureboundingbox)
&& StructureComponent.findIntersecting(pieces, structureboundingbox) == null
? new MannCoBuilding(startPiece, p5, random, structureboundingbox, facing) : null;
}
示例4: func_74933_a
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
@SuppressWarnings("rawtypes")
public static StructureBoundingBox func_74933_a(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6)
{
for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5); var7 >= 7; var7 -= 7)
{
final StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 3, var7, par6);
if (StructureComponent.findIntersecting(par1List, var8) == null)
{
return var8;
}
}
return null;
}
示例5: func_74933_a
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
@SuppressWarnings("rawtypes")
public static StructureBoundingBox func_74933_a(VillageStructureComponentStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6) {
for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5); var7 >= 7; var7 -= 7) {
final StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 3, var7, par6);
if (StructureComponent.findIntersecting(par1List, var8) == null) {
return var8;
}
}
return null;
}
示例6: createPiece
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static VillagePieceGuardTower2 createPiece(StructureVillagePieces.Start start, List<StructureComponent> structures, Random rand, int x,
int y, int z, EnumFacing facing, int p_175850_7_) {
BlockPos size = new BlockMapMeasurer(NAME).measure();
StructureBoundingBox bounds = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, size.getX(), size.getY(), size.getZ(),
facing);
return canVillageGoDeeper(bounds) && StructureComponent.findIntersecting(structures, bounds) == null
? new VillagePieceGuardTower2(start, p_175850_7_, rand, bounds, facing) : null;
}
示例7: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureVillagePieces.Village buildComponent(StructureVillagePieces.Start startPiece,
@SuppressWarnings("rawtypes") List pieces, Random random, int x, int y, int z, int direction, int type) {
StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, 5, 8, 5, direction);
if (canVillageGoDeeper(_boundingBox)) {
if (StructureComponent.findIntersecting(pieces, _boundingBox) == null) {
return new CatapultTower(startPiece, type, random, _boundingBox, direction);
}
}
return null;
}
示例8: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureVillagePieces.Village buildComponent(StructureVillagePieces.Start startPiece,
@SuppressWarnings("rawtypes") List pieces, Random random, int x, int y, int z, int direction, int type) {
StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, 5, 8, 5, direction);
if (canVillageGoDeeper(_boundingBox)) {
if (StructureComponent.findIntersecting(pieces, _boundingBox) == null) {
return new BallistaTower(startPiece, type, random, _boundingBox, direction);
}
}
return null;
}
示例9: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureVillagePieces.Village buildComponent(StructureVillagePieces.Start startPiece,
@SuppressWarnings("rawtypes") List pieces, Random random, int x, int y, int z, int direction, int type) {
StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, 7, 14, 6, direction);
if (canVillageGoDeeper(_boundingBox)) {
if (StructureComponent.findIntersecting(pieces, _boundingBox) == null) {
return new VillageGuardTower(startPiece, type, _boundingBox, direction);
}
}
return null;
}
示例10: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureVillagePieces.Village buildComponent(StructureVillagePieces.Start startPiece,
@SuppressWarnings("rawtypes") List pieces, Random random, int x, int y, int z, int direction, int type) {
StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, 23, 12, 21, direction);
if (canVillageGoDeeper(_boundingBox)) {
if (StructureComponent.findIntersecting(pieces, _boundingBox) == null) {
return new VillageKingCastle(startPiece, type, random, _boundingBox, direction);
}
}
return null;
}
示例11: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureVillagePieces.Village buildComponent(StructureVillagePieces.Start startPiece,
@SuppressWarnings("rawtypes") List pieces, Random random, int x, int y, int z, int direction, int type) {
StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, 5, 10, 5, direction);
if (canVillageGoDeeper(_boundingBox)) {
if (StructureComponent.findIntersecting(pieces, _boundingBox) == null) {
return new TestBallistaTower(startPiece, type, random, _boundingBox, direction);
}
}
return null;
}
示例12: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureVillagePieces.Village buildComponent(StructureVillagePieces.Start startPiece, @SuppressWarnings("rawtypes") List pieces, Random random, int x, int y, int z, int direction, int type) {
StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, 11, 6, 11, direction);
if(canVillageGoDeeper(_boundingBox)){
if(StructureComponent.findIntersecting(pieces, _boundingBox) == null){
return new ComponentBakery(startPiece, type, random, _boundingBox, direction);
}
}
return null;
}
示例13: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureVillagePieces.Village buildComponent(Start startPiece, @SuppressWarnings("rawtypes") List pieces, Random random, int x, int y, int z, int direction, int type) {
StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, 14, 10, 8, direction);
if(canVillageGoDeeper(_boundingBox)){
if(StructureComponent.findIntersecting(pieces, _boundingBox) == null){
return new VillageTavern(startPiece, type, random, _boundingBox, direction);
}
}
return null;
}
示例14: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureVillagePieces.Village buildComponent(StructureVillagePieces.Start startPiece,
@SuppressWarnings("rawtypes") List pieces, Random random, int x, int y, int z, int direction, int type) {
StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, 5, 10, 5, direction);
if (canVillageGoDeeper(_boundingBox)) {
if (StructureComponent.findIntersecting(pieces, _boundingBox) == null) {
return new TestCatapultTower(startPiece, type, random, _boundingBox, direction);
}
}
return null;
}
示例15: buildComponent
import net.minecraft.world.gen.structure.StructureComponent; //导入方法依赖的package包/类
public static StructureVillagePieces.Village buildComponent(StructureVillagePieces.Start startPiece, @SuppressWarnings("rawtypes") List pieces, Random random, int x, int y, int z, int direction, int type) {
StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0, 14, 10, 8, direction);
if(canVillageGoDeeper(_boundingBox)){
if(StructureComponent.findIntersecting(pieces, _boundingBox) == null){
return new VillageWall(startPiece, type, random, _boundingBox, direction);
}
}
return null;
}