本文整理汇总了Java中net.minecraft.tileentity.TileEntityCommandBlock.setPowered方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityCommandBlock.setPowered方法的具体用法?Java TileEntityCommandBlock.setPowered怎么用?Java TileEntityCommandBlock.setPowered使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntityCommandBlock
的用法示例。
在下文中一共展示了TileEntityCommandBlock.setPowered方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: neighborChanged
import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos p_189540_5_)
{
if (!worldIn.isRemote)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityCommandBlock)
{
TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
boolean flag = worldIn.isBlockPowered(pos);
boolean flag1 = tileentitycommandblock.isPowered();
boolean flag2 = tileentitycommandblock.isAuto();
if (flag && !flag1)
{
tileentitycommandblock.setPowered(true);
if (tileentitycommandblock.getMode() != TileEntityCommandBlock.Mode.SEQUENCE && !flag2)
{
boolean flag3 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
tileentitycommandblock.setConditionMet(flag3);
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
if (flag3)
{
this.propagateUpdate(worldIn, pos);
}
}
}
else if (!flag && flag1)
{
tileentitycommandblock.setPowered(false);
}
}
}
}
示例2: onBlockPlacedBy
import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityCommandBlock)
{
TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
CommandBlockBaseLogic commandblockbaselogic = tileentitycommandblock.getCommandBlockLogic();
if (stack.hasDisplayName())
{
commandblockbaselogic.setName(stack.getDisplayName());
}
if (!worldIn.isRemote)
{
NBTTagCompound nbttagcompound = stack.getTagCompound();
if (nbttagcompound == null || !nbttagcompound.hasKey("BlockEntityTag", 10))
{
commandblockbaselogic.setTrackOutput(worldIn.getGameRules().getBoolean("sendCommandFeedback"));
tileentitycommandblock.setAuto(this == Blocks.CHAIN_COMMAND_BLOCK);
}
if (tileentitycommandblock.getMode() == TileEntityCommandBlock.Mode.SEQUENCE)
{
boolean flag = worldIn.isBlockPowered(pos);
tileentitycommandblock.setPowered(flag);
}
}
}
}
示例3: neighborChanged
import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
{
if (!worldIn.isRemote)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityCommandBlock)
{
TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
boolean flag = worldIn.isBlockPowered(pos);
boolean flag1 = tileentitycommandblock.isPowered();
boolean flag2 = tileentitycommandblock.isAuto();
if (flag && !flag1)
{
tileentitycommandblock.setPowered(true);
if (tileentitycommandblock.getMode() != TileEntityCommandBlock.Mode.SEQUENCE && !flag2)
{
boolean flag3 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
tileentitycommandblock.setConditionMet(flag3);
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
if (flag3)
{
this.propagateUpdate(worldIn, pos);
}
}
}
else if (!flag && flag1)
{
tileentitycommandblock.setPowered(false);
}
}
}
}