本文整理汇总了Java中net.minecraft.tileentity.TileEntityCommandBlock.isConditional方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityCommandBlock.isConditional方法的具体用法?Java TileEntityCommandBlock.isConditional怎么用?Java TileEntityCommandBlock.isConditional使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntityCommandBlock
的用法示例。
在下文中一共展示了TileEntityCommandBlock.isConditional方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: neighborChanged
import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos p_189540_5_)
{
if (!worldIn.isRemote)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityCommandBlock)
{
TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
boolean flag = worldIn.isBlockPowered(pos);
boolean flag1 = tileentitycommandblock.isPowered();
boolean flag2 = tileentitycommandblock.isAuto();
if (flag && !flag1)
{
tileentitycommandblock.setPowered(true);
if (tileentitycommandblock.getMode() != TileEntityCommandBlock.Mode.SEQUENCE && !flag2)
{
boolean flag3 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
tileentitycommandblock.setConditionMet(flag3);
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
if (flag3)
{
this.propagateUpdate(worldIn, pos);
}
}
}
else if (!flag && flag1)
{
tileentitycommandblock.setPowered(false);
}
}
}
}
示例2: neighborChanged
import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
{
if (!worldIn.isRemote)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityCommandBlock)
{
TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
boolean flag = worldIn.isBlockPowered(pos);
boolean flag1 = tileentitycommandblock.isPowered();
boolean flag2 = tileentitycommandblock.isAuto();
if (flag && !flag1)
{
tileentitycommandblock.setPowered(true);
if (tileentitycommandblock.getMode() != TileEntityCommandBlock.Mode.SEQUENCE && !flag2)
{
boolean flag3 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
tileentitycommandblock.setConditionMet(flag3);
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
if (flag3)
{
this.propagateUpdate(worldIn, pos);
}
}
}
else if (!flag && flag1)
{
tileentitycommandblock.setPowered(false);
}
}
}
}
示例3: updateTick
import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityCommandBlock)
{
TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
CommandBlockBaseLogic commandblockbaselogic = tileentitycommandblock.getCommandBlockLogic();
boolean flag = !StringUtils.isNullOrEmpty(commandblockbaselogic.getCommand());
TileEntityCommandBlock.Mode tileentitycommandblock$mode = tileentitycommandblock.getMode();
boolean flag1 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
boolean flag2 = tileentitycommandblock.isConditionMet();
boolean flag3 = false;
if (tileentitycommandblock$mode != TileEntityCommandBlock.Mode.SEQUENCE && flag2 && flag)
{
commandblockbaselogic.trigger(worldIn);
flag3 = true;
}
if (tileentitycommandblock.isPowered() || tileentitycommandblock.isAuto())
{
if (tileentitycommandblock$mode == TileEntityCommandBlock.Mode.SEQUENCE && flag1 && flag)
{
commandblockbaselogic.trigger(worldIn);
flag3 = true;
}
if (tileentitycommandblock$mode == TileEntityCommandBlock.Mode.AUTO)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
if (flag1)
{
this.propagateUpdate(worldIn, pos);
}
}
}
if (!flag3)
{
commandblockbaselogic.setSuccessCount(0);
}
tileentitycommandblock.setConditionMet(flag1);
worldIn.updateComparatorOutputLevel(pos, this);
}
}
}