本文整理汇总了Java中net.minecraft.util.Vec3.createVectorHelper方法的典型用法代码示例。如果您正苦于以下问题:Java Vec3.createVectorHelper方法的具体用法?Java Vec3.createVectorHelper怎么用?Java Vec3.createVectorHelper使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.Vec3
的用法示例。
在下文中一共展示了Vec3.createVectorHelper方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: findRandomTarget
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
private static Vec3 findRandomTarget(Entity entity, int distanceXZ, int distanceY)
{
Random random = entity.worldObj.rand;
int targetX = 0;
int targetY = 0;
int targetZ = 0;
for (int l1 = 0; l1 < 10; ++l1)
{
int rangeX = random.nextInt(2 * distanceXZ) - distanceXZ;
int rangeY = random.nextInt(2 * distanceY) - distanceY;
int rangeZ = random.nextInt(2 * distanceXZ) - distanceXZ;
rangeX += MathHelper.floor_double(entity.posX);
rangeY += MathHelper.floor_double(entity.posY);
rangeZ += MathHelper.floor_double(entity.posZ);
targetX = rangeX;
targetY = rangeY;
targetZ = rangeZ;
}
return Vec3.createVectorHelper((double)targetX, (double)targetY, (double)targetZ);
}
示例2: getMovingObjectPositionFromPlayer
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
public static MovingObjectPosition getMovingObjectPositionFromPlayer(World world, EntityPlayer player, double targetingDistance)
{
float f = 1.0F;
float f1 = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * f;
float f2 = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * f;
double playerX = player.prevPosX + (player.posX - player.prevPosX) * f;
double playerY = player.prevPosY + (player.posY - player.prevPosY) * f + (world.isRemote ? player.getEyeHeight() - player.getDefaultEyeHeight() : player.getEyeHeight()); // isRemote check to revert changes to ray trace position due to adding the eye height clientside and player yOffset differences
double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * f;
Vec3 vecPlayer = Vec3.createVectorHelper(playerX, playerY, playerZ);
float f3 = MathHelper.cos(-f2 * 0.017453292F - (float)Math.PI);
float f4 = MathHelper.sin(-f2 * 0.017453292F - (float)Math.PI);
float f5 = -MathHelper.cos(-f1 * 0.017453292F);
float f6 = MathHelper.sin(-f1 * 0.017453292F);
float f7 = f4 * f5;
float f8 = f3 * f5;
double maxDistance = targetingDistance;
Vec3 vecTarget = vecPlayer.addVector(f7 * maxDistance, f6 * maxDistance, f8 * maxDistance);
return world.func_147447_a(vecPlayer, vecTarget, false, false, true); // false, true, false
}
示例3: ArmourStandInteractMessage
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
public ArmourStandInteractMessage(int dimID, EntityArmourStand stand, EntityPlayer player) {
this.dimID = dimID;
standID = stand.getEntityId();
playerID = player.getEntityId();
MovingObjectPosition hit = Minecraft.getMinecraft().objectMouseOver;
hitPos = Vec3.createVectorHelper(hit.hitVec.xCoord - stand.posX, hit.hitVec.yCoord - stand.posY, hit.hitVec.zCoord - stand.posZ);
}
示例4: fromBytes
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
@Override
public void fromBytes(ByteBuf buf) {
dimID = buf.readInt();
standID = buf.readInt();
playerID = buf.readInt();
hitPos = Vec3.createVectorHelper(buf.readDouble(), buf.readDouble(), buf.readDouble());
}
示例5: doFlightSFX
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
@Override
public void doFlightSFX()
{
if (this.shootingEntity == null) { return; } // Shouldn't be a thing
Vec3 vec_entity = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec_shooter = Vec3.createVectorHelper(this.shootingEntity.posX, this.shootingEntity.posY, this.shootingEntity.posZ);
double distance = vec_entity.distanceTo(vec_shooter); // The distance between this entity and the shooter
//System.out.println("[ENTITY] Distance to shooter: " + distance);
if (distance > this.ticksInAirMax - 2) { this.setDead(); } // Starting 0.5 blocks in front of the player and ends one+ block after the target. So ending now
NetHelper.sendParticleMessageToAllPlayers(this.worldObj, this.getEntityId(), (byte) 3, (byte) 1);
}
示例6: getCustomSkyColor
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
private Vec3 getCustomSkyColor()
{
return Vec3.createVectorHelper(0.26796875D, 0.1796875D, 0.0D);
}
示例7: onUpdate
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
@Override
public void onUpdate() {
this.lastTickPosX = this.posX;
this.lastTickPosY = this.posY;
this.lastTickPosZ = this.posZ;
super.onUpdate();
this.ticksExisted++;
this.width += 0.02;
this.height += 0.04;
Vec3 currentPos = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 nextPos = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + 0.02, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(currentPos, nextPos);
if (movingobjectposition != null) {
if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && this.worldObj.getBlock(movingobjectposition.blockX, movingobjectposition.blockY, movingobjectposition.blockZ) == Blocks.portal) {
this.setInPortal();
}
nextPos = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
AxisAlignedBB axisalignedbb = this.boundingBox.expand(this.width, this.height, this.width);
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, axisalignedbb.addCoord(this.motionX, 0, this.motionZ));
EntityPlayer player = this.getOwner();
for (Object o : list) {
Entity entity = (Entity)o;
if (entity == player) {
continue;
}
entity.attackEntityFrom(DamageSource.causePlayerDamage(this.getOwner()).setProjectile(), getDamage(exp));
//entity.setVelocity(this.motionX, 0.1, this.motionZ);
//entity.isAirBorne = true;
entity.addVelocity(this.motionX / 10, 0.02, this.motionZ / 10);
entity.fallDistance = 0;
}
this.posX = nextPos.xCoord;
this.posY = nextPos.yCoord;
this.posZ = nextPos.zCoord;
float f2 = velocityDecreaseRate;
if (this.isInWater()) {
for (int i = 0; i < 4; ++i) {
float f4 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
}
f2 = 0.8F;
}
this.motionX *= (double)f2;
this.motionY *= (double)f2;
this.motionZ *= (double)f2;
this.setPosition(this.posX, this.posY, this.posZ);
this.rotationYaw += 5;
if (this.ticksExisted >= this.age)
this.setDead();
}
示例8: updateAITasks
import net.minecraft.util.Vec3; //导入方法依赖的package包/类
@Override
public void updateAITasks() {
super.updateAITasks();
if (getMoveHelper().getSpeed() > 0.8D)
setMoveType(EntityRabbit.EnumMoveType.SPRINT);
else if (moveType != EntityRabbit.EnumMoveType.ATTACK)
setMoveType(EntityRabbit.EnumMoveType.HOP);
if (currentMoveTypeDuration > 0)
currentMoveTypeDuration--;
if (carrotTicks > 0) {
carrotTicks -= rand.nextInt(3);
if (carrotTicks < 0)
carrotTicks = 0;
}
if (onGround) {
if (!field_175537_bp) {
setJumping(false, EntityRabbit.EnumMoveType.NONE);
func_175517_cu();
}
EntityRabbit.RabbitJumpHelper rabbitjumphelper = getJumpHelper();
if (!rabbitjumphelper.getIsJumping()) {
if (!getNavigator().noPath() && currentMoveTypeDuration == 0) {
PathEntity pathentity = getNavigator().getPath();
Vec3 vec3 = Vec3.createVectorHelper(getMoveHelper().getX(), getMoveHelper().getY(), getMoveHelper().getZ());
if (pathentity != null && pathentity.getCurrentPathIndex() < pathentity.getCurrentPathLength())
vec3 = pathentity.getPosition(this);
calculateRotationYaw(vec3.xCoord, vec3.zCoord);
doMovementAction(moveType);
}
} else if (!rabbitjumphelper.func_180065_d())
func_175518_cr();
}
field_175537_bp = onGround;
}