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Java StructureComponent类代码示例

本文整理汇总了Java中net.minecraft.world.gen.structure.StructureComponent的典型用法代码示例。如果您正苦于以下问题:Java StructureComponent类的具体用法?Java StructureComponent怎么用?Java StructureComponent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


StructureComponent类属于net.minecraft.world.gen.structure包,在下文中一共展示了StructureComponent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getNextComponentNN

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
@SuppressWarnings({ "rawtypes", "unchecked" })
protected StructureComponent getNextComponentNN(StructureComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5)
{
    switch (this.coordBaseMode)
    {
    case 0:
        return StructureVillagePiecesMoon.getNextStructureComponent(par1ComponentVillageStartPiece, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY + par4, this.boundingBox.minZ + par5, 1, this.getComponentType());
    case 1:
        return StructureVillagePiecesMoon.getNextStructureComponent(par1ComponentVillageStartPiece, par2List, par3Random, this.boundingBox.minX + par5, this.boundingBox.minY + par4, this.boundingBox.minZ - 1, 2, this.getComponentType());
    case 2:
        return StructureVillagePiecesMoon.getNextStructureComponent(par1ComponentVillageStartPiece, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY + par4, this.boundingBox.minZ + par5, 1, this.getComponentType());
    case 3:
        return StructureVillagePiecesMoon.getNextStructureComponent(par1ComponentVillageStartPiece, par2List, par3Random, this.boundingBox.minX + par5, this.boundingBox.minY + par4, this.boundingBox.minZ - 1, 2, this.getComponentType());
    default:
        return null;
    }
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:18,代码来源:StructureComponentVillage.java

示例2: getNextComponentPP

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
@SuppressWarnings({ "rawtypes", "unchecked" })
protected StructureComponent getNextComponentPP(StructureComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5)
{
    switch (this.coordBaseMode)
    {
    case 0:
        return StructureVillagePiecesMoon.getNextStructureComponent(par1ComponentVillageStartPiece, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY + par4, this.boundingBox.minZ + par5, 3, this.getComponentType());
    case 1:
        return StructureVillagePiecesMoon.getNextStructureComponent(par1ComponentVillageStartPiece, par2List, par3Random, this.boundingBox.minX + par5, this.boundingBox.minY + par4, this.boundingBox.maxZ + 1, 0, this.getComponentType());
    case 2:
        return StructureVillagePiecesMoon.getNextStructureComponent(par1ComponentVillageStartPiece, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY + par4, this.boundingBox.minZ + par5, 3, this.getComponentType());
    case 3:
        return StructureVillagePiecesMoon.getNextStructureComponent(par1ComponentVillageStartPiece, par2List, par3Random, this.boundingBox.minX + par5, this.boundingBox.minY + par4, this.boundingBox.maxZ + 1, 0, this.getComponentType());
    default:
        return null;
    }
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:18,代码来源:StructureComponentVillage.java

示例3: func_75083_a

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
private static StructureComponentVillage func_75083_a(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, StructureVillagePieceWeightMoon par1StructureVillagePieceWeight, List<StructureComponent> par2List, Random par3Random, int par4, int par5, int par6, int par7, int par8)
  {
      final Class<?> var9 = par1StructureVillagePieceWeight.villagePieceClass;
      Object var10 = null;

      if (var9 == StructureComponentVillageWoodHut.class)
      {
          var10 = StructureComponentVillageWoodHut.func_74908_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
      }
      else if (var9 == StructureComponentVillageField.class)
      {
          var10 = StructureComponentVillageField.func_74900_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
      }
else if (var9 == StructureComponentVillageField2.class)
      {
          var10 = StructureComponentVillageField2.func_74900_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
      }
      else if (var9 == StructureComponentVillageHouse.class)
      {
          var10 = StructureComponentVillageHouse.func_74921_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
      }

      return (StructureComponentVillage) var10;
  }
 
开发者ID:4Space,项目名称:4Space-5,代码行数:25,代码来源:StructureVillagePiecesMoon.java

示例4: getNextVillageStructureComponent

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
/**
 * attempts to find a next Structure Component to be spawned, private
 * Village function
 */
private static StructureComponent getNextVillageStructureComponent(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
    if (par7 > 50)
    {
        return null;
    }
    else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112)
    {
        final StructureComponentVillage var8 = StructureVillagePiecesMoon.getNextVillageComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1);

        if (var8 != null)
        {
            par1List.add(var8);
            par0ComponentVillageStartPiece.field_74932_i.add(var8);
            return var8;
        }

        return null;
    }
    else
    {
        return null;
    }
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:29,代码来源:StructureVillagePiecesMoon.java

示例5: getNextComponentVillagePath

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
private static StructureComponent getNextComponentVillagePath(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
    if (par7 > 3 + par0ComponentVillageStartPiece.terrainType)
    {
        return null;
    }
    else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112)
    {
        final StructureBoundingBox var8 = StructureComponentVillagePathGen.func_74933_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6);

        if (var8 != null && var8.minY > 10)
        {
            final StructureComponentVillagePathGen var9 = new StructureComponentVillagePathGen(par0ComponentVillageStartPiece, par7, par2Random, var8, par6);

            par1List.add(var9);
            par0ComponentVillageStartPiece.field_74930_j.add(var9);
            return var9;
        }

        return null;
    }
    else
    {
        return null;
    }
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:27,代码来源:StructureVillagePiecesMoon.java

示例6: func_75083_a

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
private static VillageStructureComponent func_75083_a(VillageStructureComponentStartPiece par0ComponentVillageStartPiece, VillageStructurePieceWeight par1StructureVillagePieceWeight, List<StructureComponent> par2List, Random par3Random, int par4, int par5, int par6, int par7, int par8) {
	final Class<?> var9 = par1StructureVillagePieceWeight.villagePieceClass;
	Object var10 = null;

	if (var9 == VillageStructureComponentWoodHut.class) {
		var10 = VillageStructureComponentWoodHut.func_74908_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
	} else if (var9 == VillageStructureComponentField.class) {
		var10 = VillageStructureComponentField.func_74900_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
	} else if (var9 == VillageStructureComponentField2.class) {
		var10 = VillageStructureComponentField2.func_74900_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
	} else if (var9 == VillageStructureComponentHouse.class) {
		var10 = VillageStructureComponentHouse.func_74921_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
	}

	return (VillageStructureComponent) var10;
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:17,代码来源:VillageStructurePieces.java

示例7: getNextVillageStructureComponent

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
/**
 * attempts to find a next Structure Component to be spawned, private Village function
 */
private static StructureComponent getNextVillageStructureComponent(VillageStructureComponentStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) {
	if (par7 > 50) {
		return null;
	} else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) {
		final VillageStructureComponent var8 = VillageStructurePieces.getNextVillageComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1);

		if (var8 != null) {
			par1List.add(var8);
			par0ComponentVillageStartPiece.field_74932_i.add(var8);
			return var8;
		}

		return null;
	} else {
		return null;
	}
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:21,代码来源:VillageStructurePieces.java

示例8: getNextComponentVillagePath

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
private static StructureComponent getNextComponentVillagePath(VillageStructureComponentStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) {
	if (par7 > 3 + par0ComponentVillageStartPiece.terrainType) {
		return null;
	} else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) {
		final StructureBoundingBox var8 = VillageStructureComponentPathGen.func_74933_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6);

		if (var8 != null && var8.minY > 10) {
			final VillageStructureComponentPathGen var9 = new VillageStructureComponentPathGen(par0ComponentVillageStartPiece, par7, par2Random, var8, par6);

			par1List.add(var9);
			par0ComponentVillageStartPiece.field_74930_j.add(var9);
			return var9;
		}

		return null;
	} else {
		return null;
	}
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:20,代码来源:VillageStructurePieces.java

示例9: findPieceBox

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
public static StructureBoundingBox findPieceBox(StructureVillagePieces.Start start, List<StructureComponent> structureComponents, Random rand, int structureMinX, int structureMinY, int structureMinZ, EnumFacing facing) {
    // for the Grove, find the largest unoccupied space in the village. we will later plant that with trees/saplings
    StructureBoundingBox villagebb = new StructureBoundingBox(start.getBoundingBox());
    MuonHeightMap found = MuonHooks.findTerrain(villagebb, villagebb);
    MuonHeightMap original = null;
    for (StructureComponent piece : structureComponents) {
        villagebb.expandTo(piece.getBoundingBox());
    }
    if (found != null) {
        original = MuonHeightMap.defaultHeights(found.world, found.mapbb);
    }
    // call recursive function to find best gap in bounding box
    StructureBoundingBox position = null;
    position = findPieceGap(villagebb, start, structureComponents, found, original);
    if (position == null) {
        // if we couldn't find a spot within the strict village boundary, look around the edges as well.
        if (found != null) {
            // use actual terraformed area.
            position = findPieceGap(MuonUtils.chunksBoundingBox(found.mapbb), start, structureComponents, found, original);
        } else {
            position = findPieceGap(MuonUtils.chunksBoundingBox(villagebb), start, structureComponents, found, original);
        }
    }
    return position;
}
 
开发者ID:MinimumContent,项目名称:muon,代码行数:26,代码来源:MuonVillageGrove.java

示例10: getNextComponentNN

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
/**
 * Gets the next village component, with the bounding box shifted -1 in the X and Z direction.
 */
protected StructureComponent getNextComponentNN(StructureVillagePieces.Start p_74891_1_, List p_74891_2_, Random p_74891_3_, int p_74891_4_, int p_74891_5_)
{
    switch (this.coordBaseMode)
    {
        case 0:
            return StructureVillagePieces.getNextVillageStructureComponent(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX - 1, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ + p_74891_5_, 1, this.getComponentType());
        case 1:
            return StructureVillagePieces.getNextVillageStructureComponent(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX + p_74891_5_, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ - 1, 2, this.getComponentType());
        case 2:
            return StructureVillagePieces.getNextVillageStructureComponent(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX - 1, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ + p_74891_5_, 1, this.getComponentType());
        case 3:
            return StructureVillagePieces.getNextVillageStructureComponent(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX + p_74891_5_, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ - 1, 2, this.getComponentType());
        default:
            return null;
    }
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:20,代码来源:StructureVillagePieces.java

示例11: getNextComponentPP

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
/**
 * Gets the next village component, with the bounding box shifted +1 in the X and Z direction.
 */
protected StructureComponent getNextComponentPP(StructureVillagePieces.Start p_74894_1_, List p_74894_2_, Random p_74894_3_, int p_74894_4_, int p_74894_5_)
{
    switch (this.coordBaseMode)
    {
        case 0:
            return StructureVillagePieces.getNextVillageStructureComponent(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.maxX + 1, this.boundingBox.minY + p_74894_4_, this.boundingBox.minZ + p_74894_5_, 3, this.getComponentType());
        case 1:
            return StructureVillagePieces.getNextVillageStructureComponent(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.minX + p_74894_5_, this.boundingBox.minY + p_74894_4_, this.boundingBox.maxZ + 1, 0, this.getComponentType());
        case 2:
            return StructureVillagePieces.getNextVillageStructureComponent(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.maxX + 1, this.boundingBox.minY + p_74894_4_, this.boundingBox.minZ + p_74894_5_, 3, this.getComponentType());
        case 3:
            return StructureVillagePieces.getNextVillageStructureComponent(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.minX + p_74894_5_, this.boundingBox.minY + p_74894_4_, this.boundingBox.maxZ + 1, 0, this.getComponentType());
        default:
            return null;
    }
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:20,代码来源:StructureVillagePieces.java

示例12: StructureTestStart

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
public StructureTestStart(World world, Random random, int par3, int par4){
	super(par3,par4);
	// 構造物の構成パーツを決定する
	// 基点はComponentSampleDungeon1
	ComponentTest1 componentTest1 = new ComponentTest1(0, random, (par3 << 4)+2, (par4 << 4)+2);
	this.components.add(componentTest1);
	
	//次のパーツ
	componentTest1.buildComponent(componentTest1,this.components,random);
	
	List<StructureComponent> list = componentTest1.structureComponents;
	while (!list.isEmpty()){
		int k = random.nextInt(list.size());
		StructureComponent structureComponent = list.remove(k);
		structureComponent.buildComponent(componentTest1,this.components,random);
	}
	this.updateBoundingBox();
}
 
开发者ID:Team-Antimatter-Mod,项目名称:AntiMatterMod,代码行数:19,代码来源:StructureTestStart.java

示例13: buildComponent

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
@Override
@SuppressWarnings("unchecked")
public void buildComponent(StructureComponent component, List list, Random random) {
	ComponentTiamatCenterLine componentE = new ComponentTiamatCenterLine(random, (this.boundingBox.minX >> 4) + 1, (this.boundingBox.minZ >> 4), ForgeDirection.EAST, 1);
	((ComponentTiamatCenter) component).structureComponents.add(componentE);
	list.add(componentE);
	ComponentTiamatCenterLine componentW = new ComponentTiamatCenterLine(random, (this.boundingBox.minX >> 4) - 1, (this.boundingBox.minZ >> 4), ForgeDirection.WEST, 1);
	((ComponentTiamatCenter) component).structureComponents.add(componentW);
	list.add(componentW);
	ComponentTiamatCenterLine componentS = new ComponentTiamatCenterLine(random, (this.boundingBox.minX >> 4), (this.boundingBox.minZ >> 4) + 1, ForgeDirection.SOUTH, 1);
	((ComponentTiamatCenter) component).structureComponents.add(componentS);
	list.add(componentS);
	ComponentTiamatCenterLine componentN = new ComponentTiamatCenterLine(random, (this.boundingBox.minX >> 4), (this.boundingBox.minZ >> 4) - 1, ForgeDirection.NORTH, 1);
	((ComponentTiamatCenter) component).structureComponents.add(componentN);
	list.add(componentN);
}
 
开发者ID:Team-Antimatter-Mod,项目名称:AntiMatterMod,代码行数:17,代码来源:ComponentTiamatCenter.java

示例14: StructureTiamatStart

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
@SuppressWarnings("unchecked")
StructureTiamatStart(World world, Random random, int chunkX, int chunkZ){
	this.centerChunkX = chunkX;
	this.centerChunkZ = chunkZ;
	ComponentTiamatCenter componentCenter = new ComponentTiamatCenter(random,chunkX,chunkZ);
	this.components.add(componentCenter);
	
	componentCenter.buildComponent(componentCenter,this.components,random);
	
	List<StructureComponent> list = componentCenter.structureComponents;
	while (!list.isEmpty()){
		int k = random.nextInt(list.size());
		StructureComponent structureComponent = list.remove(k);
		structureComponent.buildComponent(componentCenter,this.components,random);
	}
	
	this.updateBoundingBox();
}
 
开发者ID:Team-Antimatter-Mod,项目名称:AntiMatterMod,代码行数:19,代码来源:StructureTiamatStart.java

示例15: buildComponent

import net.minecraft.world.gen.structure.StructureComponent; //导入依赖的package包/类
@SuppressWarnings("rawtypes")
@Override
public Object buildComponent(PieceWeight villagePiece, Start startPiece, List pieces, Random random, int x, int y, int z, int coordBaseMode, int p5) {
  
  
  IStructureTemplate template = null;
  if(startPiece.inDesert && !desertTemplates.isEmpty()) {
    template = WeightedTemplate.getTemplate(desertTemplates);      
  } 
  if(template == null) {
    template = WeightedTemplate.getTemplate(templates);
  }
  if(template == null) {
    return null;
  }
  VillageHouse comp = new VillageHouse(template,villagerSpawnLocation, villagerId, x, y, z, coordBaseMode);
  VillageHouse res = canVillageGoDeeper(comp.getBoundingBox()) && StructureComponent.findIntersecting(pieces, comp.getBoundingBox()) == null
      ? comp : null;
  
  return res;
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:22,代码来源:CreationHandler.java


注:本文中的net.minecraft.world.gen.structure.StructureComponent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。