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Java TileEntityCommandBlock.setPowered方法代码示例

本文整理汇总了Java中net.minecraft.tileentity.TileEntityCommandBlock.setPowered方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityCommandBlock.setPowered方法的具体用法?Java TileEntityCommandBlock.setPowered怎么用?Java TileEntityCommandBlock.setPowered使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.tileentity.TileEntityCommandBlock的用法示例。


在下文中一共展示了TileEntityCommandBlock.setPowered方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: neighborChanged

import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
 * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
 * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
 * block, etc.
 */
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos p_189540_5_)
{
    if (!worldIn.isRemote)
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntityCommandBlock)
        {
            TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
            boolean flag = worldIn.isBlockPowered(pos);
            boolean flag1 = tileentitycommandblock.isPowered();
            boolean flag2 = tileentitycommandblock.isAuto();

            if (flag && !flag1)
            {
                tileentitycommandblock.setPowered(true);

                if (tileentitycommandblock.getMode() != TileEntityCommandBlock.Mode.SEQUENCE && !flag2)
                {
                    boolean flag3 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
                    tileentitycommandblock.setConditionMet(flag3);
                    worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));

                    if (flag3)
                    {
                        this.propagateUpdate(worldIn, pos);
                    }
                }
            }
            else if (!flag && flag1)
            {
                tileentitycommandblock.setPowered(false);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:42,代码来源:BlockCommandBlock.java

示例2: onBlockPlacedBy

import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
 * Called by ItemBlocks after a block is set in the world, to allow post-place logic
 */
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
    TileEntity tileentity = worldIn.getTileEntity(pos);

    if (tileentity instanceof TileEntityCommandBlock)
    {
        TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
        CommandBlockBaseLogic commandblockbaselogic = tileentitycommandblock.getCommandBlockLogic();

        if (stack.hasDisplayName())
        {
            commandblockbaselogic.setName(stack.getDisplayName());
        }

        if (!worldIn.isRemote)
        {
            NBTTagCompound nbttagcompound = stack.getTagCompound();

            if (nbttagcompound == null || !nbttagcompound.hasKey("BlockEntityTag", 10))
            {
                commandblockbaselogic.setTrackOutput(worldIn.getGameRules().getBoolean("sendCommandFeedback"));
                tileentitycommandblock.setAuto(this == Blocks.CHAIN_COMMAND_BLOCK);
            }

            if (tileentitycommandblock.getMode() == TileEntityCommandBlock.Mode.SEQUENCE)
            {
                boolean flag = worldIn.isBlockPowered(pos);
                tileentitycommandblock.setPowered(flag);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:36,代码来源:BlockCommandBlock.java

示例3: neighborChanged

import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
 * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
 * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
 * block, etc.
 */
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
{
    if (!worldIn.isRemote)
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntityCommandBlock)
        {
            TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
            boolean flag = worldIn.isBlockPowered(pos);
            boolean flag1 = tileentitycommandblock.isPowered();
            boolean flag2 = tileentitycommandblock.isAuto();

            if (flag && !flag1)
            {
                tileentitycommandblock.setPowered(true);

                if (tileentitycommandblock.getMode() != TileEntityCommandBlock.Mode.SEQUENCE && !flag2)
                {
                    boolean flag3 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
                    tileentitycommandblock.setConditionMet(flag3);
                    worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));

                    if (flag3)
                    {
                        this.propagateUpdate(worldIn, pos);
                    }
                }
            }
            else if (!flag && flag1)
            {
                tileentitycommandblock.setPowered(false);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:42,代码来源:BlockCommandBlock.java


注:本文中的net.minecraft.tileentity.TileEntityCommandBlock.setPowered方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。