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Java Vec3.rotatePitch方法代码示例

本文整理汇总了Java中net.minecraft.util.Vec3.rotatePitch方法的典型用法代码示例。如果您正苦于以下问题:Java Vec3.rotatePitch方法的具体用法?Java Vec3.rotatePitch怎么用?Java Vec3.rotatePitch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.Vec3的用法示例。


在下文中一共展示了Vec3.rotatePitch方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderBrokenItemStack

import net.minecraft.util.Vec3; //导入方法依赖的package包/类
/**
 * Renders broken item particles using the given ItemStack
 */
public void renderBrokenItemStack(ItemStack stack)
{
    this.playSound("random.break", 0.8F, 0.8F + this.worldObj.rand.nextFloat() * 0.4F);

    for (int i = 0; i < 5; ++i)
    {
        Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
        vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
        vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
        double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
        Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
        vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
        vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
        vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
        this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:21,代码来源:EntityLivingBase.java

示例2: updateItemUse

import net.minecraft.util.Vec3; //导入方法依赖的package包/类
/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(ItemStack itemStackIn, int p_71010_2_)
{
    if (itemStackIn.getItemUseAction() == EnumAction.DRINK)
    {
        this.playSound("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
    }

    if (itemStackIn.getItemUseAction() == EnumAction.EAT)
    {
        for (int i = 0; i < p_71010_2_; ++i)
        {
            Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
            vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
            Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
            vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

            if (itemStackIn.getHasSubtypes())
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem()), itemStackIn.getMetadata()});
            }
            else
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem())});
            }
        }

        this.playSound("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:37,代码来源:EntityPlayer.java


注:本文中的net.minecraft.util.Vec3.rotatePitch方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。