本文整理汇总了Java中net.minecraft.util.Vec3.rotatePitch方法的典型用法代码示例。如果您正苦于以下问题:Java Vec3.rotatePitch方法的具体用法?Java Vec3.rotatePitch怎么用?Java Vec3.rotatePitch使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.Vec3
的用法示例。
在下文中一共展示了Vec3.rotatePitch方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderBrokenItemStack
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
/**
* Renders broken item particles using the given ItemStack
*/
public void renderBrokenItemStack(ItemStack stack)
{
this.playSound("random.break", 0.8F, 0.8F + this.worldObj.rand.nextFloat() * 0.4F);
for (int i = 0; i < 5; ++i)
{
Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
}
}
示例2: updateItemUse
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
/**
* Plays sounds and makes particles for item in use state
*/
protected void updateItemUse(ItemStack itemStackIn, int p_71010_2_)
{
if (itemStackIn.getItemUseAction() == EnumAction.DRINK)
{
this.playSound("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
}
if (itemStackIn.getItemUseAction() == EnumAction.EAT)
{
for (int i = 0; i < p_71010_2_; ++i)
{
Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
if (itemStackIn.getHasSubtypes())
{
this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem()), itemStackIn.getMetadata()});
}
else
{
this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem())});
}
}
this.playSound("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
}
}