当前位置: 首页>>代码示例>>Java>>正文


Java GameRules.getBoolean方法代码示例

本文整理汇总了Java中net.minecraft.world.GameRules.getBoolean方法的典型用法代码示例。如果您正苦于以下问题:Java GameRules.getBoolean方法的具体用法?Java GameRules.getBoolean怎么用?Java GameRules.getBoolean使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.GameRules的用法示例。


在下文中一共展示了GameRules.getBoolean方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: rainOverrideGR

import net.minecraft.world.GameRules; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.NORMAL)
public void rainOverrideGR (TickEvent.ServerTickEvent event) {
    WorldInfo worldinfo = GameInfo.worldInfo;
    GameRules gameRules = GameInfo.gameRules;

    try {
        if (!gameRules.getBoolean("doWeather")) {
            gameRules.setOrCreateGameRule("doWeather", "true");
            gameRules.setOrCreateGameRule("doWeatherCycle", "false");
            LogHelper.info("Switched weather GameRule over to Vanilla GameRule.");
        }
    }
    catch (Exception e) {
        LogHelper.error("Exception in RainOverride: " + e);
    }
}
 
开发者ID:fabbe50,项目名称:TFICore,代码行数:17,代码来源:EventRainOverride.java

示例2: tickWorld

import net.minecraft.world.GameRules; //导入方法依赖的package包/类
public void tickWorld(WorldTickEvent event) {
	if(!(event.world instanceof WorldServer))
		return;

	// System.out.println("TICKING WORLD -> @" + event.world);
	// TaleCraft.proxy.tick(event);

	GameRules rules = event.world.getGameRules();
	//TODO: Fix this
	if(rules.getBoolean("tc_disableWeather")) {
		// Clear the weather for 5 seconds.
		event.world.getWorldInfo().setCleanWeatherTime(20*5);
	}
	NBTTagCompound current = rules.writeToNBT();
	if(!current.equals(gamerules)){
		gamerules = current;
		TaleCraft.network.sendToAll(new GameruleSyncPacket(current));
	}
}
 
开发者ID:tiffit,项目名称:TaleCraft,代码行数:20,代码来源:TCWorldManager.java

示例3: func_175773_a

import net.minecraft.world.GameRules; //导入方法依赖的package包/类
public static void func_175773_a(GameRules p_175773_0_, String p_175773_1_)
{
    if ("reducedDebugInfo".equals(p_175773_1_))
    {
        byte b0 = (byte)(p_175773_0_.getBoolean(p_175773_1_) ? 22 : 23);

        for (EntityPlayerMP entityplayermp : MinecraftServer.getServer().getConfigurationManager().func_181057_v())
        {
            entityplayermp.playerNetServerHandler.sendPacket(new S19PacketEntityStatus(entityplayermp, b0));
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:CommandGameRule.java

示例4: notifyGameRuleChange

import net.minecraft.world.GameRules; //导入方法依赖的package包/类
public static void notifyGameRuleChange(GameRules rules, String p_184898_1_, MinecraftServer server)
{
    if ("reducedDebugInfo".equals(p_184898_1_))
    {
        byte b0 = (byte)(rules.getBoolean(p_184898_1_) ? 22 : 23);

        for (EntityPlayerMP entityplayermp : server.getPlayerList().getPlayerList())
        {
            entityplayermp.connection.sendPacket(new SPacketEntityStatus(entityplayermp, b0));
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:13,代码来源:CommandGameRule.java

示例5: func_175773_a

import net.minecraft.world.GameRules; //导入方法依赖的package包/类
public static void func_175773_a(GameRules p_175773_0_, String p_175773_1_)
{
	if ("reducedDebugInfo".equals(p_175773_1_))
	{
		byte b0 = (byte) (p_175773_0_.getBoolean(p_175773_1_) ? 22 : 23);

		for (EntityPlayerMP entityplayermp : FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayers())
		{
			entityplayermp.connection.sendPacket(new SPacketEntityStatus(entityplayermp, b0));
		}
	}
}
 
开发者ID:lumien231,项目名称:Dimension-Rules,代码行数:13,代码来源:CommandGameRuleD.java

示例6: notifyGameRuleChange

import net.minecraft.world.GameRules; //导入方法依赖的package包/类
static void notifyGameRuleChange(GameRules rules, String key, World world)
{
    if (key.equals("reducedDebugInfo"))
    {
        byte opCode = (byte)(rules.getBoolean(key) ? 22 : 23);

        for (EntityPlayerMP player : world.getPlayers(EntityPlayerMP.class, Predicates.alwaysTrue()))
        {
            player.connection.sendPacket(new SPacketEntityStatus(player, opCode));
        }
    }
}
 
开发者ID:maruohon,项目名称:justenoughdimensions,代码行数:13,代码来源:CommandJEDGameRule.java

示例7: onPlayerDrops

import net.minecraft.world.GameRules; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOW, receiveCanceled = true)
public void onPlayerDrops(PlayerDropsEvent event) {
	World world = event.getEntityPlayer().world;
	if (world.isRemote) return;

	if (Config.debugGraves) dumpDebugInfo(event);

	final EntityPlayer player = event.getEntityPlayer();

	if (OpenBlocks.Blocks.grave == null) {
		Log.log(debugLevel(), "OpenBlocks graves disabled, not placing (player '%s')", player);
		return;
	}

	if (player instanceof FakePlayer) {
		Log.debug("'%s' (%s) is a fake player, grave will not be spawned", player, player.getClass());
		return;
	}

	if (event.isCanceled()) {
		Log.warn("Event for player '%s' cancelled, grave will not be spawned", player);
		return;
	}

	final List<EntityItem> drops = event.getDrops();
	if (drops.isEmpty()) {
		Log.log(debugLevel(), "No drops from player '%s', grave will not be spawned'", player);
		return;
	}

	final GameRules gameRules = world.getGameRules();
	if (gameRules.getBoolean("keepInventory") ||
			!gameRules.getBoolean(GameRule.SPAWN_GRAVES)) {
		Log.log(debugLevel(), "Graves disabled by gamerule (player '%s')", player);
		return;
	}

	final GraveDropsEvent dropsEvent = new GraveDropsEvent(player);
	for (EntityItem drop : drops)
		dropsEvent.addItem(drop);

	if (MinecraftForge.EVENT_BUS.post(dropsEvent)) {
		Log.warn("Grave drops event for player '%s' cancelled, grave will not be spawned'", player);
		return;
	}

	final List<EntityItem> graveLoot = Lists.newArrayList();
	drops.clear(); // will be rebuilt based from event

	for (GraveDropsEvent.ItemAction entry : dropsEvent.drops) {
		switch (entry.action) {
			case DELETE:
				if (Config.debugGraves) Log.info("Item %s is going to be deleted", entry.item);
				break;
			case DROP:
				if (Config.debugGraves) Log.info("Item %s is going to be dropped", entry.item);
				drops.add(entry.item);
				break;
			default:
			case STORE:
				graveLoot.add(entry.item);
		}
	}

	if (graveLoot.isEmpty()) {
		Log.log(debugLevel(), "No grave drops left for player '%s' after event filtering, grave will not be spawned'", player);
		return;
	}

	if (!tryConsumeGrave(player, Iterables.concat(graveLoot, drops))) {
		Log.log(debugLevel(), "No grave in drops for player '%s' after firing event, grave will not be spawned'", player);
		drops.addAll(graveLoot); // re-add any loot that would have gone to grave
		return;
	}

	Log.log(debugLevel(), "Scheduling grave placement for player '%s':'%s' with %d item(s) stored and %d item(s) dropped",
			player, player.getGameProfile(), graveLoot.size(), drops.size());

	DelayedActionTickHandler.INSTANCE.addTickCallback(world, new GraveCallable(world, player, graveLoot));
}
 
开发者ID:OpenMods,项目名称:OpenBlocks,代码行数:81,代码来源:PlayerDeathHandler.java


注:本文中的net.minecraft.world.GameRules.getBoolean方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。