本文整理汇总了Java中net.minecraft.util.MathHelper.getRandomIntegerInRange方法的典型用法代码示例。如果您正苦于以下问题:Java MathHelper.getRandomIntegerInRange方法的具体用法?Java MathHelper.getRandomIntegerInRange怎么用?Java MathHelper.getRandomIntegerInRange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.MathHelper
的用法示例。
在下文中一共展示了MathHelper.getRandomIntegerInRange方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: update
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
/**
* Like the old updateEntity(), except more generic.
*/
public void update()
{
MusicTicker.MusicType musicticker$musictype = this.mc.getAmbientMusicType();
if (this.currentMusic != null)
{
if (!musicticker$musictype.getMusicLocation().equals(this.currentMusic.getSoundLocation()))
{
this.mc.getSoundHandler().stopSound(this.currentMusic);
this.timeUntilNextMusic = MathHelper.getRandomIntegerInRange(this.rand, 0, musicticker$musictype.getMinDelay() / 2);
}
if (!this.mc.getSoundHandler().isSoundPlaying(this.currentMusic))
{
this.currentMusic = null;
this.timeUntilNextMusic = Math.min(MathHelper.getRandomIntegerInRange(this.rand, musicticker$musictype.getMinDelay(), musicticker$musictype.getMaxDelay()), this.timeUntilNextMusic);
}
}
if (this.currentMusic == null && this.timeUntilNextMusic-- <= 0)
{
this.func_181558_a(musicticker$musictype);
}
}
示例2: func_175848_a
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public static StructureBoundingBox func_175848_a(StructureVillagePieces.Start start, List<StructureComponent> p_175848_1_, Random rand, int p_175848_3_, int p_175848_4_, int p_175848_5_, EnumFacing facing)
{
for (int i = 7 * MathHelper.getRandomIntegerInRange(rand, 3, 5); i >= 7; i -= 7)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175848_3_, p_175848_4_, p_175848_5_, 0, 0, 0, 3, 3, i, facing);
if (StructureComponent.findIntersecting(p_175848_1_, structureboundingbox) == null)
{
return structureboundingbox;
}
}
return null;
}
示例3: modifyMerchantRecipeList
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public void modifyMerchantRecipeList(MerchantRecipeList recipeList, Random random)
{
Enchantment enchantment = Enchantment.enchantmentsBookList[random.nextInt(Enchantment.enchantmentsBookList.length)];
int i = MathHelper.getRandomIntegerInRange(random, enchantment.getMinLevel(), enchantment.getMaxLevel());
ItemStack itemstack = Items.enchanted_book.getEnchantedItemStack(new EnchantmentData(enchantment, i));
int j = 2 + random.nextInt(5 + i * 10) + 3 * i;
if (j > 64)
{
j = 64;
}
recipeList.add(new MerchantRecipe(new ItemStack(Items.book), new ItemStack(Items.emerald, j), itemstack));
}
示例4: grow
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public void grow(World worldIn, BlockPos pos, IBlockState state)
{
int i = ((Integer)state.getValue(AGE)).intValue() + MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);
if (i > 7)
{
i = 7;
}
worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(i)), 2);
}
示例5: dropBlockAsItemWithChance
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
/**
* Spawns this Block's drops into the World as EntityItems.
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
{
super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);
if (this.getItemDropped(state, worldIn.rand, fortune) != Item.getItemFromBlock(this))
{
int i = 0;
if (this == Blocks.coal_ore)
{
i = MathHelper.getRandomIntegerInRange(worldIn.rand, 0, 2);
}
else if (this == Blocks.diamond_ore)
{
i = MathHelper.getRandomIntegerInRange(worldIn.rand, 3, 7);
}
else if (this == Blocks.emerald_ore)
{
i = MathHelper.getRandomIntegerInRange(worldIn.rand, 3, 7);
}
else if (this == Blocks.lapis_ore)
{
i = MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);
}
else if (this == Blocks.quartz_ore)
{
i = MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);
}
this.dropXpOnBlockBreak(worldIn, pos, i);
}
}
示例6: growStem
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public void growStem(World worldIn, BlockPos pos, IBlockState state)
{
int i = ((Integer)state.getValue(AGE)).intValue() + MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);
worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(Math.min(7, i))), 2);
}
示例7: tick
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
/**
* Main function called by run() every loop.
*/
protected void tick()
{
long i = System.nanoTime();
++this.tickCounter;
if (this.startProfiling)
{
this.startProfiling = false;
this.theProfiler.profilingEnabled = true;
this.theProfiler.clearProfiling();
}
this.theProfiler.startSection("root");
this.updateTimeLightAndEntities();
if (i - this.nanoTimeSinceStatusRefresh >= 5000000000L)
{
this.nanoTimeSinceStatusRefresh = i;
this.statusResponse.setPlayerCountData(new ServerStatusResponse.PlayerCountData(this.getMaxPlayers(), this.getCurrentPlayerCount()));
GameProfile[] agameprofile = new GameProfile[Math.min(this.getCurrentPlayerCount(), 12)];
int j = MathHelper.getRandomIntegerInRange(this.random, 0, this.getCurrentPlayerCount() - agameprofile.length);
for (int k = 0; k < agameprofile.length; ++k)
{
agameprofile[k] = ((EntityPlayerMP)this.serverConfigManager.func_181057_v().get(j + k)).getGameProfile();
}
Collections.shuffle(Arrays.asList(agameprofile));
this.statusResponse.getPlayerCountData().setPlayers(agameprofile);
}
if (this.tickCounter % 900 == 0)
{
this.theProfiler.startSection("save");
this.serverConfigManager.saveAllPlayerData();
this.saveAllWorlds(true);
this.theProfiler.endSection();
}
this.theProfiler.startSection("tallying");
this.tickTimeArray[this.tickCounter % 100] = System.nanoTime() - i;
this.theProfiler.endSection();
this.theProfiler.startSection("snooper");
if (!this.usageSnooper.isSnooperRunning() && this.tickCounter > 100)
{
this.usageSnooper.startSnooper();
}
if (this.tickCounter % 6000 == 0)
{
this.usageSnooper.addMemoryStatsToSnooper();
}
this.theProfiler.endSection();
this.theProfiler.endSection();
}
示例8: tick
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
/**
* Main function called by run() every loop.
*/
public void tick()
{
long i = System.nanoTime();
++this.tickCounter;
if (this.startProfiling)
{
this.startProfiling = false;
this.theProfiler.profilingEnabled = true;
this.theProfiler.clearProfiling();
}
this.theProfiler.startSection("root");
this.updateTimeLightAndEntities();
if (i - this.nanoTimeSinceStatusRefresh >= 5000000000L)
{
this.nanoTimeSinceStatusRefresh = i;
this.statusResponse.setPlayerCountData(new ServerStatusResponse.PlayerCountData(this.getMaxPlayers(), this.getCurrentPlayerCount()));
GameProfile[] agameprofile = new GameProfile[Math.min(this.getCurrentPlayerCount(), 12)];
int j = MathHelper.getRandomIntegerInRange(this.random, 0, this.getCurrentPlayerCount() - agameprofile.length);
for (int k = 0; k < agameprofile.length; ++k)
{
agameprofile[k] = ((EntityPlayerMP)this.serverConfigManager.func_181057_v().get(j + k)).getGameProfile();
}
Collections.shuffle(Arrays.asList(agameprofile));
this.statusResponse.getPlayerCountData().setPlayers(agameprofile);
}
if (this.tickCounter % 900 == 0)
{
this.theProfiler.startSection("save");
this.serverConfigManager.saveAllPlayerData();
this.saveAllWorlds(true);
this.theProfiler.endSection();
}
this.theProfiler.startSection("tallying");
this.tickTimeArray[this.tickCounter % 100] = System.nanoTime() - i;
this.theProfiler.endSection();
this.theProfiler.startSection("snooper");
if (!this.usageSnooper.isSnooperRunning() && this.tickCounter > 100)
{
this.usageSnooper.startSnooper();
}
if (this.tickCounter % 6000 == 0)
{
this.usageSnooper.addMemoryStatsToSnooper();
}
this.theProfiler.endSection();
this.theProfiler.endSection();
}
示例9: nextInt
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public static int nextInt(Random p_nextInt_0_, int p_nextInt_1_, int p_nextInt_2_)
{
return MathHelper.getRandomIntegerInRange(p_nextInt_0_, p_nextInt_1_, p_nextInt_2_);
}
示例10: growStem
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public void growStem(World worldIn, BlockPos pos, IBlockState state) {
int i = ((Integer) state.getValue(AGE)).intValue() + MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);
worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(Math.min(7, i))), 2);
}