本文整理汇总了Java中net.minecraft.util.MathHelper.floor_float方法的典型用法代码示例。如果您正苦于以下问题:Java MathHelper.floor_float方法的具体用法?Java MathHelper.floor_float怎么用?Java MathHelper.floor_float使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.MathHelper
的用法示例。
在下文中一共展示了MathHelper.floor_float方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: calcRedstoneFromInventory
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public static int calcRedstoneFromInventory(IInventory inv)
{
if (inv == null)
{
return 0;
}
else
{
int i = 0;
float f = 0.0F;
for (int j = 0; j < inv.getSizeInventory(); ++j)
{
ItemStack itemstack = inv.getStackInSlot(j);
if (itemstack != null)
{
f += (float)itemstack.stackSize / (float)Math.min(inv.getInventoryStackLimit(), itemstack.getMaxStackSize());
++i;
}
}
f = f / (float)inv.getSizeInventory();
return MathHelper.floor_float(f * 14.0F) + (i > 0 ? 1 : 0);
}
}
示例2: computeStackSize
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
/**
* Compute the new stack size, Returns the stack with the new size. Args : dragSlots, dragMode, dragStack,
* slotStackSize
*/
public static void computeStackSize(Set<Slot> p_94525_0_, int p_94525_1_, ItemStack p_94525_2_, int p_94525_3_)
{
switch (p_94525_1_)
{
case 0:
p_94525_2_.stackSize = MathHelper.floor_float((float)p_94525_2_.stackSize / (float)p_94525_0_.size());
break;
case 1:
p_94525_2_.stackSize = 1;
break;
case 2:
p_94525_2_.stackSize = p_94525_2_.getItem().getItemStackLimit();
}
p_94525_2_.stackSize += p_94525_3_;
}
示例3: initProcessor
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public void initProcessor(IBlockAccess iblockaccessIn, Entity entityIn)
{
this.blockaccess = iblockaccessIn;
this.pointMap.clearMap();
this.entitySizeX = MathHelper.floor_float(entityIn.width + 1.0F);
this.entitySizeY = MathHelper.floor_float(entityIn.height + 1.0F);
this.entitySizeZ = MathHelper.floor_float(entityIn.width + 1.0F);
}
示例4: EntityTrackerEntry
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public EntityTrackerEntry(Entity trackedEntityIn, int trackingDistanceThresholdIn, int updateFrequencyIn, boolean sendVelocityUpdatesIn)
{
this.trackedEntity = trackedEntityIn;
this.trackingDistanceThreshold = trackingDistanceThresholdIn;
this.updateFrequency = updateFrequencyIn;
this.sendVelocityUpdates = sendVelocityUpdatesIn;
this.encodedPosX = MathHelper.floor_double(trackedEntityIn.posX * 32.0D);
this.encodedPosY = MathHelper.floor_double(trackedEntityIn.posY * 32.0D);
this.encodedPosZ = MathHelper.floor_double(trackedEntityIn.posZ * 32.0D);
this.encodedRotationYaw = MathHelper.floor_float(trackedEntityIn.rotationYaw * 256.0F / 360.0F);
this.encodedRotationPitch = MathHelper.floor_float(trackedEntityIn.rotationPitch * 256.0F / 360.0F);
this.lastHeadMotion = MathHelper.floor_float(trackedEntityIn.getRotationYawHead() * 256.0F / 360.0F);
this.onGround = trackedEntityIn.onGround;
}
示例5: calcModifierDamage
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
/**
* Calculates the damage protection of the enchantment based on level and damage source passed.
*/
public int calcModifierDamage(int level, DamageSource source)
{
if (source.canHarmInCreative())
{
return 0;
}
else
{
float f = (float)(6 + level * level) / 3.0F;
return this.protectionType == 0 ? MathHelper.floor_float(f * 0.75F) : (this.protectionType == 1 && source.isFireDamage() ? MathHelper.floor_float(f * 1.25F) : (this.protectionType == 2 && source == DamageSource.fall ? MathHelper.floor_float(f * 2.5F) : (this.protectionType == 3 && source.isExplosion() ? MathHelper.floor_float(f * 1.5F) : (this.protectionType == 4 && source.isProjectile() ? MathHelper.floor_float(f * 1.5F) : 0))));
}
}
示例6: func_150541_c
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
private void func_150541_c(World worldIn, int p_150541_2_, int p_150541_3_, int p_150541_4_, int p_150541_5_, Random p_150541_6_)
{
int i = p_150541_6_.nextInt(5) + (this.useBaseHeight ? this.baseHeight : 3);
int j = 0;
for (int k = p_150541_4_ - i; k <= p_150541_4_; ++k)
{
int l = p_150541_4_ - k;
int i1 = p_150541_5_ + MathHelper.floor_float((float)l / (float)i * 3.5F);
this.func_175925_a(worldIn, new BlockPos(p_150541_2_, k, p_150541_3_), i1 + (l > 0 && i1 == j && (k & 1) == 0 ? 1 : 0));
j = i1;
}
}
示例7: calculateChatboxHeight
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public static int calculateChatboxHeight(float p_146243_0_)
{
int i = 180;
int j = 20;
return MathHelper.floor_float(p_146243_0_ * (float)(i - j) + (float)j);
}
示例8: getInt
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public int getInt()
{
return MathHelper.floor_float(this.data);
}
示例9: formatStreamKbps
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public static int formatStreamKbps(float p_152946_0_)
{
return MathHelper.floor_float(230.0F + p_152946_0_ * 3270.0F);
}
示例10: formatStreamFps
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public static int formatStreamFps(float p_152948_0_)
{
return MathHelper.floor_float(10.0F + p_152948_0_ * 50.0F);
}
示例11: getShort
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public short getShort()
{
return (short)(MathHelper.floor_float(this.data) & 65535);
}
示例12: calculateChatboxWidth
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public static int calculateChatboxWidth(float p_146233_0_)
{
int i = 320;
int j = 40;
return MathHelper.floor_float(p_146233_0_ * (float)(i - j) + (float)j);
}
示例13: onItemUse
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (side == EnumFacing.DOWN)
{
return false;
}
else
{
boolean flag = worldIn.getBlockState(pos).getBlock().isReplaceable(worldIn, pos);
BlockPos blockpos = flag ? pos : pos.offset(side);
if (!playerIn.canPlayerEdit(blockpos, side, stack))
{
return false;
}
else
{
BlockPos blockpos1 = blockpos.up();
boolean flag1 = !worldIn.isAirBlock(blockpos) && !worldIn.getBlockState(blockpos).getBlock().isReplaceable(worldIn, blockpos);
flag1 = flag1 | (!worldIn.isAirBlock(blockpos1) && !worldIn.getBlockState(blockpos1).getBlock().isReplaceable(worldIn, blockpos1));
if (flag1)
{
return false;
}
else
{
double d0 = (double)blockpos.getX();
double d1 = (double)blockpos.getY();
double d2 = (double)blockpos.getZ();
List<Entity> list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, AxisAlignedBB.fromBounds(d0, d1, d2, d0 + 1.0D, d1 + 2.0D, d2 + 1.0D));
if (list.size() > 0)
{
return false;
}
else
{
if (!worldIn.isRemote)
{
worldIn.setBlockToAir(blockpos);
worldIn.setBlockToAir(blockpos1);
EntityArmorStand entityarmorstand = new EntityArmorStand(worldIn, d0 + 0.5D, d1, d2 + 0.5D);
float f = (float)MathHelper.floor_float((MathHelper.wrapAngleTo180_float(playerIn.rotationYaw - 180.0F) + 22.5F) / 45.0F) * 45.0F;
entityarmorstand.setLocationAndAngles(d0 + 0.5D, d1, d2 + 0.5D, f, 0.0F);
this.applyRandomRotations(entityarmorstand, worldIn.rand);
NBTTagCompound nbttagcompound = stack.getTagCompound();
if (nbttagcompound != null && nbttagcompound.hasKey("EntityTag", 10))
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
entityarmorstand.writeToNBTOptional(nbttagcompound1);
nbttagcompound1.merge(nbttagcompound.getCompoundTag("EntityTag"));
entityarmorstand.readFromNBT(nbttagcompound1);
}
worldIn.spawnEntityInWorld(entityarmorstand);
}
--stack.stackSize;
return true;
}
}
}
}
}
示例14: updateTask
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
/**
* Updates the task
*/
public void updateTask()
{
double d0 = this.entityHost.getDistanceSq(this.attackTarget.posX, this.attackTarget.getEntityBoundingBox().minY, this.attackTarget.posZ);
boolean flag = this.entityHost.getEntitySenses().canSee(this.attackTarget);
if (flag)
{
++this.field_75318_f;
}
else
{
this.field_75318_f = 0;
}
if (d0 <= (double)this.maxAttackDistance && this.field_75318_f >= 20)
{
this.entityHost.getNavigator().clearPathEntity();
}
else
{
this.entityHost.getNavigator().tryMoveToEntityLiving(this.attackTarget, this.entityMoveSpeed);
}
this.entityHost.getLookHelper().setLookPositionWithEntity(this.attackTarget, 30.0F, 30.0F);
if (--this.rangedAttackTime == 0)
{
if (d0 > (double)this.maxAttackDistance || !flag)
{
return;
}
float f = MathHelper.sqrt_double(d0) / this.field_96562_i;
float lvt_5_1_ = MathHelper.clamp_float(f, 0.1F, 1.0F);
this.rangedAttackEntityHost.attackEntityWithRangedAttack(this.attackTarget, lvt_5_1_);
this.rangedAttackTime = MathHelper.floor_float(f * (float)(this.maxRangedAttackTime - this.field_96561_g) + (float)this.field_96561_g);
}
else if (this.rangedAttackTime < 0)
{
float f2 = MathHelper.sqrt_double(d0) / this.field_96562_i;
this.rangedAttackTime = MathHelper.floor_float(f2 * (float)(this.maxRangedAttackTime - this.field_96561_g) + (float)this.field_96561_g);
}
}
示例15: floor
import net.minecraft.util.MathHelper; //导入方法依赖的package包/类
public static int floor(float p_floor_0_)
{
return MathHelper.floor_float(p_floor_0_);
}